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Author Topic: Sentinels of the Multiverse Game 8  (Read 16911 times)

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #150 on: October 02, 2015, 04:21:08 AM »
(Wraith is planning just that, but first Wraith wanted to be sure she did more than one damage.  Wraith is also not sure why she's speaking in 3rd person except that it's late and she should REALLY be in bed by now)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #151 on: October 02, 2015, 08:32:17 AM »
I'll skip that extra play for now. There's nothing else I particularly want to do. Could really use a bigger hand.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #152 on: October 02, 2015, 09:44:26 AM »
You draw
Spoiler (click to show/hide)

That makes it Setback's turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 34/80
Deck: 13
Trash: 6
In Play: 4
-Safe House--2 Victims Saved
-Good Samaritan--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug

Spoiler (click to show/hide)


HP: 23/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 5
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 27
Hand: 7
Spoiler (click to show/hide)
Trash: 4
In Play: 1
-Total Beefcake--Ongoing, Limited


Spoiler (click to show/hide)



HP: 13/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 29
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 4
-Jim's Hat--Equipment
-The Ultimate Target--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 16/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 8

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 5
In Play: 1
-Looking Up--Ongoing

Spoiler (click to show/hide)



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 30
Hand: 6
Spoiler (click to show/hide)
Trash: 1
In Play: 3
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #153 on: October 03, 2015, 04:59:36 AM »
I'll play Karmic Retribution to deal Spite 7hp damage. Then use Looking up to add 3 tokens to my unlucky pool and deal him 3hp damage. I would also like to know the 5 cards which will be discarded to my trash. Draw a card to end my turn.

I'll leave it up to Chrono if he wants to strike Spite back knowing he'll be taking a hit as well?

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #154 on: October 03, 2015, 11:44:31 AM »
I'm a bit too low for comfort now. I'll start using the shot again later in the game once victory is more assured.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #155 on: October 03, 2015, 02:20:00 PM »
Discarded
Spoiler (click to show/hide)

You draw
Spoiler (click to show/hide)

It is now Wraith's turn

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 26/80
Deck: 13
Trash: 6
In Play: 4
-Safe House--2 Victims Saved
-Good Samaritan--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug

Spoiler (click to show/hide)


HP: 23/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 5
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 27
Hand: 7
Spoiler (click to show/hide)
Trash: 4
In Play: 1
-Total Beefcake--Ongoing, Limited


Spoiler (click to show/hide)



HP: 13/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 29
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 4
-Jim's Hat--Equipment
-The Ultimate Target--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 14/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 4

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 6
In Play: 1
-Looking Up--Ongoing

Spoiler (click to show/hide)



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 30
Hand: 6
Spoiler (click to show/hide)
Trash: 1
In Play: 3
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #156 on: October 04, 2015, 06:39:58 PM »
Wraith is going to use her Stun Bolt for three  points damage and then go back to being Stealthy
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #157 on: October 04, 2015, 07:46:44 PM »
Okay, but is that the actually order you want to do things?

If you use the Stun Bolt Power first, Spite will hit you back for 2 points of damage and heal for that much.  Then you'd take less damage next time.  If you use Stealth first, he will hit you for nothing and not heal at all, but you will be more vulnerable in the mean time.  Order of things is important in this case.
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #158 on: October 04, 2015, 08:52:52 PM »
You can user a power before playing a card?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #159 on: October 04, 2015, 09:19:42 PM »
You can user a power before playing a card?

No.  Glitch kinof mixes her terms, so I have to interpret.

First she plays the Stun Bolt Card, then she uses it's power.

She doesn't distinguish between those two when she posts, but it's pretty obvious what she wants to do.

Once she does play that card, though, which order she uses her two powers is entirely up to her.

Although now that I think of it, my advice was wrong. He attacks both times she uses a power.  Using Stealth last doesn't do anything at all since he immediately damages her and takes away his it's benefit, but using it first means she actually takes damage for her trouble, so she was right the first time.

You may still shoot him though.  He'll only hurt you for 1 this time.
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #160 on: October 05, 2015, 10:51:34 AM »
You can user a power before playing a card?

No.  Glitch kinof mixes her terms, so I have to interpret.

First she plays the Stun Bolt Card, then she uses it's power.

She doesn't distinguish between those two when she posts, but it's pretty obvious what she wants to do.

Once she does play that card, though, which order she uses her two powers is entirely up to her.

Although now that I think of it, my advice was wrong. He attacks both times she uses a power.  Using Stealth last doesn't do anything at all since he immediately damages her and takes away his it's benefit, but using it first means she actually takes damage for her trouble, so she was right the first time.

You may still shoot him though.  He'll only hurt you for 1 this time.

Ah, I see. I assumed Stun Bolt was a one-shot. Just saw it's an equipment card. And she has utility belt. I just need to pay more attention.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #161 on: October 05, 2015, 02:10:45 PM »
Also the reason I did Stun Bolt first was it should decrease the damage done to me by 1. 

I wasn't sure if Stealth would still be active after that turn (if his damage was considered a simultaneous action or happen after the power use). 

If that's the case, I may change my second power to Infrared Eyepiece.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #162 on: October 05, 2015, 10:49:49 PM »
Also the reason I did Stun Bolt first was it should decrease the damage done to me by 1. 

I wasn't sure if Stealth would still be active after that turn (if his damage was considered a simultaneous action or happen after the power use). 

If that's the case, I may change my second power to Infrared Eyepiece.

You may do so if you wish.  You will take an additional 2 damage, however.

Everything in this game generally takes place in sequence.  First you use Stun Bolt, then he damages you.  Then when you use your next power he does the same.  It's annoying, but not so bad as when he gets the drug out that lets him start ignoring damage.
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #163 on: October 06, 2015, 02:14:46 AM »
Shouldn't it be 1 additional damage?  Stun Bolt reduces all damage dealt by the target by 1 and I don't think his toxic damage is irreducable. 
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #164 on: October 06, 2015, 02:20:10 AM »
Shouldn't it be 1 additional damage?  Stun Bolt reduces all damage dealt by the target by 1 and I don't think his toxic damage is irreducable.

He's your nemesis, so you each deal 1 bonus damage each time you hurt the other.  This also means you dealt 4 damage to him, not 3.
I am the cat that walks by himself, all ways are alike to me.

Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #165 on: October 07, 2015, 05:08:27 AM »
Is it the Enviroments turn now?
''Even our origin stories have gone sour.''
Jon Farmer

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #166 on: October 07, 2015, 09:04:41 AM »
Still waiting for final decision on Wraith's move.
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #167 on: October 07, 2015, 01:18:09 PM »
Sorry.  Yes that was my final move.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #168 on: October 07, 2015, 09:37:58 PM »
Sorry.  Yes that was my final move.

I'm still not clear.  What exactly was your final move?
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #169 on: October 08, 2015, 01:47:47 AM »
Play and use Stun Gun.

Use Infrared Eyepiece since Stealth is completely negated.  I should take four points for all that I think.

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #170 on: October 08, 2015, 02:03:51 AM »
Spite's top two are
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #171 on: October 08, 2015, 01:06:45 PM »
Demon's Kiss on the bottom, Innocent Bystander on the top.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #172 on: October 08, 2015, 10:04:36 PM »
Demon's Kiss on the bottom

Do they now?

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #173 on: October 09, 2015, 01:03:33 AM »
Yes, they're kinky that way.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #174 on: October 09, 2015, 01:38:04 AM »
You draw
Spoiler (click to show/hide)

Note--Stun Bolt is not Limited, so you can play and use both copies.

That makes it the Environment's turn.



Start: Nothing

Play: Blighted Streets: Increase Damage dealt to Hero Targets by 1. At the end of each Hero's turn, if that Hero dealt no Damage this turn, their Player may discard 2 cards to destroy this card. When this card is destroyed, play the top card of the Villain deck.

End: Nothing

Now it is Spite's turn.




Start: Nothing

Play: Innocent Bystander: Victim--At the start of each Hero turn, that Hero's Player may discard (H) minus 2 cards. If they do, put this card under the Safe House card.When this card is destroyed, Spite regains (H) HP.

End: Spite plays PL602 Compound Omicron: Drug--The first time Spite would be dealt Damage each turn, reduce that Damage by (H) minus 2. This card is indestructible. If this card would be put into the trash, put it into play instead.

Spite deals either Tempest or Guise 4 damage.  Guise redirects it to Spite, who reduces it to 1.  Does Chrono-Ranger wish to use a power?
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #175 on: October 09, 2015, 12:01:02 PM »
I will use compound bow, since it's an opportunity to hit him without him reducing it.

Man, these drugs are a killer.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #176 on: October 10, 2015, 12:07:56 AM »
Mynd Phyre then destroys Blighted Streets.  Blighted Streets then makes Spite play another card.

He plays PL531 Compound Upsilon: Drug--Increase Damage dealt by Spite by 1. At the start of the Villain Turn, put (H) minus 2 Hero Ongoing and/or Equipment cards back into their Player's hand. This card is indestructible. If this card would be put into the trash, put it into play instead.

He then hits everyone for 1 point of damage and Wraith for 2 and heals by 6, thanks to his brand new damage boost.

4 drugs down, 1 more to go.

It is now Tempest's turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)
The first time per turn Spite is damage, reduce that damage by 3.(PL602 Compound Omicron)
Spite's damage is increased by 1.(PL531 Compound Upsilon)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)
Damage dealt by Spite is reduced by 1(Stun Bolt)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 27/80
Deck: 10
Trash: 6
In Play: 6
-Safe House--2 Victims Saved
-Good Samaritan--Victim
-Innocent Bystander--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug
-PL602 Compound Omicron--Drug
-PL531 Compound Upsilon--Drug

Spoiler (click to show/hide)


HP: 22/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 5
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 22/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 27
Hand: 7
Spoiler (click to show/hide)
Trash: 4
In Play: 1
-Total Beefcake--Ongoing, Limited


Spoiler (click to show/hide)



HP: 11/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 29
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 4
-Jim's Hat--Equipment
-The Ultimate Target--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 13/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 4

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 6
In Play: 1
-Looking Up--Ongoing

Spoiler (click to show/hide)



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 28
Hand: 7
Spoiler (click to show/hide)
Trash: 1
In Play: 5
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #177 on: October 10, 2015, 05:52:09 AM »
Still 3 cards to save the Bystanders?If so,I discard ESI and 2 griveous hailstorms.
Play Ball Lighting(cant destroy any ongoing?),use my power and draw a card.
''Even our origin stories have gone sour.''
Jon Farmer

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #178 on: October 10, 2015, 11:18:53 AM »
Shall we agree now that we're saving the good samaritan at the start of the environment's turn?

Man, that last round really messed with my predictions. We've gone from having this game in the bag to being kinda screwed. Can Spite be flipped back from drug-wracked monstrosity?

Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 8
« Reply #179 on: October 10, 2015, 11:31:03 AM »
In advance,I vote for saving Samaritan.
''Even our origin stories have gone sour.''
Jon Farmer