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Sentinels of the Multiverse Game 10

Started by catwhowalksbyhimself, May 24, 2016, 12:45:31 AM

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Deaths Jester

If Blatant Reference is considered as an ongoing, I'll junk it to save GG or Reep from discard.
Avatar picture originally a Brom painting entitled Marionette.

Reepicheep

Well, it is an ongoing so I suppose it should count. That's definitely the best option since it'll be destroyed in a couple of turns anyway.

catwhowalksbyhimself

Sorry about the wait. Busy, busy.  And yes, Blatant reference is a valid choice.

Also, I'm going to have to go card by card through Guise's entire deck to recreate his deck up to this point as I already disassembled it when I thought he went down and mixed all his cards up, so there will be a slight delay.  Sorry.

But we can see what card Fanatic plays.

We get Brutal Censure:One-Shot--Fanatic deals 1 Target 2 Radiant Damage. You may draw a card.

Choose your target Fanatic.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep


Deaths Jester

Great...I say thanks to Cat's mess up I get a brand new deck with nothing discarded!!!!
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

Catwhowalksbyhimself draws "Real Life Intrusion" causing the remaining Ennead to pack up and go back to their day jobs at Spirit of Halloween and by default HEROES WIN!

;)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

I have actually been procrastinating the last week because I really don't want to go through this entire thread to reconstruct a deck that likely won't survive very long anyway.

Grumble.  Fine.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

Fanatic draws Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.

Guise plays Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.

Wraith plays Utility Belt: Equipment, Limited--You may use an additional power during your power phase.  As you already have one, it is discarded.

Play: The Grave Beckons: One-Shot, [Purple Ankh]--Destroy each non-Villain Target with 3 or fewer HP.

Congrats, Guise, you just narrowly survived that.  This activates all Purple Ankh effects.  Each villain target gains 1 hp.

Atum fishes for a Red Sun card.  He finds Blast of Flame: One-Shot, [Red Sun]--The Villain Target with the highest HP deals the Hero Target with the highest HP (H) minus 1 Fire Damage.  Wraith takes 2 damage.

This would trigger all Red Sun effects, but there are none.

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage deatl by the Environment is reduced by 1.(Mega Computer)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)


Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 5/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 25/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.



HP: 7/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Chastise: Ongoing--Play next to a non-Hero Target other than a Character card. That Target is Immune to Damage and cannot deal Damage. At the start of your turn, Fanatic may deal herself 2 Psychic Damage. If she takes no Damage this way, this card is destroyed.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2

-Aegis of Resurrection--Equipment, Relic, Limited
Spoiler

Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.


HP: 4/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.




HP: 6/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 18
Hand: 6
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Trash: 13
In Play: 3
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment

Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.





Deck: 11
Trash: 1
In Play: 3
-Idol of Anput--Treasure, Relic, Next to Guise
-Swinging Blades--Trial
-Rod of Anubis--Treasure, Relic
Spoiler

Rod of Anubis: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Your Hero deals 1 Target 2 Infernal Damage.
Swinging Blades: Trial--At the end of the Environment turn, deal each Target 3 Melee Damage. At the start of the Environment turn, a Hero Target may take (H) minus 2 Melee Damage. If they take Damage this way, destroy this card.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

I'll play Divine Focus, discarding Chastise, Final Dive, Sanctifying Strike and possibly whichever cards I draw now. I'll play Redeem.

Deaths Jester

My move coming up:

Spoiler
Play my final Blatant reference, discard everything but Retcon, Lemme See That, and Where'd I leave that for hits on Atum, use the idol, and draw one
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Fanatic draws
Spoiler

End of Days: Ongoing--At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics. Then, destroy this card.
End of Days: Ongoing--At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics. Then, destroy this card.

That makes it Guises turn and he does his thing.

He draws
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.

That makes it Wraith's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage deatl by the Environment is reduced by 1.(Mega Computer)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)


Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 5/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 22/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.



HP: 7/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

End of Days: Ongoing--At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics. Then, destroy this card.
End of Days: Ongoing--At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics. Then, destroy this card.
Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited

Spoiler

Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.


HP: 6/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.




HP: 6/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 18
Hand: 6
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Trash: 13
In Play: 3
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment

Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.





Deck: 11
Trash: 1
In Play: 3
-Idol of Anput--Treasure, Relic, Next to Guise
-Swinging Blades--Trial
-Rod of Anubis--Treasure, Relic
Spoiler

Rod of Anubis: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Your Hero deals 1 Target 2 Infernal Damage.
Swinging Blades: Trial--At the end of the Environment turn, deal each Target 3 Melee Damage. At the start of the Environment turn, a Hero Target may take (H) minus 2 Melee Damage. If they take Damage this way, destroy this card.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

#221
I'll be discarding both end of days as part of Divine Focus.

Whats the strategy here? Our best hope is to try and prevent any more baddies coming into play, but with just nine cards left in the villain deck and two cards being played per round, I kinda see it being a heck of a job to finish off both Neph and Atum before another miscreant pops up.

If we focus on killing Atum first, then at least he'll shuffle all the villain cards each turn and maybe reduce the chances of another villain appearing. Neph's incapacitated power sounds like it'll be a proper pain in the butt.

I can take the damage from swinging blades to destroy it, unless you guys feel that the extra damage to Neph and Atum is worth it.

Glitch Girl

Gads, I have no idea.  We're so low on HP I'm not sure if we're going to make it a few more rounds.

Without my targeting computer, I can't do enough damage to take out Nephthys.  Here's what I thought though : I can play MegaComputer to help against the environment, then hit Atum with Razor Ordinance.  I can hit someone with Stun Bolt and reduce their damage as well, possibly Nephthys since they're most likely to do damage and I can't do damage to a trial card.  Sound good?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Reepicheep

Sounds great. I'll still take the damage from swinging blades, though, because I want Anubis' sticky thingy.

Glitch Girl

(oh gads, the sticky thing is back)

Okay.  I play MegaComputer to reduce the Environment damage.  then I hit Atum with the Razor Ordinance for 3 damage and Naphthys with Stun bolt for 1 damage and reduce her damage by 1.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Reepicheep

You can count on me to resurrect jokes from over a decade ago.

Incidentally, does anyone know how to beat shadow?

catwhowalksbyhimself

You actually already played the Mega Computer last turn, I just didn't mark it down properly.  So that card is in play already, not in your hand.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Okay, new plan: Play Throat Jab on Nephthys so they can't do damage, hit Atum with Stun bolt to lessen whatever damage he does by 1 and Razor Ordinance to start whittling him down.   

(I'll save Suture Self for next turn, if I'm still standing)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Wraith draws

Spoiler
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.


It is now the Tomb's turn.



Start: Fanatic tries to take damage  from the Swinging blades, but since the computer reduces its damage to 0, she can't and it stays.

Play: Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.

End: Swinging Blades hits everything for 2 points of damage.

It is now the Ennead's turn.



Start: Environment trash shuffled into its deck.

Swarm of Scarabs destroyed.

The environment plays The Challenge of Fire: Trial--At the end of the Environment turn, deal each Target 2 Fire Damage. At the start of the Environment turn, each Player may discard up to 3 cards. If (H) plus 2 cards are discarded this way, destroy this card.

The top card of each deck is played in order.

Ennead: The Desert's Wrath: One-Shot, [Green Hand]--Destroy all Environment cards. The Villain Target with the lowest HP deals each Hero Target X Projectile Damage, where X = the number of cards destroyed by this card.

All Environment targets are destroyed, but Nephthys can't deal the damage.  This actives her Green Hand effect, but she still can't deal the damage.  Wraith just saved the game for you all.

Fanatic: "Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Guise: Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.

Who do you wish to damage, Guise?
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Can I see the hp of both villians and what enviroment cards are in play before I decide?
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage dealt by the Environment is reduced by 1.(Mega Computer)
Nephthys cannot deal damage.(Throat Jab)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)


Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 1/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 9/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.



HP: 6/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.


HP: 4/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.




HP: 4/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 15
Hand: 5
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 16
In Play: 4
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment
-Mega Computer--Equipment

Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.





Deck: 10
Trash: 5
In Play: 0

I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Crap, was hoping Neph had more hp. Guess I'll hit Atum then.
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Wraith: Utility Belt: Equipment, Limited--You may use an additional power during your power phase.

One is already in play, so it is discarded.

Tomb of Anubis: Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.

Play: Taste of Immortality: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. All Villain Targets regain (H) minus 1 HP.

Geb comes out to play!

End: None

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage dealt by the Environment is reduced by 1.(Mega Computer)
Nephthys cannot deal damage.(Throat Jab)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)


Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 1
Trash: 19

Ennead in Play:

Nephthys: Life Warden
HP: 3/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 10/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.


Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.



HP: 6/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.


HP: 4/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.




HP: 4/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 15
Hand: 5
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 16
In Play: 4
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment
-Mega Computer--Equipment

Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.





Deck: 9
Trash: 5
In Play: 1
-Cast into the Underworld
Spoiler

Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

#233
Ah, dammit. We might have won this round if it weren't for Geb.

Ok, let's see. I'll hit Atum with Sanctifying Strike and then again with Absolution.

Edit: That is, destroying Divine Focus at the start of my move as well.

Deaths Jester

Shouldn't the Swarm of Scarab effect be null seeing as it was wiped out earlier by Neph?

My future move:

Spoiler
Use Retcon to get rid of the Environment card, followed by Where Did I Leave That..will wait to see what I get to decide on next move.
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Fanatic draws
Spoiler

Divine Sacrifice: One-Shot--Fanatic deals up to 3 Targets 1 Irreducible Radiant Damage each. Damage dealt by those Targets is redirected to Fanatic until the start of your next turn.
Zealous Offense: Ongoing, Limited   At the start of your turn, select up to 2 non-Character card targets. Those Targets cannot deal Damage until the start of your next turn.At the end of your turn, if you have not dealt at least 3 Damage this turn, destroy this card.

Guise draws
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.

Do you wish to keep them?
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Seeing as I got a Retcon, I better keep 'em. Use the idol and draw one to end my turn.
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Quote from: Deaths Jester on October 27, 2016, 02:02:48 AM
Seeing as I got a Retcon, I better keep 'em. Use the idol and draw one to end my turn.

There is no idol.  It, and all the other environment cards were destroyed.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

On my turn, I start by playing "Suture Self".  Can I see just the HPs on the standing Ennead?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

Well crap...probably won't make it to the next turn then but I guess hit Atum with power and draw two.
Avatar picture originally a Brom painting entitled Marionette.