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Author Topic: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!  (Read 15368 times)

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #240 on: March 28, 2017, 03:05:58 PM »
 ^_^
I hope she's what you were looking for John Jr.!

She's based off the earlier skope I did of AA's Wonder Woman, so she has IPS keyframes and Whip attacks from Grenadier's Warrior Woman.

Offline daglob

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #241 on: March 28, 2017, 03:28:57 PM »
 :blink: I spend a lot of time stunned by awesomeness in this group.

Offline Podmark

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #242 on: March 28, 2017, 04:32:41 PM »
She looks great!
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Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #243 on: March 28, 2017, 05:03:24 PM »
Thanks guys!
I had to finish off the Trinity beforeI went to bed,  so here is Batman.  I did a few different things here,  He is based on the Mentor mesh, so there are no seams between him and his cape. (I might take a look at Superman again)
All his keyframes are from Mentor, Blackjack, and Tombstone, too.


Offline John Jr.

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #244 on: March 28, 2017, 10:47:47 PM »
Wow! Just wow, DM! I didn't even knew that version of Wonder Woman (I don't have the DC Legends game) and she's beautiful, she looks like something out of an ancient greek vase (my wife will love her!).
Batman is quite impressive too. Your choices for the KFs gave him kinda of an unique quality.
Thank you so much for sharing it.

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #245 on: March 29, 2017, 08:21:27 PM »
 :D
Here's Babs of Burnside!  She's based on the Shadow mesh, so her keyframes are a little limited, but she has some personality.

Offline windblown

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #246 on: March 29, 2017, 10:08:56 PM »
wow! Those are amazing!

Offline Podmark

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #247 on: March 29, 2017, 10:10:44 PM »
Awesome! That's a great addition to the game.
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Offline Cyber Burn

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #248 on: March 29, 2017, 10:57:09 PM »
I have no idea how I missed these, but they look beautiful.

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #249 on: March 30, 2017, 01:13:56 PM »
 :D

Now of course Zatanna doesn't really fly around on a giant playing card....  maybe she just stole one from the Royal Flush Gang?
I just wanted to use Green Genie as a base for her, cause her animations have a lot of character to them.

Offline John Jr.

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #250 on: March 31, 2017, 03:56:23 AM »
They look great, DM, specially Batgirl. I think the Shadow KFs suited her just fine.
Thanks for the release.
I showed your Wonder Woman to my wife (who is a huge WW fan) and she loved her! In fact she loved her so much she wanted to post about it, but she forgot her password (no wonder, after 5 years of inactivity) and she can't access the old e-mail she used to register. So, I'm saying in Stephy's name: "Your Wonder Woman is beautiful! Thank you for sharing her!"
Stephy wanted me to ask if you could, please, import the DC Legends "regular costume" Wonder Woman too. She doesn't play the game, but she really likes to see the pretty characters on CTool and see me playing with them.
Once again thanks for your great work!

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #251 on: March 31, 2017, 04:28:22 PM »
Oh wow!  I'm really glad that your wife likes the mesh! Thanks for sharing.

I'm not sure if I can find another DC Legends version of Wonder Woman,  if I do though, I'll try to import her into the game.

Continuing with my theme of using Irrational meshes as bases, here are three more characters that I've done multiple versions of...

Based on Blackjack, it's Han Solo


Based on US Soldier, it's Chewbacca


And unlikely but fitting, based on Dejavu, Princess Leia


All of these models were ripped from Star Wars Force Arena

Offline BentonGrey

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #252 on: March 31, 2017, 05:22:53 PM »
They all look great, and using Black Jack for Han is PERFECT. :)
God Bless
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Offline Podmark

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #253 on: March 31, 2017, 10:28:32 PM »
Those all look great. Good choices on keys.
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Offline John Jr.

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #254 on: April 01, 2017, 01:23:47 AM »
DM,
Thanks for even trying. Stephy loved all the DC Legends versions of  Wonder Woman and we both loved your choice for her KFs.
And I agree with Benton about your choice of Black Jack's KFs for Han Solo, in fact I liked it so much I replaced the earlier version I was using for "Jack Solo".
Once again thanks for your hard work, you're giving new life to our good, old and loved game.

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #255 on: April 14, 2017, 04:32:48 PM »


Tried something new here.  I took the three Future Fight Captain America models, and resized them and exported all three together. Then I alpha enabled them, to be able to get the three different MCU uniforms in one mesh.  Unfortunately there was a weird glitch on his neck for the AOU and Winter Soldier uniforms.  He is based on Renegade's amazing Captain_America_Classic_REN.  Also I resized the head a bit, so it's a bit better than the preview pic here.  Enjoy!

Offline spydermann93

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #256 on: April 14, 2017, 04:42:06 PM »
Sweeeeet! :thumbup:

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #257 on: April 14, 2017, 05:57:45 PM »
:)

Here's another quick one,  Mirror Master based on Tombstone.

Offline John Jr.

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #258 on: April 14, 2017, 07:14:52 PM »
They look great, DM! I'm looking forward to test Cap in the Rumble Room! :thumbup:

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #259 on: April 14, 2017, 08:49:53 PM »
One last one from me for the weekend.

based on Irrational's Clint mesh

...and here's Caitlin Snow from CW's The Flash

Based on Grenadier's Scarlet Witch, Marvel Heroes AoU Scarlet Witch, and a Custom mesh by SSingh511 (from DeviantArt)
« Last Edit: April 16, 2017, 04:14:18 PM by detourne_me »

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #260 on: April 17, 2017, 12:35:27 PM »
Here's another guy I'm pretty proud of.
It's the Civil War Ant-Man, based on my previous Ant-Man skope using Texas Jack's Atom and Tommyboy's Ant-Man.  I'm still using the extras skinned by Podmark and C6.

Offline Ouflah

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #261 on: April 17, 2017, 01:29:36 PM »
That's ant-tastic!  :thumbup:
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Offline Podmark

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #262 on: April 17, 2017, 10:23:50 PM »
Very nice!
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Offline SickAlice

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #263 on: April 19, 2017, 12:28:57 AM »
Love em all in fact you saved me the trouble of some I wanted (Babs especially). Was working on that Mondo Gecko one last night, what a friggin' nightmare that model is.  :banghead:

Offline style

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #264 on: April 19, 2017, 02:03:49 AM »
De_Me is it possible to get Lando and Greedo from Star Wars Galaxy of Heroes? :huh: :blink:
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Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #265 on: April 19, 2017, 05:47:01 AM »
Yeah I saw some of those Ninja Turtle proportions and backed out slowly... if those oddly shaped meshes are rigged in XNA then they are kinda doable to re-shape the proportions, but for some static .objs sometimes its too difficult.
Hey Style, forgot to reply to you before. I haven't been able to find any Galaxy of Heroes meshes. I do have a Force Arena Lando though, and he might be a bit better since he's got a different uniform. Instead of the blue blouse that weve both done meshes for, hes got a brown suit.

Offline SickAlice

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #266 on: April 20, 2017, 03:39:30 AM »
Problem with model in question is the very limited amount of vertices against the basic Freedom Force model, especially in the arms as they do not line up enough to catch the Biped assignments. If all else fails I'll transpose some parts to a FF model and skin it appropriately. It's usually easier to use FF arms and fingers anyways. Also working on GoH extraction still else some people at Facepunch have been at it for awhile.

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #267 on: April 20, 2017, 03:57:04 AM »
Yeah, I just checked in at Facepunch last night to see how things were going. Even saw Style posted there ;)
Someone ripped a few of the maps from SWGOH and I got working on them a bit.  I made a working map of the Endor Bunker, but have a few more kinks to work out. Since I can't create my own extants, (i don't have Max) I kind of piggyback off a previously made map.  I just need to find a terrain file that fits better to make the map perfect.

It's kind of funny that the model you're working with is even lower-poly than FF. That's the thing with importing modern meshes,  One from a new game is way too high-poly and may even need to be decimated to export, so models from mobile games usually work better. Unfortunately, like in your case (and the case with the first models extracted from Force arena) sometimes there aren't enough vertexes.  Future Fight matches fairly well with Freedom Force, but there are a bit lower quality I think.

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #268 on: April 20, 2017, 05:47:48 AM »
In the event of higher face counts I just up the facecount of the donor (disperses the biped assignment further and more evenly), also made a male and female basic for such purposes and released them on my Workbench if I recall correctly. It's an easy function in the Edit menu of Blender.

Offline detourne_me

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Re: Imported Star Wars, DC, Marvel, Sci-Fi meshes and now, TMNT!
« Reply #269 on: April 23, 2017, 03:44:11 PM »
I might have to give that a try actually!

This mesh I'm releasing now had a high poly count, and I think that it affected the bone weight copy a bit.   
Anyway, here's Vision from Age of Ultron.  He's the Contest of Champions mesh, based on Renegade's Martian Manhunter.
I also tried soing some new things in blender, joining the cape and body for the donor mesh, so when I copy the bones over, I don't need to cut out the cape from the vision mesh.