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Author Topic: Is there an easy way to make an "aura"...  (Read 136 times)

Online daglob

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Is there an easy way to make an "aura"...
« on: July 29, 2017, 04:05:36 AM »
...I'm working on something and thought I could figure out a way: I duplicate the main mesh, flipped the faces, and tried to make the flipped mesh bigger. I increased the size, and I tried scaling the vertices. Neither has worked.

Offline detourne_me

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Re: Is there an easy way to make an "aura"...
« Reply #1 on: July 29, 2017, 06:05:16 AM »
Is there a stencil in the mesh you could delete? That helps out with alphas maybe.

Online daglob

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Re: Is there an easy way to make an "aura"...
« Reply #2 on: July 29, 2017, 02:39:42 PM »
No, I was using Grenadier's female mesh; no stencils. The main problem is the proportions of the mesh. I had thought if I scaled the vertices the "aura" mesh would retain the positioning on the  center line of the limb. Instead, there is a drift away from the center of the mesh, which was part of the problem just enlarging the "aura" mesh.

Online daglob

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Re: Is there an easy way to make an "aura"...
« Reply #3 on: September 01, 2017, 03:04:45 PM »
Anybody? I've been taking apart meshes with auras, and I still have no idea how to do it.