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Author Topic: Sentinels of the Multiverse game 7, Back for Vengeance!  (Read 9398 times)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #240 on: July 06, 2015, 08:42:45 PM »
Hmm, Gimicky Character shouldn't be there.  You already played it and I forgot to remove it from your hand.  Good news is, Cosmic's Power brings up another copy of it, so you still get to play it and can play an additional card to boot.
I am the cat that walks by himself, all ways are alike to me.

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Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #241 on: July 07, 2015, 07:33:07 PM »
Alright, then I'll put the Gimmicky Player I drew from my deck into play.

Question: IF I use Lemme See That ...  on Nightmist's Necklace how much hp do I receive for discard any of my cards?
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #242 on: July 07, 2015, 10:08:51 PM »
Question: IF I use Lemme See That ...  on Nightmist's Necklace how much hp do I receive for discard any of my cards?

None.  Your cards don't have a Spell Power number, so you get to heal for 0 hp.  Not very helpful.
I am the cat that walks by himself, all ways are alike to me.

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Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #243 on: July 08, 2015, 06:22:00 PM »
Ok..then I don't see any cards in my hand that will be worth playing right yet, so I'll draw a card and end my turn.

So rehashing my turn:

Played Say Cheese! on the 2/6 hp Clone followed by Look What I Found! on Ermine.  Then follow those with my power on Ermine, play I Can Do That, Too for Captain Cosmic's power to draw Gimmicky Character and play it.  Draw my card and end turn.
Avatar picture originally a Brom painting entitled Marionette.

Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #244 on: July 08, 2015, 10:26:48 PM »
Question: IF I use Lemme See That ...  on Nightmist's Necklace how much hp do I receive for discard any of my cards?

None.  Your cards don't have a Spell Power number, so you get to heal for 0 hp.  Not very helpful.

Phew.  I really need that.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #245 on: July 08, 2015, 10:47:02 PM »
Gimmicky Character discards the following
Baron Blade
Spoiler (click to show/hide)

KNYFE
NA

Proletariate
Spoiler (click to show/hide)

Tachyon
Spoiler (click to show/hide)

Friction
NA

Guise
Spoiler (click to show/hide)

Fright Train
Spoiler (click to show/hide)

Captain Cosmic
Spoiler (click to show/hide)

Ermine
Spoiler (click to show/hide)

Nightmist
Spoiler (click to show/hide)

Mobile Defense Platform
Spoiler (click to show/hide)

Bad luck that.  Only 1 target, so only 1 hp healed.

You draw
Spoiler (click to show/hide)

It is now Fright Train's turn.



Start: Nothing

Play: Choke: 5 hp, Nemesis(KNYFE)--At the end of Fright Train's turn, destroy 1 Hero equipment card. If KNYFE is active in this game, reduce damage dealt by Hero targets by 1.

Note: KNYFE in incapacitated and is thus no longer active in this game, so the additional effect doesn't happen.

End: Fright Train, the Crew, and Major Flay try to deal damage, but can't.  Choke then destroys the Starshield Necklace.

It is now Captain Cosmic's turn.

Villain Ongoing Effects
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
The First time Baron Blade would be dealt damage each turn, reduce the damage to 0 and Baron Blade regains 2 HP.(Negation Bands)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects
Lots of stuff cannot deal damage(seriously guys, too many to list)

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)
Whenever a target is destroyed, but it on the bottom of its deck(Sky Deck)


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 12
Trash: 6
In Play: 2
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler (click to show/hide)



HP: INCAPACITATED!
Incap Powers

1. One Hero may use 1 Power now.
2. One Player may play 1 card now.
3. Destroy 1 Ongoing card.


Spoiler (click to show/hide)

HP: 6/20
Deck: 14
Trash: 5
In Play: 4
-Hermetic--Nemesis, HP: 5/6
-Doc Tusser--Nemesis, HP: 8/9
-Proletariate--Clone, HP: 1/6
-Proletariate--Clone, HP: 5/6
Spoiler (click to show/hide)


HP: 1/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 21
Hand: 8
Spoiler (click to show/hide)
Trash: 11(8 Burst)
In Play: 0
Spoiler (click to show/hide)



Spoiler (click to show/hide)

INCAPACITATED!
Incap Ability: At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.


HP: 2/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 22
Hand: 6
Spoiler (click to show/hide)
Trash: 13
In Play: 0

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 24/35
Deck: 12
Trash: 5
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 4/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler (click to show/hide)


HP: 2/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 25
Hand: 9
Spoiler (click to show/hide)
Trash: 6
In Play: 1
-Cosmic Crest--Construct, Limited, Next to Tachyon, HP: 1/4

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 5/25
Deck: 14
Trash: 5
In Play: 1
-The Seer--Nemesis, HP: 8/9

Spoiler (click to show/hide)


HP: 2/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 22
Hand: 9
Spoiler (click to show/hide)
Trash: 10
In Play: 0

Spoiler (click to show/hide)



Deck: 10
Trash: 2
In Play: 3
-Shield Generator--Structure, HP: 4/6
-Battalion Brute--Minion, HP: 4/4
-Sky Deck--Level
-Battalion Brute--Minion, HP: 4/4
Spoiler (click to show/hide)
« Last Edit: July 08, 2015, 10:49:20 PM by catwhowalksbyhimself »
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #246 on: July 09, 2015, 11:16:20 PM »
I was hoping to get this wrapped up in time, but I'll be going on vacation in a couple of days, so there will be a week's gap in there.
I am the cat that walks by himself, all ways are alike to me.

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Online Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #247 on: July 10, 2015, 08:18:15 AM »
Ah, jeez. Not that I have a stake in this decision being dead and all, but shall we call it quits when Cat heads off and start a new game after?

Enjoy a well deserved vacation, Cat!

Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #248 on: July 10, 2015, 08:31:45 AM »
^Why not?We cant win this one,anyway.
''Even our origin stories have gone sour.''
Jon Farmer

Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #249 on: July 10, 2015, 02:58:11 PM »
Very sorry for the delay.

I'll play Dynamic Siphon next to myself. Then use my power and hope it's a construct to delay the inevitable. Draw a card to end my turn.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #250 on: July 10, 2015, 10:35:31 PM »
Not a Construct, but the next best thing

Sustained Influence: Ongoing--Whenever a construct card is destroyed, you may destroy this card to put that construct back into play.

Put it into pay I assume?
I am the cat that walks by himself, all ways are alike to me.

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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #251 on: July 10, 2015, 11:51:53 PM »
That could certainly help keep Cosmic Crest back. Of course, if nobody takes it out first like....Ermine? Baron Blade or the Environment. :o

Play it.  :)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #252 on: July 25, 2015, 04:22:37 PM »
Sorry for the delay.  I've actually been back for almost a week.

Cosmic draws
Spoiler (click to show/hide)

It is now Ermine's turn

Sleight of Hand: One-Shot--Each player must put a card from hand on the top of their deck. Ermine deals each Hero target 1 projectile damage.

She can't deal damage, but you still have to put a card back on your deck.  I won't pause for that, but please do so as soon as possible.

Ermine Discards Calypso: 11 hp, Nemesis(Ra)--At the end of Ermine's turn, move 1 Hero Ongoing card from play to the top of the associated Hero's deck. If Ra is active in this game, reduce all fire damage by 1.

She can't deal damage and neither can the Seer.

That makes it Nightmist's turn.

Villain Ongoing Effects
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
The First time Baron Blade would be dealt damage each turn, reduce the damage to 0 and Baron Blade regains 2 HP.(Negation Bands)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects
Lots of stuff cannot deal damage(seriously guys, too many to list)

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)
Whenever a target is destroyed, but it on the bottom of its deck(Sky Deck)


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 12
Trash: 6
In Play: 2
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler (click to show/hide)



HP: INCAPACITATED!
Incap Powers

1. One Hero may use 1 Power now.
2. One Player may play 1 card now.
3. Destroy 1 Ongoing card.


Spoiler (click to show/hide)

HP: 6/20
Deck: 14
Trash: 5
In Play: 4
-Hermetic--Nemesis, HP: 5/6
-Doc Tusser--Nemesis, HP: 8/9
-Proletariate--Clone, HP: 1/6
-Proletariate--Clone, HP: 5/6
Spoiler (click to show/hide)


HP: 1/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 21
Hand: 8
Spoiler (click to show/hide)
Trash: 11(8 Burst)
In Play: 0
Spoiler (click to show/hide)



Spoiler (click to show/hide)

INCAPACITATED!
Incap Ability: At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.


HP: 2/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 22
Hand: 6
Spoiler (click to show/hide)
Trash: 13
In Play: 0

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 24/35
Deck: 12
Trash: 5
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 4/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler (click to show/hide)


HP: 2/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 21
Hand: 9
Spoiler (click to show/hide)
Trash: 7
In Play: 3
-Cosmic Crest--Construct, Limited, HP: 1/4
-Dynamic Siphon--Construct, HP: 4/4
-Sustained Influence--Ongoing

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 5/25
Deck: 11
Trash: 8
In Play: 1
-The Seer--Nemesis, HP: 8/9

Spoiler (click to show/hide)


HP: 2/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 22
Hand: 9
Spoiler (click to show/hide)
Trash: 10
In Play: 0

Spoiler (click to show/hide)



Deck: 10
Trash: 2
In Play: 3
-Shield Generator--Structure, HP: 4/6
-Battalion Brute--Minion, HP: 4/4
-Sky Deck--Level
-Battalion Brute--Minion, HP: 4/4
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #253 on: July 26, 2015, 03:39:36 AM »
Due to circumstances beyond his control, Uncle Yuan cannot complete this game.  Someone will need to take over for him if we wish to finish the game.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #254 on: July 28, 2015, 04:58:30 AM »
Hmmm...i don't think anyone new would want to start playing at this point of the game.

That's it. I say this game is a draw. Or cancelled due to lack of players.  :P

Game was compromised due to some deck of cards falling. Hehe. :P

I suppose we'll need to start over. :rolleyes:

Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #255 on: July 28, 2015, 05:31:18 AM »
^I agree.
''Even our origin stories have gone sour.''
Jon Farmer

Online Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #256 on: July 28, 2015, 07:08:25 PM »
Heroes win!

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #257 on: July 30, 2015, 12:32:03 AM »
I was actually thinking one of you could run Nightmist in addition to your own hero, but I'm okay with closing it down.  You all weren't going to win this one anyway.

There will be a delay before I start the next one.
I am the cat that walks by himself, all ways are alike to me.

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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #258 on: August 04, 2015, 05:15:24 AM »
Well, thanks for hosting and giving us the opportunity to play the game Cat. :)