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Author Topic: Sentinels of the Multiverse Game 8  (Read 16963 times)

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #180 on: October 10, 2015, 12:34:59 PM »
Shall we agree now that we're saving the good samaritan at the start of the environment's turn?

Man, that last round really messed with my predictions. We've gone from having this game in the bag to being kinda screwed. Can Spite be flipped back from drug-wracked monstrosity?

I'm not sure but I don't think so since all the drug cards are indestructible.  I did send one of his drugs to the bottom of the deck last round so we may have some time, but yeah it's gotten ugly.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #181 on: October 10, 2015, 02:39:24 PM »
Shall we agree now that we're saving the good samaritan at the start of the environment's turn?

Man, that last round really messed with my predictions. We've gone from having this game in the bag to being kinda screwed. Can Spite be flipped back from drug-wracked monstrosity?

No you can't, but it might actually be better at this point because

1. He stops healing
2. He takes damage from the rescued Victims
3. He stops doing damage to the highest and does 1 point to everyone but the lowest whenever he'd normally play a card instead.

This is by far the slowest I've ever seen his drugs come out by the way.  There are three copies of a card that can potentially bring them all out at once and all of them are still in his deck.
I am the cat that walks by himself, all ways are alike to me.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #182 on: October 10, 2015, 02:44:37 PM »
Chrono can snipe him again if he wants.  Damage reduction is gone until next hero's turn.
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #183 on: October 10, 2015, 11:19:10 PM »
I'll leave it for now - I'm going to play another bounty to increase my shots from 4 to 6, so I'll save my remaining HP for when I can hit even harder.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #184 on: October 11, 2015, 03:45:16 AM »
Tempest draws

Spoiler (click to show/hide)

It is now Guise's turn

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)
The first time per turn Spite is damaged, reduce that damage by 3.(PL602 Compound Omicron)
Spite's damage is increased by 1.(PL531 Compound Upsilon)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)
Damage dealt by Spite is reduced by 1(Stun Bolt)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 23/80
Deck: 10
Trash: 6
In Play: 6
-Safe House--3 Victims Saved
-Good Samaritan--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug
-PL602 Compound Omicron--Drug
-PL531 Compound Upsilon--Drug

Spoiler (click to show/hide)


HP: 20/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 28
Hand: 3
Spoiler (click to show/hide)
Trash: 9
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 22/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 27
Hand: 7
Spoiler (click to show/hide)
Trash: 4
In Play: 1
-Total Beefcake--Ongoing, Limited


Spoiler (click to show/hide)



HP: 11/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 29
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 4
-Jim's Hat--Equipment
-The Ultimate Target--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 13/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 4

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 6
In Play: 1
-Looking Up--Ongoing

Spoiler (click to show/hide)



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 28
Hand: 7
Spoiler (click to show/hide)
Trash: 1
In Play: 5
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 8
« Reply #185 on: October 11, 2015, 06:55:09 PM »
I'll just draw 2 cards and end my turn...don't really see a good combo or card to play this turn...
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #186 on: October 11, 2015, 08:24:12 PM »
You draw
Spoiler (click to show/hide)

It is now Chrono-Ranger's turn

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)
The first time per turn Spite is damaged, reduce that damage by 3.(PL602 Compound Omicron)
Spite's damage is increased by 1.(PL531 Compound Upsilon)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)
Damage dealt by Spite is reduced by 1(Stun Bolt)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 23/80
Deck: 10
Trash: 6
In Play: 6
-Safe House--3 Victims Saved
-Good Samaritan--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug
-PL602 Compound Omicron--Drug
-PL531 Compound Upsilon--Drug

Spoiler (click to show/hide)


HP: 20/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 28
Hand: 3
Spoiler (click to show/hide)
Trash: 9
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 22/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 25
Hand: 9
Spoiler (click to show/hide)
Trash: 5
In Play: 0


Spoiler (click to show/hide)



HP: 11/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 29
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 4
-Jim's Hat--Equipment
-The Ultimate Target--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 13/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 4

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 6
In Play: 1
-Looking Up--Ongoing

Spoiler (click to show/hide)



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 28
Hand: 7
Spoiler (click to show/hide)
Trash: 1
In Play: 5
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #187 on: October 12, 2015, 08:40:46 AM »
I'll play sudden contract to put By Any Means into play (shooting Spite for 3 in the process, all reduced) as well as Dead or Alive thanks to Jim's hat. Then I'll shoot Spite with the compound bow for another 6 damage.
« Last Edit: October 12, 2015, 05:06:56 PM by Reepicheep »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #188 on: October 12, 2015, 10:04:35 PM »
You guys are nearly at the point where he'll take himself out when he flips.

You draw
Spoiler (click to show/hide)

It is now Setback's turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)
The first time per turn Spite is damaged, reduce that damage by 3.(PL602 Compound Omicron)
Spite's damage is increased by 1.(PL531 Compound Upsilon)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)
Damage dealt by Spite is reduced by 1(Stun Bolt)
Damage dealt to Spite is increased by 1.(By Any Means)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 19/80
Deck: 10
Trash: 6
In Play: 6
-Safe House--3 Victims Saved
-Good Samaritan--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug
-PL602 Compound Omicron--Drug
-PL531 Compound Upsilon--Drug

Spoiler (click to show/hide)


HP: 20/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 28
Hand: 3
Spoiler (click to show/hide)
Trash: 9
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 22/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 25
Hand: 9
Spoiler (click to show/hide)
Trash: 5
In Play: 0


Spoiler (click to show/hide)



HP: 9/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 29
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 4
-Jim's Hat--Equipment
-The Ultimate Target--Ongoing, Bounty
-By Any Means--Ongoing, Bounty
-Dead or Alive--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)

All Bounties in your deck
Spoiler (click to show/hide)



HP: 13/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 4

Deck: 28
Hand: 6
Spoiler (click to show/hide)
Trash: 6
In Play: 1
-Looking Up--Ongoing

Spoiler (click to show/hide)



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 28
Hand: 7
Spoiler (click to show/hide)
Trash: 1
In Play: 5
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #189 on: October 13, 2015, 02:55:49 AM »
I'll play High Risk Behavior then use Looking Up to add 3 tokens to my unlucky pool. Hopefully using this power i'll be able to deal him 2hp damage (3) +1 each from By Any Means and High Risk Behavior. Just enough to counter his healing of 2hp as he strikes me 2 toxic damage for using my power.

Draw a card to end my turn.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #190 on: October 13, 2015, 03:11:31 AM »
I'll play High Risk Behavior then use Looking Up to add 3 tokens to my unlucky pool. Hopefully using this power i'll be able to deal him 2hp damage (3) +1 each from By Any Means and High Risk Behavior. Just enough to counter his healing of 2hp as he strikes me 2 toxic damage for using my power.

Draw a card to end my turn.

You calculations are off.  First you get 3 tokens, then you hit him for 3(+1 by any means and +2 high risk behavior -3 for Compount Omnicron) then he hits you back for 4 (2 +1 CompoundUpsilon +2 for High Risk behavoir, -1 for Stun bolt)and heals back more than what you hit him for.  Is that still what you wish to do?  Chrono may wish to snip him back, making it better than it seems.
I am the cat that walks by himself, all ways are alike to me.

Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #191 on: October 13, 2015, 03:16:37 AM »
Hmmm..if he's gonna heal more than what i can dish out. I won't be doing that of course. Not really sure if Chrono would want to hit him back.

Not really much to do. I'll guess i'll play Uncharmed Life instead. Skip using a power cause he'll heal himself. And draw a card to end my turn.

I'll play High Risk Behavior then use Looking Up to add 3 tokens to my unlucky pool. Hopefully using this power i'll be able to deal him 2hp damage (3) +1 each from By Any Means and High Risk Behavior. Just enough to counter his healing of 2hp as he strikes me 2 toxic damage for using my power.

Draw a card to end my turn.

You calculations are off.  First you get 3 tokens, then you hit him for 3(+1 by any means and +2 high risk behavior -3 for Compount Omnicron) then he hits you back for 4 (2 +1 CompoundUpsilon +2 for High Risk behavoir, -1 for Stun bolt)and heals back more than what you hit him for.  Is that still what you wish to do?  Chrono may wish to snip him back, making it better than it seems.

But you know. Letting him heal only 1hp doesn't seem that bad when i think about how playing those cards sets me up to playing a real good combo to deal Spite some good damage.

If i had that setup still next round, i was thinking i'll add 1 token on my turn. Play Exceeded Expectations take away 1 token to strike Spite for 3hp. Then use Looking Up's power while he can't reduce any damage. Dealing him maybe 7hp damage? (3) +1 by any means +3 High Risk. He'll probably be able to hit me once again for 4hp and heal 4hp.... so i deal 10hp damage but he heals 4hp back. (6hp damage overall, could be some help to you guys i think.)

Otherwise, if i continue with uncharmed life. I can take some hits Chrono could be getting from sniping Spite back. That's to say if i don't have to put it back on my hand by next round of course. :wacko:

Sorry. Might be too risky and not worth it. I'll just go ahead with Uncharmed Life. And Drawing a Card to end my turn.
« Last Edit: October 13, 2015, 04:20:33 AM by Outcast »

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #192 on: October 13, 2015, 06:24:01 PM »
i'm definitely going to hold off shooting Spite again until he's flipped. I can heal up a little this way and make my last four reaction shots count more. But I see you've switched tactics anyway.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #193 on: October 14, 2015, 12:39:56 AM »
Okay, to clarfiy, you are playing Ucharmed Life.  Are you using any powers?  You may be intending to use Uncharmed Life's power, but I'm not certain.

Also, there is a way one of you has that would make Chrono-Ranger able to snipe with no ill effects at all.  I'll let you try to sort that out.
I am the cat that walks by himself, all ways are alike to me.

Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #194 on: October 14, 2015, 01:28:36 AM »
Yeah. Playing Uncharmed Life, just so if Chrono ever decides to snipe Spite, i can take the damage for him at least 2 times. Or it could act as decoy so that instead of my teammates' ongoings go back to their hand, it would return to my hand instead.

No powers at the moment i suppose. Since Spite would benefit more from it. If i use Uncharmed Life's power it would be destroyed, so i don't think i need 3hp at the moment. I could use Risk but it could backfire, so maybe not a good idea too.

I'll just a draw a card to end my turn.

I'm thinking Wraith's Smoke Bomb could divert damage to Chrono to a higher HP teammate. And if Wraith was the highest HP during that time and has Stealth probably on or Stun Bolt's in effect? Maybe?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #195 on: October 14, 2015, 01:38:14 AM »
Yeah. Playing Uncharmed Life, just so if Chrono ever decides to snipe Spite, i can take the damage for him at least 2 times. Or it could act as decoy so that instead of my teammates' ongoings go back to their hand, it would return to my hand instead.

No powers at the moment i suppose. Since Spite would benefit more from it. If i use Uncharmed Life's power it would be destroyed, so i don't think i need 3hp at the moment. I could use Risk but it could backfire, so maybe not a good idea too.

I'll just a draw a card to end my turn.

I'm thinking Wraith's Smoke Bomb could divert damage to Chrono to a higher HP teammate. And if Wraith was the highest HP during that time and has Stealth probably on or Stun Bolt's in effect? Maybe?

Yup.  It would move all damage to someone who can better take it.  It's not necessarily the best option, but is one.  I can think of at least two other good moves on Wraith's part though.

Stealth won't help though, since he'll just attack and take away the stealth again.
I am the cat that walks by himself, all ways are alike to me.

Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #196 on: October 14, 2015, 02:00:03 AM »
I'm thinking Wraith's Smoke Bomb could divert damage to Chrono to a higher HP teammate. And if Wraith was the highest HP during that time and has Stealth probably on or Stun Bolt's in effect? Maybe?

Yup.  It would move all damage to someone who can better take it.  It's not necessarily the best option, but is one.  I can think of at least two other good moves on Wraith's part though.

Stealth won't help though, since he'll just attack and take away the stealth again.

I wonder if Tempest's Chain Lightning could be used to penetrate Spite's first damage reduction effect? Guise has a card that can make his damage irreducible. It would be nice if he could use it together with Blatant Reference. But i think it's impossible to have Guise play two of his ongoings at the same time. (Edit: Wait i think Guise can play 2 cards a turn using his power. :doh:)
« Last Edit: October 14, 2015, 02:07:19 AM by Outcast »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #197 on: October 14, 2015, 02:03:19 AM »
Guise can play as many ongoings at once as he likes.  Thanks to ability to play multiple cards and chain them together, that is potentially all of them.  Although I can think of few cases where that would be useful.

Chain Lightning could penetrate that effect, but only for his turn.  It's the first damage on every turn.  Each hero gets his own turn, so it resets ever time a deck starts their turn.
I am the cat that walks by himself, all ways are alike to me.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #198 on: October 14, 2015, 02:04:52 AM »
Setback draws

Spoiler (click to show/hide)

It is now Wraith's turn.

Villain Ongoing Effects
When Spite deals damage, he regains that much HP.(Spite)
At the End of the Villain turn, destroy on Environment cards, then deals each hero target X damage, where X is the number of Environment cards destroyed.(Mynd-Phyre)
Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck.(PL626 Compound XI)
The first time per turn Spite is damaged, reduce that damage by 3.(PL602 Compound Omicron)
Spite's damage is increased by 1.(PL531 Compound Upsilon)

Hero Ongoing Effects
Damage dealt by Tempest to the Villain target with the highest HP is increased by 2.
Damage dealt by Chrono-Ranger to Spite is increased by 1.(The Ultimate Target)
Wraith may use an additional power on her turn.(Utility Belt)
Whenever a Hero would take 5 or more damage, reduce that damage by 2.(Shielding Winds)
Reduce damage dealt by Environment cards by 1(Mega Computer)
All Projectile damage deal by Wraith is increase by 2.(Mircro Targeting Computer)
Damage dealt by Spite is reduced by 1(Stun Bolt)
Damage dealt to Spite is increased by 1.(By Any Means)

Environment Ongoing Effects
Damage dealt to Hero targets is increased by 1(Blighted Streets)


Side: Transhuman Serial Killer
Spoiler (click to show/hide)
HP: 19/80
Deck: 10
Trash: 6
In Play: 6
-Safe House--3 Victims Saved
-Good Samaritan--Victim
-Mynd-Phyre--Drug
-PL626 Compound XI--Drug
-PL602 Compound Omicron--Drug
-PL531 Compound Upsilon--Drug

Spoiler (click to show/hide)


HP: 20/26

Available Powers
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

Deck: 28
Hand: 3
Spoiler (click to show/hide)
Trash: 9
In Play: 2
-Gene-Bound Shackles--Equipment, Limited
-Shielding Winds--Ongoing, Limited
Spoiler (click to show/hide)



HP: 22/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 25
Hand: 9
Spoiler (click to show/hide)
Trash: 5
In Play: 0


Spoiler (click to show/hide)



HP: 9/28

Available Powers
Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.

Deck: 29
Hand: 3
Spoiler (click to show/hide)
Trash: 5
In Play: 4
-Jim's Hat--Equipment
-The Ultimate Target--Ongoing, Bounty
-By Any Means--Ongoing, Bounty
-Dead or Alive--Ongoing, Bounty
-Compounded Bow--Equipment
-Temporal Grenade--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
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All Bounties in your deck
Spoiler (click to show/hide)



HP: 13/31

Available Powers
Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
Unlucky Pool: 4

Deck: 27
Hand: 6
Spoiler (click to show/hide)
Trash: 6
In Play: 2
-Looking Up--Ongoing
-Uncharmed Life--Ongoing

Spoiler (click to show/hide)



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 28
Hand: 7
Spoiler (click to show/hide)
Trash: 1
In Play: 5
-Utility Belt--Equipment, Limited
-Infrared Eyepiece--Equipment, Limited
-Mega Computer--Equipment
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment

Spoiler (click to show/hide)

All Equipment in your deck
Spoiler (click to show/hide)



Deck: 12
Trash: 3
In Play: 0


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #199 on: October 14, 2015, 02:08:59 AM »
I just did some calulating.  If he were to flip his next turn and you save the last victim as you discussed, then he would knock himnself out immediately and you would win.

Flipping him on purpose is actually you easiest way to win right now.
I am the cat that walks by himself, all ways are alike to me.

Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #200 on: October 14, 2015, 02:25:26 AM »
If he doesn't flip yet.

Maybe Tempest could also use Into the Stratosphere to take away his damage reduction drug, while the rest do an all out attack on him? If i had 7 tokens at the time, i'd also be able to deal him 7hp damage and maybe add 2 more from Looking Up?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #201 on: October 14, 2015, 02:41:50 AM »
If he doesn't flip yet.

Maybe Tempest could also use Into the Stratosphere to take away his damage reduction drug, while the rest do an all out attack on him? If i had 7 tokens at the time, i'd also be able to deal him 7hp damage and maybe add 2 more from Looking Up?

Drugs are indestructible.  This means they can't be moved out of play period.  Putting them on top of the deck is moving them out of play.  Can't be done.
I am the cat that walks by himself, all ways are alike to me.

Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #202 on: October 14, 2015, 02:46:41 AM »
You're right.

:doh: Failed to notice that limiting keyword in "Into the Stratosphere" (in my haste).

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #203 on: October 14, 2015, 02:59:10 AM »
You're right.

:doh: Failed to notice that limiting keyword in "Into the Stratosphere" (in my haste).

Technically the exception for indesctructible on that card is not necessary, since that's what indestructible means, but they put it there for clarity's sake.
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #204 on: October 14, 2015, 11:30:57 AM »
Ah, I forgot that the safe house deals damage to Spite. That's a game changer.

Saving the samaritan means letting Spite play a card, which he could regain a little bit of heath from. If we want to knock him out as he flips, then we may need to try and do a little more damage as a buffer.

Here's a question Cat - in saving the Samaritan, does Spite's attack hit before the samaritan is saved or after? If Wraith can manipulate the deck a little bit to try and get a drug on top, then he'll either regain 5 hp (netting just 10hp damage from safe house) or knock himself out with a totalled 20hp damage.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #205 on: October 14, 2015, 01:32:24 PM »
Shoot, I need another utility belt.  :P

I had been planning to doubleshot him with stun bolt to take his damage down by 2 but then I can't use the eyepiece. 

Which is preferable you guys?    I will bow to the whims of the group.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 8
« Reply #206 on: October 15, 2015, 10:52:11 AM »
Shoot, I need another utility belt.  :P

I had been planning to doubleshot him with stun bolt to take his damage down by 2 but then I can't use the eyepiece. 

Which is preferable you guys?    I will bow to the whims of the group.

My idea is still totally down to chance of one of the top two of his cards being a drug. (and even then, of the order in which the top card is played and victim saved). Hitting him with two stun bolts at least gives us a round of much less damage if he doesn't flip - it's a much more reliable approach.

Offline Outcast

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Re: Sentinels of the Multiverse Game 8
« Reply #207 on: October 15, 2015, 11:24:21 AM »
2 Stun Bolts for less damage and less healing on Spite's part sounds good enough for me.

Let fate decide whatever comes up next on Spite's Deck. :P

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 8
« Reply #208 on: October 15, 2015, 01:03:22 PM »
Okay then, Wraith draws a second Stun Bolt from her gear and hits Spite twice.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 8
« Reply #209 on: October 15, 2015, 10:47:27 PM »
Done.  You take a total of 5 damage and deal him a net of 3.  I'm not going to post your draw, because it won't matter anyway.



Start:  You save the Samaritan as agreed earlier.  This makes Spite play Lost Child: Victim--At the start of each Hero's turn, that Hero may choose for Spite to deal them (H) minus 1 Melee Damage. If they take Damage this wa, put this card under the Safe House card.When this card is destroyed, Spite regains (H) HP.

Play: Scum and Villany: At the end of the Environment turn, play the top card of the Villain deck. At the start of the Environment turn, the Villain Character card deals each Hero Target (H) minus 1 Melee Damage. Then, destroy this card.

End: Spite plays Lab Raid: One-Shot--Destroy all Environment cards. Reveal cards from the top of the Villain deck until X Drug cards are revealed, where X = the number of Environment cards destroyed by this card plus 1. Put the revealed Drug cards into play, shuffle the rest of the revealed cards into the Villain deck.

He bring out his last drug!



Start:  Spite flips.  He deals himself 19 points of damage.  He only has 16!  Bye bye.

Heroes Win!

I leave you with this official story segment

Quote
The drugs had ravaged Spiteís system, leaving his body a twisted mess. But Donovanís mind still worked, and it was overflowing with hatred. Hatred towards the weak people who filled Rook City with their filth. Hatred towards those costumed heroes who tried to get in his way. Hatred towards The Wraith as she raised her arm to point at him. Then, he died; killed both by his own system turning against itself and a speeding slice of serrated steel, which left a ragged trail as it passed through his head.

The demon god known as GloomWeaver felt Jack Donovanís hatred, even from his twisted throne in the Realm of Discord. The lord of despair strained to reach through the veil between worlds, parting it just enough to snatch Donovanís soul. He made the serial killer an offer to continue his work, but now with a new, infernal purpose.

If you like we can follow the story by going against Gloomweaver next, or fight the Ennead, a group of villains who work off a single deck.  Or whatever else you want.
I am the cat that walks by himself, all ways are alike to me.