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Author Topic: Sentinels of the Multiverse Game 8  (Read 16913 times)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #120 on: September 25, 2015, 10:46:48 PM »
The revealed cards are
Spoiler (click to show/hide)
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #121 on: September 25, 2015, 11:33:39 PM »
Since we have no environment cards in play (which means a max of 1 damage on his turn, if that) I'm going to go with Mynd-Phyre on top, On the Prowl on bottom.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #122 on: September 25, 2015, 11:43:22 PM »
Keep in mind, it's a permanent, ongoing effect that you can't ever get rid of for any reason whatsoever.  Might not change your decision, but I am putting that out there.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #123 on: September 26, 2015, 02:58:10 AM »
If "On the Prowl" were on top and plays when there are no victim cards in play, it would be sort of a time waster on Spite's part. In addition to giving us another victim to save. And if we could delay Spite's access to his drugs, i think so much the better.

Just my opinion.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #124 on: September 26, 2015, 03:10:01 AM »
I can see it either way, actually.  This is not a simple one.

I'm going to bed and will process this in the morning, whether it's been changed or not.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #125 on: September 26, 2015, 03:16:06 AM »
I can see it either way, actually.  This is not a simple one.

Yes i see. The advantage of playing Mynd-Phyre right now would be Spite being unable to truly make use of it. Since there are no environments at the moment, little damage will be dealt to us. And that environment cards won't pile up i guess.

It could also be very useful when the Environment plays Scum and Villainy. That card can deal some heavy damage to all heroes if it's not destroyed immediately.
« Last Edit: September 26, 2015, 03:21:09 AM by Outcast »

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #126 on: September 26, 2015, 12:48:24 PM »
My grenade can delay the effects further if needed by destroying environment cards as they appear. The only advantage to putting it on bottom is to delay how long it takes before Spite flips his card. I'd say we're doing enough damage to defeat him before that causes too much harm.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #127 on: September 26, 2015, 03:43:07 PM »
I'm going to stick with my decision. I agree with Reep that we should eb able to take him down before he flips, even with the additional drug out.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #128 on: September 26, 2015, 04:33:02 PM »
You draw
Spoiler (click to show/hide)

That makes it Rook City's turn



Start: Nothing
Play: Dr. Tremata: 6 HP, Forensic Scientist--This card is immune to Damage from Heroes. At the end of the Environment turn, reveal the top 2 cards of the Environment deck. Put one on top of the Environment deck and one on the bottom. Then, the Villain Character card either deals this card or the Hero with the lowest HP (H) Melee Damage.

End: The revealed cards are
Blighted Streets: Increase Damage dealt to Hero Targets by 1. At the end of each Hero's turn, if that Hero dealt no Damage this turn, their Player may discard 2 cards to destroy this card. When this card is destroyed, play the top card of the Villain deck.
Scum and Villany: At the end of the Environment turn, play the top card of the Villain deck. At the start of the Environment turn, the Villain Character card deals each Hero Target (H) minus 1 Melee Damage. Then, destroy this card.

Which goes on the top and which on the bottom?
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #129 on: September 26, 2015, 07:28:36 PM »
I'd vote for blighted streets to go on top, and for the doctor to take the damage.

Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #130 on: September 27, 2015, 05:16:45 AM »
^I agree.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #131 on: September 27, 2015, 08:20:19 PM »
Thirded.
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"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #132 on: September 28, 2015, 01:02:26 AM »
That's a majority.

This makes it Spite's turn



Start: Nothing

Play: "Mynd-Phyre":Drug--At the end of the Villain turn, destroy all Environment cards. Spite deals each Hero Target X Psychic Damage, where X = the number of Environment cards destroyed this way. This card is indestructible. If this card would be put into the trash, put it into play instead.

End: Spite either deals Tempest 4 Energy damage, or Wraith 1 Energy damage (4 + 1 for nemesis -2 for Shielding Winds, -2 for Stealth)

Who wants it? As a reminder on this side he heals as much health as he damages.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #133 on: September 28, 2015, 02:31:54 AM »
I think I can take 1 damage.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #134 on: September 28, 2015, 02:46:39 AM »
Done.

He next plays PL626 Compound XI:Drug--Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck. This card is indestructible. If this card would be put into the trash, put it into play instead.

EDIT: forgot about Mind Phyre.  It destroys Dr. Tremata and hits everyone for 1 except for Wraith who takes 2.  He heals for 6.

This makes it Tempest's turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 41/80
Deck: 13
Trash: 6
In Play: 4
-Safe House--2 Victims Saved
-Good Samaritan--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug

Spoiler (click to show/hide)


HP: 23/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 31
Hand: 3
Spoiler (click to show/hide)
Trash: 4
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 4
In Play: 0


Spoiler (click to show/hide)



HP: 17/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 30
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 3
-The Ultimate Target--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 16/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 8

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 5
In Play: 1
-Looking Up--Ongoing

Spoiler (click to show/hide)



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 30
Hand: 6
Spoiler (click to show/hide)
Trash: 1
In Play: 3
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
« Last Edit: September 28, 2015, 02:48:58 AM by catwhowalksbyhimself »
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Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #135 on: September 28, 2015, 04:19:43 AM »
I play Aquatic corespondence.Can I skip using my power and just draw a card?
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Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #136 on: September 28, 2015, 08:26:38 AM »
Quote
EDIT: forgot about Mind Phyre.  It destroys Dr. Tremata and hits everyone for 1 except for Wraith who takes 2.  He heals for 6.

Would Chrono Ranger be able to hit Spite back as he deals us damage with Mindy Phyre and his regular attack?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #137 on: September 28, 2015, 09:01:25 AM »
Quote
EDIT: forgot about Mind Phyre.  It destroys Dr. Tremata and hits everyone for 1 except for Wraith who takes 2.  He heals for 6.

Would Chrono Ranger be able to hit Spite back as he deals us damage with Mindy Phyre and his regular attack?
Yes he would.  I'll add that damage in the next update.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #138 on: September 28, 2015, 09:01:57 AM »
I play Aquatic corespondence.Can I skip using my power and just draw a card?

You can, yes.
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Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #139 on: September 28, 2015, 09:02:58 AM »
Then I do that.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #140 on: September 29, 2015, 09:13:59 PM »
Sorry, forgot to update.

So you draw.
Spoiler (click to show/hide)

It is now Guise's turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 41/80
Deck: 13
Trash: 6
In Play: 4
-Safe House--2 Victims Saved
-Good Samaritan--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug

Spoiler (click to show/hide)


HP: 23/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 5
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 4
In Play: 0


Spoiler (click to show/hide)



HP: 17/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 30
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 3
-The Ultimate Target--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 16/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 8

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 5
In Play: 1
-Looking Up--Ongoing

Spoiler (click to show/hide)



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 30
Hand: 6
Spoiler (click to show/hide)
Trash: 1
In Play: 3
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
« Last Edit: September 29, 2015, 09:17:59 PM by catwhowalksbyhimself »
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 8
« Reply #141 on: September 29, 2015, 09:38:54 PM »
Play Beefcake, use power on Spite (that should mean that beefcake redirects the damage and allows CR to plink too, only means I lose 50 cards). Will then draw 2 cards and end my turn.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #142 on: September 29, 2015, 10:10:09 PM »
Reep, do you wish to hit Spite?  Since it's a power use he will hit you back(although you'll hit him harder.)
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #143 on: September 30, 2015, 08:30:26 AM »
Fine by me.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #144 on: September 30, 2015, 10:35:56 PM »
Guise draws
Spoiler (click to show/hide)

It is now Chrono-Ranger's turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 38/80
Deck: 13
Trash: 6
In Play: 4
-Safe House--2 Victims Saved
-Good Samaritan--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug

Spoiler (click to show/hide)


HP: 23/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 5
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 27
Hand: 7
Spoiler (click to show/hide)
Trash: 4
In Play: 1
-Total Beefcake--Ongoing, Limited


Spoiler (click to show/hide)



HP: 15/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 30
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 3
-The Ultimate Target--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 16/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 8

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 5
In Play: 1
-Looking Up--Ongoing

Spoiler (click to show/hide)



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 30
Hand: 6
Spoiler (click to show/hide)
Trash: 1
In Play: 3
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #145 on: September 30, 2015, 10:37:02 PM »
Its up to you guys if you want to know which cards got trashed.
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #146 on: October 01, 2015, 11:09:02 PM »
i'll use eye on the prize and await my draw.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #147 on: October 01, 2015, 11:23:31 PM »
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #148 on: October 02, 2015, 01:24:37 AM »
PL626 is going to be really annoying, especially since it heals Spite. All the same i'll put Jim's hat into play and then hit Spite with compound bow. That should net 4 damage?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #149 on: October 02, 2015, 01:55:55 AM »
PL626 is going to be really annoying, especially since it heals Spite. All the same i'll put Jim's hat into play and then hit Spite with compound bow. That should net 4 damage?

You do not wish to use your second card play then?  Or third, depending on how you count.

(Keep in mind if Spite's healing is annoying you, then just reduce the damage he does.  You and Wraith both have equipment that do actually that.)
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