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Author Topic: Sentinels of the Multiverse game 7, Back for Vengeance!  (Read 9239 times)

Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #60 on: May 17, 2015, 09:52:13 AM »
I'll discard Elder Ring [1].
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #61 on: May 17, 2015, 04:11:03 PM »
Are there any villains capable of targeting my constructs? I don't think they count as hero targets so i think they would be safe at the moment.

Constructs are hero card and they have hitpoint, so that makes them hero targets automatically.  Anything that hit the Hero target with the lowest hp would target them.

Hmmm... i thought by playing Autonomous Blade, that it would be the first hero card that would be put into play during my turn. Triggering the effect of Highbrow to deal 1 hp damage to the highest hero. So then, if i am able to use my power to put Sustained Influence into play, wouldn't it count as the 2nd hero card played during my turn?

My mistake.  It is only the 1rst time per turn, so it wouldn't trigger any further damage.  So many different effects to keep track of.

Well, now that i know my constructs are also considered hero targets and i could play Sustained Influence without triggering any additional damage to my teammates, i would like my power to put it into play if i may still do so. It can come in handy in case Autonomous Blade gets destroyed.

I'll discard Conservation of Energy for Ermine's play.

« Last Edit: May 17, 2015, 04:12:49 PM by Outcast »
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Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #62 on: May 17, 2015, 06:40:27 PM »
I'll toss Uh, Yeah, I'm That Guy!...man, my hand is getting so small....
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Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #63 on: May 18, 2015, 09:45:41 AM »
Tough choice, but I'll lose Overdo it.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #64 on: May 20, 2015, 12:07:52 AM »
Aright now for the end.

End: Reveal Heavy Hitter: One-Shot--Move 1 Hero Ongoing or Equipment card from play to the top of the associated Hero's deck.Ermine deals the Hero target with the second lowest HP 3 melee damage.

Alright, so who wants to volunteer an Ongoing or Equipment card to go back on top of their deck?
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #65 on: May 20, 2015, 06:26:49 AM »
You can put Sustained Influence back on top of my deck.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #66 on: May 20, 2015, 09:23:33 PM »
Either Nightmist or Cosmic needs to take 3 damage, then we can proceed with Nightmist's turn.
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #67 on: May 20, 2015, 11:18:14 PM »
Nightmist can take it.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #68 on: May 20, 2015, 11:21:37 PM »
Then Nightmist, take your turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler (click to show/hide)
HP: 31/32
Deck: 16
Trash: 1
In Play: 3
-Implusion Beam--Device, HP: 3/8
-Genetically Fused Physique--Ongoing
-Displacing Teleporter--Device, HP: 4/6
Spoiler (click to show/hide)



HP: 24/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 34
Hand: 3
Spoiler (click to show/hide)
Trash: 2
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 18/20
Deck: 16
Trash: 0
In Play: 4
-Proletariate--Clone, HP: 2/6 Lowest Villain Target
-Proletariate--Clone, HP: 4/6
-Vyktor--Nemesis(Tempest), HP: 2/4 Lowest Villain Target
Hermetic--Nemesis(Scholar), HP: 6/6
Spoiler (click to show/hide)


HP: 24/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 1(1 Burst)
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 26/26
Deck: 15
Trash: 2
In Play: 3
-Stolen Gear--Device, HP: 5/7
-Shock Dampeners--Device, HP: 7/9
-Highbrow--Nemesis(Parse), HP: 6/6
Spoiler (click to show/hide)



HP: 24/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Hand: 5
Spoiler (click to show/hide)
Trash: 1
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 32/35 Highest Villain Target
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 11/11
-Major Flay--Nemesis(The Sentinels), HP: 7/7
Spoiler (click to show/hide)


HP: 23/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 1
In Play: 1
-Sustained Influence--Ongoing
-Autonomous Blade--Construct, Next to Nightmist, HP: 4/4 Lowest Hero Target


Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 25/25
Deck: 18
Trash: 2
In Play: 0
Spoiler (click to show/hide)


HP: 20/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 35
Hand: 4
Spoiler (click to show/hide)
Trash: 1
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 0
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #69 on: May 21, 2015, 10:16:13 AM »
Nightmist steps from the shadow at the base of a laser turret and her body shifts wholly solid, though her wounds bleed a steady stream of fog.  "Hang on to your hats, kids.  This is going to hurt.  I'd apologize, but trust me, it's going to hurt them more!"  Tendils of mist stream from her fingertips as Nightmist deftly traces a harsh appearing sigil in the air.  You feel a deep vibration in your bones as she calls out in a startlingly deep voice, "Noivilbo!".  The sigil explodes into countless shards of mist that streak towards all parts of the surrounding area.  (play Oblivion [3])

awaiting reveal . . .
« Last Edit: May 21, 2015, 10:26:10 AM by Uncle Yuan »
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #70 on: May 21, 2015, 08:53:54 PM »
Starshield Necklace[3] and Amulet of the Elder Gods[2]

I'm assuming everyone takes 2 and non-Heroes take 3, but that's your call.
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #71 on: May 22, 2015, 01:59:59 AM »
Sparks fly, lights flicker and people shriek as mystic shards hit nearly every object in the room.  As promised though, the largest shards seem inexorably drawn to the villains and their equipment.

(The only attack order that I think is critical is Proletariat.  First two point shard to the lowest (2/6 HP) clone, second two point shard to the remaining clone (4/6 => 2/6), then a two point shard to Proletariat will be redirected to that last clone, taking it out.  That should leave Proletariat alone to take the 3 point attack.)

With a quick and somewhat awkward twist of her wrist Nightmist summons a massive ethereal tome to float in front of her.  She visibly winces as she opens it.  Mist streams in thick bands from her eyes, nose, mouth, ears and all wounds, and is sucked into the book.  "Gods above and below, sometimes I really hate this damn thing," she mutters and begins rapidly paging through it (Investigate).
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #72 on: May 22, 2015, 02:19:28 AM »
Someone other than Cosmic or Nightmist needs to take Highbrow's damage.
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Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #73 on: May 22, 2015, 10:00:24 AM »
I can take the damage,if nobody else wont.
Can I redirect it with Synaptic interuption?
''Even our origin stories have gone sour.''
Jon Farmer

Offline Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #74 on: May 22, 2015, 02:39:47 PM »
I may not be available for my next turn, but assuming Oblivion knocked out the Impulsion Beam, so when my turn comes around I will play both Wrecking Uppercut and Energy Lance on Friction.

PM me if I need to make a decision beforehand and I might just catch it.

Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #75 on: May 22, 2015, 05:33:21 PM »
I can take the damage,if nobody else wont.
Can I redirect it with Synaptic interuption?

No, that only triggers for 3 our more damage.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #76 on: May 22, 2015, 05:57:36 PM »
Okay,then Im just taking the damage.
''Even our origin stories have gone sour.''
Jon Farmer

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #77 on: May 22, 2015, 09:09:02 PM »
That makes it the environment's turn.



Start: Nothing

Play: M.D.P. Turbolift: When this card enters play, reveal cards from the top of the Environment deck until a Structure or Level card is revealed.Put it into play, discard the other revealed cards, and destroy this card.

The first card revealed is Structure.  It is Shield Generator: 6 hp, Structure   --Reduce damage dealt to Environment targets by 1.

End: Nothing.

It is now Baron Blade's turn

Just realized we forgot to apply the Autonomous Blade's damage.  If we kill Highbrow, we can cancel that last damage.

A situation update for the purposes of determining target.  Ignore the Shield Generator.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler (click to show/hide)
HP: 28/32
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
Spoiler (click to show/hide)



HP: 22/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 34
Hand: 3
Spoiler (click to show/hide)
Trash: 2
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 15/20
Deck: 16
Trash: 0
In Play: 4
Hermetic--Nemesis(Scholar), HP: 1/6
Spoiler (click to show/hide)


HP: 21/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 1(1 Burst)
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 21/26
Deck: 15
Trash: 2
In Play: 3
-Shock Dampeners--Device, HP: 2/9
-Highbrow--Nemesis(Parse), HP: 1/6
Spoiler (click to show/hide)



HP: 22/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Hand: 5
Spoiler (click to show/hide)
Trash: 1
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 25/35 Highest Villain Target
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler (click to show/hide)


HP: 21/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 1
In Play: 1
-Autonomous Blade--Construct, Next to Nightmist, HP: 2/4 Lowest Hero Target


Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
Spoiler (click to show/hide)


HP: 16/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 35
Hand: 4
Spoiler (click to show/hide)
Trash: 1
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #78 on: May 23, 2015, 01:01:52 AM »
Highbrow would still attack since Oblivion enters play before Autonomous Blade acts.  If I have an extra 2 damage to deal I will take out Friction's Shock Dampeners.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #79 on: May 23, 2015, 02:26:26 AM »
Technically, Cosmic deals it, although it may steamline things greatly if we just let you direct it for now and retcon it later if need be.
I am the cat that walks by himself, all ways are alike to me.

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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #80 on: May 23, 2015, 11:08:07 AM »
I guess you're right.  The text doesn't specify who controls the construct, so we'd have to assume that CC still does.  We've always played it that the character with the construct decides - and the pictures on the cards, for what that's worth, typically depict the "target" heroes using the constructs). 
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #81 on: May 23, 2015, 11:36:53 AM »
Also, the turn summary doesn't have my correct hand.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #82 on: May 23, 2015, 02:19:54 PM »
Well, i also thought whoever had the construct would have the final say on who or what will be targeted.

Although i'm not so sure why Shock Dampeners would have more priority over Highbrow, i'll just go with whatever Uncle Yuan decides.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #83 on: May 23, 2015, 02:36:13 PM »
Well, i also thought whoever had the construct would have the final say on who or what will be targeted.

Although i'm not so sure why Shock Dampeners would have more priority over Highbrow, i'll just go with whatever Uncle Yuan decides.

Without Shock Dampeners, Friction will start hurting herself.

Sorry about the lack of card draw.  Nightmist draws
Spoiler (click to show/hide)
Alright, Blade's turn.



Start: Nothing

Play: Negation Bands: 4 hp, Device--The first time Baron Blade would be dealt damage each turn, reduce that damage to 0 and Baron Blade regains 2 HP.

End: He heals by 2.

He hits the Autonomous Blade for 2, destroying it.  He hits himself for 2, which the Negation Band cancel and heal  himself by 2 instead.  Blade is now back at full hp.

This makes it KNYFE's turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler (click to show/hide)



HP: 22/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 34
Hand: 3
Spoiler (click to show/hide)
Trash: 2
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 15/20
Deck: 16
Trash: 0
In Play: 4
Hermetic--Nemesis(Scholar), HP: 1/6
Spoiler (click to show/hide)


HP: 21/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 1(1 Burst)
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 21/26
Deck: 15
Trash: 4
In Play: 1
-Highbrow--Nemesis(Parse), HP: 1/6
Spoiler (click to show/hide)



HP: 22/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Hand: 5
Spoiler (click to show/hide)
Trash: 1
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 25/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler (click to show/hide)


HP: 21/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 1
In Play: 1
-Autonomous Blade--Construct, Next to Nightmist, HP: 2/4 Lowest Hero Target


Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
Spoiler (click to show/hide)


HP: 16/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 1
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #84 on: May 23, 2015, 02:49:51 PM »
KNYFE does 5 damage total to Friction and makes her discard Argentium: 8 hp, Nemesis--At the end of Friction's turn, this card deals the Hero target with the second lowest HP 1 projectile damage.If Guise is active in this game, targets dealt damage by this card cannot deal damage until the start of Friction's turn.

KNYFE draws
Spoiler (click to show/hide)

That makes it Proletariate's turn



Start: No clones, so nothing

Play: Everyman's Strength: Ongoing--Increase melee damage dealt by the Proletariat with the highest HP by X, where X = 7 minus the number of Proletariats in play.

End: All heroes hit themselves for damage.

Proletariate then hits either KNYFE or Guise for 8 Melee damage.  Sadly, since Tachyon took the 1 damage before, she can't redirect it.  So who wants it?
I am the cat that walks by himself, all ways are alike to me.

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Offline Deaths Jester

  • Drunken Arse!!
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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #85 on: May 23, 2015, 08:29:40 PM »
I'll take it.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #86 on: May 23, 2015, 09:03:58 PM »
And that makes it Tachyon's turn.  Also, I forgot to apply Highbrow's damage, so I'll do that now to KNYFE.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler (click to show/hide)



HP: 20/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.
Overcharged Null-Shield: Draw 2 cards. Destroy Overcharged Null-Shield.

Deck: 33
Hand: 3
Spoiler (click to show/hide)
Trash: 2
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 15/20
Deck: 15
Trash: 3
In Play: 2
-Everyman's Strength--Ongoing
-Hermetic--
Spoiler (click to show/hide)


HP: 20/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 1(1 Burst)
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 16/26
Deck: 15
Trash: 4
In Play: 1
-Highbrow--Nemesis(Parse), HP: 1/6
Spoiler (click to show/hide)



HP: 13/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Hand: 5
Spoiler (click to show/hide)
Trash: 1
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 25/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler (click to show/hide)


HP: 20/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 34
Hand: 4
Spoiler (click to show/hide)
Trash: 2
In Play: 0


Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
Spoiler (click to show/hide)


HP: 15/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 1
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler (click to show/hide)
« Last Edit: May 23, 2015, 09:14:23 PM by catwhowalksbyhimself »
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #87 on: May 24, 2015, 05:24:36 AM »
Supersonic response on Friction,use my power,and draw a card.
''Even our origin stories have gone sour.''
Jon Farmer

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #88 on: May 24, 2015, 04:12:37 PM »
I'm surprised you didn't play Fleet of Foot first, but you can always do so later.

Everyone draws cards

KNYFE
Spoiler (click to show/hide)

Tachyon
Spoiler (click to show/hide)

Guise
Spoiler (click to show/hide)

Captain Cosmic
Spoiler (click to show/hide)

Nightmist
Spoiler (click to show/hide)

It is now Friction's turn



Start: Nothing

Play: Speedy Sidestep: Ongoing, Surge--If Friction would be dealt 5 or more damage from a single source, prevent that damage and destroy this card.

End: Friction hits KNYFE, Tachyon, or Cosmic for 1 damage.  Since I forgot to apply Hightbrow's damage, one of the other two will need to take two damage as well.  Just remember that if Tachyon takes Friction's hit, she'll take an extra point of damage, so you might want to avoid that.

I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #89 on: May 24, 2015, 04:56:27 PM »
I didnt play FoF because Impulsion Beam is still active.
''Even our origin stories have gone sour.''
Jon Farmer