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Author Topic: Sentinels of the Multiverse game 7, Back for Vengeance!  (Read 15657 times)

Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #120 on: June 08, 2015, 07:01:01 AM »
I'll discard focusing conduit blade.

Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #121 on: June 08, 2015, 11:21:52 AM »
Thanks for the sacrifice guys.

I'll be discarding "Sustained Influence".

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #122 on: June 08, 2015, 09:37:31 PM »
The makes it Captain Cosmic's turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler (click to show/hide)



HP: 19/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.
Overcharged Null-Shield: Draw 2 cards. Destroy Overcharged Null-Shield.

Deck: 32
Hand: 3
Spoiler (click to show/hide)
Trash: 3
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 15/20
Deck: 15
Trash: 3
In Play: 2
-Everyman's Strength--Ongoing
-Hermetic--
Spoiler (click to show/hide)


HP: 17/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 32
Hand: 4
Spoiler (click to show/hide)
Trash: 4(4 Burst)
In Play: 0
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 3/26
Deck: 15
Trash: 4(4 Surge)
In Play: 1
-Speedy Sidestep--Ongoing, Surge
-Highbrow--Nemesis(Parse), HP: 1/6
Spoiler (click to show/hide)



HP: 13/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 34
Hand: 3
Spoiler (click to show/hide)
Trash: 3
In Play: 2
-Guise The Barbarian--Ongoing, Limited
-Blatant Reference--Ongoing, Limited
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 25/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler (click to show/hide)


HP: 16/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 33
Hand: 4
Spoiler (click to show/hide)
Trash: 3
In Play: 0


Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
Spoiler (click to show/hide)


HP: 15/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 32
Hand: 5
Spoiler (click to show/hide)
Trash: 2
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler (click to show/hide)
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #123 on: June 09, 2015, 04:31:10 PM »
Ok. I'd like to consult my teammates for my next card play.

I'm thinking of playing either Wounding Buffer and placing it next to KNYFE since he has the highest HP and would be targeted next, (I don't think Wounding Buffer would benefit NightMist by the way since she inflicts damage to herself.)  or

I could play Augmented Ally placing it next to Tachyon. That way she could use her power to add more cards for the team, by discarding one card she doesn't need. And if it's a burst card she discards, it would add more power to her Lightning Barrage attack.

I just hope the constructs last a bit longer for me to play Cosmic Crest and try to make my constructs a little bit more sturdy.

Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #124 on: June 09, 2015, 07:03:51 PM »
I'm not going to go down in a hurry just yet, so go ahead and place Augmented Ally next to Tachyon. I need cards more than HP.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #125 on: June 09, 2015, 09:07:38 PM »
I'm not going to go down in a hurry just yet, so go ahead and place Augmented Ally next to Tachyon. I need cards more than HP.

I'd like to point out that you cannot use the same power twice on a given turn, so Tachyon would not be able to use her base power any more than she already is.
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #126 on: June 10, 2015, 01:05:50 AM »
I'm not going to go down in a hurry just yet, so go ahead and place Augmented Ally next to Tachyon. I need cards more than HP.

I'd like to point out that you cannot use the same power twice on a given turn, so Tachyon would not be able to use her base power any more than she already is.

Hmmm...looks like Augmented Ally is only good for those who have 2 different powers going. KNYFE could achieve that by playing Battle Field Experience. But Reep's rather low on cards so i'm not sure if he is willing to sacrifice a card to deal extra damage.

KNYFE looks like the only choice for any of my constructs at the moment. What do you say Reep? Wounding Buffer or Augmented Ally?

I wonder if i could also use Augmented Ally on myself, that is if i want to use Cosmic Crest's power to heal my constructs.

« Last Edit: June 10, 2015, 01:17:07 AM by Outcast »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #127 on: June 10, 2015, 01:30:56 AM »

I wonder if i could also use Augmented Ally on myself, that is if i want to use Cosmic Crest's power to heal my constructs.

You are a valid target for your constructs.  In fact, some of your constructs are valid targets for your constructs.

Also, Augmented Ally would work very well with Tachyon if she gets Research Grant into play, allowing her to build up her stack of Burst cards very quickly.
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #128 on: June 10, 2015, 01:52:31 AM »
Thanks for the clarification Cat.

Reviewing UY's plan, i believe the next target would be Ermine though. Her cards are a serious threat to our team's ongoing cards. So that would hamper Augmented Ally's ability to assist the other team members.

If i play a construct, chances are her next target would probably be Guise then. So i think it would be better to let Guise have Wounding Buffer and counter attack her. That is if she doesn't play Subtle Diverson, that would backfire on us.

Ok. I'll just let Guise have Wounding Buffer for now.  And use my power to either play or draw a good card. Then draw a card to end my turn.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #129 on: June 10, 2015, 02:40:09 AM »
Top card is another Augmented Ally.  Draw it or put it into play?
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #130 on: June 10, 2015, 02:55:53 AM »
More constructs in play the better i say.

I'll play Augmented Ally next to KNYFE. Just in case he wants to use Focusing Conduit Blade next round. Which i believe is better than a short lived Battle Field Experience.

Draw another card to end my turn.


Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #131 on: June 10, 2015, 03:16:42 AM »
You draw

Spoiler (click to show/hide)

Playing a card also hurts KNYFE for one, thanks to Highbrow.

That won't be a problem anymore, because at the end of your turn, Guise discards a card to incapacitate Friction!  Her deck and all her cards are now out of play, including Highbrow!

It is now Ermine's turn.



Start: Nothing.

Play: Impromptu Heist: Ongoing--At the end of Ermine's villain turn, destroy 1 Hero Ongoing card and 1 Equipment card. If at least 1 card is destroyed this way, destroy this card.

End: Ermine discards Uncatchable: Ongoing--If Ermine would be dealt damage, prevent that damage and destroy this card.

She deals 2 damage to one of the Constructs.  Which one do you want to take it?

Also one Ongoing and one Equipment card need to go.  Unless I'm missing something, that means the Null Shield and one of Guise's Ongoings.  Guise will need to choose which.
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #132 on: June 10, 2015, 04:16:43 AM »
Yeah for a moment i kinda forgot about Highbrow's attack on the hero with the highest HP when a hero plays a card.

I know it will trigger when i played my first card, Wounding Buffer. As long as it won't trigger again, when i use my power (like last round) to play Augmented Ally.

Hmm, so Ermine's default attack targets the hero with the lowest HP like Blade?

I'll choose Wounding Buffer to absorb the attack. Looks like it wasn't that useful for a counter attack.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #133 on: June 10, 2015, 09:30:45 AM »

Hmm, so Ermine's default attack targets the hero with the lowest HP like Blade?

Second Lowest, actually.  And her attack only triggers if her top card if not a One-Shot.  If it is, she plays it instead.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #134 on: June 10, 2015, 08:07:09 PM »
As I'm now done with it, I'll toss Blatant Reference to the trash.

AND DOWN GOES FRICTION!!!  NEXT UP...ERMINE!!  (I need a few rounds of card drawing to setup for another take down like the last one but so you guys know..don't get attached to that top card on your deck..I plan on healing a bit.)
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #135 on: June 10, 2015, 09:02:09 PM »
With all that decided, it is now Nightmist's turn.

Villain Ongoing Effects
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
The First time Baron Blade would be dealt damage each turn, reduce the damage to 0 and Baron Blade regains 2 HP.(Negation Bands)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler (click to show/hide)



HP: 18/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.
Overcharged Null-Shield: Draw 2 cards. Destroy Overcharged Null-Shield.

Deck: 32
Hand: 3
Spoiler (click to show/hide)
Trash: 3
In Play: 0

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 15/20
Deck: 15
Trash: 3
In Play: 2
-Everyman's Strength--Ongoing
-Hermetic--
Spoiler (click to show/hide)


HP: 17/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 32
Hand: 4
Spoiler (click to show/hide)
Trash: 4(4 Burst)
In Play: 0
Spoiler (click to show/hide)



Spoiler (click to show/hide)

INCAPACITATED!
Incap Ability: At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.


HP: 13/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 34
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 1
-Guise The Barbarian--Ongoing, Limited
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 25/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler (click to show/hide)


HP: 16/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 31
Hand: 3
Spoiler (click to show/hide)
Trash: 3
In Play: 2
-Wounding Buffer--Construct, Limited, Next to Guise, HP: 4/4
-Augmented Ally--Construct, Limited, Next to Guise, HP: 2/4

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
-Impromptu Heist--Ongoing

Spoiler (click to show/hide)


HP: 15/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 32
Hand: 5
Spoiler (click to show/hide)
Trash: 2
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler (click to show/hide)
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #136 on: June 10, 2015, 11:31:15 PM »

Hmm, so Ermine's default attack targets the hero with the lowest HP like Blade?

Second Lowest, actually.  And her attack only triggers if her top card if not a One-Shot.  If it is, she plays it instead.

I just thought the 2 constructs would have been tied for the lowest HP hero targets. But it's all good if it saves Guise from any damage.

Now that Friction is incapacitated, i think she stills does a pretty good job at helping Ermine keep our Equipment and Ongoing cards at bay. Maybe we should target some of the guys targeting our highest HP heroes?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #137 on: June 10, 2015, 11:49:42 PM »
Keep in mind that Guise's Ongoings all die as soon as his turn starts.  Friction's turn is right before his, so any of his Ongoings she destroys won't hurt him at all.  Thus her Incap ability is not so bad in this case. Also, Ermine's flip ability discards cards from the top of the Hero deck, which doesn't really harm anything and may actually help Tachyon.
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #138 on: June 11, 2015, 12:29:18 PM »
Nightmist shows a grim, satisfied smile as Friction tumbles to an unconscious heap.   Despite being knocked out, arcs of electricity, some quite large, occasionally flicker across her body.  "And that give us the breathing room to engage in a little advanced planning!  Cigam fo retsam! (Play Master of Magic.)  Another ethereal sigil appears before Nightmist, this one somehow giving an impression of regrowth.  It is scarcely formed before it envelopes Nightmist in a swirl of green and fades away.  What effect this has is not readily apparent.

"And since advanced planning involves gathering resources for future use . . ." Nightmist turns back to her immense floating tome and begins paging through it.  But each turn of the page seems to tear away more of her mist.  (Investigate)
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #139 on: June 11, 2015, 11:14:42 PM »
You draw
Spoiler (click to show/hide)

Environment is up next.



Start: Nothing

Play: Battalion Brute: 4 hp, Minion--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.

End: The Brute hits KNYFE for 1 and 1.

It is now Baron Blade's turn.



Start: Nothing

Play: Old Tricks - New Allies: One-Shot--Play the top card of each villain deck, other than Baron Blade's. Each villain target regains 1 HP.

Proletariate plays Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Friction has no deck

Fright Train plays Off the Rails: One-Shot--Fright Train deals the Hero target with the highest HP 3 projectile damage. Destroy 1 Hero target with 2 or fewer HP.


We'll have to stop there to see whether Tachyon or KNYFE want to take the damage. I'm afraid that Wounding Buffer is toast, though.
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Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #140 on: June 12, 2015, 10:09:58 AM »
I will take the damage...again...
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #141 on: June 13, 2015, 12:45:29 AM »
Ermine's last then.  She plays Impromptu Heist: Ongoing--At the end of Ermine's villain turn, destroy 1 Hero Ongoing card and 1 Equipment card. If at least 1 card is destroyed this way, destroy this card.

Then Blade hits the other Construct for 2.

That makes it KNYFE's turn.

Villain Ongoing Effects
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
The First time Baron Blade would be dealt damage each turn, reduce the damage to 0 and Baron Blade regains 2 HP.(Negation Bands)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler (click to show/hide)



HP: 17/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.
Overcharged Null-Shield: Draw 2 cards. Destroy Overcharged Null-Shield.

Deck: 32
Hand: 3
Spoiler (click to show/hide)
Trash: 3
In Play: 0

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 16/20
Deck: 15
Trash: 3
In Play: 3
-Everyman's Strength--Ongoing
-Hermetic--Nemesis, HP: 6/6
-Proletariate--Clone, HP: 6/6
Spoiler (click to show/hide)


HP: 13/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 32
Hand: 4
Spoiler (click to show/hide)
Trash: 4(4 Burst)
In Play: 0
Spoiler (click to show/hide)



Spoiler (click to show/hide)

INCAPACITATED!
Incap Ability: At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.


HP: 13/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 34
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 1
-Guise The Barbarian--Ongoing, Limited
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 26/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 7/11
-Major Flay--Nemesis(The Sentinels), HP: 3/7
Spoiler (click to show/hide)


HP: 16/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 31
Hand: 3
Spoiler (click to show/hide)
Trash: 2
In Play: 1
-Augmented Ally--Construct, Limited, Next to KNYFE, HP: 2/4

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 21/25
Deck: 17
Trash: 2
In Play: 1
-Impromptu Heist--Ongoing

Spoiler (click to show/hide)


HP: 13/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 26
Hand: 8
Spoiler (click to show/hide)
Trash: 5
In Play: 1
-Master of Magic--Ongoing, Limited
Spoiler (click to show/hide)



Deck: 13
Trash: 0
In Play: 2
-Shield Generator--Structure, HP: 6/6
-Battalion Brute--Structure, HP: 4/4
Spoiler (click to show/hide)
« Last Edit: June 13, 2015, 02:41:50 AM by catwhowalksbyhimself »
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #142 on: June 13, 2015, 02:34:52 AM »
Just want to clarify, i placed Augmented Ally next to KNYFE. Guise had the Wounding Buffer.

Also, Battle Field Experience doesn't seem too bad cause it would let KNYFE draw and play a card as well.

Since Ermine or Friction might destroy any lingering ongoings, it's also good that it destroys itself before it can do so.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #143 on: June 13, 2015, 02:40:37 AM »
Gotcha.  KNYFE can use it then if desired.  I'll change the next sheet.
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Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #144 on: June 13, 2015, 09:46:18 AM »
I'll ignore the augmented ally in favour of having a bigger deck.

I'll play amplified combatant on Ermine, then see what I draw before proceeding.

Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #145 on: June 13, 2015, 10:10:04 AM »
Did you mean Battle Field Experience? Because that one targets 1 enemy and lets you draw and play a card.

Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #146 on: June 13, 2015, 10:44:34 AM »
I stand corrected. Need to pay more attention!

Offline catwhowalksbyhimself

  • Lord of Procrastination
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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #147 on: June 13, 2015, 02:18:25 PM »
You draw
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #148 on: June 13, 2015, 04:12:19 PM »
I'm thinking that Prototype Servo-Gauntlet could be useful to takeout Major Flay. One of Fright Train's card which would enable you to also destroy one ongoing card from their side.

Too bad Friction's ongoing effect makes it difficult for us to keep our ongoing cards longer.

Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #149 on: June 13, 2015, 06:28:10 PM »
My turn?
Fleet of Foot>Another FoF>Lightspeed Barrage targeting Proletariat.
Use my power.
Draw a card.
''Even our origin stories have gone sour.''
Jon Farmer