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Author Topic: Sentinels of the Multiverse Game 10  (Read 17963 times)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #240 on: October 27, 2016, 10:00:22 AM »
Guise draws
Spoiler (click to show/hide)

Nephthys: Life Warden
HP: 3/28

Atum: World Finisher
HP: 4/30

Geb: Earthquake Speaker
HP: 32/32
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #241 on: October 27, 2016, 01:24:40 PM »
Damn, I was hoping one of them was down by now.  I don't even get time to gloat.

Razor Ordinance on Nephthys, Stealth on myself.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #242 on: October 28, 2016, 01:33:39 AM »
I am afraid I messed up your hand list.  Severely.  This is your actual hand.  Sorry, but you already played suture self and I neglected to remove it while forgetting to add some things.  You'll have to re-do that turn.

Spoiler (click to show/hide)


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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #243 on: October 28, 2016, 01:14:24 PM »
Play Microtargeting Computer, take out Atum with Razor Ordinance and Nephthys with Stun Bolt and cross my fingers.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #244 on: October 28, 2016, 11:02:29 PM »
Wraith draws
Spoiler (click to show/hide)


It is now the environment's turn.



Start: Nothing

Play: Shamise: Mummy, Trial, 7 HP--When this card enters play, search the Environment trash and deck for the Rod of Anubis. Put it into play. If you searched the Environment deck, shuffle it. At the end of the Environment turn, Shamise deals the non-Environment Target with the second lowest HP 2 Infernal Damage.

End: Shamise deals either wraith or Guise 1 point of damage.  Who wants it?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #245 on: October 28, 2016, 11:05:30 PM »
I think you guys have a good shot at this.  It's going to be close, but it can be done.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #246 on: October 28, 2016, 11:33:16 PM »
I''ll take it because I can soak it.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #247 on: October 29, 2016, 12:24:31 AM »
I''ll take it because I can soak it.

How?  You did not not use Stealth.  You used your two attack powers instead.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #248 on: October 29, 2016, 02:53:01 AM »
Crap, still thinking of my previous move.

I'll still take it, unless Guise it dying to get hit ;)

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #249 on: October 29, 2016, 04:14:29 AM »
I'll take the hit, that way GG has a chance to survive if the villians go nuts on their turn.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #250 on: October 29, 2016, 10:04:14 AM »
That makes it the Ennead's turn.



Start:
Nuit: Environment trash reshuffled into deck.
Osiris: Shamise destroyed
Shu: The environment plays Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.
Set: Cards are played.

Villain: Blast of Flame: One-Shot, [Red Sun]--The Villain Target with the highest HP deals the Hero Target with the highest HP (H) minus 1 Fire Damage. 
Geb hits Fanatic for 2.
Fanatic: Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
There is nothing that can be destroyed, so it's discarded.
Guise: Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
No cards with HP discards, so no healing.  Would you like to play a card?
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #251 on: October 29, 2016, 08:47:09 PM »
Play Retcon to junk the Scarabs.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #252 on: October 29, 2016, 08:56:53 PM »
Play Retcon to junk the Scarabs.

Which gives you an additional draw or play.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #253 on: October 29, 2016, 11:19:48 PM »
Draw.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #254 on: October 30, 2016, 12:33:23 AM »
Guise draws
Spoiler (click to show/hide)

Wraith: Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.(Yes, they do stack)

Environment: The Challenge of Fire: Trial--At the end of the Environment turn, deal each Target 2 Fire Damage. At the start of the Environment turn, each Player may discard up to 3 cards. If (H) plus 2 cards are discarded this way, destroy this card.

Atum:  Villain Trash shuffled into deck.

Nephthys:  Geb is already healed.

Play: Rise to Power: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. Play the top card of the Villain deck.

Isis emerges!

The Desert's Wrath: One-Shot, [Green Hand]--Destroy all Environment cards. The Villain Target with the lowest HP deals each Hero Target X Projectile Damage, where X = the number of cards destroyed by this card.

Isis deals all heroes 1 point of damage.  This activates all Green Hand effects!

Geb hits Wraith and Fanatic for 2 points of damage.

Isis hits Wraith for 2 points of damage.  Wraith is Incapacitated!

It is now Fanatic's turn

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 9
Trash: 15

Ennead in Play:

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 2/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler (click to show/hide)
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler (click to show/hide)


HP: 2/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler (click to show/hide)
Trash: 13
In Play: 0

Spoiler (click to show/hide)




INCAPACITATED

Incap Abilities (Choose one)
1. One Player may play a card now.

2. One Hero regains 2 HP.

3. Destroy an Ongoing card.




Deck: 12
Trash: 3
In Play: 0

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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #255 on: October 30, 2016, 12:52:26 AM »
Wraith nooooo! :(

I'll play sanctifying strike and absolution on Isis.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #256 on: October 30, 2016, 02:15:27 AM »
I'm probably next to go down but I'm going to leave a mark beforehand!

Playing Look What I Found on Isis, power on Isis, and draw 2
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #257 on: October 30, 2016, 02:35:51 AM »
Wraith nooooo! :(

I'll play sanctifying strike and absolution on Isis.

I goofed up your hand too.  Must have been snoozing last round.  Here's your actual hand.  You'll have to change your play.

Spoiler (click to show/hide)
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #258 on: October 30, 2016, 04:12:55 AM »
Well, that bites.

Guys let me know what effect y'all want when my turn comes.
-Glitch Girl

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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #259 on: October 30, 2016, 02:42:53 PM »
Darn it.

In that case, swap out sanctifying strike for divine sacrifice, aiming at both baddies.

Glitch, I guess use the healing move to keep Guise and, later on, me in the game. With my Aegis, I'm still technically on 12+ hp, so I'm ok for a few rounds. We just need a really heavy hitting card to pop up soon.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #260 on: October 30, 2016, 07:07:25 PM »
Fanatic draws
Spoiler (click to show/hide)

Guise draws
Spoiler (click to show/hide)

It is now Wraith's turn

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Redirect all damage dealt by Geb and Isis to Fanatic(Divine Sacrifice)

Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 9
Trash: 15

Ennead in Play:

Geb: Earthquake Speaker
HP: 31/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 17/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



HP: 2/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 4
Spoiler (click to show/hide)
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler (click to show/hide)


HP: 2/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 5
Hand: 9
Spoiler (click to show/hide)
Trash: 26
In Play: 0

Spoiler (click to show/hide)




INCAPACITATED

Incap Abilities (Choose one)
1. One Player may play a card now.

2. One Hero regains 2 HP.

3. Destroy an Ongoing card.




Deck: 12
Trash: 2
In Play: 1
-Cast into the Underworld

Spoiler (click to show/hide)
« Last Edit: October 30, 2016, 07:13:35 PM by catwhowalksbyhimself »
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #261 on: October 31, 2016, 05:07:06 AM »
Heal Guise. 
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #262 on: October 31, 2016, 09:15:40 AM »
It is now the environment's turn.



Start: Nothing.

Play: Rod of Anubis: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Your Hero deals 1 Target 2 Infernal Damage.

End: Nothing

It is now the Ennead's turn.

Start: Nuit--Environment trash shuffled into deck.

Osiris--Nothing to destroy

Shu--Environment plays Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Regain 2 HP.

Set--Cards get played

Ennead: The Grave Beckons: One-Shot, [Purple Ankh]--Destroy each non-Villain Target with 3 or fewer HP.

Fanatic is destroyed.  As her HP never hits zero, the Aegis does not help her.  She's dead, Jim.  This activates all Purple Ankh effects.  Isis hits Guise for 2 points of damage.

Guise: Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.

Tomb: Spike Trap: Trial--At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.


Atum--Villain trash shuffled into deck.

Nephthys--Villains healed for 1 point of damage each.


Play: Death's Grasp: One-Shot, [Purple Ankh]--The Villain Target with the lowest HP deals the Hero Target with the lowest HP (H) minus 2 Infernal Damage.

Isis hits Guise for 1.

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Redirect all damage dealt by Geb and Isis to Fanatic(Divine Sacrifice)

Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler (click to show/hide)

Deck: 9
Trash: 15

Ennead in Play:

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 18/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler (click to show/hide)



INCAPACITATED

Incap Abilities (Choose one)
1. One Player may draw a card now.

2. Each Hero regains 1 HP.

Select a Hero. Reduce the next Damage dealt to that Hero by 2.



HP: 1/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 5
Hand: 9
Spoiler (click to show/hide)
Trash: 26
In Play: 0

Spoiler (click to show/hide)




INCAPACITATED

Incap Abilities (Choose one)
1. One Player may play a card now.

2. One Hero regains 2 HP.

3. Destroy an Ongoing card.




Deck: 12
Trash: 0
In Play: 3
-Cast into the Underworld
-Rod of Anubis--Treasure, Relic
-Idol of Anput--Treasure, Relic
-Spike Trap--Trial

Spoiler (click to show/hide)
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #263 on: October 31, 2016, 02:56:37 PM »
Gah! Bugger! Blast! Confound it! Dirty rotton tricksters!

I'll use the damage reduction on Guise.
« Last Edit: October 31, 2016, 03:02:08 PM by Reepicheep »

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #264 on: October 31, 2016, 07:10:48 PM »
How the Hell did I survive that?!?!  I mean WTF....course w all know this is a lose then with me hanging on by just 1 hp....

My move will start with this and then we'll see...
Spoiler (click to show/hide)
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #265 on: October 31, 2016, 08:09:47 PM »
Guise draws

Spoiler (click to show/hide)

Don't forget to choose the target for your damage.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #266 on: November 01, 2016, 12:07:00 AM »
Target is Isis, I'll also play Where'd I Leave that to pull Retcon out of my trash and put it into play to junk Spike Trap after I hit Atum with my power.
« Last Edit: November 01, 2016, 12:09:20 AM by Deaths Jester »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #267 on: November 01, 2016, 12:43:50 AM »
The Retcon grants you another draw or play.  Also, next time you draw, you will reshuffle your deck.

You also have both the Idol and the Rod in your possession.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #268 on: November 01, 2016, 12:52:39 AM »
And I'm calling it.  I just checked, and no matter what you do, you lose.  The evironment will hit you for 4, the villains for 2 the first card and I didn't check all the other damage that will trigger.  A lot, I think.

Villains Win!
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #269 on: November 01, 2016, 12:58:20 AM »
BOO! 

Wow that was BRUTAL.  I don't know if it was the combination of enemy and environment or the fact that there were only 3 of us, but there was a lot of complicated sequences and damage floating around.
-Glitch Girl

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