Please login or register.

Login with email, password and session length
 

News:

Happy 15th Birthday, Freedom Force!


Author Topic: Sentinels of the Multiverse game 7, Back for Vengeance!  (Read 9240 times)

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #30 on: May 10, 2015, 08:53:53 PM »
Lastly, Stolen Gear plays Highbrow: 6 hp, Nemesis(Parse)--The first time a hero card enters play each turn, this card deals the Hero target wih the highest HP 1 energy damage.If Parse is active in this game, increase damage dealt by this card by 1.

Now its Guise's turn

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler (click to show/hide)
HP: 31/32
Deck: 16
Trash: 1
In Play: 3
-Implusion Beam--Device, HP: 4/8
-Genetically Fused Physique--Ongoing
-Displacing Teleporter--Device, HP: 4/6
Spoiler (click to show/hide)



HP: 26/28
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 1
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 18/20
Deck: 16
Trash: 0
In Play: 4
-Proletariate--Clone, HP: 2/6 Lowest Villain Target
-Proletariate--Clone, HP: 4/6
-Vyktor--Nemesis(Tempest), HP: 2/4 Lowest Villain Target
Hermetic--Nemesis(Scholar), HP: 6/6
Spoiler (click to show/hide)


HP: 26/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 5
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 26/26
Deck: 15
Trash: 2
In Play: 3
-Stolen Gear--Device, HP: 5/7
-Shock Dampeners--Device, HP: 7/9
-Highbrow--Nemesis(Parse), HP: 6/6
Spoiler (click to show/hide)



HP: 24/27 Lowest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Truash: 0
Hand: 4
Spoiler (click to show/hide)
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 32/35 Highest Villain Target
Deck: 17
Trash: 1
In Play: 2
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 11/11
Spoiler (click to show/hide)


HP: 27/27 Highest Hero Target

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 35
Hand: 5
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 23/25
Deck: 19
Trash: 0
In Play: 1
-Constant Prattle--Ongoing
Spoiler (click to show/hide)


HP: 25/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 35
Hand: 5
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 0
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Deaths Jester

  • Drunken Arse!!
  • Hero Member
  • Posts: 3684
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #31 on: May 11, 2015, 07:36:40 PM »
I'll play Retcon to get rid of the Impulsion Beam, followed by using my power on Ermine.  I'll draw three and end my turn.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #32 on: May 11, 2015, 10:48:07 PM »
I'll play Retcon to get rid of the Impulsion Beam, followed by using my power on Ermine.  I'll draw three and end my turn.

I am afraid the Impulsion Beam is not an Ongoing card and is thus immune to the effects of Retcon.  Would you like to use it on something else?
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Deaths Jester

  • Drunken Arse!!
  • Hero Member
  • Posts: 3684
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #33 on: May 12, 2015, 12:16:36 AM »
Then I'll use it on Constant Prattle and switch my attack to the beam.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #34 on: May 12, 2015, 12:44:48 AM »
You draw
Spoiler (click to show/hide)

That makes it Fright Train's turn.



Start: Nothing

Play: Major Flay: 7 hp, Nemesis(Visionary)--At the end of Fright Train's turn, this card deals the Hero target with the highest HP 2 lightning damage. If the Visionary is active in this tame, Villain Ongoing cards are indestructible.

End: Fright Train hits Captain Cosmic for 4.

The Crackjaw Crew hits KNYFE and Tachyon for 1 damage each.

Major Flay hits KNYFE, Tachyon, or Nightmist for 2 damage.  Who wants it?
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Uncle Yuan

  • Do not act incautiously when confronting little bald wrinkly smiling men
  • Hero Member
  • Posts: 3573
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #35 on: May 12, 2015, 01:09:16 AM »
Nightmist has the best regeneration potential - she can take it.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #36 on: May 12, 2015, 01:48:43 AM »
That makes it Captain Cosmic's turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler (click to show/hide)
HP: 31/32
Deck: 16
Trash: 1
In Play: 3
-Implusion Beam--Device, HP: 3/8
-Genetically Fused Physique--Ongoing
-Displacing Teleporter--Device, HP: 4/6
Spoiler (click to show/hide)



HP: 25/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 1
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 18/20
Deck: 16
Trash: 0
In Play: 4
-Proletariate--Clone, HP: 2/6 Lowest Villain Target
-Proletariate--Clone, HP: 4/6
-Vyktor--Nemesis(Tempest), HP: 2/4 Lowest Villain Target
Hermetic--Nemesis(Scholar), HP: 6/6
Spoiler (click to show/hide)


HP: 25/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 5
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 26/26
Deck: 15
Trash: 2
In Play: 3
-Stolen Gear--Device, HP: 5/7
-Shock Dampeners--Device, HP: 7/9
-Highbrow--Nemesis(Parse), HP: 6/6
Spoiler (click to show/hide)



HP: 24/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Truash: 0
Hand: 4
Spoiler (click to show/hide)
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 32/35 Highest Villain Target
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 11/11
-Major Flay--Nemesis(The Sentinels), HP: 7/7
Spoiler (click to show/hide)


HP: 23/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 35
Hand: 5
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 23/25
Deck: 19
Trash: 1
In Play: 0
Spoiler (click to show/hide)


HP: 23/27 Lowest Hero Target

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 35
Hand: 5
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 0
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Outcast

  • わるい
  • Hero Member
  • Posts: 1977
  • Thanks to Juancho and Tomato for the av.
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #37 on: May 12, 2015, 05:29:19 PM »
Man, there sure is a lot of things going on. So what's the plan? Who do we need to take out first?

I'm thinking the Impulsion Beam and the Displacing Teleporter hampers some of our abilities. Like playing 2 cards per turn.

But there are so many more villain targets to consider. Like Friction's ability to destroy equipment and ongoing cards and Fright Train's high damage attacks.

Right now, i'm considering playing wounding buffer giving us opportunities to counter attack more than one target? But i'm not sure who/where to place it. Who would be likely to receive more hits? The hero with highest hp or lowest?

Proletariat has a low hp and attacks the hero with the highest hp but has 2 clones to absorb the damage.

Baron Blade attacks the highest hero hp but has armor and healing abilities.

Hermetic has low hp. Although he could attack everyone, it's a bit weak.

Fright Train attacks high hp heroes but has a weak attack that can hurt every hero.


Then the only other option i see, would be Autonomous Blade. It can be a great help offensively for someone who can attack many per round or per hero's turn. Like Guise's Blatant reference, but it may a bit early to use it since it involves discarding cards.

So what do you guys think/suggest?


PS3: Resident Evil HD Remaster (on hold)
Current Anime/Manga followed: Detective Conan
GameApps: Clash of Clans (addicted to this, help!)
DS: Yu-Gi-Oh

Offline HarryTrotter

  • Hero Member
  • Posts: 2696
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #38 on: May 12, 2015, 05:52:54 PM »
Im all for taking out Impulsion beam first.For the rest,Im okay with any plan you have.
''Even our origin stories have gone sour.''
Jon Farmer

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3538
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #39 on: May 12, 2015, 07:14:34 PM »
UY gave an agreeable overview a bit ago. But holy moly, a lot happens here.

I think it may be wise to focus on one or two targets at a time and strategise as we go along, with UY's master plan to guide us. Far too much happens all the time to be able to plan ahead.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #40 on: May 12, 2015, 08:40:40 PM »
I just realized I forget to deal Highbrow's damage for playing a card.  If I can make a simple adjustment I will otherwise, I won't worry about it and will carry on.

And yeah, with the V5 there's a LOT going on.  It's manageable I've found, but you have to work together.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Uncle Yuan

  • Do not act incautiously when confronting little bald wrinkly smiling men
  • Hero Member
  • Posts: 3573
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #41 on: May 13, 2015, 12:39:02 AM »
Again, I'd advise focusing damage on one arch villain.  Any minor villains in their deck will be destroyed when they're incapped and I tend to not worry too much about them.  My favorite first target is Friction, but most important is for everyone to be on the same page and not working to cross purposes.  I do think Impulsion Beam is a priority, though. 
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #42 on: May 13, 2015, 08:46:28 PM »
Then the only other option i see, would be Autonomous Blade. It can be a great help offensively for someone who can attack many per round or per hero's turn. Like Guise's Blatant reference, but it may a bit early to use it since it involves discarding cards.

Just to be clear, Autonomous Blade does NOT require discarding of cards.  Augmented Hero does, and it does something quite different.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Uncle Yuan

  • Do not act incautiously when confronting little bald wrinkly smiling men
  • Hero Member
  • Posts: 3573
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #43 on: May 13, 2015, 10:05:55 PM »
I think he was referring to Blatant Reference requiring the discarding of cards.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #44 on: May 13, 2015, 10:07:06 PM »
I think he was referring to Blatant Reference requiring the discarding of cards.

Ah yes, probably.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Deaths Jester

  • Drunken Arse!!
  • Hero Member
  • Posts: 3684
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #45 on: May 14, 2015, 07:46:34 PM »
Then the only other option i see, would be Autonomous Blade. It can be a great help offensively for someone who can attack many per round or per hero's turn. Like Guise's Blatant reference, but it may a bit early to use it since it involves discarding cards.

It's way too early for Blatant Reference.  Besides, I need to setup Guise the Barbarian before using Blatant Reference so that I do quite a bit more damage with my regular attack.  (Note: I plan on holding on to my current Retcon card for a bit, just in case we do decide to go for this route.)
Avatar picture originally a Brom painting entitled Marionette.

Offline Outcast

  • わるい
  • Hero Member
  • Posts: 1977
  • Thanks to Juancho and Tomato for the av.
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #46 on: May 15, 2015, 05:04:13 AM »
Sorry for the delay but i thought i had already posted my play this turn. It would seem that my post didn't generate for some reason.

Ok. I had decided to play Autonomous Blade since this would give us some control on who we decide to attack compared to Wounding Buffer.

I also decided to place Autonomous Blade beside KNYFE. I think this would help add to her attacking abilities. I would have given it to NightMist since she is next to attack and could probably destroy quickly any targets that needed to be eliminated. I just thought KNYFE could use the assist as well, being the second member of our team to attack after my turn.

If you guys think there is a more better option, i'm still open and willing to retcon this decision.
Otherwise, i'll go ahead with that. And use my power to draw a card to put in my hand. Then draw another card to end my turn.
PS3: Resident Evil HD Remaster (on hold)
Current Anime/Manga followed: Detective Conan
GameApps: Clash of Clans (addicted to this, help!)
DS: Yu-Gi-Oh

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3538
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #47 on: May 15, 2015, 07:32:45 AM »
Appreciated, Outcast. I haven't really had time to delve into the details of this round, so happy to agree someone else having it/playing another card if someone more attuned to whats happening speaks up. UY?

Offline Uncle Yuan

  • Do not act incautiously when confronting little bald wrinkly smiling men
  • Hero Member
  • Posts: 3573
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #48 on: May 15, 2015, 10:31:34 PM »
I'm probably going to play Oblivion on my turn, so I'd get some use out of it.  Plus my base power is a self-damage attack, which counts.  Ideally this would go to a hero who has good out-of-turn attack potential, but I don't think we have one of those yet.  Guise should definitely have one if he gets his Blatant Reference going.  Anyone with a retribution attack should get one.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline Outcast

  • わるい
  • Hero Member
  • Posts: 1977
  • Thanks to Juancho and Tomato for the av.
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #49 on: May 15, 2015, 11:53:59 PM »
I'm probably going to play Oblivion on my turn, so I'd get some use out of it.  Plus my base power is a self-damage attack, which counts.  Ideally this would go to a hero who has good out-of-turn attack potential, but I don't think we have one of those yet.  Guise should definitely have one if he gets his Blatant Reference going.  Anyone with a retribution attack should get one.

Initially, i thought only damage inflicted to an enemy target would count so i also thought it would be good to give it to someone who has that kind of a base power like KNYFE. But if NightMist's self inflicted damage counts, i guess giving her the blade would help make that sacrifice a little bit more worth it.

Ok. I'll place Autonomous Blade beside NightMist instead. Rest of my play stays the same.
PS3: Resident Evil HD Remaster (on hold)
Current Anime/Manga followed: Detective Conan
GameApps: Clash of Clans (addicted to this, help!)
DS: Yu-Gi-Oh

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3538
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #50 on: May 16, 2015, 03:34:12 PM »
Suits me.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #51 on: May 16, 2015, 05:18:31 PM »
Your power reveals Sustained Influence: Ongoing--Whenever a construct card is destroyed, you may destroy this card to put that construct back into play.

You may put it into your hand or directly into play.  Not sure if you missed that part, so I'll give you a chance to decide.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Outcast

  • わるい
  • Hero Member
  • Posts: 1977
  • Thanks to Juancho and Tomato for the av.
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #52 on: May 16, 2015, 11:37:53 PM »
I would if i could but the impulsion beam prevents me from doing so.

Hopefully, i can still draw some good constructs like Autonomous Blade for everyone Reepicheep.
PS3: Resident Evil HD Remaster (on hold)
Current Anime/Manga followed: Detective Conan
GameApps: Clash of Clans (addicted to this, help!)
DS: Yu-Gi-Oh

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #53 on: May 16, 2015, 11:51:51 PM »
I would if i could but the impulsion beam prevents me from doing so.

Hopefully, i can still draw some good constructs like Autonomous Blade for everyone Reepicheep.

Nope, the Impulsion Beam only prevents you from playing more than one card per turn.  Your power does not play cards, it puts them into play, so it is not affected by Impulsion Beam.

Since you said you would do so if you could, I will put it into play for you.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #54 on: May 16, 2015, 11:59:59 PM »
You draw Construct Cataclysm: One-Shot--Destroy all construct cards.Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of construct cards destroyed this way.

I forgot that putting that card into play will do the highest 1 point of damage, so you still might not wish to put Sustain Influence into play.  I'll wait for your decision.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Outcast

  • わるい
  • Hero Member
  • Posts: 1977
  • Thanks to Juancho and Tomato for the av.
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #55 on: May 17, 2015, 02:22:49 AM »
Hmmm... i thought by playing Autonomous Blade, that it would be the first hero card that would be put into play during my turn. Triggering the effect of Highbrow to deal 1 hp damage to the highest hero. So then, if i am able to use my power to put Sustained Influence into play, wouldn't it count as the 2nd hero card played during my turn?

Are there any villains capable of targeting my constructs? I don't think they count as hero targets so i think they would be safe at the moment. So, if playing Sustained Influence would inflict 1 more energy damage to another hero, i think i'll just add it to my hand instead.
PS3: Resident Evil HD Remaster (on hold)
Current Anime/Manga followed: Detective Conan
GameApps: Clash of Clans (addicted to this, help!)
DS: Yu-Gi-Oh

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #56 on: May 17, 2015, 03:01:39 AM »
Hmmm... i thought by playing Autonomous Blade, that it would be the first hero card that would be put into play during my turn. Triggering the effect of Highbrow to deal 1 hp damage to the highest hero. So then, if i am able to use my power to put Sustained Influence into play, wouldn't it count as the 2nd hero card played during my turn?

My mistake.  It is only the 1rst time per turn, so it wouldn't trigger any further damage.  So many different effects to keep track of.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #57 on: May 17, 2015, 03:02:52 AM »
Are there any villains capable of targeting my constructs? I don't think they count as hero targets so i think they would be safe at the moment.

Constructs are hero card and they have hitpoint, so that makes them hero targets automatically.  Anything that hit the Hero target with the lowest hp would target them.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #58 on: May 17, 2015, 03:05:59 AM »
So now we continue.



Start: Nothing

Play: Long Con: One-Shot--Each player discards 1 card. Ermine regains 3 HP.

Everyone should discard a card now.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline HarryTrotter

  • Hero Member
  • Posts: 2696
Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #59 on: May 17, 2015, 09:00:43 AM »
I drop Sucker punch.
''Even our origin stories have gone sour.''
Jon Farmer