Please login or register.

Login with email, password and session length
 

News:

Happy 15th Birthday, Freedom Force!


Author Topic: More help, different scope.  (Read 217 times)

Offline daglob

  • Shape-Shifting Silly-Putty Android
  • Hero Member
  • Posts: 7270
  • Da Glob
More help, different scope.
« on: October 01, 2016, 02:07:33 AM »


Coil Man here is a body transplant of Male Football by Tomato on Machine Man New. The springs and stuff on his arms and legs work, but his hands and feet don't dissapear like they do with MM. Could someone who knows what's going on maybe take a little look at it? I don't know what I'm looking at in the keyframes.

I think there is a version of Hydroman that will work for Fluidman, but I have no idea how to do Multiman.

https://en.wikipedia.org/wiki/The_Impossibles_(TV_series)

Offline Cyber Burn

  • Hero Member
  • Posts: 7792
Re: More help, different scope.
« Reply #1 on: October 01, 2016, 02:20:52 AM »
Unfortunately, Keyframes are way out of my league, but as for Multiman, I had previously thought about using Vertex's "VX_Zoom" Mesh as a starting point.

Offline daglob

  • Shape-Shifting Silly-Putty Android
  • Hero Member
  • Posts: 7270
  • Da Glob
Re: More help, different scope.
« Reply #2 on: October 01, 2016, 02:24:42 AM »
I though about using Johnny Patches Multiple Man, but I look into it and I have no idea how he did it.

Offline SickAlice

  • Virtual prophet and aspiring beet farmer
  • Hero Member
  • Posts: 1836
  • bing cherry
    • The Litterbox aka MeanJellybean
Re: More help, different scope.
« Reply #3 on: October 01, 2016, 05:32:52 PM »
Not big on keys either but if you refer to WB's tutorial it more likely comes down to values in those animations where either a separate piece or the hand and feet Bipeds are being zero'd out and just need to be changed to 1.0 in the size value.

Offline daglob

  • Shape-Shifting Silly-Putty Android
  • Hero Member
  • Posts: 7270
  • Da Glob
Re: More help, different scope.
« Reply #4 on: October 02, 2016, 04:06:09 PM »
I think I understand that, but why doesn't the transplanted mesh do the same thing as the original? Isn't it tied to the same bips?

Offline detourne_me

  • Hero Member
  • Posts: 5758
  • Manipulator of mental motion sickness
    • Force of Paradox!
Re: More help, different scope.
« Reply #5 on: October 02, 2016, 06:33:08 PM »
I think on Tommyboy's mesh, the hands and feet are separate pieces, so they can be scaled for the extended limbs. I can think of two ways to make your skope work.  One would be adjusting the keyframes to scale the feet and hands separately.  but that might be a chore.  The second would be to cut off the hands and feet of the tomato mesh in blender, and use the built in disembodied hands and feet from tommyboy.

Offline daglob

  • Shape-Shifting Silly-Putty Android
  • Hero Member
  • Posts: 7270
  • Da Glob
Re: More help, different scope.
« Reply #6 on: October 02, 2016, 06:35:54 PM »
I'll look, but I think the hands and feet are too different between the two meshes for that to look right.

Offline detourne_me

  • Hero Member
  • Posts: 5758
  • Manipulator of mental motion sickness
    • Force of Paradox!
Re: More help, different scope.
« Reply #7 on: October 02, 2016, 06:53:10 PM »
you've got mail :)

Offline daglob

  • Shape-Shifting Silly-Putty Android
  • Hero Member
  • Posts: 7270
  • Da Glob
Re: More help, different scope.
« Reply #8 on: October 02, 2016, 09:29:27 PM »
 :D