Sentinels of the Multiverse game 7, Back for Vengeance!

Started by catwhowalksbyhimself, April 28, 2015, 11:38:07 PM

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Uncle Yuan

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Outcast

Quote from: catwhowalksbyhimself on May 17, 2015, 03:02:52 AM
Quote from: Outcast on May 17, 2015, 02:22:49 AM
Are there any villains capable of targeting my constructs? I don't think they count as hero targets so i think they would be safe at the moment.

Constructs are hero card and they have hitpoint, so that makes them hero targets automatically.  Anything that hit the Hero target with the lowest hp would target them.

Quote from: catwhowalksbyhimself on May 17, 2015, 03:01:39 AM
Quote from: Outcast on May 17, 2015, 02:22:49 AM
Hmmm... i thought by playing Autonomous Blade, that it would be the first hero card that would be put into play during my turn. Triggering the effect of Highbrow to deal 1 hp damage to the highest hero. So then, if i am able to use my power to put Sustained Influence into play, wouldn't it count as the 2nd hero card played during my turn?

My mistake.  It is only the 1rst time per turn, so it wouldn't trigger any further damage.  So many different effects to keep track of.

Well, now that i know my constructs are also considered hero targets and i could play Sustained Influence without triggering any additional damage to my teammates, i would like my power to put it into play if i may still do so. It can come in handy in case Autonomous Blade gets destroyed.

I'll discard Conservation of Energy for Ermine's play.


Deaths Jester

I'll toss Uh, Yeah, I'm That Guy!...man, my hand is getting so small....
Avatar picture originally a Brom painting entitled Marionette.

Reepicheep


catwhowalksbyhimself

Aright now for the end.

End: Reveal Heavy Hitter: One-Shot--Move 1 Hero Ongoing or Equipment card from play to the top of the associated Hero's deck.Ermine deals the Hero target with the second lowest HP 3 melee damage.

Alright, so who wants to volunteer an Ongoing or Equipment card to go back on top of their deck?
I am the cat that walks by himself, all ways are alike to me.

Outcast

You can put Sustained Influence back on top of my deck.

catwhowalksbyhimself

Either Nightmist or Cosmic needs to take 3 damage, then we can proceed with Nightmist's turn.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Then Nightmist, take your turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 31/32
Deck: 16
Trash: 1
In Play: 3
-Implusion Beam--Device, HP: 3/8
-Genetically Fused Physique--Ongoing
-Displacing Teleporter--Device, HP: 4/6
Spoiler

Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.
Impulsion Beam: 8 HP, Device--Each player cannot play more than 1 Hero card per turn. Each Hero cannot use more than 1 power per turn.
Displacing Teleporter: 6 hp, Device--Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card



HP: 24/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 34
Hand: 3
Spoiler

Wrecking Uppercut: One-Shot--KNYFE deals 1 target 3 melee damage. Discard the top card of the villain deck.
Focusing Conduit-Blade: Equipment, Limited--Increase energy damage dealt by KNYFE by 1. Power: KNYFE deals 1 target 3 energy damage. Destroy this card. When this card is destroyed, you may play an equipment card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 2
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler

Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.


Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 18/20
Deck: 16
Trash: 0
In Play: 4
-Proletariate--Clone, HP: 2/6 Lowest Villain Target
-Proletariate--Clone, HP: 4/6
-Vyktor--Nemesis(Tempest), HP: 2/4 Lowest Villain Target
Hermetic--Nemesis(Scholar), HP: 6/6
Spoiler

Hermetic: 6 hp, Nemesis(Scholar)--At the end of Proletariat's turn, each Hero target deals itself 1 infernal damage. Then, if the Scholar is active in this game, each Hero character card deals itself 1 toxic damage.
Vyktor: 4 hp, Nemesis(Tempest)--At the end of Proletariat's turn, destroy all Hero targets with 2 or fewer HP. If Tempest is active in this game, increase damage dealt to Hero targets by 1.
Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 24/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 4
Spoiler

Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Trash: 1(1 Burst)
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler

Synaptic Interruption: Ongoing, Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.



Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

HP: 26/26
Deck: 15
Trash: 2
In Play: 3
-Stolen Gear--Device, HP: 5/7
-Shock Dampeners--Device, HP: 7/9
-Highbrow--Nemesis(Parse), HP: 6/6
Spoiler

Highbrow: 6 hp, Nemesis(Parse)--The first time a hero card enters play each turn, this card deals the Hero target with the highest HP 1 energy damage.If Parse is active in this game, increase damage dealt by this card by 1.
Stolen Gear: 7 hp, Device--At the end of Friction's turn, play the top card of Friction's deck.
Shock Dampeners: 9 hp, Device--Friction is immune to lightning damage.



HP: 24/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Hand: 5
Spoiler

Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 32/35 Highest Villain Target
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 11/11
-Major Flay--Nemesis(The Sentinels), HP: 7/7
Spoiler

Major Flay: 7 hp, Nemesis(Visionary)--At the end of Fright Train's turn, this card deals the Hero target with the highest HP 2 lightning damage. If the Visionary is active in this tame, Villain Ongoing cards are indestructible.
Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.
The Crackjaw Crew: 11 hp, Nemesis(The Sentinels)--At the end of Fright Traini's turn, this card deals the 2 Hero targets with the highest HP 1 energy damage each.Increase damage dealt by this card by 1 for each active member of the Sentinels.


HP: 23/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 34
Hand: 4
Spoiler

Construct Cataclysm: One-Shot--Destroy all construct cards.Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of construct cards destroyed this way.
Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Wounding Buffer: 4 hp, Construct--Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
Trash: 1
In Play: 1
-Sustained Influence--Ongoing
-Autonomous Blade--Construct, Next to Nightmist, HP: 4/4 Lowest Hero Target


Spoiler

Autonomous Blade: 4 hp, Construct--Play this card next to a hero target.The first time that target deals damage each turn, this card deals 1 target 2 energy damage.


Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 25/25
Deck: 18
Trash: 2
In Play: 0
Spoiler



HP: 20/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 35
Hand: 4
Spoiler

Scouring Mists: Spell Power 4, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.
Elder Ring: Spell Power 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell Power 3, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's Spell Power Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Oblivion: Spell Power 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's Spell Power Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 1
In Play: 0
Spoiler




Deck: 15
Trash: 0
In Play: 0
Spoiler

I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

#69
Nightmist steps from the shadow at the base of a laser turret and her body shifts wholly solid, though her wounds bleed a steady stream of fog.  "Hang on to your hats, kids.  This is going to hurt.  I'd apologize, but trust me, it's going to hurt them more!"  Tendils of mist stream from her fingertips as Nightmist deftly traces a harsh appearing sigil in the air.  You feel a deep vibration in your bones as she calls out in a startlingly deep voice, "Noivilbo!".  The sigil explodes into countless shards of mist that streak towards all parts of the surrounding area.  (play Oblivion [3])

awaiting reveal . . .
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Starshield Necklace[3] and Amulet of the Elder Gods[2]

I'm assuming everyone takes 2 and non-Heroes take 3, but that's your call.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Sparks fly, lights flicker and people shriek as mystic shards hit nearly every object in the room.  As promised though, the largest shards seem inexorably drawn to the villains and their equipment.

(The only attack order that I think is critical is Proletariat.  First two point shard to the lowest (2/6 HP) clone, second two point shard to the remaining clone (4/6 => 2/6), then a two point shard to Proletariat will be redirected to that last clone, taking it out.  That should leave Proletariat alone to take the 3 point attack.)

With a quick and somewhat awkward twist of her wrist Nightmist summons a massive ethereal tome to float in front of her.  She visibly winces as she opens it.  Mist streams in thick bands from her eyes, nose, mouth, ears and all wounds, and is sucked into the book.  "Gods above and below, sometimes I really hate this damn thing," she mutters and begins rapidly paging through it (Investigate).
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Someone other than Cosmic or Nightmist needs to take Highbrow's damage.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

I can take the damage,if nobody else wont.
Can I redirect it with Synaptic interuption?
''Even our origin stories have gone sour.''
Jon Farmer

Reepicheep

I may not be available for my next turn, but assuming Oblivion knocked out the Impulsion Beam, so when my turn comes around I will play both Wrecking Uppercut and Energy Lance on Friction.

PM me if I need to make a decision beforehand and I might just catch it.

Uncle Yuan

Quote from: Spade on May 22, 2015, 10:00:24 AM
I can take the damage,if nobody else wont.
Can I redirect it with Synaptic interuption?

No, that only triggers for 3 our more damage.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

HarryTrotter

''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

That makes it the environment's turn.



Start: Nothing

Play: M.D.P. Turbolift: When this card enters play, reveal cards from the top of the Environment deck until a Structure or Level card is revealed.Put it into play, discard the other revealed cards, and destroy this card.

The first card revealed is Structure.  It is Shield Generator: 6 hp, Structure   --Reduce damage dealt to Environment targets by 1.

End: Nothing.

It is now Baron Blade's turn

Just realized we forgot to apply the Autonomous Blade's damage.  If we kill Highbrow, we can cancel that last damage.

A situation update for the purposes of determining target.  Ignore the Shield Generator.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 28/32
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
Spoiler

Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.



HP: 22/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 34
Hand: 3
Spoiler

Wrecking Uppercut: One-Shot--KNYFE deals 1 target 3 melee damage. Discard the top card of the villain deck.
Focusing Conduit-Blade: Equipment, Limited--Increase energy damage dealt by KNYFE by 1. Power: KNYFE deals 1 target 3 energy damage. Destroy this card. When this card is destroyed, you may play an equipment card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 2
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler

Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.


Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 15/20
Deck: 16
Trash: 0
In Play: 4
Hermetic--Nemesis(Scholar), HP: 1/6
Spoiler

Hermetic: 6 hp, Nemesis(Scholar)--At the end of Proletariat's turn, each Hero target deals itself 1 infernal damage. Then, if the Scholar is active in this game, each Hero character card deals itself 1 toxic damage.
Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 21/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 4
Spoiler

Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Trash: 1(1 Burst)
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler

Synaptic Interruption: Ongoing, Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.



Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

HP: 21/26
Deck: 15
Trash: 2
In Play: 3
-Shock Dampeners--Device, HP: 2/9
-Highbrow--Nemesis(Parse), HP: 1/6
Spoiler

Highbrow: 6 hp, Nemesis(Parse)--The first time a hero card enters play each turn, this card deals the Hero target with the highest HP 1 energy damage.If Parse is active in this game, increase damage dealt by this card by 1.
Shock Dampeners: 9 hp, Device--Friction is immune to lightning damage.



HP: 22/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Hand: 5
Spoiler

Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 25/35 Highest Villain Target
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler

Major Flay: 7 hp, Nemesis(Visionary)--At the end of Fright Train's turn, this card deals the Hero target with the highest HP 2 lightning damage. If the Visionary is active in this tame, Villain Ongoing cards are indestructible.
Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.
The Crackjaw Crew: 11 hp, Nemesis(The Sentinels)--At the end of Fright Traini's turn, this card deals the 2 Hero targets with the highest HP 1 energy damage each.Increase damage dealt by this card by 1 for each active member of the Sentinels.


HP: 21/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 34
Hand: 4
Spoiler

Construct Cataclysm: One-Shot--Destroy all construct cards.Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of construct cards destroyed this way.
Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Wounding Buffer: 4 hp, Construct--Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
Trash: 1
In Play: 1
-Autonomous Blade--Construct, Next to Nightmist, HP: 2/4 Lowest Hero Target


Spoiler

Autonomous Blade: 4 hp, Construct--Play this card next to a hero target.The first time that target deals damage each turn, this card deals 1 target 2 energy damage.


Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
Spoiler



HP: 16/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 35
Hand: 4
Spoiler

Scouring Mists: Spell Power 4, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.
Elder Ring: Spell Power 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell Power 3, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's Spell Power Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Oblivion: Spell Power 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's Spell Power Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 1
In Play: 0
Spoiler




Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler

Shield Generator: 6 hp, Structure--Reduce damage dealt to Environment targets by 1.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Highbrow would still attack since Oblivion enters play before Autonomous Blade acts.  If I have an extra 2 damage to deal I will take out Friction's Shock Dampeners.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Technically, Cosmic deals it, although it may steamline things greatly if we just let you direct it for now and retcon it later if need be.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

I guess you're right.  The text doesn't specify who controls the construct, so we'd have to assume that CC still does.  We've always played it that the character with the construct decides - and the pictures on the cards, for what that's worth, typically depict the "target" heroes using the constructs). 
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Uncle Yuan

Also, the turn summary doesn't have my correct hand.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Outcast

Well, i also thought whoever had the construct would have the final say on who or what will be targeted.

Although i'm not so sure why Shock Dampeners would have more priority over Highbrow, i'll just go with whatever Uncle Yuan decides.

catwhowalksbyhimself

Quote from: Outcast on May 23, 2015, 02:19:54 PM
Well, i also thought whoever had the construct would have the final say on who or what will be targeted.

Although i'm not so sure why Shock Dampeners would have more priority over Highbrow, i'll just go with whatever Uncle Yuan decides.

Without Shock Dampeners, Friction will start hurting herself.

Sorry about the lack of card draw.  Nightmist draws
Spoiler

Master of Magic: Spell Power 2, Ongoing, Limited--Whenever you play a Spell card, Nightmist regains that card's [Spell] HP.
Planar Banishment: Spell Power 1, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.
Scouring Mists: Spell Power 2, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.


Alright, Blade's turn.



Start: Nothing

Play: Negation Bands: 4 hp, Device--The first time Baron Blade would be dealt damage each turn, reduce that damage to 0 and Baron Blade regains 2 HP.

End: He heals by 2.

He hits the Autonomous Blade for 2, destroying it.  He hits himself for 2, which the Negation Band cancel and heal  himself by 2 instead.  Blade is now back at full hp.

This makes it KNYFE's turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler

Negation Bands: 4 hp, Device--The first time Baron Blade would be dealt damage each turn, reduce that damage to 0 and Baron Blade regains 2 HP.
Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.



HP: 22/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 34
Hand: 3
Spoiler

Wrecking Uppercut: One-Shot--KNYFE deals 1 target 3 melee damage. Discard the top card of the villain deck.
Focusing Conduit-Blade: Equipment, Limited--Increase energy damage dealt by KNYFE by 1. Power: KNYFE deals 1 target 3 energy damage. Destroy this card. When this card is destroyed, you may play an equipment card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 2
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler

Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.


Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 15/20
Deck: 16
Trash: 0
In Play: 4
Hermetic--Nemesis(Scholar), HP: 1/6
Spoiler

Hermetic: 6 hp, Nemesis(Scholar)--At the end of Proletariat's turn, each Hero target deals itself 1 infernal damage. Then, if the Scholar is active in this game, each Hero character card deals itself 1 toxic damage.
Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 21/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 4
Spoiler

Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Trash: 1(1 Burst)
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler

Synaptic Interruption: Ongoing, Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.



Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

HP: 21/26
Deck: 15
Trash: 4
In Play: 1
-Highbrow--Nemesis(Parse), HP: 1/6
Spoiler

Highbrow: 6 hp, Nemesis(Parse)--The first time a hero card enters play each turn, this card deals the Hero target with the highest HP 1 energy damage.If Parse is active in this game, increase damage dealt by this card by 1.



HP: 22/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Hand: 5
Spoiler

Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 25/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler

Major Flay: 7 hp, Nemesis(Visionary)--At the end of Fright Train's turn, this card deals the Hero target with the highest HP 2 lightning damage. If the Visionary is active in this tame, Villain Ongoing cards are indestructible.
Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.
The Crackjaw Crew: 11 hp, Nemesis(The Sentinels)--At the end of Fright Traini's turn, this card deals the 2 Hero targets with the highest HP 1 energy damage each.Increase damage dealt by this card by 1 for each active member of the Sentinels.


HP: 21/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 34
Hand: 4
Spoiler

Construct Cataclysm: One-Shot--Destroy all construct cards.Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of construct cards destroyed this way.
Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Wounding Buffer: 4 hp, Construct--Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
Trash: 1
In Play: 1
-Autonomous Blade--Construct, Next to Nightmist, HP: 2/4 Lowest Hero Target


Spoiler

Autonomous Blade: 4 hp, Construct--Play this card next to a hero target.The first time that target deals damage each turn, this card deals 1 target 2 energy damage.


Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
Spoiler



HP: 16/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 32
Hand: 6
Spoiler

Master of Magic: Spell Power 2, Ongoing, Limited--Whenever you play a Spell card, Nightmist regains that card's [Spell] HP.
Planar Banishment: Spell Power 1, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.
Scouring Mists: Spell Power 2, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.
Scouring Mists: Spell Power 4, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.
Elder Ring: Spell Power 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell Power 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's Spell Power Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 1
In Play: 0
Spoiler




Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler

Shield Generator: 6 hp, Structure--Reduce damage dealt to Environment targets by 1.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

KNYFE does 5 damage total to Friction and makes her discard Argentium: 8 hp, Nemesis--At the end of Friction's turn, this card deals the Hero target with the second lowest HP 1 projectile damage.If Guise is active in this game, targets dealt damage by this card cannot deal damage until the start of Friction's turn.

KNYFE draws
Spoiler
Battlefield Experience: Ongoing--Power: KNYFE deals 1 target 2 melee damage and 2 energy damage, then destroy this card. When this card is destroyed, you may draw 1 card and play 1 card.

That makes it Proletariate's turn



Start: No clones, so nothing

Play: Everyman's Strength: Ongoing--Increase melee damage dealt by the Proletariat with the highest HP by X, where X = 7 minus the number of Proletariats in play.

End: All heroes hit themselves for damage.

Proletariate then hits either KNYFE or Guise for 8 Melee damage.  Sadly, since Tachyon took the 1 damage before, she can't redirect it.  So who wants it?
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

#86
And that makes it Tachyon's turn.  Also, I forgot to apply Highbrow's damage, so I'll do that now to KNYFE.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler

Negation Bands: 4 hp, Device--The first time Baron Blade would be dealt damage each turn, reduce that damage to 0 and Baron Blade regains 2 HP.
Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.



HP: 20/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.
Overcharged Null-Shield: Draw 2 cards. Destroy Overcharged Null-Shield.

Deck: 33
Hand: 3
Spoiler

Battlefield Experience: Ongoing--Power: KNYFE deals 1 target 2 melee damage and 2 energy damage, then destroy this card. When this card is destroyed, you may draw 1 card and play 1 card.Focusing Conduit-Blade: Equipment, Limited--Increase energy damage dealt by KNYFE by 1. Power: KNYFE deals 1 target 3 energy damage. Destroy this card. When this card is destroyed, you may play an equipment card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 2
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler

Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.


Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 15/20
Deck: 15
Trash: 3
In Play: 2
-Everyman's Strength--Ongoing
-Hermetic--
Spoiler

Everyman's Strength: Ongoing--Increase melee damage dealt by the Proletariat with the highest HP by X, where X = 7 minus the number of Proletariats in play.
Hermetic: 6 hp, Nemesis(Scholar)--At the end of Proletariat's turn, each Hero target deals itself 1 infernal damage. Then, if the Scholar is active in this game, each Hero character card deals itself 1 toxic damage.
Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 20/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 34
Hand: 4
Spoiler

Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Trash: 1(1 Burst)
In Play: 1
-Synaptic Interruption--Ongoing, Burst
Spoiler

Synaptic Interruption: Ongoing, Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.



Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

HP: 16/26
Deck: 15
Trash: 4
In Play: 1
-Highbrow--Nemesis(Parse), HP: 1/6
Spoiler

Highbrow: 6 hp, Nemesis(Parse)--The first time a hero card enters play each turn, this card deals the Hero target with the highest HP 1 energy damage.If Parse is active in this game, increase damage dealt by this card by 1.



HP: 13/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 35
Hand: 5
Spoiler

Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler



Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 25/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler

Major Flay: 7 hp, Nemesis(Visionary)--At the end of Fright Train's turn, this card deals the Hero target with the highest HP 2 lightning damage. If the Visionary is active in this tame, Villain Ongoing cards are indestructible.
Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.
The Crackjaw Crew: 11 hp, Nemesis(The Sentinels)--At the end of Fright Traini's turn, this card deals the 2 Hero targets with the highest HP 1 energy damage each.Increase damage dealt by this card by 1 for each active member of the Sentinels.


HP: 20/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 34
Hand: 4
Spoiler

Construct Cataclysm: One-Shot--Destroy all construct cards.Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of construct cards destroyed this way.
Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Wounding Buffer: 4 hp, Construct--Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
Trash: 2
In Play: 0


Spoiler



Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
Spoiler



HP: 15/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 32
Hand: 6
Spoiler

Master of Magic: Spell Power 2, Ongoing, Limited--Whenever you play a Spell card, Nightmist regains that card's [Spell] HP.
Planar Banishment: Spell Power 1, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.
Scouring Mists: Spell Power 2, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.
Scouring Mists: Spell Power 4, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.
Elder Ring: Spell Power 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell Power 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's Spell Power Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 1
In Play: 0
Spoiler




Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler

Shield Generator: 6 hp, Structure--Reduce damage dealt to Environment targets by 1.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

Supersonic response on Friction,use my power,and draw a card.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

I'm surprised you didn't play Fleet of Foot first, but you can always do so later.

Everyone draws cards

KNYFE
Spoiler

Amplified Combatant: One-Shot--KNYFE deals up to 3 targets 1 melee damage and 1 energy damage each.

Tachyon
Spoiler

Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.

Guise
Spoiler

Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?

Captain Cosmic
Spoiler

Sustained Influence: Ongoing--Whenever a construct card is destroyed, you may destroy this card to put that construct back into play.

Nightmist
Spoiler

Planar Banishment: Spell Power 3, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.

It is now Friction's turn



Start: Nothing

Play: Speedy Sidestep: Ongoing, Surge--If Friction would be dealt 5 or more damage from a single source, prevent that damage and destroy this card.

End: Friction hits KNYFE, Tachyon, or Cosmic for 1 damage.  Since I forgot to apply Hightbrow's damage, one of the other two will need to take two damage as well.  Just remember that if Tachyon takes Friction's hit, she'll take an extra point of damage, so you might want to avoid that.

I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

I didnt play FoF because Impulsion Beam is still active.
''Even our origin stories have gone sour.''
Jon Farmer