Sentinels of the Multiverse game 7, Back for Vengeance!

Started by catwhowalksbyhimself, April 28, 2015, 11:38:07 PM

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Reepicheep


Outcast

Thanks for the sacrifice guys.

I'll be discarding "Sustained Influence".

catwhowalksbyhimself

The makes it Captain Cosmic's turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
The first time a hero card enters play each turn, Highbrow deals the Hero target with the highest HP 1 energy damage.(Highbrow)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler

Negation Bands: 4 hp, Device--The first time Baron Blade would be dealt damage each turn, reduce that damage to 0 and Baron Blade regains 2 HP.
Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.



HP: 19/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.
Overcharged Null-Shield: Draw 2 cards. Destroy Overcharged Null-Shield.

Deck: 32
Hand: 3
Spoiler

Amplified Combatant: One-Shot--KNYFE deals up to 3 targets 1 melee damage and 1 energy damage each.
Battlefield Experience: Ongoing--Power: KNYFE deals 1 target 2 melee damage and 2 energy damage, then destroy this card. When this card is destroyed, you may draw 1 card and play 1 card.Focusing Conduit-Blade: Equipment, Limited--Increase energy damage dealt by KNYFE by 1. Power: KNYFE deals 1 target 3 energy damage. Destroy this card. When this card is destroyed, you may play an equipment card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 3
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler

Overcharged Null-Shield: Equipment, Limited--Reduce damage dealt to KNYFE by the villain target with the highest HP by 1. Power: Draw 2 cards. Destroy this card.


Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 15/20
Deck: 15
Trash: 3
In Play: 2
-Everyman's Strength--Ongoing
-Hermetic--
Spoiler

Everyman's Strength: Ongoing--Increase melee damage dealt by the Proletariat with the highest HP by X, where X = 7 minus the number of Proletariats in play.
Hermetic: 6 hp, Nemesis(Scholar)--At the end of Proletariat's turn, each Hero target deals itself 1 infernal damage. Then, if the Scholar is active in this game, each Hero character card deals itself 1 toxic damage.
Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 17/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 32
Hand: 4
Spoiler

Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Trash: 4(4 Burst)
In Play: 0
Spoiler

Synaptic Interruption: Ongoing, Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.



Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

HP: 3/26
Deck: 15
Trash: 4(4 Surge)
In Play: 1
-Speedy Sidestep--Ongoing, Surge
-Highbrow--Nemesis(Parse), HP: 1/6
Spoiler

Speedy Sidestep: Ongoing, Surge--If Friction would be dealt 5 or more damage from a single source, prevent that damage and destroy this card.
Highbrow: 6 hp, Nemesis(Parse)--The first time a hero card enters play each turn, this card deals the Hero target with the highest HP 1 energy damage.If Parse is active in this game, increase damage dealt by this card by 1.



HP: 13/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 34
Hand: 3
Spoiler

Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Trash: 3
In Play: 2
-Guise The Barbarian--Ongoing, Limited
-Blatant Reference--Ongoing, Limited
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 25/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler

Major Flay: 7 hp, Nemesis(Visionary)--At the end of Fright Train's turn, this card deals the Hero target with the highest HP 2 lightning damage. If the Visionary is active in this tame, Villain Ongoing cards are indestructible.
Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.
The Crackjaw Crew: 11 hp, Nemesis(The Sentinels)--At the end of Fright Traini's turn, this card deals the 2 Hero targets with the highest HP 1 energy damage each.Increase damage dealt by this card by 1 for each active member of the Sentinels.


HP: 16/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 33
Hand: 4
Spoiler

Construct Cataclysm: One-Shot--Destroy all construct cards.Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of construct cards destroyed this way.
Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Wounding Buffer: 4 hp, Construct--Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
Trash: 3
In Play: 0


Spoiler



Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
Spoiler



HP: 15/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 32
Hand: 5
Spoiler

Master of Magic: Spell Power 2, Ongoing, Limited--Whenever you play a Spell card, Nightmist regains that card's [Spell] HP.
Planar Banishment: Spell Power 3, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.
Planar Banishment: Spell Power 1, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.
Scouring Mists: Spell Power 4, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.
Elder Ring: Spell Power 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell Power 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's Spell Power Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 2
In Play: 0
Spoiler




Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler

Shield Generator: 6 hp, Structure--Reduce damage dealt to Environment targets by 1.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Ok. I'd like to consult my teammates for my next card play.

I'm thinking of playing either Wounding Buffer and placing it next to KNYFE since he has the highest HP and would be targeted next, (I don't think Wounding Buffer would benefit NightMist by the way since she inflicts damage to herself.)  or

I could play Augmented Ally placing it next to Tachyon. That way she could use her power to add more cards for the team, by discarding one card she doesn't need. And if it's a burst card she discards, it would add more power to her Lightning Barrage attack.

I just hope the constructs last a bit longer for me to play Cosmic Crest and try to make my constructs a little bit more sturdy.

Reepicheep

I'm not going to go down in a hurry just yet, so go ahead and place Augmented Ally next to Tachyon. I need cards more than HP.

catwhowalksbyhimself

Quote from: Reepicheep on June 09, 2015, 07:03:51 PM
I'm not going to go down in a hurry just yet, so go ahead and place Augmented Ally next to Tachyon. I need cards more than HP.

I'd like to point out that you cannot use the same power twice on a given turn, so Tachyon would not be able to use her base power any more than she already is.
I am the cat that walks by himself, all ways are alike to me.

Outcast

#126
Quote from: catwhowalksbyhimself on June 09, 2015, 09:07:38 PM
Quote from: Reepicheep on June 09, 2015, 07:03:51 PM
I'm not going to go down in a hurry just yet, so go ahead and place Augmented Ally next to Tachyon. I need cards more than HP.

I'd like to point out that you cannot use the same power twice on a given turn, so Tachyon would not be able to use her base power any more than she already is.

Hmmm...looks like Augmented Ally is only good for those who have 2 different powers going. KNYFE could achieve that by playing Battle Field Experience. But Reep's rather low on cards so i'm not sure if he is willing to sacrifice a card to deal extra damage.

KNYFE looks like the only choice for any of my constructs at the moment. What do you say Reep? Wounding Buffer or Augmented Ally?

I wonder if i could also use Augmented Ally on myself, that is if i want to use Cosmic Crest's power to heal my constructs.


catwhowalksbyhimself

Quote from: Outcast on June 10, 2015, 01:05:50 AM

I wonder if i could also use Augmented Ally on myself, that is if i want to use Cosmic Crest's power to heal my constructs.

You are a valid target for your constructs.  In fact, some of your constructs are valid targets for your constructs.

Also, Augmented Ally would work very well with Tachyon if she gets Research Grant into play, allowing her to build up her stack of Burst cards very quickly.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Thanks for the clarification Cat.

Reviewing UY's plan, i believe the next target would be Ermine though. Her cards are a serious threat to our team's ongoing cards. So that would hamper Augmented Ally's ability to assist the other team members.

If i play a construct, chances are her next target would probably be Guise then. So i think it would be better to let Guise have Wounding Buffer and counter attack her. That is if she doesn't play Subtle Diverson, that would backfire on us.

Ok. I'll just let Guise have Wounding Buffer for now.  And use my power to either play or draw a good card. Then draw a card to end my turn.

catwhowalksbyhimself

Top card is another Augmented Ally.  Draw it or put it into play?
I am the cat that walks by himself, all ways are alike to me.

Outcast

More constructs in play the better i say.

I'll play Augmented Ally next to KNYFE. Just in case he wants to use Focusing Conduit Blade next round. Which i believe is better than a short lived Battle Field Experience.

Draw another card to end my turn.


catwhowalksbyhimself

You draw

Spoiler
Unflagging Animation: Ongoing, Limited--At the end of your turn, Captain Cosmic deals himself 1 irreducible psychic damage. At the start of your turn, you may move 1 construct card from your trash into play. Then, you may destroy this card.

Playing a card also hurts KNYFE for one, thanks to Highbrow.

That won't be a problem anymore, because at the end of your turn, Guise discards a card to incapacitate Friction!  Her deck and all her cards are now out of play, including Highbrow!

It is now Ermine's turn.



Start: Nothing.

Play: Impromptu Heist: Ongoing--At the end of Ermine's villain turn, destroy 1 Hero Ongoing card and 1 Equipment card. If at least 1 card is destroyed this way, destroy this card.

End: Ermine discards Uncatchable: Ongoing--If Ermine would be dealt damage, prevent that damage and destroy this card.

She deals 2 damage to one of the Constructs.  Which one do you want to take it?

Also one Ongoing and one Equipment card need to go.  Unless I'm missing something, that means the Null Shield and one of Guise's Ongoings.  Guise will need to choose which.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Yeah for a moment i kinda forgot about Highbrow's attack on the hero with the highest HP when a hero plays a card.

I know it will trigger when i played my first card, Wounding Buffer. As long as it won't trigger again, when i use my power (like last round) to play Augmented Ally.

Hmm, so Ermine's default attack targets the hero with the lowest HP like Blade?

I'll choose Wounding Buffer to absorb the attack. Looks like it wasn't that useful for a counter attack.

catwhowalksbyhimself

Quote from: Outcast on June 10, 2015, 04:16:43 AM

Hmm, so Ermine's default attack targets the hero with the lowest HP like Blade?

Second Lowest, actually.  And her attack only triggers if her top card if not a One-Shot.  If it is, she plays it instead.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

As I'm now done with it, I'll toss Blatant Reference to the trash.

AND DOWN GOES FRICTION!!!  NEXT UP...ERMINE!!  (I need a few rounds of card drawing to setup for another take down like the last one but so you guys know..don't get attached to that top card on your deck..I plan on healing a bit.)
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

With all that decided, it is now Nightmist's turn.

Villain Ongoing Effects
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
The First time Baron Blade would be dealt damage each turn, reduce the damage to 0 and Baron Blade regains 2 HP.(Negation Bands)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler

Negation Bands: 4 hp, Device--The first time Baron Blade would be dealt damage each turn, reduce that damage to 0 and Baron Blade regains 2 HP.
Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.



HP: 18/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.
Overcharged Null-Shield: Draw 2 cards. Destroy Overcharged Null-Shield.

Deck: 32
Hand: 3
Spoiler

Amplified Combatant: One-Shot--KNYFE deals up to 3 targets 1 melee damage and 1 energy damage each.
Battlefield Experience: Ongoing--Power: KNYFE deals 1 target 2 melee damage and 2 energy damage, then destroy this card. When this card is destroyed, you may draw 1 card and play 1 card.Focusing Conduit-Blade: Equipment, Limited--Increase energy damage dealt by KNYFE by 1. Power: KNYFE deals 1 target 3 energy damage. Destroy this card. When this card is destroyed, you may play an equipment card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 3
In Play: 0

Spoiler



Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 15/20
Deck: 15
Trash: 3
In Play: 2
-Everyman's Strength--Ongoing
-Hermetic--
Spoiler

Everyman's Strength: Ongoing--Increase melee damage dealt by the Proletariat with the highest HP by X, where X = 7 minus the number of Proletariats in play.
Hermetic: 6 hp, Nemesis(Scholar)--At the end of Proletariat's turn, each Hero target deals itself 1 infernal damage. Then, if the Scholar is active in this game, each Hero character card deals itself 1 toxic damage.
Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 17/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 32
Hand: 4
Spoiler

Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Trash: 4(4 Burst)
In Play: 0
Spoiler




Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

INCAPACITATED!
Incap Ability: At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.


HP: 13/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 34
Hand: 3
Spoiler

Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Trash: 5
In Play: 1
-Guise The Barbarian--Ongoing, Limited
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 25/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 6/11
-Major Flay--Nemesis(The Sentinels), HP: 2/7
Spoiler

Major Flay: 7 hp, Nemesis(Visionary)--At the end of Fright Train's turn, this card deals the Hero target with the highest HP 2 lightning damage. If the Visionary is active in this tame, Villain Ongoing cards are indestructible.
Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.
The Crackjaw Crew: 11 hp, Nemesis(The Sentinels)--At the end of Fright Traini's turn, this card deals the 2 Hero targets with the highest HP 1 energy damage each.Increase damage dealt by this card by 1 for each active member of the Sentinels.


HP: 16/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 31
Hand: 3
Spoiler

Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Unflagging Animation: Ongoing, Limited--At the end of your turn, Captain Cosmic deals himself 1 irreducible psychic damage. At the start of your turn, you may move 1 construct card from your trash into play. Then, you may destroy this card.Construct Cataclysm: One-Shot--Destroy all construct cards.Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of construct cards destroyed this way.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Trash: 3
In Play: 2
-Wounding Buffer--Construct, Limited, Next to Guise, HP: 4/4
-Augmented Ally--Construct, Limited, Next to Guise, HP: 2/4

Spoiler

Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Wounding Buffer: 4 hp, Construct--Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.


Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 20/25
Deck: 18
Trash: 2
In Play: 0
-Impromptu Heist--Ongoing

Spoiler



HP: 15/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 32
Hand: 5
Spoiler

Master of Magic: Spell Power 2, Ongoing, Limited--Whenever you play a Spell card, Nightmist regains that card's [Spell] HP.
Planar Banishment: Spell Power 3, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.
Planar Banishment: Spell Power 1, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.
Scouring Mists: Spell Power 4, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.
Elder Ring: Spell Power 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell Power 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's Spell Power Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 2
In Play: 0
Spoiler




Deck: 15
Trash: 0
In Play: 1
-Shield Generator--Structure, HP: 6/6
Spoiler

Shield Generator: 6 hp, Structure--Reduce damage dealt to Environment targets by 1.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Quote from: catwhowalksbyhimself on June 10, 2015, 09:30:45 AM
Quote from: Outcast on June 10, 2015, 04:16:43 AM

Hmm, so Ermine's default attack targets the hero with the lowest HP like Blade?

Second Lowest, actually.  And her attack only triggers if her top card if not a One-Shot.  If it is, she plays it instead.

I just thought the 2 constructs would have been tied for the lowest HP hero targets. But it's all good if it saves Guise from any damage.

Now that Friction is incapacitated, i think she stills does a pretty good job at helping Ermine keep our Equipment and Ongoing cards at bay. Maybe we should target some of the guys targeting our highest HP heroes?

catwhowalksbyhimself

Keep in mind that Guise's Ongoings all die as soon as his turn starts.  Friction's turn is right before his, so any of his Ongoings she destroys won't hurt him at all.  Thus her Incap ability is not so bad in this case. Also, Ermine's flip ability discards cards from the top of the Hero deck, which doesn't really harm anything and may actually help Tachyon.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Nightmist shows a grim, satisfied smile as Friction tumbles to an unconscious heap.   Despite being knocked out, arcs of electricity, some quite large, occasionally flicker across her body.  "And that give us the breathing room to engage in a little advanced planning!  Cigam fo retsam! (Play Master of Magic.)  Another ethereal sigil appears before Nightmist, this one somehow giving an impression of regrowth.  It is scarcely formed before it envelopes Nightmist in a swirl of green and fades away.  What effect this has is not readily apparent.

"And since advanced planning involves gathering resources for future use . . ." Nightmist turns back to her immense floating tome and begins paging through it.  But each turn of the page seems to tear away more of her mist.  (Investigate)
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

You draw
Spoiler

Enlightenment: Spell Power 2, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. One player may draw that card's [Spell] cards. Put the revealed card into your trash.
Enlightenment: Spell Power 1, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. One player may draw that card's [Spell] cards. Put the revealed card into your trash.
Mistbound: Spell Power 1, One-Shot, Spell--Discard 2 cards. If you do, you may select a deck. Cards from that deck cannot be played until the start of your next turn.

Environment is up next.



Start: Nothing

Play: Battalion Brute: 4 hp, Minion--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.

End: The Brute hits KNYFE for 1 and 1.

It is now Baron Blade's turn.



Start: Nothing

Play: Old Tricks - New Allies: One-Shot--Play the top card of each villain deck, other than Baron Blade's. Each villain target regains 1 HP.

Proletariate plays Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Friction has no deck

Fright Train plays Off the Rails: One-Shot--Fright Train deals the Hero target with the highest HP 3 projectile damage. Destroy 1 Hero target with 2 or fewer HP.


We'll have to stop there to see whether Tachyon or KNYFE want to take the damage. I'm afraid that Wounding Buffer is toast, though.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

#141
Ermine's last then.  She plays Impromptu Heist: Ongoing--At the end of Ermine's villain turn, destroy 1 Hero Ongoing card and 1 Equipment card. If at least 1 card is destroyed this way, destroy this card.

Then Blade hits the other Construct for 2.

That makes it KNYFE's turn.

Villain Ongoing Effects
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
The First time Baron Blade would be dealt damage each turn, reduce the damage to 0 and Baron Blade regains 2 HP.(Negation Bands)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects
Reduce damage dealt to Environment targets by 1.(Shield Generator)


Spoiler

Front Side
At the end of Baron Blade's villain turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage.

Incompacitated
At the start of Baron Blade's villain turn, each Hero target deals itself 1 toxic damage.
HP: 32/32 Highest Villain Target
Deck: 16
Trash: 3
In Play: 1
-Genetically Fused Physique--Ongoing
-Negation Bands--Device, HP: 4/4
Spoiler

Negation Bands: 4 hp, Device--The first time Baron Blade would be dealt damage each turn, reduce that damage to 0 and Baron Blade regains 2 HP.
Genetically Fused Physique: Ongoing--Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.



HP: 17/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.
Overcharged Null-Shield: Draw 2 cards. Destroy Overcharged Null-Shield.

Deck: 32
Hand: 3
Spoiler

Amplified Combatant: One-Shot--KNYFE deals up to 3 targets 1 melee damage and 1 energy damage each.
Battlefield Experience: Ongoing--Power: KNYFE deals 1 target 2 melee damage and 2 energy damage, then destroy this card. When this card is destroyed, you may draw 1 card and play 1 card.
For the Greater Good: One-Shot--KNYFE deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 power now.
Trash: 3
In Play: 0

Spoiler



Spoiler

Front Side
Whenever this card would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.

Incompacitated
At the start of Proletariat's turn, shuffle the hero trash with the most cards into its associated deck.

HP: 16/20
Deck: 15
Trash: 3
In Play: 3
-Everyman's Strength--Ongoing
-Hermetic--Nemesis, HP: 6/6
-Proletariate--Clone, HP: 6/6
Spoiler

Everyman's Strength: Ongoing--Increase melee damage dealt by the Proletariat with the highest HP by X, where X = 7 minus the number of Proletariats in play.
Hermetic: 6 hp, Nemesis(Scholar)--At the end of Proletariat's turn, each Hero target deals itself 1 infernal damage. Then, if the Scholar is active in this game, each Hero character card deals itself 1 toxic damage.
Proletariat: 6 hp, Clone--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage.At the end of Proletariat's turn, this card deals the Hero target with the highest HP 2 melee damage.


HP: 13/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 32
Hand: 4
Spoiler

Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Trash: 4(4 Burst)
In Play: 0
Spoiler




Spoiler

Front Side
At the end of Friction's turn, Friction deals the Hero target with the highest HP 1 melee damage.

Incompacitated
At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.

INCAPACITATED!
Incap Ability: At the start of Friction's turn, destroy 1 Hero Ongoing or Equipment card.


HP: 13/27

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 34
Hand: 3
Spoiler

Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Trash: 5
In Play: 1
-Guise The Barbarian--Ongoing, Limited
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


Spoiler

Front Side
At the end of Fright Train's turn, Fright Train deals the Hero target with the highest HP 3 melee damage

Incompacitated
At the start of Fright Train's villain turn, the hero target with the highest HP deals themselves 2 toxic damage.

HP: 26/35
Deck: 16
Trash: 1
In Play: 3
-Engine of Destruction--Ongoing
-The Crackjaw Crew--Nemesis(The Sentinels), HP: 7/11
-Major Flay--Nemesis(The Sentinels), HP: 3/7
Spoiler

Major Flay: 7 hp, Nemesis(Visionary)--At the end of Fright Train's turn, this card deals the Hero target with the highest HP 2 lightning damage. If the Visionary is active in this tame, Villain Ongoing cards are indestructible.
Engine of Destruction: Ongoing--Increase damage dealt by Fright Train by 1.Increase the first damage dealt to Fright Train each turn by 1.
The Crackjaw Crew: 11 hp, Nemesis(The Sentinels)--At the end of Fright Traini's turn, this card deals the 2 Hero targets with the highest HP 1 energy damage each.Increase damage dealt by this card by 1 for each active member of the Sentinels.


HP: 16/27

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 31
Hand: 3
Spoiler

Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Unflagging Animation: Ongoing, Limited--At the end of your turn, Captain Cosmic deals himself 1 irreducible psychic damage. At the start of your turn, you may move 1 construct card from your trash into play. Then, you may destroy this card.Construct Cataclysm: One-Shot--Destroy all construct cards.Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of construct cards destroyed this way.
Cosmic Crest: 4 hp, Construct, Limited--Captain Cosmic and all construct cards are immune to energy damage.Power: Up to 3 contructs cards regain 2 hp each.
Trash: 2
In Play: 1
-Augmented Ally--Construct, Limited, Next to KNYFE, HP: 2/4

Spoiler

Augmented Ally: 4 hp, Construct--Play this card next to a hero character card.At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.


Spoiler

Front Side
At the end of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-shot, put it into play. If not, discard it and Ermine deals the Hero target with the second-lowest HP 2 melee damage.

Incompacitated
At the start of Ermine's turn, discard the top 2 cards of each Hero deck.

HP: 21/25
Deck: 17
Trash: 2
In Play: 1
-Impromptu Heist--Ongoing

Spoiler

Impromptu Heist: Ongoing--At the end of Ermine's villain turn, destroy 1 Hero Ongoing card and 1 Equipment card. If at least 1 card is destroyed this way, destroy this card.


HP: 13/27

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 26
Hand: 8
Spoiler

Enlightenment: Spell Power 2, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. One player may draw that card's [Spell] cards. Put the revealed card into your trash.
Enlightenment: Spell Power 1, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. One player may draw that card's [Spell] cards. Put the revealed card into your trash.
Mistbound: Spell Power 1, One-Shot, Spell--Discard 2 cards. If you do, you may select a deck. Cards from that deck cannot be played until the start of your next turn.
Planar Banishment: Spell Power 3, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.
Planar Banishment: Spell Power 1, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's [Spell] Infernal Damage. You may destroy up to that card's [Spell] Ongoing and/or Environment cards. Put the revealed card into your trash.
Scouring Mists: Spell Power 4, One-Shot, Spell--Reveal the top card of your deck.Nightmist deals herself that card's Spell Power Infernal Damage. Nightmist deals up to that card's Spell Power Targets 2 Infernal Damage each. Put the revealed card into your trash.
Elder Ring: Spell Power 2, Equipment, Relic, Limited--Increase the Damage dealt by Nightmist by 1. Power: Draw a card. Destroy this card.
Oblivion: Spell Power 4, One-Shot, Spell--Reveal the top 2 cards of your deck.Nightmist deals each Target one of the revealed card's Spell Power Infernal Damage, then deals each non-Hero Target the other revealed card's [Spell] Infernal Damage. Put the revealed cards into your trash.
Trash: 5
In Play: 1
-Master of Magic--Ongoing, Limited
Spoiler

Master of Magic: Spell Power 2, Ongoing, Limited--Whenever you play a Spell card, Nightmist regains that card's [Spell] HP.



Deck: 13
Trash: 0
In Play: 2
-Shield Generator--Structure, HP: 6/6
-Battalion Brute--Structure, HP: 4/4
Spoiler

Shield Generator: 6 hp, Structure--Reduce damage dealt to Environment targets by 1.
Play: Battalion Brute: 4 hp, Minion--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Just want to clarify, i placed Augmented Ally next to KNYFE. Guise had the Wounding Buffer.

Also, Battle Field Experience doesn't seem too bad cause it would let KNYFE draw and play a card as well.

Since Ermine or Friction might destroy any lingering ongoings, it's also good that it destroys itself before it can do so.

catwhowalksbyhimself

Gotcha.  KNYFE can use it then if desired.  I'll change the next sheet.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

I'll ignore the augmented ally in favour of having a bigger deck.

I'll play amplified combatant on Ermine, then see what I draw before proceeding.

Outcast

Did you mean Battle Field Experience? Because that one targets 1 enemy and lets you draw and play a card.

Reepicheep


catwhowalksbyhimself

You draw
Spoiler
Prototype Servo-Gauntlet: Equipment, Limited--Increase melee damage dealt by KNYFE by 1. Power: KNYFE deals 1 target 2 melee damage. If that target is destroyed, you may destroy an Ongoing card.
I am the cat that walks by himself, all ways are alike to me.

Outcast

I'm thinking that Prototype Servo-Gauntlet could be useful to takeout Major Flay. One of Fright Train's card which would enable you to also destroy one ongoing card from their side.

Too bad Friction's ongoing effect makes it difficult for us to keep our ongoing cards longer.

HarryTrotter

My turn?
Fleet of Foot>Another FoF>Lightspeed Barrage targeting Proletariat.
Use my power.
Draw a card.
''Even our origin stories have gone sour.''
Jon Farmer