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Author Topic: Various questions  (Read 4762 times)

Offline daglob

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Re: Various questions
« Reply #150 on: October 30, 2018, 02:05:55 AM »
https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

Tht is odd, becasue I copied the address from the address pane at the top of the browser, same as i did with this one. Double checked it, though.
« Last Edit: October 30, 2018, 02:07:57 AM by daglob »

Offline Incredible Bulk

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Re: Various questions
« Reply #151 on: October 30, 2018, 02:17:25 AM »
Ok now it works
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Offline daglob

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Re: Various questions
« Reply #152 on: October 30, 2018, 04:17:47 AM »
Gremlins!

Offline Deaths Jester

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Re: Various questions
« Reply #153 on: October 30, 2018, 03:25:28 PM »
...don't feed them after midnight.
Avatar picture originally a Brom painting entitled Marionette.

Offline daglob

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Re: Various questions
« Reply #154 on: October 30, 2018, 04:01:01 PM »
Little so-an-sos keep getting in the cat food.

Offline Incredible Bulk

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Re: Various questions
« Reply #155 on: November 01, 2018, 12:37:18 PM »
Dont know of there was a specific area to request this did not see a subforum but my apologies if i miss it.
Looking for maps for  :ffvstr: any will be great but especially a jungle, forrest, desert cemetary and suburds ect but any will do. I found a tom for  :ff: but not many for  :ffvstr:
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Offline Incredible Bulk

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Re: Various questions
« Reply #156 on: November 01, 2018, 02:22:41 PM »
Also I know there’s googles converted modpack. Have any of you had any issues using them or messing with your game?
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Offline Incredible Bulk

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Re: Various questions
« Reply #157 on: November 03, 2018, 12:23:41 AM »
Also another question. What is the process when you make a new characters? I make it add abilities and powers then go to conrol center and brand them? Then the tool in rumble room to iD them?
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Offline Incredible Bulk

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Re: Various questions
« Reply #158 on: November 06, 2018, 03:11:57 AM »
Sorry that I keep bothering guys but I'm still trying to come back for my absence so least for a while I'll  Either be asking a lot of questions or requesting mesh and skins.  This question is a technical one since I don't know there's an actual guide that exist that explains the creation process of a character.

 OK let's say I have 2 characters 1 of them has a strength level of 3 the other character has a strength level of 10  and i give them the same simple punch attack low magnitude (which i stil not %100 clear what that even means) and they both hit the same target with that punch since its the same low level punch will they hurt their target in the same amount or will it vary due to strenght levels?
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Offline spydermann93

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Re: Various questions
« Reply #159 on: November 06, 2018, 04:56:59 AM »
Don't be afraid to ask questions, man. I'll help when and if I can, so no worries :)

1) To make new characters, I make them in game with all of their abilities and powers and whatever else I can think of first. Then, I open up the hero with the EZHero Tool and change their weight, add extra passives if need be, change their AI if I want, etc. After that, I open up the FFX Control Centre and brand them by selecting the mod I want to use, selecting a random character, and clicking "Save". I don't think clicking save is necessary, but I just want to be sure, lol

2) Yes, strength will modify your melee damage quite significantly. At lower magnitudes, there won't be much of a difference, but at higher magnitudes, it can get pretty crazy.

For example: A Low magnitude punch at level 3 for a Strength 3 character will do about 7 damage on average. For a Strength 10 character, the same attack (a low level 3 punch) will do about 18 damage.

A High magnitude punch at level 3 for a Strength 3 character will do about 19 damage. That same punch on a strength 10 character will do 51 damage! Big difference!

Strength will also affect knockback distance. A strength 3 character needs a level 3 melee attack with Extreme KB to consistently knock back a person weighing 170lbs. A strength 10 character can send that person flying with a Low KB attack. Magnitude does not matter.

For ranged attacks, it's all the same as a strength 4 melee attack, both in damage and knockback.

EDIT: Look in the yahoo group link DaGlob posted up above. In there, look in the "Freedom Force Charts" section. I made a graph showing how much damage (on average) each attack at each strength will do. Very helpful for quick balance checking!
« Last Edit: November 06, 2018, 05:01:18 AM by spydermann93 »

Offline Incredible Bulk

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Re: Various questions
« Reply #160 on: November 06, 2018, 05:10:41 AM »
Great stuff man thanks
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Offline BentonGrey

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Re: Various questions
« Reply #161 on: November 06, 2018, 06:07:00 AM »
Yeah man, don't be afraid at all to ask questions!  That's why these boards exist!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline Incredible Bulk

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Re: Various questions
« Reply #162 on: November 06, 2018, 06:28:04 AM »
Thanks everyone
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Offline Incredible Bulk

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Re: Various questions
« Reply #163 on: November 06, 2018, 02:10:20 PM »

madhubala poem

Several characters in this example minute man his powers are broken into 2 categories 1) Patronism and 2) vigilanice. How do separate them Like that when creating a character?
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Offline BentonGrey

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Re: Various questions
« Reply #164 on: November 06, 2018, 02:18:25 PM »
Hmm, interesting question!  I think you can't do that with custom characters.  When you build them in, their powers get sorted into two boxes like that, but I don't know how you label them.  It's never occurred to me.  :)
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Incredible Bulk

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Re: Various questions
« Reply #165 on: November 06, 2018, 02:24:57 PM »
Oh OK so it's basically just for build in characters
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Offline Incredible Bulk

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Re: Various questions
« Reply #166 on: November 06, 2018, 02:31:02 PM »
And can somebody explain to me the difference between passive and active defense?  For example let's say I was gonna make a Superman what will be the difference between him having a passive defense and A active defense what do they represent or do?
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Offline BentonGrey

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Re: Various questions
« Reply #167 on: November 06, 2018, 06:47:41 PM »
Sure.  Basically, an active you have to activate, while a passive is always active.  Active will (sadly) block ALL damage of selected types in  :ffvstr:.  In  :ff: it had its own health rating that could be worn down and was a WAY better system, but I suppose I'm just griping!  :P  Anyway, passive lets you choose a percentage chance to block attacks, and it will always be there in the background.  Minuteman has a passive that lets him sometimes deflect bullets, for example.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Incredible Bulk

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Re: Various questions
« Reply #168 on: November 06, 2018, 07:17:00 PM »
OK so would it make sense to me or is it just a waste if I were to make a Superman type character and give him concrete skin since  Technically that wishes she'll come from bullets and stuff and also give him a passive shield where piercing projectiles will deflect off?  Those 2 things pretty much will do the same thing?
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Offline BentonGrey

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Re: Various questions
« Reply #169 on: November 06, 2018, 10:39:05 PM »
Well, there are a number of design philosophies, but keep in mind that a passive defense will block ALL damage from any blocked attack, so if Darkseid tries to Omega Beam Superman's face off, that would normally hurt, even counting his resistances.  If a PD blocks it though, he takes no damage.  I often would give my characters at least a low-level PD, if it seemed to fit, which added a little extra durability and sometimes fits thematically very well.  For example, it makes perfect sense that Captain America (or Supes, for that matter) will occasionally just deflect incoming attacks.  You can even choose nice FX to show things bouncing off of them. 

So, there's a design component, a thematic component, and a balance component.  You just have to decide where you think a given character would be in those different categories.

Personally, I vacillate between using Physical Resistance + Invulnerability or material type + Invulnerability to simulate high levels of toughness.  I usually also have at least a minor PD for the visual benefit if nothing else. 
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Incredible Bulk

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Re: Various questions
« Reply #170 on: November 06, 2018, 10:56:03 PM »
Makes perfect swnse thanks
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Offline Incredible Bulk

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Re: Various questions
« Reply #171 on: November 09, 2018, 06:30:24 PM »
Alright I want to get your opinion on this if you were going to create a new Attribute called 'Infinity Gauntlet' what will you add to the combo?  Also is there a limit of how many you can group together into a combo?
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Offline BentonGrey

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Re: Various questions
« Reply #172 on: November 09, 2018, 08:13:24 PM »
Well IB, I'd have to think about that.  You might post a question in the Herofiles section for suggestions.  There is no limit on combo attributes that I know of.  You can look at some of the extant FFX ones as models in Missions/Scripts/ffxmulti.py.  You'll need a Python editor to read it, of course.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Incredible Bulk

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Re: Various questions
« Reply #173 on: November 09, 2018, 09:32:22 PM »
Ok  I actually never heard of a python editor are there free programs?
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Offline spydermann93

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Re: Various questions
« Reply #174 on: November 09, 2018, 09:42:59 PM »
You can just open it with Notepad++

Download Notepad++ and once it's installed, right-click on a .py file that you want to open. Click "Open with Notepad++" and have at it.

Offline Incredible Bulk

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Re: Various questions
« Reply #175 on: November 09, 2018, 09:56:41 PM »
Oh ok i have that
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Offline oktokels

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Re: Various questions
« Reply #176 on: November 26, 2018, 01:22:07 AM »
Alright I want to get your opinion on this if you were going to create a new Attribute called 'Infinity Gauntlet' what will you add to the combo?

mind stone: beautiful, mindless
space stone: body aura, bulk teleporter, group teleport, extradimensional, mass control, phasing, escapologist, super tk
time stone: weather control?
power stone: megablast, energy redirector
reality stone: anti-missiles defence, blessed, Reality Manipulation (full), illusionist, transmutator,  environment control
soul stone: astral projection, cosmic awareness,

Offline Incredible Bulk

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Re: Various questions
« Reply #177 on: November 26, 2018, 02:37:07 AM »
Good stuff
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Offline Incredible Bulk

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Re: Various questions
« Reply #178 on: December 06, 2018, 06:30:45 AM »
I can't remember where but there was a thread that talked about if you wanted to have more than 25 enemies on the rumble room. Any one know where it is?
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Offline Incredible Bulk

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Re: Various questions
« Reply #179 on: December 08, 2018, 02:05:58 AM »
what is m25 Ai?
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