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Author Topic: Sentinels of the Multiverse Game 10  (Read 17970 times)

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #150 on: September 07, 2016, 02:17:17 AM »
Not really but I'll keep them. Use power on Set and draw two.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #151 on: September 09, 2016, 12:10:44 AM »
Guise draws

Spoiler (click to show/hide)

That makes it Wraith's turn.  First Fanatic hits things though.

Do you have any changes for you turn, GG?
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #152 on: September 09, 2016, 01:33:54 PM »
No change.   Play Razor Ordinance, hit Set with it and go Stealth.
-Glitch Girl

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #153 on: September 13, 2016, 01:41:52 AM »
Wraith draws

Spoiler (click to show/hide)

It is now the Tomb of Anubus's turn.



Start: Nothing

Play: Urshe: Mummy, 6 HP--At the end of the Environment turn, reveal the top (H) cards of the Environment deck. Put all revealed Trial cards into play. Discard the remaining revealed cards.

End: Urshe reveals
Spoiler (click to show/hide)


Swarm of Scarabs goes into play, the others are discarded.

It is now the Ennead's turn.



Start: Environment trash shuffled into the deck.  Swarm of Scarabs destroyed.

Play: Taste of Immortality: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. All Villain Targets regain (H) minus 1 HP.  Atum comes out to play!

End: Nothing

It is now Fanatic's turn.  Since the only cards other than the ones you want to keep were the onces you just drew, you'll want to say if you wish to discard anything else to do damage at the start of your turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)

Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
The first damage dealt to Wraith is reduced by 2.(Stealth)


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 9
Trash: 11

Ennead in Play:

Shu: Breath of the Wind
HP: 20/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 10/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 22/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 22/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 23
Hand: 6
Spoiler (click to show/hide)
Trash: 12
In Play: 1
-Divine Focus--Ongoing, Limited
Spoiler (click to show/hide)



HP: 13/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 21
Hand: 12
Spoiler (click to show/hide)
Trash: 6
In Play: 0

Spoiler (click to show/hide)



HP: 14/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 19
Hand: 7
Spoiler (click to show/hide)
Trash: 11
In Play: 3
-Razor Ordinance--Equipment Limited
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler (click to show/hide)





Deck: 11
Trash: 1
In Play: 3
-Urshe--Mummy, HP: 6/6
-Idol of Anput--Treasure, Relic, Next to Guise
-Cast into the Underworld
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #154 on: September 13, 2016, 01:34:52 PM »
Yeah, for the Divine Focus, I won't discard anything this turn but I will take the 4 damage in order to keep it in play. My plan is to one shot ko Shu when I'm down to 11 hp, then cycle a few Aegis to stay upright.

I'll draw two cards (I'd redeem, but I'm not too interested in healing just now). I'll let you know if I want to discard them for Divine Focus this round.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #155 on: September 13, 2016, 09:08:43 PM »
My future move:

Spoiler (click to show/hide)
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #156 on: September 14, 2016, 12:34:10 AM »
Fanatic draws
Spoiler (click to show/hide)

Do you wish to discard for Guise's turn?
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #157 on: September 14, 2016, 11:19:28 AM »
All the villains in play count as character cards, right? If so, I'll discard both of those on Guise and Wraith's turns. Then undaunted on the villain's turn. When my iwn turn comes about I' take the 4 damage to keep it in play.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #158 on: September 15, 2016, 01:19:54 AM »
Yes, all the Ennead are Characters.  It's the only villain deck other than the Chariman to have more than one.

So you discard to hit new comer Atum.

Guise draws
Spoiler (click to show/hide)

card discarded to hit Neph.

It is now Wraith's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)

Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
The first damage dealt to Wraith is reduced by 2.(Stealth)


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 9
Trash: 11

Ennead in Play:

Shu: Breath of the Wind
HP: 20/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 10/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 20/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 28/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 18/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 21
Hand: 6
Spoiler (click to show/hide)
Trash: 13
In Play: 1
-Divine Focus--Ongoing, Limited
Spoiler (click to show/hide)



HP: 13/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 19
Hand: 13
Spoiler (click to show/hide)
Trash: 6
In Play: 1
-Blatant Reference--Ongoing, Limited

Spoiler (click to show/hide)



HP: 14/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 19
Hand: 7
Spoiler (click to show/hide)
Trash: 11
In Play: 3
-Razor Ordinance--Equipment Limited
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler (click to show/hide)





Deck: 11
Trash: 1
In Play: 3
-Urshe--Mummy, HP: 6/6
-Idol of Anput--Treasure, Relic, Next to Guise
-Cast into the Underworld
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #159 on: September 15, 2016, 01:19:15 PM »
I missed when Swarm of Scarabs got destroyed but since it appears to be gone I'll play Grappling Hook on Urshe, use Razor Ordinance on Set, and go Stealth.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #160 on: September 16, 2016, 12:23:45 AM »
I missed when Swarm of Scarabs got destroyed but since it appears to be gone I'll play Grappling Hook on Urshe, use Razor Ordinance on Set, and go Stealth.

Osiris's incap ability is that he destroys the lowest hp non character target at the start of every villain turn.  That happened to be Swarm of Scarabs this round.

It is now the Tomb of Anubis's turn.



Start: Nothing

Play: Spike Trap: Trial--At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.

End: Does anyone wish to destroy a Equipment to destroy Spike Trap.  Note that it attacks the lowest no matter what side it's on, so it can attack Villains.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #161 on: September 16, 2016, 02:19:38 AM »
What do you think guys?  I can sacrifice Stun gun if necessary.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #162 on: September 18, 2016, 03:01:51 PM »
I'd hold off on getting rid of it. Let's use it to get rid of a few villians.
Avatar picture originally a Brom painting entitled Marionette.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #163 on: September 18, 2016, 09:16:21 PM »
k.  Holding off then.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #164 on: September 20, 2016, 09:38:03 AM »
Haven't heard from Reep yet, but that's majority, so we'll move along.



Start: Enviroment trash shuffled into deck.

Play: Death's Grasp: One-Shot, [Purple Ankh]--The Villain Target with the lowest HP deals the Hero Target with the lowest HP (H) minus 2 Infernal Damage.  Set deals Guise 1 damage.

This triggers all Purple Ankh effects.

Nephthys heals all villains.

Atum searches the villain deck for a Red Sun card.  He finds Sun's Fury:One-Shot, [Red Sun]--The Villain Target with the highest HP deals each Hero Target (H) minus 2 Fire Damage.  Atum deals all the heroes 1 damage.  Wraith takes none, but loses her immunity.

This triggers all Red Sun effects.

Shu heals all non-heroes.

Set plays an extra card.  He plays Elemental Storm: One-Shot, [Green Hand]--The Villain Target with the lowest HP deals each Hero Target 1 Lightning Damage, 1 Fire Damage, and 1 Cold Damage. Set deals damage to everyone. 

This triggers all Green Hand effects.

Shu has already triggered.

Set hits everyone for 1 point of damage.

Neph hits everyone for 1 point of damage.

Guise and Fanatic will do their discard for damage things, that I forget earlier (won't change anything.)

That makes it Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)

Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 9
Trash: 15

Ennead in Play:

Shu: Breath of the Wind
HP: 22/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 7/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 19/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 28/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 12/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 21
Hand: 6
Spoiler (click to show/hide)
Trash: 14
In Play: 1
-Divine Focus--Ongoing, Limited
Spoiler (click to show/hide)



HP: 6/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 19
Hand: 10
Spoiler (click to show/hide)
Trash: 11
In Play: 1
-Blatant Reference--Ongoing, Limited

Spoiler (click to show/hide)



HP: 10/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 19
Hand: 6
Spoiler (click to show/hide)
Trash: 12
In Play: 3
-Razor Ordinance--Equipment Limited
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler (click to show/hide)





Deck: 12
Trash: 0
In Play: 3
-Idol of Anput--Treasure, Relic, Next to Guise
-Cast into the Underworld
-Spike Trap--Trial
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #165 on: September 22, 2016, 12:13:58 AM »
Sorry, I was in silent agreement.

Have I already hit myself for 4 damage?

If so, I'll play an Aegis of Resurrection, followed by redeem.

If not, I'll discard an Aegis, Undaunted and Final Dive to hit Shu very hard. Again, followed by Redeem.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #166 on: September 22, 2016, 07:56:53 PM »
My move:

Spoiler (click to show/hide)
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #167 on: September 23, 2016, 12:08:14 AM »
Indeed, I had not applied that damage yet.  As a result, Fanatic takes out Shu with a single might blow.  Don't get on that lady's bad side, folks.

You draw

Spoiler (click to show/hide)

DJ, if you use the idol, you will only be able to draw one card.  Do you still wish to do so?
I am the cat that walks by himself, all ways are alike to me.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #168 on: September 23, 2016, 03:24:44 AM »
That's fine. No cards played this turn for me either, just idol and draw.
Avatar picture originally a Brom painting entitled Marionette.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #169 on: September 23, 2016, 01:28:53 PM »
On my turn, I suture myself, use Razor Ordinance on Set so the environment can take him out and go Stealth.


-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #170 on: September 25, 2016, 09:22:52 PM »
Guise draws
Spoiler (click to show/hide)

Wraith draws
Spoiler (click to show/hide)

It is now the environment's turn.



Start: Cast into the underworld destroys itself. Spike trap deals set 3 damage, incaping him.

Play: Nomti:: Mummy, 9 HP--At the end of the Environment turn, this card deals the non-Environment Target with the second highest HP 4 Melee Damage.

End: Does anyone want to destroy equipment to destroy spike trap?
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #171 on: September 26, 2016, 11:09:02 AM »
I think that will again be some baddy cards being hit. Let's keep it in play to whittle down the baddies a bunch.

(Edit: I could actually hear my own British accent in this post)

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #172 on: September 26, 2016, 01:24:04 PM »
Blimey Reep, (sorry  ;) )  you think we can get one of them down enough for it to kick in?  Guise is pretty low, so we'd have to do a minimum of 14 points to Nephthys in this round, barring damage done to us on villains turn.

I let this be y'all's call but I do have a spare targeting computer in my hand waiting if need be.

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #173 on: September 26, 2016, 08:10:58 PM »
If we don't get hit hard, we can use it against Nomti instead.  I say we hold off...if it comes down to me being too low on hp, I can use one of my retcons to get rid of it before it hits me.
Avatar picture originally a Brom painting entitled Marionette.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #174 on: September 29, 2016, 03:38:20 PM »
Blimey Reep, (sorry  ;) )

It took me an Englishly long time to work out what you were apologizing for.

Ah, you're right. I missed that Set had been wiped out (it took me about five rewrites of this post to work that out. A little bit slow these days). I'm all for destroying the Spike Trap then, since as you quite rightly say it'll take some time for us to get NephyTheElephant to the lowest HP.

Thinking ahead to my own move (I'm practically committed to this play regardless of the villain's turn):
I'll destroy the Divine Focus this round. It's done good. I'll play my remaining Aegis followed by Redeem.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #175 on: September 29, 2016, 08:05:29 PM »
One last thing, is Nomti affected by Spike trap?  Think we can get it lowest before the Environment's turn and is it worth it?
« Last Edit: September 29, 2016, 08:07:52 PM by Glitch Girl »
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #176 on: September 29, 2016, 08:22:47 PM »
We could probably lower him below our current lowest, but we may get hit by the villains in a moment.

Guise's call on the Spike Trap, since he'll be the one taking the hit provisionally.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #177 on: September 30, 2016, 02:19:18 PM »
See my above post on my opinion....
Avatar picture originally a Brom painting entitled Marionette.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #178 on: September 30, 2016, 04:48:59 PM »
okay, holding off.... for now.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #179 on: October 01, 2016, 01:25:18 AM »
Okay, in that case, Nomti smacks Nephthys for 4 points of damage.

It is now the Ennead's turn.



Start: Environment trash gets shuffled into the deck.

Nomti is destroyed.

The top card of the environment deck is played.  It is Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.

The top card of every deck is played.

Ennead: Death's Grasp: One-Shot, [Purple Ankh]--The Villain Target with the lowest HP deals the Hero Target with the lowest HP (H) minus 2 Infernal Damage.

Guise takes 1 damage.

This triggers all Purple Ank abilities.  Nephthys heals all villains by 1.

Atum goes searching for a Red Sun card.  He finds Blast of Flame: One-Shot, [Red Sun]--The Villain Target with the highest HP deals the Hero Target with the highest HP (H) minus 1 Fire Damage.

Wraith takes 0 damage thanks to Stealth.

This triggers all Red Sun abilities, but there are none.

Fanatic: Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase. At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.

Fanatic, choose who to play this card on.
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