Sentinels of the Multiverse game 7, Back for Vengeance!

Started by catwhowalksbyhimself, April 28, 2015, 11:38:07 PM

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catwhowalksbyhimself

With the very long other game I was hosting set to end pretty soon (an awesome battle featuring the fan made expansion The Cauldron) It's time to get this ready.

Three folks, Reep, DJ, and Spade had reserved heroes ahead of time.  I'll want confirmation they are still in, so you three should still speak up.

Our currently confirmed heroic lineup is:
Reepicheep as KNYFE
Spade as Team Leader Tachyon
Deaths Jester as Guise
Outcast as Captain Cosmic

It's still first come first served (max of five), so claim your heroes or confirm your earlier claim.  Here's the full lineup other than the three requested reserves.


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.


Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.


Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.


Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.


Team: None
Nemsis: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.


Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.


Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to live.  He isn't terribly thrilled about it.  The most complex hero in the game, he relies on hurting himself to damage his enemies.


Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.


Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.


Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.


Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.


Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.


Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.


Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.


Team: None
Nemesis: Plague Rat
The Sherrif of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.


Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.


Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.


Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen to.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.


Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.


Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.



Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

While waiting, let's meet our villains!


Nemesis: Legacy
Mini-Nemeses: Citizen Slash(Expatriette), Omni-Blade(Omnitron-X), Ruin(Argent Adept), Zhu Long(Mr. Fixer), Empyreon(Captain Cosmic)
Having been beaten by the Freedom Five and their allies, Baron Blade is determined to have his revenge!  Having enhanced himself with new powers, he has gathered others with grudges again the Freedom Five and, just to neutralize any friends they might bring, has placed under each of them lesser villains who have grudges against each and every hero that might be brought in to oppose him.  He is prepared and ready for his revenge!


Nemesis: Absolute Zero
Mini-Nemeses: Vyktor(Tempest), Doc Tusser(Chrono-Ranger), Radioactivist(Unity), Hermetic(Scholar)
A former Soviet super-soldier rescued from cryo storage by Baron Blade, the self multiplying Proletariate is eager to hurt that stooge of the hated American government, Absolute Zero.


Nemesis: Tachyon
Mini-Nemeses: Highbrow(Parse), Argentium(Guise), The Hippo(Haka), Revenant(Setback)
Tachyon's former lab assistant who stole a dangerous experimental super speed suit in revenge for being fired.


Nemesis: Bunker
Mini-Nemeses: Man-Grove(Nightmist), Major Flay(Visionary), The Crackjaw Crew(The Sentinels), Choke(K.N.Y.F.E.)
A rival of Bunkers who hates him for being promoted above him back in his military days.  Enhanced with super speed and strength, he lends his muscle to Baron Blade's cause.


Nemesis: Wraith
Mini-Nemeses: The Seer(Fanatic), Tantrum(Sky-Scraper), Equity(Naturalist), Calypso(Ra)
The greatest Jewel thief in Rook City, Ermine has found herself foiled at every turn by Wraith.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep


HarryTrotter

''Even our origin stories have gone sour.''
Jon Farmer

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

That's three confirmed.  I have room for two more.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

Look to be one or two days at most until the other game wraps up.  I'll probably just start with 3 players if we don't get more by then.  Until then, those 2 spots are still open.  I'd rather get 5 so we can have the full villain team, but I'll drop two random villains otherwise.
I am the cat that walks by himself, all ways are alike to me.

Outcast

I'll give Captain Cosmic a try and see if he can be of any help.

Deaths Jester

Anyone heard from Uncle Yuan..know he was stoked to be in this battle, I think.
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

I PMed him here.  I'll try pming him on another forum that her frequents more often.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

Speak of the devil, he just messaged me back.  He's in.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

#11
Yes, let me take a look at who we're fielding and I'll make my pick.

edit: OK, let's try base Nightmist.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

KNYFE and cosmic both have variations to choose from.

Regular KNYFE--30 HP, Power: KNYFE deals 1 Target 2 Energy Damage.
Rogue Agent KNYFE--29 hp, Power: Reveal the bottom card of a deck. Either put it into play or discard it.

Regular Captain Cosmic--27 hp, Power: Reveal the top card of your deck. Put it into play or into your hand.
Prime Warden Captain Cosmic--28 hp, Power: Until the start of your next turn, whenever a Construct card is destroyed, you may shuffle it into your deck instead and either draw a card or play a card.

The regular versions are probably easiest first time out.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Regular Captain Cosmic does seem to be the better choice.

I'll go with the regular, thanks.

Reepicheep

Correst me if I can be wiser, but I'll go with regular KNYFE in the interests of damage.

catwhowalksbyhimself

I never notices YU's edit, and thus have been waiting for him to reply this entire time.  Oh well.

At any rate, we still have to choose the environment.  I'd suggest Baron Blade's Mobile Defense Platform, his flying base of operations since it would be thematically appropriate.  It's also a pretty easy environment.  If everyone's okay with that, we'll get started.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Quote from: catwhowalksbyhimself on May 09, 2015, 02:39:30 PM
I never notices YU's edit, and thus have been waiting for him to reply this entire time.  Oh well.

Sorry about that.  No one had replied when I went to post my pick so I thought editing my previous post would be simpler.

QuoteAt any rate, we still have to choose the environment.  I'd suggest Baron Blade's Mobile Defense Platform, his flying base of operations since it would be thematically appropriate.  It's also a pretty easy environment.  If everyone's okay with that, we'll get started.

I agree.  Plus I haven't played that one a lot, so the variety will be fun.

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

HarryTrotter

''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

An otherwise peaceful day in the city is interrupted by the shadow of one of Baron Blade's infamous Mobile Defence platforms.  A team of heroes quickly flies up to the platform to investigate the situation.  They are greeted by Baron Blade, but he isn't alone.  Flanking him are 4 other infamous villains, and other shapes can be seen in the distance.  The battle begins.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 32/32 Highest Villain Target
Deck: 18
Trash: 0
In Play: 2
-Implusion Beam--Device,HP: 8/8
-Genetically Fused Physique--Ongoing
Spoiler

Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.
Impulsion Beam: 8 HP, Device--Each player cannot play more than 1 Hero card per turn. Each Hero cannot use more than 1 power per turn.



HP: 30/30 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 36
Hand: 4
Spoiler

Overdo It: Ongoing, Limited--At the start of your turn, you may play a card. At the end of your turn, KNYFE may deal herself 2 psychic damage. If she does not take damage this way, destroy this card.
Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.
Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 0
In Play: 0

Spoiler



Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 20/20
Deck: 18
Trash: 0
In Play: 2
-Proletariate--Clone, HP: 6/6 Lowest Villain Target
-Proletariate--Clone, HP: 6/6 Lowest Villain Target
Spoiler

Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 28/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler

Synaptic Interruption: Ongoing,Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Sucker Punch: One-Shot, Burst--Destroy 1 Target with 2 or fewer HP.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Trash: 0
In Play: 0
Spoiler




Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

HP: 26/26
Deck: 18
Trash: 0
In Play: 2
-Stolen Gear--Device, HP: 7/7
-Shock Dampeners--Device, HP: 9/9
Spoiler

Stolen Gear: 7 hp, Device--At the end of Friction's turn, play the top card of Friction's deck.
Shock Dampeners: 9 hp, Device--Friction is immune to lightning damage.



HP: 27/27 Lowest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 36
Hand: 4
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 35/35
Deck: 19
Trash: 0
In Play: 1
-Engine of Destruction--Ongoing
Spoiler

Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.


HP: 27/27 Lowest Hero Target

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 36
Hand: 4
Spoiler

Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Conservation of Energy: One-Shot--Destroy any number of construct cards.You may either draw X cards or play X cards, where X = the number of construct cards destroyed this way plus 1.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Wounding Buffer: 4 hp, Construct--Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
Trash: 0
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 25/25
Deck: 19
Trash: 0
In Play: 1
-Constant Prattle--Ongoing
Spoiler

Constant Prattle: Ongoing--At the end of Ermine's turn, discard the top card of each deck.


HP: 27/27 Lowest Hero Target

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 36
Hand: 4
Spoiler

Elder Ring: Spell 1, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Elder Ring: Spell 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell 3, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's [Spell] Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Oblivion: Spell 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's [Spell] Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 0
In Play: 0
Spoiler




Deck: 15
Trash: 0
In Play: 0
Spoiler

I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

Baron Blade's turn.



Start: Nothing

Play: Displacing Teleporter: 6 hp, Device--Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card

End: Baron Blade deals KNYFE 2 damage and himself 2 damage.  KNYFE must discard 1 card. KNYFE heals 1 back to full health.

That makes it KNYFE's turn.  Don't forget to choose 1 card to discard before beginning your turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 32/32 Highest Villain Target
Deck: 17
Trash: 0
In Play: 3
-Implusion Beam--Device, HP: 8/8
-Genetically Fused Physique--Ongoing
-Displacing Teleporter--Device, HP: 6/6 Lowest Villain Target
Spoiler

Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.
Impulsion Beam: 8 HP, Device--Each player cannot play more than 1 Hero card per turn. Each Hero cannot use more than 1 power per turn.
Displacing Teleporter: 6 hp, Device--Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card



HP: 28/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 36
Hand: 4
Spoiler

Overdo It: Ongoing, Limited--At the start of your turn, you may play a card. At the end of your turn, KNYFE may deal herself 2 psychic damage. If she does not take damage this way, destroy this card.
Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.
Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 0
In Play: 0

Spoiler



Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 20/20
Deck: 18
Trash: 0
In Play: 2
-Proletariate--Clone, HP: 6/6 Lowest Villain Target
-Proletariate--Clone, HP: 6/6 Lowest Villain Target
Spoiler

Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 28/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler

Synaptic Interruption: Ongoing,Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Sucker Punch: One-Shot, Burst--Destroy 1 Target with 2 or fewer HP.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Trash: 0
In Play: 0
Spoiler




Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

HP: 26/26
Deck: 18
Trash: 0
In Play: 2
-Stolen Gear--Device, HP: 7/7
-Shock Dampeners--Device, HP: 9/9
Spoiler

Stolen Gear: 7 hp, Device--At the end of Friction's turn, play the top card of Friction's deck.
Shock Dampeners: 9 hp, Device--Friction is immune to lightning damage.



HP: 27/27 Lowest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 36
Hand: 4
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 35/35
Deck: 19
Trash: 0
In Play: 1
-Engine of Destruction--Ongoing
Spoiler

Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.


HP: 27/27 Lowest Hero Target

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 36
Hand: 4
Spoiler

Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Conservation of Energy: One-Shot--Destroy any number of construct cards.You may either draw X cards or play X cards, where X = the number of construct cards destroyed this way plus 1.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Wounding Buffer: 4 hp, Construct--Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
Trash: 0
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 25/25
Deck: 19
Trash: 0
In Play: 1
-Constant Prattle--Ongoing
Spoiler

Constant Prattle: Ongoing--At the end of Ermine's turn, discard the top card of each deck.


HP: 27/27 Lowest Hero Target

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 36
Hand: 4
Spoiler

Elder Ring: Spell 1, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Elder Ring: Spell 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell 3, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's [Spell] Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Oblivion: Spell 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's [Spell] Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 0
In Play: 0
Spoiler




Deck: 15
Trash: 0
In Play: 0
Spoiler

I am the cat that walks by himself, all ways are alike to me.

Reepicheep

I'll discard one of my overcharged null shields, but then start my turn by playing the other.

Then I shall energy lance the Impulsion Beam.

catwhowalksbyhimself

KNYFE draws
Spoiler

Focusing Conduit-Blade: Equipment, Limited--Increase energy damage dealt by KNYFE by 1. Power: KNYFE deals 1 target 3 energy damage. Destroy this card. When this card is destroyed, you may play an equipment card.

That makes it Proletariate's turn.



Start: Proletariate deals himself 1 damage for each clone.

Play: Vyktor: 4 hp, Nemesis(Tempest)--At the end of Proletariat's turn, destroy all Hero targets with 2 or fewer HP. If Tempest is active in this game, increase damage dealt to Hero targets by 1.

End: Prime Proletariate hits KNYFE for 2 Melee damage.
First Clone hits Tachyon with 2 Melee damage.
Second Clone hits one of the other three for 2 Melee damage.

Who gets the third hit?
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

#22
Quick correction for the summary - Fright Train, not Baron Blade, is the villain with the most HP.

For the rest of us - I find it's really important with the Vengeful Five to be very clear about who we're prioritizing.  There's going to be a LOT of available targets - not only do BB and Friction have devices with HP, Proletariat has clones and they all have 3-5 minor supervillains in their decks.  Not to mention to 5 main villains themselves.  If we aren't really coordinated we will loose.  On the plus side, any targets out for a villain will go away once the villain is incaped, so we can often ignore the minor villains and focus on their boss.  On the minus side, the villains have incap powers, so they still pick on us even after they're out.

So Reep has started things off by going for BB's Implusion Beam.  I agree this is a high priority target - no combos, and Tachyon will be seriously nerfed, until it's gone.

As for villains, my general priority is:

#1 - Friction.  Like Tachyon she gets stronger the longer she's in play by having "Surge" cards in her trash.  I find it healthier to not give her the chance.  To consider, Surge deals herself a lot of lightening damage.  Take out her Shock Dampeners and she'll help take herself out.
#2 - Ermine.  Lots of Ongoing cards that will steal (destroy) your Ongoings, Equipment, discard cards out of your hand, mill your deck, etc.  Since they're mostly Ongoings it takes her a few turns to be truly annoying.  Many players like making her #1 and I can't say they're wrong.  I just find her easier to mitigate since most of her destroy is of the "destroy 1 hero equipment card type" - which let's us pick who gets zapped.
#3 - Baron Blade.  Lots of devices that are a pain, but mostly around dealing damage.  Like Friction he can deal damage to himself, so if we keep his damage reduction to a minimum he can help take himself out.
#4 - Fright Train.  Fright Train deals a lot of damage, but his damage curve is pretty flat - late game damage output is not terribly different than early game.
#5 - Proletariat.  Others may disagree, but I've always found him to be the weakest in V5 by a fair amount - especially if we keep his clone count under control.  Keep him to 2-3 clones and I find him pretty easy to ignore.  That said, like any villain this is dependent on when his cards come into play and I can see where he can be devastating if things go just right.

If other's have a different I approach, I think that's fine as long as we all agree what we're doing as a team.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Quote from: Uncle Yuan on May 10, 2015, 12:24:51 PM
Quick correction for the summary - Fright Train, not Baron Blade, is the villain with the most HP.

Thanks, will be corrected.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

That makes it Tachyon's turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 32/32
Deck: 17
Trash: 0
In Play: 3
-Implusion Beam--Device, HP: 6/8
-Genetically Fused Physique--Ongoing
-Displacing Teleporter--Device, HP: 6/6
Spoiler

Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.
Impulsion Beam: 8 HP, Device--Each player cannot play more than 1 Hero card per turn. Each Hero cannot use more than 1 power per turn.
Displacing Teleporter: 6 hp, Device--Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card



HP: 26/28
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 35
Hand: 3
Spoiler

Focusing Conduit-Blade: Equipment, Limited--Increase energy damage dealt by KNYFE by 1. Power: KNYFE deals 1 target 3 energy damage. Destroy this card. When this card is destroyed, you may play an equipment card.
Overdo It: Ongoing, Limited--At the start of your turn, you may play a card. At the end of your turn, KNYFE may deal herself 2 psychic damage. If she does not take damage this way, destroy this card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 1
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler

Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.


Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 18/20
Deck: 18
Trash: 0
In Play: 2
-Proletariate--Clone, HP: 6/6
-Proletariate--Clone, HP: 6/6
-Vyktor--Nemesis(Tempest), HP: 4/4 Lowest Villain Target
Spoiler

Vyktor: 4 hp, Nemesis(Tempest)--At the end of Proletariat's turn, destroy all Hero targets with 2 or fewer HP. If Tempest is active in this game, increase damage dealt to Hero targets by 1.
Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 26/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler

Synaptic Interruption: Ongoing,Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Sucker Punch: One-Shot, Burst--Destroy 1 Target with 2 or fewer HP.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Trash: 0
In Play: 0
Spoiler




Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

HP: 26/26
Deck: 18
Trash: 0
In Play: 2
-Stolen Gear--Device, HP: 7/7
-Shock Dampeners--Device, HP: 9/9
Spoiler

Stolen Gear: 7 hp, Device--At the end of Friction's turn, play the top card of Friction's deck.
Shock Dampeners: 9 hp, Device--Friction is immune to lightning damage.



HP: 27/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 36
Hand: 4
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 35/35 Highest Villain Target
Deck: 19
Trash: 0
In Play: 1
-Engine of Destruction--Ongoing
Spoiler

Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.


HP: 27/27 Highest Hero Target

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 36
Hand: 4
Spoiler

Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Conservation of Energy: One-Shot--Destroy any number of construct cards.You may either draw X cards or play X cards, where X = the number of construct cards destroyed this way plus 1.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Wounding Buffer: 4 hp, Construct--Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
Trash: 0
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 25/25
Deck: 19
Trash: 0
In Play: 1
-Constant Prattle--Ongoing
Spoiler

Constant Prattle: Ongoing--At the end of Ermine's turn, discard the top card of each deck.


HP: 25/27 Lowest Hero Target

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 36
Hand: 4
Spoiler

Elder Ring: Spell 1, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Elder Ring: Spell 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell 3, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's [Spell] Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Oblivion: Spell 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's [Spell] Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 0
In Play: 0
Spoiler




Deck: 15
Trash: 0
In Play: 0
Spoiler

I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

KNYFE draws

Spoiler

Wrecking Uppercut: One-Shot--KNYFE deals 1 target 3 melee damage. Discard the top card of the villain deck.

Tachyon draws
Spoiler

Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.

Guise draws
Spoiler
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.

Captain Cosmic draws
Spoiler

Autonomous Blade: 4 hp, Construct--Play this card next to a hero target.The first time that target deals damage each turn, this card deals 1 target 2 energy damage.

Nightmist draws
Spoiler

Scouring Mists: Spell Power 4, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.

It is now Friction's turn.  I'll make this a separate post, because it's going to be a bit long.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself



Play: Synergy Surge: One-Shot, Surge--Friction deals each villain target 2 lightning damage. Play the top card of each villain deck in turn order.

Friction is immune to lightning damage, and Proletariate redirect his to one of his clones, and Blade reduces his damage to 1, and Fright Train increases his to 3, but the rest take 2 damage each.

Now the Villains get to play their extra cards.

Baron Blade
A Chance at Vengeance: One-Shot--Reveal cards from the top of the villain deck belonging to the villain character with the highest HP until 1 target is revealed. Put it into play. Shuffle the other revealed cards back into that villain's deck.

Fright Train is the highest, so we go through his deck and pull out The Crackjaw Crew: 11 hp, Nemesis(The Sentinels)--At the end of Fright Traini's turn, this card deals the 2 Hero targets with the highest HP 1 energy damage each.Increase damage dealt by this card by 1 for each active member of the Sentinels.

Proletariate
Hermetic: 6 hp, Nemesis(Scholar)--At the end of Proletariat's turn, each Hero target deals itself 1 infernal damage. Then, if the Scholar is active in this game, each Hero character card deals itself 1 toxic damage.

Friction
Surge Strike: One-Shot, Surge--Friction deals herself 1 lightning damage.Friction deals the Hero target with the highest HP X melee damage, where X = the number of surge cards in her trash.

There are 0 Surge cards in her trash, so nothing happens.

Fright Train
Unstoppable Momentum: One-Shot--Fright Train deals the Hero character card with the highest HP 2 melee damage. That Hero's player may discard 1 card. If they do not, Fright Train deals that Hero character card 2 more melee damage.

Either Guise or Cosmic needs to take the damage and decide whether to take more damage or discard a card.  Note that due to Engine of destruction, it is 3 and 3 damage, not 2 and 2.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.