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Author Topic: WHAT POWERS Have you put in SPEEDBALL??  (Read 636 times)

Offline heroidosilencio

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WHAT POWERS Have you put in SPEEDBALL??
« on: August 27, 2015, 10:33:32 PM »
WHat powers have you put in speedball??

Offline Kenn

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Re: WHAT POWERS Have you put in SPEEDBALL??
« Reply #1 on: August 28, 2015, 02:39:03 AM »
Just barbituates and substituted amphetamines.   











I kid.
Somewhen around 2004 the Radium Age of Comics began.   

Why radium?  Because radium is a metal and comics ages are named for metals.
Also, radium is toxic, but the people who worked with it didn't know that and thought it was great.

Offline heroidosilencio

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Re: WHAT POWERS Have you put in SPEEDBALL??
« Reply #2 on: August 29, 2015, 06:19:00 PM »
I noticed it.

LOL

But, what kind of powers do you suggest to put on him in Freedom Force?

I would like to put a kind of powers that when somebody hits him, this person and Speedball could be trown far. But as for Speedball he could have some kind of absorving hits wrich would not makes him loses life energy...

I don`t know. He seems to be a difficult guy to put powers in Freedom Force. Just like Mystique.

Offline detourne_me

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Re: WHAT POWERS Have you put in SPEEDBALL??
« Reply #3 on: August 30, 2015, 01:09:28 AM »
I think it's the hollow bones attribute that increases knockback and then the acrobatic attribute will negate knockback damage. As for adding knockback to the attacker.  Maybe you could tweak the untouchable attribute to increase knockback.

Offline spydermann93

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Re: WHAT POWERS Have you put in SPEEDBALL??
« Reply #4 on: August 30, 2015, 01:39:43 AM »
Couldn't the Spiny attribute's triggered attack be replaced by an attack with little to no damage and high knockback?