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Author Topic: Sentinels of the Multiverse Game 8  (Read 6823 times)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #60 on: September 10, 2015, 01:00:35 AM »
You get one play, one power, and one draw.

Utility Belt takes up your play slot, and increases your powers to two per turn instead of one.

Stealth is your first power.  You don't have any others you can activate, so you actually lose the second one(but it will come in handy later)

You draw

Spoiler (click to show/hide)



Start: Nothing

Play: Blighted Streets: Increase Damage dealt to Hero Targets by 1. At the end of each Hero's turn, if that Hero dealt no Damage this turn, their Player may discard 2 cards to destroy this card. When this card is destroyed, play the top card of the Villain deck.

End: Nothing

That makes it Spite's turn.



Start: Nothing

Play: Collateral Damage: Ongoing--When this card enters play, destroy a Victim card. Whenever Spite deals a Target 4 or more Damage at once, destroy a Victim card.  There are no Victims for him to kill.

End: Spite hits Chrono-Ranger for 5 points of damage and heals himself for 5.  He tries to kill a Victim, but there are none.

Spite plays On the Prowl: One-Shot--Destroy a Victim card. Reveal cards from the top of the Villain deck until a Victim card is revealed. Put it into play. Shuffle the rest of the revealed cards into the Villain deck.

There are no Victims to kill.  Huh, 4 out of 5 drugs just came up before finding Good Samaritan: Victim--At the start of the Environment turn, the Players may choose to play the top card of the Villain deck. If they do, put this card under the Safe House card. When this card is destroyed, Spite regains (H) HP.

Those nasty drugs now get shuffled back into the deck.

And that makes it Tempest's turn.

Don't forget the Heroes have an option to rescue the Victim at the start of the turn, and the option to destroy Blighted Streets at the end of their turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
Whenever Spite deals a target 4 or more damage, destroy a Victim.(Collateral Damage)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 70/80
Deck: 20
Trash: 3
In Play: 3
-Safe House--1 Victim saved
-Collateral Damage--Ongoing
-Good Samaritan--Victim

Spoiler (click to show/hide)


HP: 24/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 33
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Gene-Bound Shackles--Equipment, Limited
Spoiler (click to show/hide)



HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 5
Spoiler (click to show/hide)
Trash: 3
In Play: 0
Spoiler (click to show/hide)



HP: 21/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 33
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-The Ultimate Target--Ongoing, Bounty
Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 23/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 2

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 2
In Play: 0
Spoiler (click to show/hide)



HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 34
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Utility Belt--Equipment, Limited

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 1
Blighted Streets


Spoiler (click to show/hide)
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Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #61 on: September 10, 2015, 05:03:54 AM »
Do I have to discard 3 to save a victim or play the top card of villains deck?
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Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #62 on: September 10, 2015, 07:56:37 AM »
The actions required to save a victim card is different for each type/kind of victim. In the case of the "Good Samaritan", i think the option to save the victim starts at the Environment turn? Where the players can opt to play the top card of the villain deck.

I think what we have to be careful about is the "Forced Entry" card. Where all the saved victims will be forced into play once again from under the "Safe House". At the same time, killing 1 victim card. It may not be too bad i suppose if there are a few victim cards saved like 1 or 2. But if we have saved many by the time "Forced Entry" is played, we'll have to save most of them all over again.

Right now. There are 2 "Forced Entry" cards in the villain deck. Roughly an 11% chance to draw them.

*About Ultimate Target? Wouldn't Chrono Ranger be able to use a power because of he was damaged earlier?*

Spite would also heal every round as he attacks one of us. So i think it would be better if we can damage him more than he can heal. That way the round/time would not be wasted?

So far, Tempest , Chrono Ranger and Wraith have good attacks. Tempest and Wraith have good defensive cards as well. Wraith also has that limited deck control, so we can see what's coming up next. Guise and Setback have 1 card each to destroy an ongoing or an environment card.

Another good option is to reduce the amount of damage Spite could do. Like what Shielding Winds and Smoke Bombs do. That would also lower the amount of damage he can heal.

As far as i can tell, there is only 1 card that can somewhat stop our ongoing or equipment cards. And its a drug card. But it only returns them to the players hand i think. So building a good amount of ongoings early could help. (But of course i have a few cards like "Whoops Sorry" that can destroy our ongoing/equipment cards too. So i have to be careful using my Risk power.)

« Last Edit: September 10, 2015, 08:09:25 AM by Outcast »
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Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #63 on: September 10, 2015, 08:20:24 AM »
Ok.
I play Shielding Winds,use my power and draw a card.
(should we play the top card of his deck at the start of Env. turn?)
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Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #64 on: September 10, 2015, 08:57:16 AM »
If we want to save the "Good Samaritan" we probably should. Ideally i think it would be best to try and save every victim out there. Because every time Spite destroys a victim card he gains (H)-<number of heroes in play> HP. That's 5 HP if all 5 of us are still standing.

I'm not quite sure about the Safe House though. Once Spite puts all 5 of his drugs in play and flips into his drug wracked monstronsity, i'm not sure how indestructible the Safe House would be. Would it get destroyed? Since it's in play? Will the victims be destroyed too? Thereby healing Spite?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #65 on: September 10, 2015, 09:01:49 AM »
I'm not quite sure about the Safe House though. Once Spite puts all 5 of his drugs in play and flips into his drug wracked monstronsity, i'm not sure how indestructible the Safe House would be. Would it get destroyed? Since it's in play? Will the victims be destroyed too? Thereby healing Spite?
The Safe House and all the cards under it is indistructible.  It can't ever be destroyed period.  When he flips he takes damage based on the number of Victim cards saved and that is it.  He stops playing cards at that point, so no more Victims come up and no more can die.

And yes, I forgot about Chrono-Rangers interupt attack.  Since he only has one power and only 1 target I will assume he shoots Spite for the sake of time.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #66 on: September 10, 2015, 09:05:45 AM »
Tempest draws
Spoiler (click to show/hide)

It is now Guise's turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
Whenever Spite deals a target 4 or more damage, destroy a Victim.(Collateral Damage)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 64/80
Deck: 20
Trash: 3
In Play: 3
-Safe House--1 Victim saved
-Collateral Damage--Ongoing
-Good Samaritan--Victim

Spoiler (click to show/hide)


HP: 24/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 5
Spoiler (click to show/hide)
Trash: 3
In Play: 0
Spoiler (click to show/hide)



HP: 21/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 33
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-The Ultimate Target--Ongoing, Bounty
Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 23/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 2

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 2
In Play: 0
Spoiler (click to show/hide)



HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 34
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Utility Belt--Equipment, Limited

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 1
Blighted Streets


Spoiler (click to show/hide)
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Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #67 on: September 10, 2015, 09:28:55 AM »
That's good to know about the Safe House being indestructible from Spite's flip side.

Now that Shielding Winds is in play, Blighted Streets is actually helping us have Spite's damage up by 5 or more thereby reducing his damage to 2. Although Spite does have a few cards that destroys Environment cards too. So i figure it won't last that long anyway.

So when all Spite's cards have been used up from his deck, it won't get reshuffled back? That's kind of unique compared to the other decks. Although there are still one-shots they don't really do much i guess.
« Last Edit: September 10, 2015, 09:35:53 AM by Outcast »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #68 on: September 10, 2015, 09:39:40 AM »
So when all Spite's cards have been used up from his deck, it won't get reshuffled back? That's kind of unique compared to the other decks. Although there are still one-shots they don't really do much i guess.

Technically, yes, they would get reshuffled back.  Once all 5 drugs are played and he flips, however, he stops playing cards at all.  It's definitely possible for this to happen after the deck has been reshuffled, as there are ways to discard a card without playing it.  It does not happen very often though.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 8
« Reply #69 on: September 11, 2015, 12:37:57 AM »
Not a lot I can do this round, so I'll play Guise the Barbarian, hit Spite, and draw 2 cards to end my turn.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #70 on: September 11, 2015, 02:17:50 AM »
You draw
Spoiler (click to show/hide)

It is now Chrono-Ranger's turn

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
Whenever Spite deals a target 4 or more damage, destroy a Victim.(Collateral Damage)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 60/80
Deck: 20
Trash: 3
In Play: 3
-Safe House--1 Victim saved
-Collateral Damage--Ongoing
-Good Samaritan--Victim

Spoiler (click to show/hide)


HP: 24/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 31
Hand: 5
Spoiler (click to show/hide)
Trash: 3
In Play: 1
-Guise the Barbarian--Ongoing, Limited

Spoiler (click to show/hide)



HP: 21/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 33
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-The Ultimate Target--Ongoing, Bounty
Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 23/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 2

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 2
In Play: 0
Spoiler (click to show/hide)



HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 34
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Utility Belt--Equipment, Limited

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 1
Blighted Streets


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #71 on: September 11, 2015, 09:11:20 AM »
I may regret correcting this later on, seeing it is to our advantage :P but..

The bounty "Ultimate Target" only increases Chrono-Ranger's attacks.

If it were the bounty "By Any Means", then that will increase everyone's attacks.

I'm beginning to have second thoughts about leaving the environment in play. Although it will help us reduce Spite's attack while it's there, there are 3 Lab Raid cards in Spite's deck that destroys environment cards. The more environment cards he destroys, the more drugs he can bring in play.  Still...if we destroy Blighted Streets, it will play the top card of Spite's deck anyway. So i guess there's no avoiding it?

Maybe we should just concentrate on building our equipment and ongoings for attacks and damage reduction as well as healing.

Chrono Ranger has 2 weapons that i think could be helpful. The one with the damage reduction pretty much like Wraith's Stun bolts. The other one deals irreducible damage and gets stronger the more bounty is in play. That can be really useful against the drug that provides Spite a damage reduction of (3) i believe.

Guise's ongoings can be very useful too once Spite's drug that returns ongoings and equipments come into play. They can draw attention away from the other teammate's ongoings/equipments. At the same time, save themselves from getting destroyed so Guise can continue using them a number of times. Spite's drug can return up to 3 ongoings, so we would need more than 3 in play, and 3 ongoings/equipement to act as decoys?

Also saving the Good Samaritan, will give him a chance to play a card from his deck. More deck draws means more chances for him to bring his drugs into play that much quicker/faster.

Not sure if i want Forced Entry to come into the game early, so we won't have to worry about it later.

I guess a good sequence for his deck to play would be, the first 2 "Forced Entry" first, followed by the "victims", followed by either "lab raid"/"drug" cards.
« Last Edit: September 11, 2015, 09:38:43 AM by Outcast »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #72 on: September 11, 2015, 09:23:39 AM »
Yeah, I get those two Bounties mixed up a lot.  I will re-adjust his HP after Chrono takes his turn.
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #73 on: September 11, 2015, 06:31:35 PM »
While I don't want to force the hand of the other two yet to play, i have very few powers that won't cause damage. If that weren't the case, i'd play in such a way that allows me to destroy the environment card.

That said, i'll play displaced armory to draw compound bow and shoot Spite with it. I'm assuming the two damage types don't count as different attacks, doing 3 damage, plus the attack from displaced armory for a total of 5. The other damage type would be another projectile, I guess.

For now, whenever Spite deals damage, you can assume I use compound bow.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #74 on: September 11, 2015, 10:14:48 PM »
While I don't want to force the hand of the other two yet to play, i have very few powers that won't cause damage. If that weren't the case, i'd play in such a way that allows me to destroy the environment card.

That said, i'll play displaced armory to draw compound bow and shoot Spite with it. I'm assuming the two damage types don't count as different attacks, doing 3 damage, plus the attack from displaced armory for a total of 5. The other damage type would be another projectile, I guess.

For now, whenever Spite deals damage, you can assume I use compound bow.

You are incorrect.  Each is a separate instance of damage and all bonuses apply separately, so the bow deals 2 and 2 damage.  With the other damage booster bounty it goes up to 3 and 3.  With Hunter and Hunted and those two bounties, it becomes 5 and 5.  See the possiblities?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #75 on: September 11, 2015, 10:24:25 PM »
You draw
Spoiler (click to show/hide)

This makes it Setback's turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
Whenever Spite deals a target 4 or more damage, destroy a Victim.(Collateral Damage)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 57/80
Deck: 20
Trash: 3
In Play: 3
-Safe House--1 Victim saved
-Collateral Damage--Ongoing
-Good Samaritan--Victim

Spoiler (click to show/hide)


HP: 24/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 31
Hand: 5
Spoiler (click to show/hide)
Trash: 3
In Play: 1
-Guise the Barbarian--Ongoing, Limited

Spoiler (click to show/hide)



HP: 21/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 31
Hand: 6
Spoiler (click to show/hide)
Trash: 2
In Play: 2
-The Ultimate Target--Ongoing, Bounty
-Compounded Bow--Equipmenty
Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 23/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 2

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 2
In Play: 0
Spoiler (click to show/hide)



HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 34
Hand: 6
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Utility Belt--Equipment, Limited

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 1
Blighted Streets


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #76 on: September 12, 2015, 04:13:34 PM »
I take it Reepicheep wants the Environment card Blighted Streets destroyed this round? If i do, the top villain card will be played and Shielding Winds won't be able to reduce Spite's attack. Technically, the damage reduction is only 1 though so. There is this Environment Card i wanted to save it for.."Scum and Villany" which deals 4 damage to each Hero. But seeing as the others have the cards to deal with it should it be played..i think it's ok. Destroying Blighted Streets can be good should "Lab Raid" pop up though.

So..just want to ask the others input first.

Do you guys want me to destroy Blighted Streets? I'll use Cause and Effect. Would have been nice if i had more tokens in my unlucky pool to deal Spite (including myself) more damage.

And are you guys up for saving the "Good Samaritan" later on? Next top card of the Villain deck will be played once again.



« Last Edit: September 12, 2015, 04:15:16 PM by Outcast »
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #77 on: September 13, 2015, 09:10:04 AM »
Oh, if you don't think the environment is worth clearing away, then cool. Business as usual. I also have an environment busting card now.

Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #78 on: September 13, 2015, 10:33:42 AM »
I vote for saving the Good Samaritan.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #79 on: September 13, 2015, 01:40:42 PM »
Ok on second thought. If Toxic Sludge were to come up next in the Environment then we will end up with lots of damage anyway.

I'll go on and destroy Blighted Streets, using cause and effect. Then use my Risk power to add a Token to my unlucky pool, and hopefully draw/play a card that's useful.

Draw a card to end my turn.

Fingers crossed the Villain deck doesn't play something i'll regret. :rolleyes:
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #80 on: September 13, 2015, 04:26:00 PM »
Blighted Streets plays Forced Entry: One-Shot--Put all cards under the Safe House card into play. Destroy a Victim card.

Innocent Bystander is back in play.

Who dies, the Samaritan, or the Bystander?
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Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #81 on: September 13, 2015, 04:46:44 PM »
I suggest Bystander,since Samaritan would be easier to save.I think.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 8
« Reply #82 on: September 13, 2015, 06:11:25 PM »
Actually, I say dunk Samaritan, that way we don't have to play the top card of the villain's deck to save him...the bystander you just toss 2 cards to save..much easier.
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Re: Sentinels of the Multiverse Game 8
« Reply #83 on: September 14, 2015, 02:30:25 AM »
Actually, I say dunk Samaritan, that way we don't have to play the top card of the villain's deck to save him...the bystander you just toss 2 cards to save..much easier.

I think the bystander requires you to toss 3 cards. If we want to save the bystander before Spite has another chance of killing a victim next round. Wraith would be more in a position to save the victim faster. But seeing that most of her cards are pretty good cards, i'm not so sure it would be that easy to give them up.

Maybe we should just let them both (victims) die.  :P   :gnimad

But that would heal Spite a total of 10HP.  Saving the Good Samaritan seems the lesser evil to me i dunno.

But again if the top villain card is a victim card. It's as good as dead when Spite deals one of us 4HP damage during his turn.

Right now, there's a 30% chance its another victim card, 30% chance it's one of Spite's drugs, 17% chance it's a Lab Raid (destroys environment and searches deck for drugs), 11% chance it's On the Prowl (kills any victim in play, then searches for a victim card to play), 12% chance it's another Forced Entry or Collateral Damage.

If we save the Good Samaritan, this give Spite an extra draw before it's our turn again. Maybe i should have destroyed Spite's Ongoing Collateral Damage.
« Last Edit: September 14, 2015, 03:16:55 AM by Outcast »
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Re: Sentinels of the Multiverse Game 8
« Reply #84 on: September 15, 2015, 04:05:26 AM »
As Spite forcefully enters to where the Innocent Bystander is hiding, the Good Samaritan offers the team to distract the villain so they can try and save the innocent bystander later. Setback and Tempest thinks it's too risky for the Good Samaritan.

Meanwhile Wraith who is nearest the Innocent Bystander, seems to have dropped a few of her equipment/gadgets on the ground.  Guise calls out to Wraith, "Wraith! Just pick up the ones you need and go back for the rest later."   But Wraith knows that if she leaves them there, Spite will see them and destroy them.

Setback can only wait on what Wraith will decide. He looks to the ever silent and enigmatic Chrono Ranger for help. Although he doesn't really know what this guy is thinking, he is grateful that the bounty hunter is there. Ever ready to strike back at Spite before the villain can heal himself much.

 :P
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #85 on: September 15, 2015, 08:19:14 AM »
Chrono-Ranger was trying to work out if he left the milk out of the fridge or not. He could always go back in time to before he took the milk out and put it back in the fridge. But is that an abuse of his powers? Would he run into himself making a cup of tea? You gotta think about these things. Paradoxes happen easily, man. But then, it's not like he would have any trouble getting more milk. He just hates the thought of wasting good milk. Some poor dairy farmer works his arse off to make a living, and Chrono Ranger would just be throwing it down the sink. But then, the farmers already been paid and everything, so what are the moral implications here? Chrono Ranger just doesn't want to live in an excess society where he can throw milk away and get more just because of his own irresponsibilities. Can you compost milk? Why was Setback watching him?

I'd suggest saving the Samaritan, though it's really up to Glitchy. It's still early game and an extra draw from Spite can't possibly be devastating. But if Glitch decides to avoid that and is happy to drop three cards, then Bystander it is.
« Last Edit: September 15, 2015, 02:30:53 PM by Reepicheep »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #86 on: September 16, 2015, 11:02:41 PM »
I believe the consensus here is to leave the final decision up to Glitch Girl, am I right?

What say you, Glitchy?
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Re: Sentinels of the Multiverse Game 8
« Reply #87 on: September 17, 2015, 03:07:32 AM »
I can drop 3 cards.   
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Re: Sentinels of the Multiverse Game 8
« Reply #88 on: September 17, 2015, 04:25:16 AM »
But you don't have to drop 3 cards if you don't want to Glitch Girl. Unless you don't want to save the Good Samaritan because of it entailing to play a card from the Villain deck.

For me, i just wanted to know her thoughts on the matter really. To see if most of us agree on what action would be best. But i'm ok to let Glitch Girl decide.

Setback notices Chrono Ranger deep in thought. "We sure are lucky. He must be thinking of a brilliant strategy right now to defeat Spite." Setback thinks to himself.  Yet he can't help but wonder what that milk carton is doing from underneath the bounty hunter's jacket.  :blink: But his thoughts are quickly interrupted when the Good Samaritan,in his desire to save the innocent bystander, says "Don't worry i'll save him (or is it her)." And without a second thought runs towards the bystander. Now the heroes need to save them both, but they know they can only save one. The only question now is who.

I just thought of another scenario for Wraith losing some of her equipment. When she tries saving the bystander, Spite could have partially hit/nick/scratch Wraith's utility belt spilling some of her equipment.  :doh:


« Last Edit: September 17, 2015, 04:49:19 AM by Outcast »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #89 on: September 17, 2015, 09:21:45 AM »
Alright, now I'm more confused then ever what you all actually want to do, so I'm officially calling for a vote, because this keeps dragging on for days and going no where fast.

Vote for who dies, the Samaritan or the Bystander.  First to 3 votes "wins."
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