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Author Topic: Sentinels of the Multiverse game 7, Back for Vengeance!  (Read 23047 times)

Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #150 on: June 13, 2015, 08:35:16 PM »
Good idea, Outcast. I'll use that strategy now to get rid of Inpromptu Heist to save two of our own cards.

Edit: my bad - just noticed Inpromptu Heist should have got destroyed last turn. Since that's the case, I'll instead play prototype servo gauntlet, but use energy lance to deal Ermine another 3 damage.
« Last Edit: June 13, 2015, 08:40:09 PM by Reepicheep »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #151 on: June 13, 2015, 09:44:41 PM »
Good idea, Outcast. I'll use that strategy now to get rid of Inpromptu Heist to save two of our own cards.

Edit: my bad - just noticed Inpromptu Heist should have got destroyed last turn. Since that's the case, I'll instead play prototype servo gauntlet, but use energy lance to deal Ermine another 3 damage.

You can't do that.  You already used your one power use for BattleField Experience.  It gives you a card draw and play, but not another power.

Also, Improptu Heist was destroyed, but Baron Played caused her to play a second one, which is currently in play.
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Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #152 on: June 13, 2015, 10:41:45 PM »
Ah, you're right. I mistook Battlefield Experience for a one-shot (actually, I mistook it for amplified combatant, and it all when downhill from there.)

In that case, I'll play the gauntlet card and finish there.

Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #153 on: June 13, 2015, 11:31:17 PM »
Well my idea would need you to discard 1 card in favor of using Augmented Ally's effect to use another power this turn. :P

On which ongoing we could destroy, maybe Fright Train's Engine of Destruction or Proletariat's Everyman's Strength or Baron Blade's Genetically fused physique?

The first two ongoings seem to be more a threat to me though.

Not sure how Everyman's Strength works right now.. Cat? How much does it increase Proletariat's damage right now?

Or if you really like to get rid of one of their ongoings this turn, you could retcon playing Battle Field Experience and play For The Greater Good instead. It will save you from discarding a card, but that will sacrifice a 4hp hit against Ermine.

Note: I also saw Ermine's Impromptu Heist still there earlier, so it was also among the ongoings i had in mind to be destroyed. But looks like it was destroyed apparently. Lucky for us, it works only once.
« Last Edit: June 13, 2015, 11:36:03 PM by Outcast »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #154 on: June 13, 2015, 11:45:07 PM »
Note: I also saw Ermine's Impromptu Heist still there earlier, so it was also among the ongoings i had in mind to be destroyed. But looks like it was destroyed apparently. Lucky for us, it works only once.

The first copy was destroyed.  The copy that got played on Baron Blade's turn is still there, since it won't trigger until Ermine's turn.

As for everyman's Strenght, it's simple, it adds 7- the number Proletariate's in play to the damage by the Proletariate with the highest hp, which is the main proletariate.  There are currently 2 in play, the main one, and a single clone, so that means the main Proletariate will do 5 bonus damage.  At the end of his turn, he normally does 2 damage, so he'll do 7 instead.
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #155 on: June 14, 2015, 12:03:07 AM »
Note: I also saw Ermine's Impromptu Heist still there earlier, so it was also among the ongoings i had in mind to be destroyed. But looks like it was destroyed apparently. Lucky for us, it works only once.

The first copy was destroyed.  The copy that got played on Baron Blade's turn is still there, since it won't trigger until Ermine's turn.

As for everyman's Strenght, it's simple, it adds 7- the number Proletariate's in play to the damage by the Proletariate with the highest hp, which is the main proletariate.  There are currently 2 in play, the main one, and a single clone, so that means the main Proletariate will do 5 bonus damage.  At the end of his turn, he normally does 2 damage, so he'll do 7 instead.

Ouch! That's one severe beat down. And it looks like KNYFE will be the first to get a taste of that unless it gets destroyed before that happens.

Another Impromptu Heist? Ugh, so many obstacles in our way. :doh:

Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #156 on: June 14, 2015, 12:15:55 AM »
Augmented Ally only plays at the start of the turn, so I wouldn't have been able to use the power from servo-gauntlet from it anyway. I also had no way of knowing that I was going to draw servo-gauntlet, so it's a bit unfair to retcon now...

If retcon weren't considered a cheat (Cat?), I'd switch tactics to have played For the Greater Good instead and used the extra power from there to play the gauntlet and get rid of Proletariat's Everyman's Strength (now that I know it's about to wreck me!) and then use Energy Lance on Ermine for good measure.

But fair's fair, and I think I'd have to stick with my original plan.

Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #157 on: June 14, 2015, 12:27:13 AM »
Augmented Ally only plays at the start of the turn, so I wouldn't have been able to use the power from servo-gauntlet from it anyway.

That i forgot about. But using For the Greater Good you will have to sacrifice 3hp as well, so you add the 2 melee damage from Proletariat you get minus 5hp. Just a 2hp difference. Still it is "For the Greater Good" of everybody if Everyman's Strength is gone. :P

My constructs can only distract the ones potentially dealing damage to weaker heroes. I cannot protect the higher HP heroes. We need a tank. Only Guise and Nightmist seems to have healing. With Nightmist's mist form, she can probably tank very well but that's an ongoing card. We would probably need to have other ongoing cards to sacrifice to keep it going.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #158 on: June 14, 2015, 12:49:58 AM »
If retcon weren't considered a cheat (Cat?), I'd switch tactics to have played For the Greater Good instead and used the extra power from there to play the gauntlet and get rid of Proletariat's Everyman's Strength (now that I know it's about to wreck me!) and then use Energy Lance on Ermine for good measure..

I'm willing to allow it, but only if the Servo Gauntlet is shuffled back into the deck first so you don't know what card you'll actually draw.  This probably defeats the purpose of it anyway, however.
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Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #159 on: June 14, 2015, 10:29:01 AM »
Let's go with how I'd have originally played the round, ending with putting the servo gauntlet into play - doesn't seem right to me to go back on my move on the basis that I know what my card draw is.

Could you just clarify whether or not I have Overcharged Null Shield in play or not? Struggling to keep track and I feel like it may have got destroyed.
« Last Edit: June 14, 2015, 10:31:55 AM by Reepicheep »

Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #160 on: June 14, 2015, 11:52:23 AM »
My turn?
Fleet of Foot>Another FoF>Lightspeed Barrage targeting Proletariat.
Use my power.
Draw a card.

We should probably decide what the next designated target is.  My suggestion is Ermine - she doesn't do a lot of damage but she will steal you blind.  Cards from your hand, cards from your tableau, cards from your deck.  Once she gets rolling she can really shut us all down in a BIG way.  But . . . as I said the key is to be coordinated.  If we want to go after someone else I'm fine with it as long as we're organized.

As for tanking, Nightmist can be an excellent tank.  I've got one of the important cards for this in play already - I just need to keep it there . . .
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #161 on: June 14, 2015, 12:07:20 PM »
Ermine destroyed the Null Shield, since it was the only equipment card in play.
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Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #162 on: June 14, 2015, 02:16:39 PM »
Ermine destroyed the Null Shield, since it was the only equipment card in play.

I thought so - it was still listed on my powers, but not in my active cards.

Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #163 on: June 14, 2015, 06:20:24 PM »
I agree with Yuan on going after Ermine next even in my turn isn't going to cause her too much damage (would like to stripe Prot of that damage dealing b/c that hurts A LOT)...my turn will look like this:

Spoiler (click to show/hide)
« Last Edit: June 14, 2015, 06:34:36 PM by Deaths Jester »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #164 on: June 14, 2015, 07:20:51 PM »
Your draw then is
Spoiler (click to show/hide)

This makes it Proletariate's turn.



Start: Proletariate damages himself for 1 hp.

Play: Doc Tusser: 9 hp,Nemesis(Chrono-Ranger)--At the end of Proletariat's turn, this card deals the Hero target with the second lowest HP 1 projectile damage. Then, if Chrono-Ranger is active in this game, this card regains 3 HP.

End: Proletariate hits KNYFE for 7 damage

Hermetic makes every Hero target hit itself for 1 damage.

The Clone hits Captain Cosmic for 2 damage.

Doc Tusser hits KNYFE for 1 damage.

It is now Tachyon's turn.  Since I am nice, I will give you the draws for both Fleet of Foots, then pause in case you wish to play one of the cards you just drew instead.

KNYFE draws

Spoiler (click to show/hide)

Tachyon

Spoiler (click to show/hide)

Guise

Spoiler (click to show/hide)

Captain Cosmic

Spoiler (click to show/hide)

Nightmist

Spoiler (click to show/hide)

Tachyon, do you wish to change your next card play or proceed with the original plan?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #165 on: June 14, 2015, 07:27:26 PM »
I will point out that one of the cards Guise just drew would make it possible for him to destroy 2 ongoings on his turn.

Spoiler (click to show/hide)
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Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #166 on: June 15, 2015, 02:50:24 AM »
Alright, I'll do as Cat says and play Lemme See That in place of one of my draws to grab the Guantlet and junk Major Flay. Means I only get to draw two but it does strip away stuff.
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Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #167 on: June 15, 2015, 04:20:21 AM »
Im going with the original plan.
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Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #168 on: June 15, 2015, 08:52:21 AM »
Alright, I'll do as Cat says and play Lemme See That in place of one of my draws to grab the Guantlet and junk Major Flay. Means I only get to draw two but it does strip away stuff.

"Hey! I wanted to be the first to use it!"

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #169 on: June 15, 2015, 11:57:37 PM »
So that's 6 damage to Proletariate prime.

More card draws for everyone!

Knyfe
Spoiler (click to show/hide)

Tachyon
Spoiler (click to show/hide)

Guise
Spoiler (click to show/hide)

Captain Cosmic
Spoiler (click to show/hide)

Nightmist
Spoiler (click to show/hide)

This makes it Friction's turn. She destroys Guise the Barbarian, which was going to destroy itself anyway.

I will pause for Guise because I thing you don't realize that using the Guantlet would mean you'd be using its power, not your own.  So that would mean only 1 card being drawn this round.  I actually did not think about that either.

So do you prefer the card draw, or the Ongoing destruction?
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Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #170 on: June 16, 2015, 03:20:52 AM »
Edit: Will hold off on Let Me See That then and go with card draw. I need good ones to set up for latter.
« Last Edit: June 16, 2015, 05:36:20 AM by Deaths Jester »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #171 on: June 17, 2015, 12:22:13 AM »
The following cards are discarded.

Baron Blade
Spoiler (click to show/hide)

KNYFE
Spoiler (click to show/hide)

Proletariate
Spoiler (click to show/hide)

Tachyon
Spoiler (click to show/hide)

Friction
N/A

Guise
Spoiler (click to show/hide)

Fright Train
Spoiler (click to show/hide)

Captain Cosmic
Spoiler (click to show/hide)

Ermine
Spoiler (click to show/hide)

Nightmist
Spoiler (click to show/hide)

Mobile Defense Platform
Spoiler (click to show/hide)

That's 3 targets, so you heal by 3.

You draw
Spoiler (click to show/hide)

And that makes it Fright Train's turn.



Start: Nothing

Play: Plow Through: One-Shot--Fright Train deals the two non-villain targets with the lowest HP 2 melee damage each.

Two lowest would be Augmented Ally, which is destroyed, and the Shield Generator.

End: Fright Train hits Guise for 4.

The Crackjaw Crew hits Captain Cosmic and either Tachyon or Nightmist for 1.  Major Flay will hit the other of those 2 for 2.

Who wants the 1 and who wants the two?
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #172 on: June 17, 2015, 09:56:24 AM »
Nightmist can take 2
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #173 on: June 17, 2015, 10:05:23 AM »
That makes it Captain Cosmic's turn.

Villain Ongoing Effects
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
The First time Baron Blade would be dealt damage each turn, reduce the damage to 0 and Baron Blade regains 2 HP.(Negation Bands)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 13
Trash: 5
In Play: 2
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler (click to show/hide)



HP: 8/28
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.
Prototype Servo-Gauntlet: KNYFE deals 1 target 2 melee damage. If that target is destroyed, you may destroy an Ongoing card.


Deck: 26
Hand: 6
Spoiler (click to show/hide)
Trash: 7
In Play: 1
-Prototype Servo-Gauntlet--Equipment, Limited

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 9/20
Deck: 14
Trash: 4
In Play: 3
-Hermetic--Nemesis, HP: 6/6
-Proletariate--Clone, HP: 6/6
-Doc Tusser--Nemesis, HP: 9/9
Spoiler (click to show/hide)


HP: 11/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 27
Hand: 5
Spoiler (click to show/hide)
Trash: 8(7 Burst)
In Play: 0
Spoiler (click to show/hide)



Spoiler (click to show/hide)

INCAPACITATED!
Incap Ability: At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.


HP: 11/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 27
Hand: 7
Spoiler (click to show/hide)
Trash: 7
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 26/35
Deck: 15
Trash: 2
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 7/11
-Major Flay--Nemesis(The Sentinels), HP: 3/7
Spoiler (click to show/hide)


HP: 12/27 Highest Hero Target

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 6
In Play: 0

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 16/25
Deck: 16
Trash: 3
In Play: 1
-Impromptu Heist--Ongoing

Spoiler (click to show/hide)


HP: 10/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 24
Hand: 9
Spoiler (click to show/hide)
Trash: 6
In Play: 1
-Master of Magic--Ongoing, Limited
Spoiler (click to show/hide)



Deck: 12
Trash: 1
In Play: 2
-Shield Generator--Structure, HP: 4/6
-Battalion Brute--Structure, HP: 4/4
Spoiler (click to show/hide)
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #174 on: June 17, 2015, 05:11:04 PM »
So...just want to make sure if Guise's play has been confirmed or finalized yet.

If so, did he went on to destroy Major Flay and Everyman's Strength? Or did he destroy 2 ongoings or did he wanted to draw more cards?

I'm thinking of playing Dynamic Siphon on myself so i can at least have more chances to make more constructs. They always break before some of us can even make use of them. I'm hoping i get to draw/play Vitality Conduit (just missed one!) to heal the others.

I'll then use my power to draw a card and see if it's a construct i can play.

After that, draw a card to end my turn.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #175 on: June 17, 2015, 09:49:28 PM »
So...just want to make sure if Guise's play has been confirmed or finalized yet.
Guise went with his original plan and destroyed Everyman's strength and drew 3 cards.
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #176 on: June 18, 2015, 04:17:28 PM »
Ok. I'll just go ahead with my original play. Not much i can really do.

Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #177 on: June 18, 2015, 08:29:47 PM »
Sorry about that Outcast, I had wanted to go with the other way but it meant giving up on drawing all but one card.  I kind of need those extra cards to pull off some of the abilities of my other cards.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #178 on: June 18, 2015, 10:49:21 PM »
What you could have done is take out Ermine's card now and let KNYFE take out Proletariate's on her turn.  Teamwork.

The top card is

Potent Disruption:One-Shot--Destroy 1 construct card. Captain Cosmic deals 1 target energy damage equal to the hp of the destroyed construct card plus 1.

put in play or in hand?
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #179 on: June 19, 2015, 02:58:47 AM »
What you could have done is take out Ermine's card now and let KNYFE take out Proletariate's on her turn.  Teamwork.

The top card is

Potent Disruption:One-Shot--Destroy 1 construct card. Captain Cosmic deals 1 target energy damage equal to the hp of the destroyed construct card plus 1.

put in play or in hand?

Oh. Sorry. Didn't see how KNYFE could take out Proletariat. (Wouldn't the clone absorb the damage?) Although i did see how i can take out Ermine's Impromptu Heist. If i'm correct, by playing Unflagging Animation, i could volunteer that, when Ermine's turn comes up to destroy an ongoing.

Just thought that with our group's relative low health, that i need to redirect some of the attacks to more constructs.

Darn that i didn't draw a construct card.

But if you guys think we won't need the construct and need to take out Proletariat or one of his clones, i could use Potent Disruption to destroy Dynamic Siphon to deal 5hp damage to weaken one of them. NightMist or KNYFE could probably finish the job.

Otherwise, i'll keep Potent Disruption in my hand.
« Last Edit: June 19, 2015, 03:36:12 AM by Outcast »