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Happy Holidays!

Author Topic: trying to understand animations  (Read 479 times)

Offline seraglio

  • Sr. Member
  • Posts: 362
trying to understand animations
« on: June 23, 2017, 09:45:21 PM »
Hi all. I've been amazed at all the ...well...amazing things that can be done now in FF using blender and other tools. As a non mesher there are some things I'm not quite sure I grasp.

What are the difficulties with bringing new animations/keyframes into FF/FFvTR? Is that still something exclusive to those with 3dStudio 5/6? I'm guessing the nif export tools in Blender that have allowed for all the new meshes to be taken from other games cannot export those same characters keyframes?