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Author Topic: Sentinels of the Multiverse Game 11  (Read 1620 times)

Offline catwhowalksbyhimself

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Sentinels of the Multiverse Game 11
« on: June 07, 2017, 11:57:19 PM »
It's time for another game of Sentinels of the Multiverse, a superhero co-op card game which happens to work really well in forum form.  New players are very much welcome.  It's an easy game to play.

Pick any hero from the below list and a variant from the spoiler below it.  If you aren't sure, just pick the first, default form

Our cast so far. . .

Death's Jester as Dark Watch Expatriette vs Biomancer

Reepicheep as Absolute Zero  vs Proletariate

Glitch Girl as Wraith vs Ermine

Catwhowalksbyhimself as Prime Warden Argent Adept vs Miss Information



Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.
Variants
Spoiler (click to show/hide)


Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.
Variants
Spoiler (click to show/hide)


Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.
Spoiler (click to show/hide)


Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.
Spoiler (click to show/hide)


Team: None
Nemses: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.
Spoiler (click to show/hide)


Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.
Spoiler (click to show/hide)


Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.
Spoiler (click to show/hide)


Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.
Spoiler (click to show/hide)


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to leave his cryo chamber.  He isn't terribly thrilled about it.  One of the most complex heroes in the game, he relies on hurting himself to damage his enemies.
Spoiler (click to show/hide)


Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.
Spoiler (click to show/hide)


Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.
Spoiler (click to show/hide)
« Last Edit: June 21, 2017, 10:48:29 PM by catwhowalksbyhimself »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #1 on: June 07, 2017, 11:57:37 PM »

Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.
Spoiler (click to show/hide)


Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.
Spoiler (click to show/hide)


Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.
Spoiler (click to show/hide)


Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.
Spoiler (click to show/hide)


Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.
Spoiler (click to show/hide)


Team: None
Nemeses: Plague Rat, La Capitan(Villains)
The Sheriff of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.
Spoiler (click to show/hide)


Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.
Spoiler (click to show/hide)


Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.
Spoiler (click to show/hide)


Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen too.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.
Spoiler (click to show/hide)


Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.
Spoiler (click to show/hide)


Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.
Spoiler (click to show/hide)


Team: None
Nemesis: Progeny
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.
Spoiler (click to show/hide)


Team: None
Nemesis: Infinitor
Infused with yellow energy, Captain Cosmic can create constructs out of yellow light!  Yes, he's Green Lantern, but with yellow.  Puts out lots of little targets that buff his teammates.
Spoiler (click to show/hide)


Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.


Team: NoneI'm worth 5 or 6 teams at least!
Nemesis: Wager MasterHis jokes aren't as funny as mine, but he has great fashion sense!
Once an ordinaryBoring! You already know I'm awesome, so just pick me!
Spoiler (click to show/hide)
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #2 on: June 08, 2017, 03:17:41 PM »
Hmm...Guise or Expat, who to choose...hmm...

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #3 on: June 10, 2017, 04:50:38 PM »
You could always try something new if you're not sure.

Also, where'e everybody else.  I keep getting people asking me to start this up again and when I do, crickets.

Oh well, people will sign up eventually.  And it's not like I exactly set a good example in the first place.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #4 on: June 10, 2017, 05:02:56 PM »
I could try a new one but no one really calls to me like Expat and Guise do...

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 11
« Reply #5 on: June 10, 2017, 07:06:02 PM »
I'm going to try Absolute Zero.

Sorry for the late reply. I don't pop on to FR as often as I used to.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #6 on: June 11, 2017, 09:06:54 PM »
Regular Expat, I guess...
« Last Edit: June 12, 2017, 01:00:22 AM by Deaths Jester »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #7 on: June 13, 2017, 08:49:28 PM »
I'm thinking we'll do team villains again.  There are another 10 available now besides the Vengeful 5, so everyone can just pick one villain.  No democracy required!

Also you.  Yes, I mean you!  The person who's reading this but not playing.  Come join us.  Now.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #8 on: June 13, 2017, 11:35:42 PM »
I let GG know you got this up, so hopefully she pops in and joins in.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 11
« Reply #9 on: June 14, 2017, 02:31:13 AM »
Heyo! 

Sorry, was a bit distracted.   My phone bricked saturday and been working around not having one until the replacement arrived today.

I was going to try someone new like Haka, but Wraith is always useful with her eyepiece.  What do y'all think?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #10 on: June 14, 2017, 03:09:31 AM »
If you're looking for something similar, Visionary, Parse, and sometimes Nightmist are capable of doing similar villain manipulation.  Dark Visionary especially.

However, if we're doing team villains that isn't quite as powerful as it is with a normal single villain, although it's still useful.  I'd advise doing whatever suits your fancy.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #11 on: June 14, 2017, 08:04:52 PM »
Well, if that's the case on villians..then I guess I'll pick..Biomancer?

And change from Regular Expat to Dark Watch Expat instead.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #12 on: June 15, 2017, 01:01:24 AM »
For the rest of you, the full list for team villains.  Pick any one you like!




Team: Vengeful Five
Nemesis: Legacy
Mini-Nemeses: Citizen Slash(Expatriette), Omni-Blade(Omnitron-X), Ruin(Argent Adept), Zhu Long(Mr. Fixer), Empyreon(Captain Cosmic)
Having been beaten by the Freedom Five and their allies, Baron Blade is determined to have his revenge!  Having enhanced himself with new powers, he has gathered others with grudges again the Freedom Five and, just to neutralize any friends they might bring, has placed under each of them lesser villains who have grudges against each and every hero that might be brought in to oppose him.  He is prepared and ready for his revenge!


Team: Vengeful Five
Nemesis: Absolute Zero
Mini-Nemeses: Vyktor(Tempest), Doc Tusser(Chrono-Ranger), Radioactivist(Unity), Hermetic(Scholar)
A former Soviet super-soldier rescued from cryo storage by Baron Blade, the self multiplying Proletariate was fooled into thinking that he best served the fallen soviet empire by defeating that poor brainwashed stooge of the American government--Absolute Zero.


Team: Vengeful Five
Nemesis: Tachyon
Mini-Nemeses: Highbrow(Parse), Argentium(Guise), The Hippo(Haka), Revenant(Setback)
Tachyon's former lab assistant who stole a dangerous experimental super speed suit in revenge for being fired.  The suit is highly dangerous, but with a few modifications by Baron Blade, she is prepared to risk all to seek her revenge!


Team: Vengeful Five, Revocorp
Nemesis: Bunker
Mini-Nemeses: Man-Grove(Nightmist), Major Flay(Visionary), The Crackjaw Crew(The Sentinels), Choke(K.N.Y.F.E.)
A rival of Bunkers from his military days, Fright Train join an experiment to test an experimental super serum. His body torn apart by the resulting growth, he was rebuilt with cybernetics and used as a super mercenary.  Captured by FILTER, he was rescued to Baron Blade and was happy to join his quest for vengeance.


Team: Vengeful Five
Nemesis: Wraith
Mini-Nemeses: The Seer(Fanatic), Tantrum(Sky-Scraper), Equity(Naturalist), Calypso(Ra)
Rich socialist by day, cat burgler by night, Cassandra Lilya was caught by the Wraith.  Her secret identity exposes, her social life was ruined.  Blaming the Wraith for destroying her life, she was more than happy to join Baron Blade in his search for vengeance.

Name: Ambuscade
Team: Slaughterhouse Six
Nemesis: Naturalist
Mini-Nemeses: Ray Manta(Omnitron-X), Re-Volt(Setback), Magman(Unity), Glamour(Tachyon), Desert Eagle(Haka)
Now backed by the Slaughterhouse Six, Ambuscade is more dangerous then ever, willing to join forces for other villains to hunt his prey.


Team: None
Nemesis: The Scholar
Mini-Nemeses: None
A mysterious villain who can create living flesh and graft it to artificial skeletons, Biomancer's creations mock life.  While disgusting, he's also useful, leading other villains to work with him.

Name: Bugbear
Team: None
Nemesis: Nightmist
Mini-Nemeses: Quetzalcoatl(The Sentinels), Ammit(Ra), Cueball(Guise)
Moris Dugal, a thug working for Drug smugglers, stumbled into an ancient temple as he was bleeding and dying.  His blood and lifeforce were turned into a magical stone, but now he must feed on the lifeforce of whoever he can catch.

Name: Citizen Hammer and Citizen Anvil
Team: Citizens of the Sun
Nemesis: Visionary
Mini-Nemeses: None
After Citizen Dawn was captured by FILTER, Hammer and Anvil, her last faithful disciples, freed her and other from the Block.  As she rebuilds the Citizens of the Sun, Hammer and Anvil are her left and right hands, often going on mission to recruit new citizens, willing or not.  They have not set their sights on Visionary, but would be willing to "recruit" any superpowered heroes they come across.

Name: La Capitan
Team: None
Nemesis: Chrono-Ranger
Mini-Nemeses: None
Having just found her timeship and still learning to use it, this is a younger version of the time pirate than the heroes have thought before.  Wreckless and not caring about the consequences of her actions, Chrono-Ranger has been hired to stop her--by her own future self!


Team: None
Nemeses: Freedom Five(Legacy, Wraith, Bunker, Absolute Zero, Tachyon)
Mini-Nemeses: Judge Mental(Sentinels), Green Grosser(Guise), Balarian(Prime Wardens: Argent Adepts, Captain Cosmic, Haka, Tempest, Fanatic), Heartbreaker(Dark Watch: Expetriette, Setback, Nightmist, Mr. Fixer)
Believed dead in a final confrontation with Parse, Miss Information has returned, with new reality warping powers and allies who also hold a grudge against particular villain teams.

Name: Plague Rat
Team: Revocorp
Nemesis: Setback
Mini-Nemeses: None
The best known as Plague Rat was captured by Revocorp.  Turned into a superpowered bloodhound, he is now used to secure assets for the company, especially their escaped test subject, Setback.

Name: Sergeant Steel
Team: FILTER
Nemesis: KNYFE
Mini-Nemeses: None
When KNYFE went rogue, Sergeant Steel was promoted to lead her team.  Tasked with recapturing their former team leader, Steel is willing to work with anyone to complete his mission.

Name: The Operative
Team: None
Nemesis: Mr. Fixer
Mini-Nemeses: Professor Polution(The Naturalist), The Idolater(Fanatic)
Saved from near death by Zhu Long, the Operative now works for him until the day where she can earn her freedom and return to the Chairman's side.
« Last Edit: June 21, 2017, 11:15:08 PM by catwhowalksbyhimself »
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 11
« Reply #13 on: June 15, 2017, 01:37:21 AM »
Guess I'll stick with Wraith, only because Ermine sounds like fun.
-Glitch Girl

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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #14 on: June 15, 2017, 02:19:36 AM »
Ermine is ranked as a moderate (2) challenge while Biomancer is hard (3). I think...I don't know. Are we facing our choices all at once or one after the other?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #15 on: June 15, 2017, 09:52:06 AM »
Ermine is ranked as a moderate (2) challenge while Biomancer is hard (3). I think...I don't know. Are we facing our choices all at once or one after the other?

At the same time.  Team villains are designed to work that way.  They aren't as powerful as the regular ones, though.

EDIT:  Keep in mind, that the difficulty levels are not equivilant to a single villain.  You'd have to average all the team villains to get the single villain equivillant.  Also, you guys have rolled through Iron Legacy who's top tier difficulty, so I wouldn't worry about it too much.
« Last Edit: June 15, 2017, 08:02:26 PM by catwhowalksbyhimself »
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #16 on: June 17, 2017, 11:39:20 PM »
Okay, I was just a bit worried that we would get overwhelmed by the mini-villians that come with the main villians.

Now if Reep would show up, we could move on to enviroment choices...

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #17 on: June 18, 2017, 12:02:22 AM »
Okay, I was just a bit worried that we would get overwhelmed by the mini-villians that come with the main villians.

Now if Reep would show up, we could move on to enviroment choices...

The mini-villains are just cards that come out of their deck.  They aren't very strong normally, but they get stronger if their nemesis is in the game.  Either way, they aren't stronger than the normal minions you see in regular decks.

Also, If we don't get a forth player, I'm thinking I'll jump in and play too.  You may choose the hero I will play for me.  I will choose the villain though.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #18 on: June 18, 2017, 10:59:31 PM »
I'm thinking we make Cat play as either one of the Legacys or as an Argent Adept but that's just me.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #19 on: June 18, 2017, 11:19:33 PM »
Both are good support characters.  Argent takes a bit of setup but can do a huge variety of helpful stuff, all at once.  His actions do get a bit complicated, but unlike the physical game you won't have to wait forever while I keep chaining multiple nesting actions together.

Legacy's simpler to play and mostly boosts other heroes damage and shuts down the villain.  Not quite as powerful with multiple villain, but given that he's often considered OP in regular games, that's not really a problem.

I'll gladly do either if that's what folks want.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 11
« Reply #20 on: June 19, 2017, 01:53:46 AM »
I've seen Legacy played, but not Argent, so I'm leaning towards Argent out of curiosity sake.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #21 on: June 19, 2017, 10:43:22 PM »
Argent Adept it is.  I will use the Prime Wardens variant and I choose Miss Information as my villain.

Note that she is Nemesis to two of us, and has mini Nemeses for the other two.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #22 on: June 20, 2017, 12:07:08 AM »
Somehow - after looking at the cards of the team villians - I knew you'd pick her, Cat...

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #23 on: June 20, 2017, 09:06:15 PM »
While we wait for Reep to choose his villain, here's the list of Environments, including several new ones.


The ruins of the lost city of Atlantis, home to amazing relics and the terrifying Kraken.


The home city of Legacy and the Freedom Five.  A shining vast metropolis.


Wagner Mars Base, a research and military base located on Mars, it is the first stop for would-be conquerors from the stars.


A land lost in time, where dinosaurs and other ancient creatures still live.


Often known by it's nickname of Crook city, it is full of crime and curruption and is the home of Wraith and Darkwatch.


More than just strictly legal production and research goes on here.  Beware of dangerious chemicals and mutated vermin.


A strange magical dimension where the laws of physics are constantly in flux


The tomb of Anubis, Egyptian death god, full of traps trails and the occassional reward.


Time has gone completely bannannas here.  Creatures and places form throughout time and space are all mixed together, and that can't be good for the space-time continuum.


FILTER's interdimensional prison, where the worst of the worst are held.  The prison is ungoing a riot and the heroes are unfortunately not any more popular with the guards than they are with the prisoners.


A time Portal has connected the present with Chronoranger's home down, right in the middle of a gunfight with a family of bandits.


In the far future that Chrono-Ranger ended up in, strange cryptids have multiplied and destroyed all human life.  Only Chronoranger, lost through a time portal, and the eternal warrior Haka are still alive.


The headquarters of the Freedom Five and target of villains looking to get ahead.  It was, in fact, designed with that in mind.


Baron Blade's giant craft have been loaned out to villains of many kinds, along with their Blade Batalion crews.


The homeworld of General Voss, Dok’Thorath has been thrown into chaos following his death.  The rebels want his freedom.  The military wants control.  The now leaderless gene-bound creatures want only to feed on both sides.


Far out in space lies the Enclave of the Endless, a refuge where the last members of dead species can live out away from the ravages of time and the grasp of death.  The mistress of this place cares nothing for good or evil.  Wonders can be found here, but horrors too.


The fourth incarnation of Omnitron is a barely sentient automated robot factory, trying to piece itself together.  The dangers are extreme, but the promises of Omnitron-based technology are enough to lure many villains here, and draw many heroes to fight them.


Attempting to create the perfect justice system, an alien race created the Celestial Trubunal, a judicial AI in a massive ship able to make perfect, rational decisions about who is guilty and who is innocent.  I judged the entire race guilty and destroyed them.  It has traveled through space ever since, stopping at inhabited planets, finding them guilty and destroying them.  Now it has arrived on earth.


Deep under the earth lies the relm of magmaria, a land of heat and fire.  And it is not uninhabited.


The lair of an ancient vampire, the Blood Countess.  Heroes have tried to dislodge them for years, with no success.


A misterious carnival, that shows up suddenly and disappears just as quickly.  There are always people left missing in it's wake.


The lair of the ancient mysic Dragon, Zhu Long.  Full of mysteries, magic and a cult of assassins.
« Last Edit: June 22, 2017, 12:02:03 AM by catwhowalksbyhimself »
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 11
« Reply #24 on: June 21, 2017, 10:38:30 PM »
I totally missed the memo that we were doing team villains.

I'll pick Proletariat and cast my vote for "Madame Mittermeier's Fantastic Festival of Conundrums and Curiosities"

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #25 on: June 21, 2017, 10:49:58 PM »
DJ suggested The Block or the Temple of Zhu Long, but the forums seem to have eaten that post.  Or I've gone more nutty than normal.  It's a tossup, really.

Both the Temple and the Carnival are environments I have't done much, so I'd be happy to do either.
I am the cat that walks by himself, all ways are alike to me.

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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 11
« Reply #26 on: June 21, 2017, 11:07:43 PM »
Just noting, if I seem to have disappeared for two days, PM me. It'll shoot me an email and I'll eventually get back into the habit of putting FR on my daily checklist, rather than popping in once a week or so like I've gotten used to.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #27 on: June 21, 2017, 11:39:14 PM »
<notices the enviroment Reep wants> Oh noooo!! <runs and hides>

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #28 on: June 22, 2017, 12:23:41 AM »
Yes, figuring out how to fit the title onto there was interesting.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 11
« Reply #29 on: June 22, 2017, 12:42:40 AM »
I take it you're familiar with that one DJ?

I WAS going to say that one or the Mobile Defense Platform, though I know little beyond the description for the former. 
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"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka