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Author Topic: Sentinels of the Multiverse Game 10  (Read 5642 times)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #30 on: July 06, 2016, 12:25:49 AM »
The starting situation.

Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 28/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 31/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 27/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0

Spoiler (click to show/hide)



HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)





Deck: 15
Trash: 0
In Play:0
Spoiler (click to show/hide)
« Last Edit: July 06, 2016, 12:37:56 AM by catwhowalksbyhimself »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #31 on: July 06, 2016, 12:36:48 AM »


Start: Nothing

Play: Rise to Power: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. Play the top card of the Villain deck.

Set enters the fray!  Another card is played.

Sun's Fury: One-Shot, [Red Sun]--The Villain Target with the highest HP deals each Hero Target (H) minus 2 Fire Damage.

Nuit hits all heroes for 1 Fire damage.  All Red Sun effects trigger.

Nuit tries to heal herself, but is already full.

Shu tries to heal all non-hero targets, but all are at full health.

Set plays the top card of the Villain deck.

Set plays Ancient Magicks: One-Shot, [Green Hand]--Destroy (H) minus 1 Hero Ongoing and/or Equipment cards. The Villain Target with the lowest HP deals any Hero with Ongoing and/or Equipment cards in play (H) minus 2 Infernal Damage.

There are no Ongoing or Equipment cards to destroy and no damage is dealt.

All Green Hand effects trigger.

Shu's effect has already triggered.

Set deals all the heroes 1 Lightning damage.

End: None

It is now Fanatic's turn.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #32 on: July 06, 2016, 12:37:28 AM »
Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 28/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0

Spoiler (click to show/hide)



HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)





Deck: 15
Trash: 0
In Play:0
Spoiler (click to show/hide)
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #33 on: July 06, 2016, 06:08:53 PM »
For when my turn comes up:

Spoiler (click to show/hide)
Avatar picture originally a Brom painting entitled Marionette.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #34 on: July 06, 2016, 09:45:54 PM »
I will put Absolution into play, play redeem and then draw a card.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #35 on: July 07, 2016, 01:12:25 AM »
Since Guise already said his turn, I'll put mine in.

I'm going to use whatever's handy and make myself a utility belt (Improvised Invention, dig out Utility belt and put it into play) and then slip into the shadows before I'm seen. (activate Stealth)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #36 on: July 07, 2016, 02:05:26 AM »
Fanatic draws

Spoiler (click to show/hide)

It is now Guise's turn

Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 28/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 31/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler (click to show/hide)



HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0

Spoiler (click to show/hide)



HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)





Deck: 15
Trash: 0
In Play:0
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #37 on: July 07, 2016, 02:07:23 AM »
Guise draws

Spoiler (click to show/hide)

It is now Wraith's turn

Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 23/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 31/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 34
Hand: 5
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler (click to show/hide)



HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler (click to show/hide)
Trash: 1
In Play: 0

Spoiler (click to show/hide)



HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)





Deck: 15
Trash: 0
In Play:0
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #38 on: July 07, 2016, 02:09:50 AM »
Impromptu Invention lets you draw Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

Impromput Invention also gives you an extra card play.   Would you like to play another card?
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #39 on: July 07, 2016, 03:25:28 AM »
Can I play another Impromptu invention?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #40 on: July 07, 2016, 09:37:51 AM »
Yes you may.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #41 on: July 07, 2016, 01:04:02 PM »
can I get my Utility Belt this time?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #42 on: July 07, 2016, 09:14:36 PM »
can I get my Utility Belt this time?

You said that this was what you wished to use the first one to get, so it's already out.  The Eyepiece was the free bonus draw.

The card does 3 completely different things.

1. Draws another card(Infrared Eyepiece)
2. Digs out an Equipment card(Utility Belt)
3. Plays another card.

So you already got your Utility Belt out.  Best use it on something else.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #43 on: July 08, 2016, 02:50:04 AM »
Ah, sorry, I thought for some bizarre reason it gave me the eyepiece (like take the first one instead of a specific one)

I'll go for Throwing knives.
« Last Edit: July 08, 2016, 02:52:07 AM by Glitch Girl »
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #44 on: July 09, 2016, 12:55:25 AM »
You second free card draw is

Spoiler (click to show/hide)

And you may now play one more card.
« Last Edit: July 09, 2016, 12:57:19 AM by catwhowalksbyhimself »
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #45 on: July 10, 2016, 03:50:55 PM »
I'll put Micro targeting computer out on the board
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #46 on: July 10, 2016, 03:55:26 PM »
As  you can use two powers and now have two, would you like to use both.  If so, which of the 4 enemies get the sharp pointy objects.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #47 on: July 10, 2016, 03:59:47 PM »
Nut, Osiris, and Set each get a knife.
« Last Edit: July 10, 2016, 04:06:47 PM by Glitch Girl »
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #48 on: July 10, 2016, 05:12:09 PM »
You draw Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.

It is now the Environment's turn.



Start: Nothing

Play: Akana: 8 HP, Mummy, Trial--Whenever a Villain Target is destroyed, play the top card of the Environment deck.

End: Nothing

That makes it the Ennead's turn.



Start: Nothing

Play: The Desert's Wrath: One-Shot, [Green Hand]--Destroy all Environment cards. The Villain Target with the lowest HP deals each Hero Target X Projectile Damage, where X = the number of cards destroyed by this card.

Akana is destroyed and Nuit hit's all heroes for 1 damage.  All Green Hand abilities are activated.

Shu heals all villains for 1.

Set hits all heroes for 1 damage.

It is now Fanatic's turn.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #49 on: July 10, 2016, 05:12:41 PM »
Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 21/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 34
Hand: 5
Spoiler (click to show/hide)
Trash: 0
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler (click to show/hide)



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler (click to show/hide)
Trash: 1
In Play: 0

Spoiler (click to show/hide)



HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 4
Spoiler (click to show/hide)
Trash: 2
In Play: 3
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler (click to show/hide)





Deck: 14
Trash: 1
In Play: 0
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #50 on: July 11, 2016, 06:16:47 PM »
My move for this round...

Spoiler (click to show/hide)
Avatar picture originally a Brom painting entitled Marionette.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #51 on: July 13, 2016, 02:33:24 PM »
Fanatic?  Hello?

Did you get called into a company-wide crossover event and forget to tell us?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #52 on: July 15, 2016, 09:11:41 AM »
*Fanatic runs into the room, throwing aside suitcase, sunglasses and tanning sheet.*

I'll play prayer of desperation.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #53 on: July 17, 2016, 06:51:19 PM »
You do realize, you could draw 2 cards by skipping the rest of your turn even without a card right?

In any case.

You draw

Spoiler (click to show/hide)

Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 21/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 5
Spoiler (click to show/hide)
Trash: 1
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler (click to show/hide)



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler (click to show/hide)
Trash: 1
In Play: 0

Spoiler (click to show/hide)



HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 4
Spoiler (click to show/hide)
Trash: 2
In Play: 3
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler (click to show/hide)





Deck: 14
Trash: 1
In Play: 0
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline catwhowalksbyhimself

  • Lord of Procrastination
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  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #54 on: July 17, 2016, 06:54:47 PM »
Guise Draws
Spoiler (click to show/hide)

It is now Wraith's turn.

Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 16/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 5
Spoiler (click to show/hide)
Trash: 1
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler (click to show/hide)



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 6
Spoiler (click to show/hide)
Trash: 2
In Play: 0

Spoiler (click to show/hide)



HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 4
Spoiler (click to show/hide)
Trash: 2
In Play: 3
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler (click to show/hide)





Deck: 14
Trash: 1
In Play: 0
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3538
Re: Sentinels of the Multiverse Game 10
« Reply #55 on: July 17, 2016, 11:59:07 PM »
Oh, blast. I misread. I thought Prayer of Desperation added 6 additional cards. I was like "holy crap, jackpot!"

Offline catwhowalksbyhimself

  • Lord of Procrastination
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  • Posts: 7674
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #56 on: July 18, 2016, 02:48:24 AM »
Oh, blast. I misread. I thought Prayer of Desperation added 6 additional cards. I was like "holy crap, jackpot!"

No, it just fills you up to 6 cards.

If you want to redo, I'll reshuffle the second card back into your deck.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3538
Re: Sentinels of the Multiverse Game 10
« Reply #57 on: July 18, 2016, 02:00:02 PM »
To save you having to reshuffle, could I change my turn to playing Sanctifying Strike and Absolution (Radiant) on Nuit?

Offline catwhowalksbyhimself

  • Lord of Procrastination
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    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #58 on: July 18, 2016, 08:59:05 PM »
That works and won't require any more adjustment.  Wraith can go on with her turn and I'll make the necessary hp adjustments then.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Glitch Girl

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  • Posts: 11343
  • If it's stupid and it works, it's not stupid.
Re: Sentinels of the Multiverse Game 10
« Reply #59 on: July 19, 2016, 12:22:32 AM »
Coolness.  I'm going to pull out Razor Ordinance, then use it on Nut.  Follow that with Throwing knives on Nut, Osiris, and Set.

That should be 10 on Nut.

(Psst, Fanatic... you still got a little sunscreen on your nose.)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka