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Author Topic: Sentinels of the Multiverse Game 10  (Read 17960 times)

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #210 on: October 09, 2016, 04:43:20 AM »
If Blatant Reference is considered as an ongoing, I'll junk it to save GG or Reep from discard.
Avatar picture originally a Brom painting entitled Marionette.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #211 on: October 09, 2016, 07:33:06 AM »
Well, it is an ongoing so I suppose it should count. That's definitely the best option since it'll be destroyed in a couple of turns anyway.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #212 on: October 12, 2016, 01:33:03 AM »
Sorry about the wait. Busy, busy.  And yes, Blatant reference is a valid choice.

Also, I'm going to have to go card by card through Guise's entire deck to recreate his deck up to this point as I already disassembled it when I thought he went down and mixed all his cards up, so there will be a slight delay.  Sorry.

But we can see what card Fanatic plays.

We get Brutal Censure:One-Shot--Fanatic deals 1 Target 2 Radiant Damage. You may draw a card.

Choose your target Fanatic.
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #213 on: October 12, 2016, 09:12:08 AM »
I'll target Neph

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #214 on: October 16, 2016, 06:39:31 PM »
Great...I say thanks to Cat's mess up I get a brand new deck with nothing discarded!!!!
Avatar picture originally a Brom painting entitled Marionette.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #215 on: October 19, 2016, 07:41:03 PM »
Catwhowalksbyhimself draws "Real Life Intrusion" causing the remaining Ennead to pack up and go back to their day jobs at Spirit of Halloween and by default HEROES WIN!

;)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #216 on: October 19, 2016, 10:05:06 PM »
I have actually been procrastinating the last week because I really don't want to go through this entire thread to reconstruct a deck that likely won't survive very long anyway.

Grumble.  Fine.
I am the cat that walks by himself, all ways are alike to me.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #217 on: October 19, 2016, 10:30:32 PM »
Fanatic draws Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.

Guise plays Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.

Wraith plays Utility Belt: Equipment, Limited--You may use an additional power during your power phase.  As you already have one, it is discarded.

Play: The Grave Beckons: One-Shot, [Purple Ankh]--Destroy each non-Villain Target with 3 or fewer HP.

Congrats, Guise, you just narrowly survived that.  This activates all Purple Ankh effects.  Each villain target gains 1 hp.

Atum fishes for a Red Sun card.  He finds Blast of Flame: One-Shot, [Red Sun]--The Villain Target with the highest HP deals the Hero Target with the highest HP (H) minus 1 Fire Damage.  Wraith takes 2 damage.

This would trigger all Red Sun effects, but there are none.

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage deatl by the Environment is reduced by 1.(Mega Computer)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 5/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 25/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 7/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler (click to show/hide)
Trash: 18
In Play: 2

-Aegis of Resurrection--Equipment, Relic, Limited
Spoiler (click to show/hide)


HP: 4/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler (click to show/hide)
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler (click to show/hide)




HP: 6/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 18
Hand: 6
Spoiler (click to show/hide)
Trash: 13
In Play: 3
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment

Spoiler (click to show/hide)





Deck: 11
Trash: 1
In Play: 3
-Idol of Anput--Treasure, Relic, Next to Guise
-Swinging Blades--Trial
-Rod of Anubis--Treasure, Relic
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #218 on: October 20, 2016, 10:26:54 AM »
I'll play Divine Focus, discarding Chastise, Final Dive, Sanctifying Strike and possibly whichever cards I draw now. I'll play Redeem.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #219 on: October 20, 2016, 09:00:47 PM »
My move coming up:

Spoiler (click to show/hide)
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #220 on: October 21, 2016, 01:23:44 AM »
Fanatic draws
Spoiler (click to show/hide)

That makes it Guises turn and he does his thing.

He draws
Spoiler (click to show/hide)

That makes it Wraith's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage deatl by the Environment is reduced by 1.(Mega Computer)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 5/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 22/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 7/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler (click to show/hide)
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited

Spoiler (click to show/hide)


HP: 6/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler (click to show/hide)
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler (click to show/hide)




HP: 6/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 18
Hand: 6
Spoiler (click to show/hide)
Trash: 13
In Play: 3
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment

Spoiler (click to show/hide)





Deck: 11
Trash: 1
In Play: 3
-Idol of Anput--Treasure, Relic, Next to Guise
-Swinging Blades--Trial
-Rod of Anubis--Treasure, Relic
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #221 on: October 21, 2016, 01:27:32 PM »
I'll be discarding both end of days as part of Divine Focus.

Whats the strategy here? Our best hope is to try and prevent any more baddies coming into play, but with just nine cards left in the villain deck and two cards being played per round, I kinda see it being a heck of a job to finish off both Neph and Atum before another miscreant pops up.

If we focus on killing Atum first, then at least he'll shuffle all the villain cards each turn and maybe reduce the chances of another villain appearing. Neph's incapacitated power sounds like it'll be a proper pain in the butt.

I can take the damage from swinging blades to destroy it, unless you guys feel that the extra damage to Neph and Atum is worth it.
« Last Edit: October 21, 2016, 01:32:10 PM by Reepicheep »

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #222 on: October 21, 2016, 01:38:25 PM »
Gads, I have no idea.  We're so low on HP I'm not sure if we're going to make it a few more rounds.

Without my targeting computer, I can't do enough damage to take out Nephthys.  Here's what I thought though : I can play MegaComputer to help against the environment, then hit Atum with Razor Ordinance.  I can hit someone with Stun Bolt and reduce their damage as well, possibly Nephthys since they're most likely to do damage and I can't do damage to a trial card.  Sound good?
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"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #223 on: October 21, 2016, 08:34:53 PM »
Sounds great. I'll still take the damage from swinging blades, though, because I want Anubis' sticky thingy.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #224 on: October 22, 2016, 01:15:58 AM »
(oh gads, the sticky thing is back)

Okay.  I play MegaComputer to reduce the Environment damage.  then I hit Atum with the Razor Ordinance for 3 damage and Naphthys with Stun bolt for 1 damage and reduce her damage by 1.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #225 on: October 24, 2016, 08:44:53 PM »
You can count on me to resurrect jokes from over a decade ago.

Incidentally, does anyone know how to beat shadow?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #226 on: October 24, 2016, 08:59:24 PM »
You actually already played the Mega Computer last turn, I just didn't mark it down properly.  So that card is in play already, not in your hand.
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #227 on: October 24, 2016, 11:44:49 PM »
Okay, new plan: Play Throat Jab on Nephthys so they can't do damage, hit Atum with Stun bolt to lessen whatever damage he does by 1 and Razor Ordinance to start whittling him down.   

(I'll save Suture Self for next turn, if I'm still standing)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #228 on: October 25, 2016, 02:04:56 AM »
Wraith draws

Spoiler (click to show/hide)


It is now the Tomb's turn.



Start: Fanatic tries to take damage  from the Swinging blades, but since the computer reduces its damage to 0, she can't and it stays.

Play: Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.

End: Swinging Blades hits everything for 2 points of damage.

It is now the Ennead's turn.



Start: Environment trash shuffled into its deck.

Swarm of Scarabs destroyed.

The environment plays The Challenge of Fire: Trial--At the end of the Environment turn, deal each Target 2 Fire Damage. At the start of the Environment turn, each Player may discard up to 3 cards. If (H) plus 2 cards are discarded this way, destroy this card.

The top card of each deck is played in order.

Ennead: The Desert's Wrath: One-Shot, [Green Hand]--Destroy all Environment cards. The Villain Target with the lowest HP deals each Hero Target X Projectile Damage, where X = the number of cards destroyed by this card.

All Environment targets are destroyed, but Nephthys can't deal the damage.  This actives her Green Hand effect, but she still can't deal the damage.  Wraith just saved the game for you all.

Fanatic: "Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Guise: Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.

Who do you wish to damage, Guise?
I am the cat that walks by himself, all ways are alike to me.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #229 on: October 25, 2016, 04:48:22 AM »
Can I see the hp of both villians and what enviroment cards are in play before I decide?
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #230 on: October 25, 2016, 09:05:03 AM »
Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage dealt by the Environment is reduced by 1.(Mega Computer)
Nephthys cannot deal damage.(Throat Jab)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 1/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 9/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 6/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler (click to show/hide)
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler (click to show/hide)


HP: 4/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler (click to show/hide)
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler (click to show/hide)




HP: 4/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 15
Hand: 5
Spoiler (click to show/hide)
Trash: 16
In Play: 4
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment
-Mega Computer--Equipment

Spoiler (click to show/hide)





Deck: 10
Trash: 5
In Play: 0

I am the cat that walks by himself, all ways are alike to me.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #231 on: October 25, 2016, 02:42:42 PM »
Crap, was hoping Neph had more hp. Guess I'll hit Atum then.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #232 on: October 26, 2016, 12:54:00 AM »
Wraith: Utility Belt: Equipment, Limited--You may use an additional power during your power phase.

One is already in play, so it is discarded.

Tomb of Anubis: Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.

Play: Taste of Immortality: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. All Villain Targets regain (H) minus 1 HP.

Geb comes out to play!

End: None

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage dealt by the Environment is reduced by 1.(Mega Computer)
Nephthys cannot deal damage.(Throat Jab)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 1
Trash: 19

Ennead in Play:

Nephthys: Life Warden
HP: 3/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 10/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.


Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 6/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler (click to show/hide)
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler (click to show/hide)


HP: 4/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler (click to show/hide)
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler (click to show/hide)




HP: 4/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 15
Hand: 5
Spoiler (click to show/hide)
Trash: 16
In Play: 4
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment
-Mega Computer--Equipment

Spoiler (click to show/hide)





Deck: 9
Trash: 5
In Play: 1
-Cast into the Underworld
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #233 on: October 26, 2016, 12:59:58 PM »
Ah, dammit. We might have won this round if it weren't for Geb.

Ok, let's see. I'll hit Atum with Sanctifying Strike and then again with Absolution.

Edit: That is, destroying Divine Focus at the start of my move as well.
« Last Edit: October 26, 2016, 02:50:52 PM by Reepicheep »

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #234 on: October 26, 2016, 06:50:26 PM »
Shouldn't the Swarm of Scarab effect be null seeing as it was wiped out earlier by Neph?

My future move:

Spoiler (click to show/hide)
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #235 on: October 27, 2016, 01:39:29 AM »
Fanatic draws
Spoiler (click to show/hide)

Guise draws
Spoiler (click to show/hide)

Do you wish to keep them?
I am the cat that walks by himself, all ways are alike to me.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #236 on: October 27, 2016, 02:02:48 AM »
Seeing as I got a Retcon, I better keep 'em. Use the idol and draw one to end my turn.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #237 on: October 27, 2016, 02:20:32 AM »
Seeing as I got a Retcon, I better keep 'em. Use the idol and draw one to end my turn.

There is no idol.  It, and all the other environment cards were destroyed.
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #238 on: October 27, 2016, 02:35:13 AM »
On my turn, I start by playing "Suture Self".  Can I see just the HPs on the standing Ennead?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #239 on: October 27, 2016, 03:04:55 AM »
Well crap...probably won't make it to the next turn then but I guess hit Atum with power and draw two.
Avatar picture originally a Brom painting entitled Marionette.