So, You Saying We Some Kind of Suicide Squad?

Started by trebean, April 12, 2016, 02:33:24 PM

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trebean

I just started the Ostrander Run after the New Suicide Squad and the Suicide Squad Movie intrigued me and it's been pretty fun. I deleted all my prior hero files and I'm starting from scratch so I can find a new balance so that I won't have stuff like Killer Croc trading blows with the Hulk. I'm pretty proud with how my Deadshot came out, with a lot of varied skills (Though I feel like this could have been more varied). I was hoping someone could do an Incendiary/Explosive Bullet FX.

I've been giving most of my squishies some Body Armor lately, it helps them to fight a bit more longer when fighting among characters with the similar power level, but does barely anything when going against characters from a different weight class.

------------------------------------------------------------
Hero File: Deadshot
------------------------------------------------------------

Info:
     File Type:    FFv3R
     Mesh:         library\characters\Deadshot_vx\character.nif
     Skin:         standard
     Material:     Flesh
     Weight (lbs): 168
     AI:           CZeroCost
     Voice:       

Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      3    Normal
     Endurance:    3    Normal
     Energy:       3    Minor Energy

Attributes:
     Body Armor (02 points)       
     Crack Shot                   
     
     
     

Powers:
     back off (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    bullet_pummel                 

     wounding shot (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:           
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    nazi_soldier_projectile_38h   

     weighted bullet (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    nazi_soldier_projectile_98k   

     ricochet shot (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    nazi_soldier_projectile_mp40 
             Power Flags:         Chained

     covering fire (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Very Low
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Narrow
             Max Instances:       2
             Level:               6
             Animation Name:      ranged_5                     
             Attached FX Name:    killarilla_chaingun           
             Power Flags:         Flight Spawn

     armor piercing shot (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:           
             Level:               6
             Animation Name:      ranged                       
             Attached FX Name:    nazi_soldier_projectile_mp40 

     tracking shots (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_7                     
             Attached FX Name:    killarilla_chaingun           

     focus fire (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Very Low
             Energy Point Cost:   High
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:           
             Level:               6
             Animation Name:      ranged_4                     
             Attached FX Name:    blitzkrieg_big_gun           

     high caliber bullet (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:           
             Level:               6
             Animation Name:      ranged_3                     
             Attached FX Name:    blackjack_pistolshots         
             Power Flags:         Knockback Self

     bulletproof suit (Passive Defense):
             Block Type:          Normal
             Success Rating:      Rare
             Level:               6
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Ranged

------------------------------------------------------------
generated by EZ HERO
------------------------------------------------------------


I've also been focusing on stuff like Skill Levels, since the extra oomph in damage and knockback/stun% can be toyed around with to be much more finetuned with what you want. Like you can see both "Weighted Bullet" and "Armor Piercing Shot" both have Medium Knockback but since the latter is at the max level, it'll have a bit tiny more distance when compared to the former.

Additional Stuff
I'm starting to think like 4 Speed and maybe 4 Energy is gonna be mandatory for most of my Hero Files since 3 Speed is ridiculously slow and 3 Energy that's regenerate fast enough.

spydermann93

Very cool, Trebean!

I really like the clever use of powers, here. I would really like to see more from you.

Any particular reason that you set Deadshot to have 3 Endurance? Usually, I see only normal goons and the average citizen with that health and the garden variety of heroes and villains usually with 4 Endurance (unless they're not physically fit). I'm guessing that's just how you're going to balance out this new set of characters. :P

trebean

idk, I always set my human characters to 3. If they're known to have body armor I give them 4 (So I'll probably bump this up). I give them 5 if they're a meta just to show that they're on a higher tier than regular humans (But not always sometimes I just keep em at 4 if they're a meta and have no special protection). I go 6 if they're known to be hardy like they have super strength and durability then a 7 if they're a big guy, after that I just compare them to Superman/Hulk. I suppose I can bump these up by 1 and maybe that'll be a bit more fun since they won't die as fast.

spydermann93

I was just wondering. Seems like it could be fun. I've never really tried balancing my heroes with that kind of health.

What magnitudes do you usually give your standard rifles and handguns? Do normal humans have a shot at surviving more than a few rounds, or can they be surprisingly hardy?

Can't wait to see what you have in store for the others!

trebean

Quote from: spydermann93 on April 12, 2016, 09:50:05 PM
I was just wondering. Seems like it could be fun. I've never really tried balancing my heroes with that kind of health.

What magnitudes do you usually give your standard rifles and handguns? Do normal humans have a shot at surviving more than a few rounds, or can they be surprisingly hardy?

Can't wait to see what you have in store for the others!

Well I played him with a few thugs, and it took like  3 Wounding Shots at the least to kill someone, 2 for Weighted Bullet, but only 1 for Armor Piercing Shot and High Caliber Bullet, which is what I was going for in the first place. So it's pretty good in terms of damage from my opinion. Now the Thugs have standard 3 Endurance IIRC so I'm guessing if they had 4 Endurance there'd probably 1 extra of each with the exception of the last one which deals like 30 Damage without Resistances Modifiers which would deal considerable damage to even a 5 Endurance Character which has like around 50 Health IIRC.

spydermann93

#5
Sweet!

I'm looking forward to close-quarters characters to see how they perform. This style looks fun to try out!

Also, one thing with "Back Off" is that when a character has a strength of 3, any KB other than Extreme (sometimes High) doesn't work. It might look weird for a normal person to have an Extreme KB attack, but I think in gameplay, it works really nicely. Sometimes it doesn't work; other times it knocks other characters of the same weight back a good meter or so. High fails a bit more often, but for some characters, that's fine.

I usually give characters that are martial artists at least one attack that can kick or punch a foe backward to give them some breathing room.

P.S. Characters with 5 Endurance have 110 HP and characters with 4 End have 70 HP. At least, on Very Hard they do :P

trebean


trebean

#7
Made A Captain America Hero File, there's an Active Defense Skill missing there because the EZ Hero crashes whenever I write to txt when it's in it. There's a screen image below of what's it like.

------------------------------------------------------------
Hero File: Captain America
------------------------------------------------------------

Info:
     File Type:    FFv3R
     Mesh:         library\characters\Captain_America_REN\character.nif
     Skin:         standard
     Material:     Flesh
     Weight (lbs): 168
     AI:           CZeroCost
     Voice:       

Stats:
     Strength:     4    Strong
     Speed:        5    Very Fast
     Agility:      6    Extremely Agile
     Endurance:    5    Very Hardy
     Energy:       4    Powerful

Attributes:
     Cybernetic Brain             
     Acrobatic                     
     Field Commander               
     
     

Powers:
     Shield Smash (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    theant_punch                 

     Shield Spin (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 360 Degrees
             Level:               2
             Animation Name:      melee_12                     
             Attached FX Name:    bullet_chainedpunches         

     patriot punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_14                     
             Attached FX Name:    minuteman_patriotswing       

     Shield Slash (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_11                     
             Attached FX Name:    theant_punch                 

     chained Shield slash (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               2
             Animation Name:      ranged                       
             Attached FX Name:    cap_shield_classic           
             Power Flags:         Chained

     Avengers Assemble! (Area):
             DamageType:          Rally The Troops
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               2
             Animation Name:      rally                         
             Attached FX Name:    minuteman_rally               
             Power Flags:         Enemies Only

     Shield Slash (Ranged) (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Long
             Accuracy:           
             Level:               2
             Animation Name:      ranged_2                     
             Attached FX Name:    cap_shield_classic           

     bomb's away (Ranged - Explosive Projectile):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Normal
             Radius:              180 Degrees
             Range:               Long
             Accuracy:            Extreme
             Level:               2
             Animation Name:      ranged_3                     
             Attached FX Name:    sky_king_grenadelauncher     
             Power Flags:         Grenade

     Super Soldier (Passive Defense):
             Block Type:          Normal
             Success Rating:      Rare
             Level:               2
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

------------------------------------------------------------
generated by EZ HERO
------------------------------------------------------------

Here's the Behind the Shield Skill



(In game that actually costs 0 Energy)

I played with him for a bit in the Rumble Room and he's pretty fun to play as, he's near invincible to ranged attacks as long as you remember to put your shield up and watching those baddies fly around as your shield hits them is pretty cool.

On a more Suicide Squad/DC Villain related note, here's my take on Deathstroke. I haven't played as him yet so I can't say anything about his playstyle

------------------------------------------------------------
Hero File: Deathstroke
------------------------------------------------------------

Info:
     File Type:    FFv3R
     Mesh:         library\characters\dm_Deathstroke_Gren\character.nif
     Skin:         standard
     Material:     Flesh
     Weight (lbs): 168
     AI:           CZeroCost
     Voice:       

Stats:
     Strength:     4    Strong
     Speed:        5    Very Fast
     Agility:      6    Extremely Agile
     Endurance:    5    Very Hardy
     Energy:       4    Powerful

Attributes:
     Cybernetic Brain             
     Acrobatic                     
     Lesser Regeneration           
     
     

Powers:
     Roundhouse Kick (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 90 Degrees
             Level:               4
             Animation Name:      melee_kick                   
             Attached FX Name:    default_punch                 

     Staff Strike (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_staff                   
             Attached FX Name:    manbot_punch                 

     sword slash (Melee):
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_knife                   
             Attached FX Name:    icequeen_slash               

     mini wristbombs (Ranged - Explosive Projectile):
             DamageType:          Heat
             Magnitude:           Very Low
             Energy Point Cost:   Low
             Stun:                Extreme
             Knockback:           None
             Velocity:            Normal
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            High
             Max Instances:       4
             Level:               6
             Animation Name:      ranged                       
             Attached FX Name:    DS_wristbombs                 
             Power Flags:         Flight Spawn

     Gun Shots (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_gun_2                 
             Attached FX Name:    blackjack_pistolshots         

     energy blast (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Extreme
             Level:               2
             Animation Name:      ranged_staff_2               
             Attached FX Name:    eye_of_reich_energy           
             Power Flags:         Knockback Self

     Promethium Armor (Passive Defense):
             Block Type:          Normal
             Success Rating:      Rare
             Level:               2
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

------------------------------------------------------------
generated by EZ HERO
------------------------------------------------------------


I've been following a few guidelines when making my HeroFile, I try to make sure they don't end up invincible from people as the same tier they're as. I liked how in the Suicide Squad Mod in FF that your heroes were incredibly fragile, though I was kinda disappointed by the lack of variety in skills which is what I'm currently doing with my Hero Files. I'm also making it so that most skills are usable at the start so there's rarely any Medium or High Energy Skills (And then, they're often reserved to be Super Powerful Attacks) unless they're really needed that way the AI and you don't end up using just one skill the entire time. I'm thinking of maybe doing a Suicide Squad Mod based off these guidelines in the near future once I have the freetime

UPDATE:

Played Deathstroke, he's also pretty cool. He can tangle close range since he's dodgy and a bit resistant to most damage because of his armor, and if someone is too tough he can throw minibombs at them to stun them and escape so he can wait for his Energy Staff to get ready. I also play on normal Freedom Force Energy Mode, by that I mean the overspend tickbox is unticked.

spydermann93

Very cool, Trebean!

I'm loving what I'm seeing! These hero files look really fun to use and you definitely seem to be capturing the feel of variety, here.

Can't wait for more! :thumbup:

trebean

Continuing the theme of Captains here's Captain Cold. I decided against giving him attacks like icicle and snow ball projectiles since those were never really what his Cold Gun did

------------------------------------------------------------
Hero File: Captain Cold
------------------------------------------------------------

Info:
     File Type:    FFv3R
     Mesh:         library\characters\Captain_Cold_43\character.nif
     Skin:         standard
     Material:     Flesh
     Weight (lbs): 168
     AI:           CZeroCost
     Voice:       

Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      3    Normal
     Endurance:    4    Hardy
     Energy:       4    Powerful

Attributes:
     Field Commander               
     Crack Shot                   
     
     
     

Powers:
     cold beam (Damage) (Ranged - Beam):
             DamageType:          Cold
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               6
             Animation Name:      ranged                       
             Attached FX Name:    eye_of_reich_cold             

     Cold Beam (Freeze) (Ranged - Beam):
             DamageType:          Freeze
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               6
             Animation Name:      ranged                       
             Attached FX Name:    eye_of_reich_cold             

     cold blast (Damage) (Ranged - Beam):
             DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    nuclearwinter_icyblast       
             Power Flags:         Penetrating

     cold blast (Freeze) (Ranged - Beam):
             DamageType:          Freeze
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               6
             Animation Name:      ranged                       
             Attached FX Name:    nuclearwinter_icyblast       
             Power Flags:         Penetrating

     Cold Suit (Passive Defense):
             Block Type:          Normal
             Success Rating:      Occasional
             Level:               2
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Cold
             Defense Flags:       Always Active
             Attacks Blocked:     Ranged
                                  Area

     Cold Wave (Damage) (Ranged - Cone):
             DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Angle:               High
             Range:               Medium
             Level:               5
             Animation Name:      ranged_10                     
             Attached FX Name:    generic_cone_cold             

     Cold Wave (Freeze) (Ranged - Cone):
             DamageType:          Freeze
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Angle:               High
             Range:               Long
             Level:               6
             Animation Name:      ranged_10                     
             Attached FX Name:    generic_cone_cold             

     melee attack (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee                         
             Attached FX Name:    bullet_chainedpunches         

------------------------------------------------------------
generated by EZ HERO
------------------------------------------------------------

It's pretty basic. I decided against giving him stuff like Icicle Projectiles since his gun only really "Cold"-ed stuff

howard195