News:

Rings of Reznor!

Main Menu

Sentinels of the Multiverse Game 9

Started by catwhowalksbyhimself, October 18, 2015, 12:07:24 AM

Previous topic - Next topic

Reepicheep

i guess that the priority right now is forcing GW to play that last relic. We've got a nice little window of relative calmness with which to build up our strengths. The pin should go down easy, hopefully before Guise's next turn.

Are all three Vast Followings together in GW's deck right now?

catwhowalksbyhimself

Quote from: Reepicheep on February 01, 2016, 09:50:11 AMAre all three Vast Followings together in GW's deck right now?

Yes.  Assuming the Eyepiece is used every round, you have 4 rounds until two of them end up on top of the deck together.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

It's a shame Omni goes before Wraith, or we would be able to control and discard them.

Given how many cards we've sent to the bottom, it might be worth asking omni to use his timeshift power on GW each turn. I'd bet you that the last relic pops up within the next two rounds. Instant discard = instant win.

Deaths Jester

Don't forget, I could use Um, Yeah I'm That Guy! to use either...oops..nevermind..for Ongoing Only...crap...
Avatar picture originally a Brom painting entitled Marionette.

Deaths Jester

My turn:

Spoiler
Hit GW with power, draw 2 cards.
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Sorry, I forgot to finish that update.  And it was an Indigo, not a Sable pin.  Feel free to recon that if needed.

You Draw
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.

That makes it Guise's turn.  He draws.

Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

That makes it Ra's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 65/90
Deck: 10
Trash: 15
In Play: 0

Spoiler

Ophidia the Deceiver: 8 HP, Familia --At the end of the Villain turn, this card deals the Hero Target with the highest HP X Toxic Damage, where  X = (H) plus the number of Voodoo Pins in play.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 5
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 1
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 9
Hand: 15
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 5
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler




HP: 13/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 22
Hand: 5
Spoiler

Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 7
Trash: 7
In Play: 1

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Outcast

So are Ophidia the Deceiver and the Zombie gone? Cleared out? In Play cards for the villain is 0. So i assume they are.

If there are no other targets, I'll play Wrathful Gaze. Use Power of Blazing Tornado on Gloom Weaver. Draw to end my turn.

Otherwise if there are still other targets in play, i'll change my play.

catwhowalksbyhimself

Quote from: Outcast on February 04, 2016, 04:37:59 AM
So are Ophidia the Deceiver and the Zombie gone? Cleared out? In Play cards for the villain is 0. So i assume they are.

If there are no other targets, I'll play Wrathful Gaze. Use Power of Blazing Tornado on Gloom Weaver. Draw to end my turn.

Otherwise if there are still other targets in play, i'll change my play.

Please refer to my answer to Glitch Girl when she asked exactly the same question.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Sorry i think i got confused when i saw their descriptions inside the Spoiler tags.

Not getting enough sleep lately too, so my senses/memory are duller than usual. Failed to notice that i have no staff of Ra in play.

I'll play Staff of Ra, to heal and boost attack. Use Blazing Tornado on Gloom Weaver. Draw a card to end my turn.

catwhowalksbyhimself

I see no reason to remove the Zombie's description, since more keep coming back.  Descriptions are just there for reference.  They are not an indication of what is actually in play.

Ra draws
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.

It is now the environment's turn.



Start: Nothing.

Play: Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.

End:  The Police hit Gloomy for 1 and 1.


That makes it Gloomweaver's turn.



Start: Nothing

Play: Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
It goes on Guise.

End: Nothing

It is now Mr. Fixer's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 59/90
Deck: 10
Trash: 15
In Play: 1
-Indigo Pin--Voodoo Pin, In Front of Guise, HP: 9/9


Spoiler

Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 5
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 1
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 9
Hand: 15
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 5
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler




HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

Just for future reference-should I use my power on GW to try to get the relic or should I continue playing as usual?
''Even our origin stories have gone sour.''
Jon Farmer

Reepicheep

#311
My vote would be to try and knock out the relic with it. Anything to get this done with before those vast followings pop up. I'd even go as far as to ask Glitch to stop using the eyepiece, to delay their arrival.

Edit: unless someone can work out a strategy that stops the vast followings entering play, but every which way I look at it, we end up playing one.

Fixer will use meditate to reclaim and play the Grease Monkey Fist, then bop the indigo pin on the head.

Outcast

#312
I'm inclined to agree with Reep's plan for Omni to use his power on GW's deck in the hopes that we can pick the last relic and discard it for the win.

GW's deck has 9 cards remaining if i am not mistaken. The 5 bottom cards we already know thanks to Wraith's Infra-Red Eyepiece.

Taking note of what we've encountered so far, i believe the remaining 4 cards that remain on top of his deck are as follows (and in no particular order that we know of).

-Crimson Pin
-Cursed Acolyte
-Drum of Despair (the last relic)
-Strength of the Grave (GW's only ongoing card)

The last 5 cards will be in the following order:
-Indigo Pin
-Chosen Disciple
-Vast Following
-Vast Following
-Vast Following

In the case that the relic does come out during GW's turn. It will have 25hp. And we will probably need some time to destroy it if ever. I'm not sure. So it would indeed help if we refrain from using Wraith's Infra Red Eyepiece from now on? So as not to speed up Gloom Weaver's deck draw. Besides the biggest threat of "Vast Following" are all together below GW's deck.

Whatever villain card comes into play, Wraith, Guise and Ra could probably take them out before they can do any serious damage.

catwhowalksbyhimself

Fixer draws
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.

It is now Omnitron-X's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 59/90
Deck: 10
Trash: 15
In Play: 1
-Indigo Pin--Voodoo Pin, In Front of Guise, HP: 7/9


Spoiler

Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 9
Hand: 15
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 5
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler




HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

#314
So there's pretty much a 50-50 chance that the last relic is discarded or that it is played within the next two rounds, if Omni uses his power on GW and Glitch doesn't use the Eyepiece.

If we're unlucky and the relic gets played, then we can reduce GW to using only one of the Vast Followings using Omni's power to discard two of them. GW would then immediately reshuffle his deck though, and we'd be in a totally unpredictable situation. But as far as I can tell, that's the best case scenario.

Edit: just realised how bad that situation actually is. If GW reshuffles then the relics are out of the trash. If the relic is in play this round or next, then I think we may just need to drop everything and focus on knocking it down within two or three rounds. Big job...

Ok, I have a new plan. Hear me out.

Omni uses timeshift on GW. If it's the relic, we win.
If that doesn't work, glitch uses the eyepiece. If the relic is revealed, it goes on the bottom
(If the relic isn't revealed, then the forth card is the relic and we discard it and win.)
omni discards the pin and we let GW play the disciple. We don't use the eyepiece.
Omni discards the first vast following
Glitch places the next one under the pile
The third one gets played, we hope it doesn't bring back a relic (this is a risk no matter how we play it.)
Omni discards the relic
We win

This plan givescus a 100% chance of winning before GW reshuffles, provided that a relic isn't drawn from the vast following.

Outcast

#315
Even if the last relic plays on GW turn. I think we can still destroy it in 2 rounds or so.

Wraith alone can deal 9 hp damage from Stun Bolt and Razor Ordinance (thanks to her Utility Belt). That's 18 hp damage in 2 rounds. Omnitron-X also has his Defensive Blast going for him. I'm not sure how much it deals right now, but i think it's significantly high enough to clear most of the enemies that had remained thus far. Guise can deal multiple attacks as well. And i can save Living Conflagration to help deal at least 7 hp damage in one round. You have overdrive for 4 hp  additional damage and who knows what other tools you could get later.

Not to mention, i can take some damage from it, so my flame barrier can counter and add 3hp worth of damage per round.

I think we can destroy it in one round. Provided there are no interference from the Environment.

Reepicheep

Quote from: Outcast on February 05, 2016, 11:13:26 AM
Even if the last relic plays on GW turn. I think we can still destroy it in 2 rounds or so.

Wraith alone can deal 9 hp damage from Stun Bolt and Razor Ordinance (thanks to her Utility Belt). That's 18 hp damage in 2 rounds. Omnitron-X also has his Defensive Blast going for him. I'm not sure how much it deals right now, but i think it's significantly high enough to clear most of the enemies that had remained thus far. Guise can deal multiple attacks as well. And i can save Living Conflagration to help deal at least 7 hp damage in one round. You have overdrive for 4 hp  additional damage and who knows what other tools you could get later.

Not to mention, i can take some damage from it, so my flame barrier can counter and add 3hp worth of damage per round.

Oh awesome. I didn't realise we had that kind of damage output.

So Glitch can put the relic on top with the eyepiece instead, if it pops up. Then we go all guns blazing.

If it doesn't pop up, then we can be certain that Omni will discard it next round.

Outcast

#317
Yeah, we could still use Glitch's Eyepiece if you want. But even if none of the two cards was the relic, i don't think that guarantees the next card on top would be the relic though. Oh unless you mean Omni will still be using his power on GW's deck. Then Glitch would use Eyepiece. If one of the two is the relic, we can go guns a blazing. If not, that last remaining card could be discarded by Omni next round. Wonderful.

I made a slight mistake on Wraith's total damage output. It would be 8 not 9. Still a huge amount though.

Of course, there's still the Environment to take into account.


HarryTrotter

Ok,both cannons on GW,I play Gausian coil,use my power on GW and draw a card.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

The card revealed and discarded is Strength of the Grave: Ongoing--Increase Damage dealt by Zombies by X, where X = the number of Zombies in play. Reduce Damage dealt to Zombies by 1.


You draw
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.

As for Defensive blast, I've been reading it wrong.  It's damage is based on the plating in play, not the one discarded, so it will do 4 instances of 1 damage regardless of what is discarded.

It is now Wraith's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 55/90
Deck: 10
Trash: 15
In Play: 1
-Indigo Pin--Voodoo Pin, In Front of Guise, HP: 7/9


Spoiler

Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 9
Hand: 15
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 5
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler




HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

#320
By the way, I did some quick math, and based only on the cards currently in hand and not counting Flame Barrier, I got a potential 33 points of damage in a single round.  Might be possible to get even higher.

EDIT: I missed an extra 4, so make that 37.

EDIT 2: Found another 2, so 39.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

Quote from: catwhowalksbyhimself on February 05, 2016, 04:16:36 PM
By the way, I did some quick math, and based only on the cards currently in hand and not counting Flame Barrier, I got a potential 33 points of damage in a single round.  Might be possible to get even higher.

EDIT: I missed an extra 4, so make that 37.

EDIT 2: Found another 2, so 39.

Who's side are you even on?

Glitch Girl

Okay, going to play Throwing Knives to get it on the table just in case.  Next I use Razor Ordinance to hit the pin.  Then I Infrared Eyepiece his deck and cross my fingers.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Quote from: Reepicheep on February 05, 2016, 05:31:04 PM
Quote from: catwhowalksbyhimself on February 05, 2016, 04:16:36 PM
By the way, I did some quick math, and based only on the cards currently in hand and not counting Flame Barrier, I got a potential 33 points of damage in a single round.  Might be possible to get even higher.

EDIT: I missed an extra 4, so make that 37.

EDIT 2: Found another 2, so 39.

Who's side are you even on?

Side? I am on no one's side, because no one is on my side.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

Eyepiece reveals

Crimson Pin: 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero Character with the highest HP. At the end of that Hero's turn, Gloomweaver deals them (H) minus 2 Irreducible Toxic Damage.
Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.

Which one on top?
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

If I understand the plan correctly,  Drum on top, Pin on bottom.  Right guys?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Reepicheep

That would do it. If we finish the pin off this round then we should have no problem winning next round.

catwhowalksbyhimself

Wraith draws
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.

It is now Guise's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 55/90
Deck: 10
Trash: 15
In Play: 1
-Indigo Pin--Voodoo Pin, In Front of Guise, HP: 4/9


Spoiler

Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler




HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Should the pin be at 2 instead of 4?  I still have targeting computer active so that adds a +2 to that 3 damage and I don't see any damage reducers in effect.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Outcast

#329
Quote from: Glitch Girl on February 06, 2016, 03:14:02 AM
Should the pin be at 2 instead of 4?  I still have targeting computer active so that adds a +2 to that 3 damage and I don't see any damage reducers in effect.

Yeah pin should have 2 hp right now since Fixer hit it first.

With Omnitron-X's double focused plasma cannons, gaussian coil blaster, defensive blast. Ra's Flame Barrier. And Fixer's overdrive. Wraith's Razor and Stun Bolt. Guise can finish off the Drum Relic for the win.

(2+2+1+4), (3), (2+2), (5+3). A total of 24 hp damage to the Drum after Wraith's attack.