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Author Topic: Converting the IDLE into a movement. How to do?  (Read 93 times)

Offline heroidosilencio

  • Sr. Member
  • Posts: 471
Converting the IDLE into a movement. How to do?
« on: April 14, 2017, 04:43:45 AM »
I am trying to make Detourne's spiderman idle_3 become a movement so that he could get down upside down just like Batman in the game ARKHAM CITY but the game is not showing this movement in the SPECIAL POWERS even though I changed the name with M25KEYFRAMETRANSFER.

Does someone have any idea how to do that?

Thank you.

Offline detourne_me

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  • Manipulator of mental motion sickness
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Re: Converting the IDLE into a movement. How to do?
« Reply #1 on: April 14, 2017, 09:16:53 AM »
What kind of movement are you talking about?
Certain Special powers need different things in their keyframe sets.
For example, Speeding Bullet can only be an animation named "run", Tumble can only be named "tumble",  you also need both a "burrow_start" and a "burrow_end" animation to use Burrow.
You may also need to add a leave_hand, or a contact to the animation if you want it used for different things.

Offline heroidosilencio

  • Sr. Member
  • Posts: 471
Re: Converting the IDLE into a movement. How to do?
« Reply #2 on: April 14, 2017, 06:46:49 PM »
I see.
So, I guess the problem must be probably what you talked " leave_hand, or a contact "

Thank you Detourne-me.