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Author Topic: fx question  (Read 191 times)

Offline crosspotts1.0

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fx question
« on: December 13, 2016, 09:51:18 PM »
so i just downloaded alexs fx pack EZ FX 5.1 for :ff:

now my question is can i use this in  :ffvstr: or r they not compatible

Offline detourne_me

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Re: fx question
« Reply #1 on: December 13, 2016, 10:25:05 PM »
Did you notice that there are two separate EZFX packs on Alex's site?
They aren't completely compatible. Some fx will work. But you might need to use the eznif convertor/check the start.nifs/or some wont work at all.

Offline Cyber Burn

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Re: fx question
« Reply #2 on: December 14, 2016, 12:33:43 AM »
There's also an issue with the (End.Nif) having a delayed reaction when using FF1 FX with FFvt3R. When that happens, just replace the (End.Nif) with one from an FFvt3R one, and that should fix the problem.

Offline crosspotts1.0

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Re: fx question
« Reply #3 on: December 14, 2016, 01:32:20 AM »
the problem is finding fxs for  :ffvstr: already in a pack and that one had a lot i was looking for
 

Offline Previsionary

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Re: fx question
« Reply #4 on: December 14, 2016, 02:42:43 AM »
you won't find many FX packs for FFvTTR because most of the major FXers were out of business by then. I believe Alex is still working on an updated version, and you can find PFX with a bunch of newer FXs for FFvTTR here: http://www.mediafire.com/file/krx1tzu7ejafsvb/PFX_1.2.exe
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Offline Cyber Burn

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Re: fx question
« Reply #5 on: December 14, 2016, 03:50:06 AM »
Hey Prev! Nice to see you. 😀

Offline crosspotts1.0

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Re: fx question
« Reply #6 on: December 14, 2016, 04:38:02 PM »
thank u prev :thumbup:

Offline Cyber Burn

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Re: fx question
« Reply #7 on: December 15, 2016, 03:26:51 PM »
Crosspotts, you could also collect FX from various Mods. Just make sure that you back up your dat files first.

Offline crosspotts1.0

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Re: fx question
« Reply #8 on: December 16, 2016, 01:25:44 PM »
i was thinking that but dont fully understand how to merge them

Offline spydermann93

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Re: fx question
« Reply #9 on: December 16, 2016, 03:31:37 PM »
All you have to do is use FFEDIT to merge the Sounds.dat and FX.dat files of your two mods and then copy the mod/art/library/FX folder to your basegame/data/art/library/FX folder, don't click overwrite, and then you should be good to go.

Make sure you create backups first, though

Offline Cyber Burn

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Re: fx question
« Reply #10 on: December 16, 2016, 11:39:13 PM »
Benton's Marvel Adventures Mod is pretty well stocked in regards to FX, I'd recommend starting there.