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Author Topic: Cyclops FX?  (Read 376 times)

Offline OrWolvie1

  • Sr. Member
  • Posts: 328
Cyclops FX?
« on: May 20, 2016, 09:57:16 PM »
Hello all,
             Still plugging away on my mod, and things are coming together, if a bit slowly. But I have a request for any of you FX makers out there. I am looking for a wide angle beam FX for Cyclops' optic blasts. There was one I came across several years ago, but I don't care for it at all. What I'm interested in is a cone shaped, solid beam, that of course starts out at the eyes, and widens out to about 3/4 of an inch at a limited range. Any thoughts, suggestions would be greatly appreciated.

Offline Cyber Burn

  • Hero Member
  • Posts: 7850
Re: Cyclops FX?
« Reply #1 on: July 04, 2016, 04:19:15 AM »
I would have to unpack my FF Stuff to even consider trying anything, but would a Cone FX that starts from the Eyes work? Of course you'd still need to find the right Start and End Nifs though. But this would give you your limited range, cone shaped, FX.

Offline BentonGrey

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    • The Greylands
Re: Cyclops FX?
« Reply #2 on: July 04, 2016, 04:58:41 AM »
I use cones.  It isn't perfect, as you're right that he fires more or less flat angles, but it gets pretty close.
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Offline Cyber Burn

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Re: Cyclops FX?
« Reply #3 on: July 08, 2016, 02:39:31 PM »
Hey OrWolvie, could you please send me the Cyclops Mesh you're using, while I'm not in a position to make promises, I can at least experiment, and having that would really help. And who knows, maybe we'll get lucky and find something that works.

Offline OrWolvie1

  • Sr. Member
  • Posts: 328
Re: Cyclops FX?
« Reply #4 on: July 08, 2016, 03:40:06 PM »
Hey OrWolvie, could you please send me the Cyclops Mesh you're using, while I'm not in a position to make promises, I can at least experiment, and having that would really help. And who knows, maybe we'll get lucky and find something that works.

I can do that. Might take me a couple of days as I have a lot going on right now but I will do it as soon as time permits.