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Author Topic: Resizing Selection and Bounding Boxes  (Read 228 times)

Offline detourne_me

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Resizing Selection and Bounding Boxes
« on: November 11, 2016, 04:20:58 PM »

So In this skope,  I used Valandar's Robotech Monster Mesh as a based, and skoped it down to human size by changing the scale of the Scene Root.
I've even deleted all Keyframes that refer to selection box, bounding box and weapon, but I still end up with an oversized selection ring, and out of place FX and attacks. 
Any ideas?

Offline spydermann93

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Re: Resizing Selection and Bounding Boxes
« Reply #1 on: November 11, 2016, 04:28:22 PM »
Have you tried decreasing the size of the selection box itself? Maybe shrinking the Scene Root didn't affect that enough?

Offline daglob

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Re: Resizing Selection and Bounding Boxes
« Reply #2 on: November 11, 2016, 04:58:18 PM »
It was suggested to me to re-size it using the Handle Node. Someplace here is a thread about how to transplant a Handle if the mesh does't already have one.

Offline detourne_me

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Re: Resizing Selection and Bounding Boxes
« Reply #3 on: November 11, 2016, 06:07:43 PM »
I've manually resized the weapon node, selection and bounding boxes, adjusting their dimensions to better shape ED-209, instead of the original mesh.  I just have no idea why they would spring back to the original size while the mesh itself stays small. I thought it could be the keyframes, that's why i purged them of mentions.

Should I try keeping the Scene Root at a scale of 1, but manually shrink down everything else?

Offline detourne_me

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Re: Resizing Selection and Bounding Boxes
« Reply #4 on: November 11, 2016, 06:39:01 PM »
It worked! :thumbup:

However sometimes skoping goes wrong (in totally proportion bending ways), check out this video of another attempt at an import :wacko: Yikes!  :blink:
« Last Edit: November 11, 2016, 06:42:29 PM by detourne_me »

Offline spydermann93

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Re: Resizing Selection and Bounding Boxes
« Reply #5 on: November 11, 2016, 07:10:16 PM »
 :lol:

Spoiler (click to show/hide)

Offline daglob

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Re: Resizing Selection and Bounding Boxes
« Reply #6 on: November 11, 2016, 07:44:26 PM »
Either that or drinking gingold, bathing in acid, or sunning herself in cosmic rays.

Offline spydermann93

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Re: Resizing Selection and Bounding Boxes
« Reply #7 on: November 11, 2016, 07:51:55 PM »
All excellent decisions :P

Offline SickAlice

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Re: Resizing Selection and Bounding Boxes
« Reply #8 on: December 31, 2016, 06:05:35 PM »
Concur, I had to do this with the ball ones. There's also information in the keys about contacts then can be altered to help with stuff like this (mesh is hitting something but from far away for example).