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Author Topic: Sentinels of the Multiverse Game 9  (Read 10886 times)

Offline catwhowalksbyhimself

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Sentinels of the Multiverse Game 9
« on: October 18, 2015, 12:07:24 AM »
We were talking before about doing Gloomweaver.  If we do, we can continue the story later with Zombie Spite and Zombie Gloomweaver.

So you know the drill by now.  Claim a hero.


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.


Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.


Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.


Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.


Team: None
Nemsis: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.


Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.


Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.


Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to live.  He isn't terribly thrilled about it.  The most complex hero in the game, he relies on hurting himself to damage his enemies.


Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.


Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.


Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.


Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.


Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.


Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.


Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.


Team: None
Nemesis: Plague Rat
The Sherrif of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.


Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.


Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.


Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen to.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.


Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.


Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.


Team: None
Nemesis: Progeny
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.


Team: None
Nemesis: Infinitor
Infused with yellow energy, Captain Cosmic can create constructs out of yellow light!  Yes, he's Green Lantern, but with yellow.  Puts out lots of little targets that buff his teammates.


Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.


Team: NoneI'm worth 5 or 6 teams at least!
Nemesis: Wager MasterHis jokes aren't as funny as mine, but he has great fashion sense!
Once an ordinaryBoring! You already know I'm awesome, so just pick me!
I am the cat that walks by himself, all ways are alike to me.

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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 9
« Reply #1 on: October 18, 2015, 08:21:55 AM »
Fix me up with Mister Fixer!

Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 9
« Reply #2 on: October 18, 2015, 11:02:10 AM »
Omnitron-X I choose you.
''Even our origin stories have gone sour.''
Jon Farmer

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 9
« Reply #3 on: October 18, 2015, 11:21:36 AM »
Omnitron-X I choose you.

Omni has been my favourite character so far. Enjoy!

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 9
« Reply #4 on: October 18, 2015, 04:23:19 PM »
Wraith reporting for duty.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 9
« Reply #5 on: October 18, 2015, 06:28:52 PM »
Guise back for more....
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #6 on: October 18, 2015, 06:30:00 PM »
I do believe that leaves us with just one spot left.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 9
« Reply #7 on: October 19, 2015, 02:41:16 AM »
Ok. Since we are up against a demon. I'll try Ra the Sun God.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #8 on: October 19, 2015, 02:51:32 AM »
And that is that.  Team roster is full.

Let's talk environments.  Thematically and avoiding anything we just did, the Realm of Discord or Megalopolis would both make sense, but pick whatever interests you.


The ruins of the lost city of Atlantis, home to amazing relics and the terrifying Kraken.


The home city of Legacy and the Freedom Five.  A shining vast metropolis.


Wagner Mars Base, a research and military base located on Mars, it is the first stop for would-be conquerors from the stars.


A land lost in time, where dinosaurs and other ancient creatures still live.


Often known by it's nickname of Crook city, it is full of crime and curruption and is the home of Wraith and Darkwatch.


More than just strictly legal production and research goes on here.  Beware of dangerious chemicals and mutated vermin.


A strange magical dimension where the laws of physics are constantly in flux


The tomb of Anubis, Egyptian death god, full of traps trails and the occassional reward.


Time has gone completely bannannas here.  Creatures and places form throughout time and space are all mixed together, and that can't be good for the space-time continuum.


FILTER's interdimensional prison, where the worst of the worst are held.  The prison is ungoing a riot and the heroes are unfortunately not any more popular with the guards than they are with the prisoners.


A time Portal has connected the present with Chronoranger's home down, right in the middle of a gunfight with a family of bandits.


In the far future that Chrono-Ranger ended up in, strange cryptids have multiplied and destroyed all human life.  Only Chronoranger, lost through a time portal, and the eternal warrior Haka are still alive.


The headquarters of the Freedom Five and target of villains looking to get ahead.  It was, in fact, designed with that in mind.


Baron Blade's giant craft have been loaned out to villains of many kinds, along with their Blade Batalion crews.


The homeworld of General Voss, Dok’Thorath has been thrown into chaos following his death.  The rebels want his freedom.  The military wants control.  The now leaderless gene-bound creatures want only to feed on both sides.


Far out in space lies the Enclave of the Endless, a refuge where the last members of dead species can live out away from the ravages of time and the grasp of death.  The mistress of this place cares nothing for good or evil.  Wonders can be found here, but horrors too.


The fourth incarnation of Omnitron is a barely sentient automated robot factory, trying to piece itself together.  The dangers are extreme, but the promises of Omnitron-based technology are enough to lure many villains here, and draw many heroes to fight them.
« Last Edit: October 19, 2015, 03:16:10 AM by catwhowalksbyhimself »
I am the cat that walks by himself, all ways are alike to me.

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Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 9
« Reply #9 on: October 19, 2015, 06:13:15 AM »
Im okay with Realm of Discord.(Omnitron-4 also sounds interesting)
''Even our origin stories have gone sour.''
Jon Farmer

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 9
« Reply #10 on: October 19, 2015, 02:09:28 PM »
Being a street-level hero, I lean a bit more towards Megaopolis, but I'm cool with Realm of Discord as well.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 9
« Reply #11 on: October 19, 2015, 07:42:32 PM »
I also tend towards the more grounded settings, so Megalopolis gets my vote.

Offline Outcast

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Re: Sentinels of the Multiverse Game 9
« Reply #12 on: October 20, 2015, 04:01:18 AM »
Besides something that we haven't tried before, Realm of Discord seems to fit the villain we are fighting.

But i'm ok with Megalopolis if that's what you guys want. (There's a particular monster in the Realm of Discord that we could do without anyway so... :P)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #13 on: October 20, 2015, 11:57:49 PM »
Looks like Megalopolis is the most requested.

Don't know why I haven't been posting some of the official story info before, but here's some more on Gloomy!

Quote
GloomWeaver is an extra-dimensional demon worshiped by many Voodoo cults and primitive tribes. He feeds on the gloom and despair of mankind, awarding dark magic to those who worship him in return for their sacrifices, encouraging them to inflict suffering on the world around them to feed his powers. Although he often sends his thoughts and power into this world for brief periods of time, he has failed to permanently breach the veil that separates him from the feast of desperate souls that our world offers.

But that is about to change. Terrible battles between villains and heroes have grown more frequent over the past few decades - the gloom and despair their battles have wrought have increased his power. Cultists have begun collecting the terrible relics of GloomWeaver: the Pouch of Bones, the Drum of Despair, Grimoire of Curses. If all three are brought together and GloomWeaver is invoked, the seals will be broken! The world’s greatest heroes gather, intent on stopping the demon’s plot, but GloomWeaver is pleased - their strife and anguish will feed his power, and spur his cultists on to bring discord and despair into this world, permanently. And with the heroes defeated, GloomWeaver and his worshipers will be free to spread gloom, despair, and death across the multiverse indefinitely.

The heroes have a special win condition--have all three Relics in the trash at once, and Gloomweaver's attempt to enter our world fails.

Can Mr. Fixer, Omnitron-X, Wraith, Guise, and Ra stop Gloomweaver before he enters our world?  Do any of them expect him to use Spite as his backup plan?  Who can tell?  What we can tell is there is one hero here who really doesn't want to be.

Quote
The old mechanic that runs “Slim’s Auto Shop” only answers to “Slim”. There was a time when he went by “H. R. Walker” - everyone just called him “H.R.” back then. But those were simpler times. H.R. used to run a martial arts school for kids, most of whom never paid for their classes, but about 25 years ago, a group of his students were killed for standing up for themselves, gunned down by drug dealers for being in the wrong place at the wrong time. It wasn't even mentioned in the papers. No one cared. H.R. closed down the school the next day, telling students, “The only way to stay safe is to not fight back.”

Now, Slim just runs his auto shop, and everyone in the neighborhood knows it’s the best place to get your car fixed. Slim doesn't use the fancy diagnostic computer like the big shops, but he always gets the cars running better than before, and doesn't charge much at all. Few people even remember that H.R. ever existed, much less the martial arts school.

However, the pushers and dealers are expanding their territory, and there’s been a rash of criminal activity on Slim’s block. He maintains a policy of “Don’t fight back. Give them what they want.” But his shop assistant, Charlie, has been getting pushed around lately by some unsavory thugs, and “Don’t fight back” won’t protect him for long…
I am the cat that walks by himself, all ways are alike to me.

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #14 on: October 20, 2015, 11:58:35 PM »
The starting state of affairs.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler (click to show/hide)
HP: 90/90
Deck: 20
Trash: 0
In Play: 5
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2

Spoiler (click to show/hide)


HP: 28/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 25/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 27/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 30/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.


Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)

For reference, the Staff of Ra
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 0


Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #15 on: October 21, 2015, 12:12:49 AM »


Start: Nothing

Play: Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.

End: The zombies begin their attack!  Ra, Ra again, Fixer, and Guise take 2 damage each.  Either Ra, Fixer, or Wraith takes the last 2.  Who wants it?
I am the cat that walks by himself, all ways are alike to me.

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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 9
« Reply #16 on: October 21, 2015, 12:45:39 AM »
I can take that last zombie hit.

Whats the plan? Focus on Zombies or Grimoire?

Seems to me that taking out the zombies would only take a round if we all went for it, but that Grimoire is going to do our heads in pretty quickly.

Edit: I just looked at Gloomweaver's cards. They're almost all targets with HP, consisting of relics, zombies, voodoo pins and cultists. In general, as long as the zombies are kept out of the picture, Gloomweaver won't do a whole lot of damage unless we opt not to discard or destroy cards, so as long as we're careful we can steady the flow of damage. If Omnitron can get set up right, we can take out zombies almost automatically and worry about the relics.

I couldn't spot any way he can pull a relic from the trash, and he only has one of each of the three in his deck. So if we destroy one quite quickly, he shouldn't ever flip - did I miss something there?

So my guesswork strategy would be to prioritise:
Zombies > Voodoo Pins > Cultists > Relics
« Last Edit: October 21, 2015, 01:06:59 AM by Reepicheep »

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 9
« Reply #17 on: October 21, 2015, 03:25:50 PM »
I thought we still had to decide which version of Wraith and such was being used. Or did I miss that?
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 9
« Reply #18 on: October 21, 2015, 03:40:30 PM »
I'm fine with classic Wraith if it's easier.

And as to Reep's post, focusing on the relics seems to be the best bet.
« Last Edit: October 21, 2015, 03:42:10 PM by Glitch Girl »
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Outcast

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Re: Sentinels of the Multiverse Game 9
« Reply #19 on: October 21, 2015, 04:51:33 PM »
Hmmm...i'm not sure but i think the zombies attack deal (H/5 heroes) less 2...so their attacks could be 3hp damage each.

Reep's idea to target the zombies first might be a good idea.

Just a question about the relic "Grimoire of Curses". If at the start of the villains turn (which will be next round), all of us were to discard 1 card each, we would not receive any damage? (h/5 heroes) less (5 cards discarded) = zero?

Gloomweaver will start healing like crazy once all 3 of his relics are out in play. So it's also vital we could at least send 1 relic to the trash. So that doesn't happen.

Cultists can also deal some good damage to us as well, and some of them can revive zombies. Or just by destroying a cultist brings out a zombie. So it's hard to ignore them too.

Voodoo pins  can deal a much higher damage too.

I dunno, Reeps plan seems to be ok to me. We'll just have to take out as much damage dealing villain cards out there and maybe try to control their numbers i guess. Zombies seems to be easier to take out given their low hp.

There's also the Vast Following card we have to be wary of. It can shuffle then search the top (h/5) cards of Gloomweaver's trash pile?! for relics/cultists. Hmmm... if that's the case, it could revive a relic/cultist we just destroyed. Making our efforts to put it there in there go to waste.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #20 on: October 21, 2015, 07:31:30 PM »
I thought we still had to decide which version of Wraith and such was being used. Or did I miss that?

I decided not to bother with it this time.  The promo are virtually never chosen.  I can resume that next time though.

Also, I have played again Gloomweaver many times and have seen him flip exactly never.  Keep the relics down and it won't happen.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #21 on: October 21, 2015, 07:32:19 PM »
Hmmm...i'm not sure but i think the zombies attack deal (H/5 heroes) less 2...so their attacks could be 3hp damage each.

That's what I get for doing that from memory.  I'll have to redo the damage calculations.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #22 on: October 21, 2015, 10:30:51 PM »
So revising the zombie strike, Ra takes it, then Fixer, Guise, Ra again, then Wraith.

That makes it Mr. Fixer's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler (click to show/hide)
HP: 90/90
Deck: 19
Trash: 0
In Play: 6
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25

Spoiler (click to show/hide)


HP: 25/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 25/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.


Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)

For reference, the Staff of Ra
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 0


Spoiler (click to show/hide)
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 9
« Reply #23 on: October 21, 2015, 11:15:48 PM »
Man, I did not realise that Vast Following took from the trash. Looks like he has three instances of that card as well.

Outcast: Yes, if we all discarded on the villain round, the grimoire would deal us no damage. However, a lot of his other cards have a similar effect - so if we went for 100% no damage, we'd be rapidly out of cards. So I guess it's a case of discarding enough each round to keep the damage slow. I'll keep a hold of Salvage Yard for a while so that we can all reclaim any equipment cards - lower risk there.

I'm going for the zombies. We've got to keep Gloomweaver's damage output low so we can control it.

For now, Mister Fixer will play Tire Iron, then use Strike to knock out one of the zombies.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #24 on: October 21, 2015, 11:51:30 PM »
You draw
Spoiler (click to show/hide)

It is now Omnitron's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler (click to show/hide)
HP: 90/90
Deck: 19
Trash: 1
In Play: 5
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25

Spoiler (click to show/hide)


HP: 25/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 35
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Tire Iron--Equipment, Tool
Spoiler (click to show/hide)



HP: 25/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.


Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)

For reference, the Staff of Ra
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 0


Spoiler (click to show/hide)
« Last Edit: October 21, 2015, 11:56:47 PM by catwhowalksbyhimself »
I am the cat that walks by himself, all ways are alike to me.

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Offline HarryTrotter

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  • Posts: 2727
Re: Sentinels of the Multiverse Game 9
« Reply #25 on: October 22, 2015, 05:21:33 AM »
I play Ablative coating,use my power and draw a card.
''Even our origin stories have gone sour.''
Jon Farmer

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #26 on: October 22, 2015, 08:57:49 AM »
Use your power on which deck?  You need to specifiy.
I am the cat that walks by himself, all ways are alike to me.

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Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
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Re: Sentinels of the Multiverse Game 9
« Reply #27 on: October 22, 2015, 11:53:47 AM »
I forgot about Omni's power. He could load up Gloomweaver's trash pretty quickly to lessen the chance of vast following pulling back any relics. Cool!

Offline HarryTrotter

  • Hero Member
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Re: Sentinels of the Multiverse Game 9
« Reply #28 on: October 22, 2015, 12:09:05 PM »
Sorry.
Then on GWs deck.
''Even our origin stories have gone sour.''
Jon Farmer

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #29 on: October 22, 2015, 07:59:56 PM »
Sorry.
Then on GWs deck.

Typically he's used to play hero cards faster, but I can see the merit in this case.

Top cards is
Spoiler (click to show/hide)

Discard or put it into play?
I am the cat that walks by himself, all ways are alike to me.

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