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Author Topic: Sentinels of the Multiverse--Game 12  (Read 1399 times)

Offline catwhowalksbyhimself

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Sentinels of the Multiverse--Game 12
« on: September 07, 2017, 01:09:22 AM »
It's time for another round of play by post Sentinels of the Multiverse.  It does not matter if you know anything about the game, it is simple to play and easy to learn.  I will explain as needed.

For more information, the rulebooks are here, you can find a wiki full of information here there's a breakdown of all the cards and what they do (which I use to generate the text for this game) here and a podcast going into all the stories behind the game here.

I had hesitated to do this previously, but there's a huge fan expansion for the game called The Cauldron which I own (it has an official license now and can be sold legally) and I would be open to making those heroes, villains, and environments open for play if people were interested.

With that in mind I will post the official heroes.  You may pick any of these to play, first come, first served.  After you pick a main hero, pick a variant in the spoilers.  If you are new or are not sure, just go with the default version.
I am the cat that walks by himself, all ways are alike to me.

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #1 on: September 07, 2017, 01:10:00 AM »

Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.
Variants
Spoiler (click to show/hide)


Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.
Variants
Spoiler (click to show/hide)


Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.
Spoiler (click to show/hide)


Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.
Spoiler (click to show/hide)


Team: None
Nemses: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.
Spoiler (click to show/hide)


Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.
Spoiler (click to show/hide)


Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.
Spoiler (click to show/hide)


Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.
Spoiler (click to show/hide)


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to leave his cryo chamber.  He isn't terribly thrilled about it.  One of the most complex heroes in the game, he relies on hurting himself to damage his enemies.
Spoiler (click to show/hide)


Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.
Spoiler (click to show/hide)


Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.
Spoiler (click to show/hide)
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #2 on: September 07, 2017, 01:10:21 AM »

Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.
Spoiler (click to show/hide)


Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.
Spoiler (click to show/hide)


Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.
Spoiler (click to show/hide)


Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.
Spoiler (click to show/hide)


Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.
Spoiler (click to show/hide)


Team: None
Nemeses: Plague Rat, La Capitan(Villains)
The Sheriff of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.
Spoiler (click to show/hide)


Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.
Spoiler (click to show/hide)


Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.
Spoiler (click to show/hide)


Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen too.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.
Spoiler (click to show/hide)


Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.
Spoiler (click to show/hide)


Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.
Spoiler (click to show/hide)


Team: None
Nemesis: Progeny
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.
Spoiler (click to show/hide)


Team: None
Nemesis: Infinitor
Infused with yellow energy, Captain Cosmic can create constructs out of yellow light!  Yes, he's Green Lantern, but with yellow.  Puts out lots of little targets that buff his teammates.
Spoiler (click to show/hide)


Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.


Team: NoneI'm worth 5 or 6 teams at least!
Nemesis: Wager MasterHis jokes aren't as funny as mine, but he has great fashion sense!
Once an ordinaryBoring! You already know I'm awesome, so just pick me!
Spoiler (click to show/hide)
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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #3 on: September 07, 2017, 02:24:30 AM »
I'm going to break my habit of picking Expat or Guise and go with Skyscraper. Hopefully this doesn't doom us right off the bat.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #4 on: September 07, 2017, 02:49:38 AM »
Trying something different are we?  She's a fun choice though, no fear.
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Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #5 on: September 07, 2017, 10:21:01 AM »
In that case I'll be Guise.

Haha, jk. I know DJ would literally eat me if I did that.

I'll take the Southwest Sentinels.


Edit: I'm running low on heroes I haven't yet played, and those remaining don't really appeal to me. I'd like to see the heroes available in the expansion.
« Last Edit: September 07, 2017, 11:31:35 AM by Reepicheep »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #6 on: September 07, 2017, 11:20:19 PM »
It will take me a bit to get a full list.  I'll throw down what I have and add to it.

In the mean time, you can find out more at the Cauldron home page here and a list of all the cards here.


Team: None
Nemesis: Dendron
A magical hero who uses runes to strengthen his friends and weaken his enemies, but pays a price if it plays too many too quickly.
Spoiler (click to show/hide)


Team: None
Nemesis: The RAM
An escaped experimental subject who can generate and shape liquid metal from her pores.  A burst damage dealer who deal tremendous amounts of damage at the cost of health.
Spoiler (click to show/hide)


Team: First Response
Nemesis: Gray
A teleporter and energy wielder who chains together various effects.
Spoiler (click to show/hide)


Team: First Response
Nemesis: Vector
A healer and team suport.  He has no powers, but years of experience and special forces medic training.
Spoiler (click to show/hide)


Team: None
Nemesis: Tiamat(Mouth of the Inferno)
A tank who plays armor cards to take damage for him, the Knight will protect and serve his kingdom, in whatever time he finds himself.
Spoiler (click to show/hide)


Team: None
Nemesis: Tiamat(Jaws of Winter)
A petmaster who summons evil undead which he then kills to trigger Ritual cards.  An odd, but very powerful utility hero.
Spoiler (click to show/hide)
« Last Edit: September 08, 2017, 02:42:32 AM by catwhowalksbyhimself »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #7 on: September 09, 2017, 05:06:50 PM »
I am currently having computer issues which may make uploading additional banners impossible.  I will try to get things going again, but we may have to do without any further Cauldron content.
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Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #8 on: September 09, 2017, 06:07:07 PM »
I'm gonna stick with my original choice for now, but I got my eyes on a few of that selection for next time.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #9 on: September 09, 2017, 07:54:55 PM »
The Southwest Sentinels are my personal favorites anyway.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #10 on: September 12, 2017, 04:44:45 AM »
I sent GG a "text" (we're both on G+ so I can send her a msg there) so hopefully she sees it and joins in.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse--Game 12
« Reply #11 on: September 12, 2017, 11:11:51 PM »
Hey guys, sorry I'm late again.  Having to deal with an itchy cat and finding a new job but I think I can use the diversion. 

Want to try someone different this time, maybe Parse?  What do y'all think?
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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #12 on: September 13, 2017, 01:28:01 AM »
Would give us some deck manipulation that can also snipe...I'm good with that GG. I'm guessing that I'll be the designated damage dealer for this game...I think...
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #13 on: September 13, 2017, 01:37:20 AM »
Actually, the Southwest Sentinels are glass cannons, so they'll be putting out tons of damage too, when they aren't more worried about surviving.

I'm still going to hope for a fourth player and will join in as before if we don't get one.

A reminder to you lurkers--this is really an easy game to player.  Please just jump on in.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #14 on: September 13, 2017, 01:52:24 AM »
Good news--file uploading has been restored.  I'll have the Cauldron heroes ready to go for next game.  Hopefully the environments and villains too.

And the final official expansion, Oblivaeon should hit by the end of the year, so 10 more heroes, 4 more environments, and a new game mode/villain coming there.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #15 on: September 20, 2017, 10:20:38 AM »
We used to have a bunch of different people playing back in the day.  Sign.  Alright, I'm still hoping for at least one more, but you all may pick a hero for me and in the mean time, let's look at villains.

0
Nemsis: Tempest
Difficulty: Moderate
Having conquered countless planets, enslaving their inhabitant and adding their power to his gene-bound armies, Grand Warlord Voss has come to Earth!


Nemesis: Omnitron-X
Difficulty: Easy
Once just a power automated robot factor, an error in the latest software upgrade gave Omnitron the gift of sapience.  Too bad it considers itself superior to those squishy organic things.


Leader of a cult of superpowered people who believe themselves to be better than ordinary folks and deserving of their worship.  He attempt to create a superpowered dynasty lead to her greatest shame, however, the existence of her non-powered daughter, Expatriette.
Nemesis:Expatriette
Difficulty: Hard


A mad scientist and son of a Nazi mad scientist who died in battle against the WWII era Legacy.  Would do anything to get revenge on his descendants, including crashing the moon into the earth.
Nemesis: Legacy
Difficulty: Easy


Legend has it that living in the sewers of Rook City is monstrous beast that used to be a man.  Some say the outbreaks of disease in the poorer parts of the city are more than mere symptoms of squalor.
Nemesis: Chronoranger
Difficulty: Moderate


A magical mask gave a young girl full of anger and rage the power to control birds and to fully unlease her feelings on the city.
Nemesis: Tachyon
Difficulty: Hard


When the Wraith caught the city's most prolific serial killer, everyone breathed a collective sigh of relief.  Having been rescued from death row by Pike Industrial to be the subject of chemical experiments, Spite has mutated, become even more monstrous, and has escaped to bring the city to its knees.
Nemesis: Wraith
Difficulty: Moderate


Nemesis: Mr. Fixer
Difficulty: Very Hard
The true ruler of rook city is not its mayor, or it city council of its people.  Controlling everything, above every criminal enterprise, behind every election, and paying off every official is the crime boss known onlyh as The Chairman.  No one knows who he is, but everyone fears the might wielded by his chief enforcer, the Operative.


Nemesis: Fanatic
Difficulty: Moderate
Fanatic's evil counterpart, who summons unholy relics and evil demons to destroy all that is good.


Nemesis: Ra
Difficulty: Moderate
The Staff of Ra was not the only such artifact. A group of grave robbers found a tomb containing the sacred items of the Ennead, Ra's old foes among the Egyptian pantheon.  Armed with the powers of the gods themselves, they now rampage and only the heroes can stop them.  They are a group of villains that runs off a single deck.


Nemesis: Nightmist
Difficulty: Moderate
A malevolent entity form a dream dimesion, Gloomweaver has amassed an army of cultist and zombies dedicated to pulling him into the real world


The Earth spirit of chaos, Akash'buta sows only despair and destruction, but has been opposed by the musical heroes known as the Virtuosos of the Void, the latest of which is the Argent Adept.
Nemesis: Argent Adept
Difficulty: Moderate


Possessing a family heirloom with the ability to manipulate luck, Kismet sows destruction and discord wherever she goes.
Nemesis: Setback
Difficulty: Moderate


Traveling through time with her flying ship and a crew gathered from throughout history, the pirate known as La Capitan strike anywhere and anywhen.
Nemeses: Sentinels
ifficulty: Hard


The Sentinels efficient hard working secretary holds a dark secret, she holds the mind of an alternate future self whose only desire is for revenge for the ones she blames for things that have not happened--the Sentinels.  With their trust as her weapon, will the heroes realize their betrayal in time?
Nemesis: Parse
Difficulty: Moderate?


In an alternate future, Baron Blade killed Legacy's daughter, Young Legacy, ending the line of Legacy's forever.  Mad with grief, he killed Blade and conquered the world, determined to bring final peace.  Finding the main timeline, he is determined to bring that same peace to this world, whether anyone wants it or not.
Nemeses: The Freedom Six(future versions of Tachyon, Wraith, Bunker, Absolute Zero, Tempest, and Unity)
Difficulty: Very Hard


The last survivor of his species, the creature who would come to be known as Deadline was one of many such last survivors taking refuge in the Enclave of the Endlings, until he saw signs of another extinction-level event on a plant called Earth.  Determined to prevent another planet from suffering his planet's fate, Deadline has come to Earth to make sure that there is nothing left on it to be worth destroying.  If billions must die to ensure that humanity lives, then Deadline will see it done!
Nemesis: The Naturalist
Difficulty: Moderate


The day that Deadline tried to prevent is fast approaching.  The herald of something unspeakably powerful and evil has arrive.  If the herald is this powerful, how can the heroes of Earth hope to defeat its master?
Nemesis: KNYFE
Difficulty: Hard


The same cosmic accident that gave Captain Cosmic his powers destroyed his brother's mind.  With only hatred and rage left of his mind, he wields the power of sickly green light and threatens to destroy all that is sane and good.
Nemesis: Captain Cosmic
Difficulty: Moderate


Across many planets, a mysterious arena has appeared, Pitting the greatest warriors of the galaxy together in mortal combat.  Now, the Bloodsworn Colosseum has appeared on Earth and its champions must win the crowd's favor, or die in mortal combat.
Nemesis: Sky-Scraper
Difficulty: Moderate


A creature that existed before the universe itself, Wager Master plays dice with the laws of physics themselves, and woe be to any heroes caught in his mad games.
Nemesis: Guise
Difficulty: N/A
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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #16 on: September 20, 2017, 06:58:28 PM »
Think I'll pick Warfang..seeing as she is my nemesis....
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Offline Glitch Girl

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Re: Sentinels of the Multiverse--Game 12
« Reply #17 on: September 21, 2017, 03:56:01 AM »
I have a hankering to kick some Baron Blade butt (I'm in a nazi-punching mood). 
-Glitch Girl

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #18 on: September 21, 2017, 10:08:26 AM »
I have a hankering to kick some Baron Blade butt (I'm in a nazi-punching mood).

Yeah, I should update that bio.  He's really more of a supervillain revolutionary than a Nazi, although his father worked with them.  Since the Letter's page podcast has gone into details about these characters, I've gone back and edited some of the hero information, but haven't gotten around to the villains yet.
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Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #19 on: September 21, 2017, 03:33:38 PM »
I'm going to throw Omnitron into the mix.

Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #20 on: September 21, 2017, 03:50:16 PM »
There is that variant for Baron Blade that ties into Nazi stuff...

As for what Cat should play...hmmm...Setback or Naturalist maybe???
« Last Edit: September 21, 2017, 03:56:14 PM by Deaths Jester »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #21 on: September 21, 2017, 10:27:58 PM »
If we do do the good Baron, since we have done him before, we will do the Mad Bomber variant.

Setback and Naturalist are both fun.  Both can tank too, which would complement the current team rather well.
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Offline Murdock

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Re: Sentinels of the Multiverse--Game 12
« Reply #22 on: September 22, 2017, 09:21:19 AM »
Can i still join this game?

Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #23 on: September 22, 2017, 09:25:27 AM »
Heck yes!

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #24 on: September 22, 2017, 09:30:09 AM »
Can i still join this game?

A million times yes.

Take a look at the hero list and find some that sound interesting.  I can suggest some of the simpler ones, if you like.
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Offline Murdock

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Re: Sentinels of the Multiverse--Game 12
« Reply #25 on: September 22, 2017, 09:32:09 AM »
Thanks. I'll try the Rune Scarred Stranger then.  :)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #26 on: September 22, 2017, 09:55:46 AM »
Thanks. I'll try the Rune Scarred Stranger then.  :)

Unless you are already familiar with the game (and you very well might be) I would advise not picking any of the Cauldron stuff.  It's pretty complicated compared to the official game content and, of course, isn't official game content.

But if you really have your heart set on it, I'll allow it anyway.
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Offline Murdock

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Re: Sentinels of the Multiverse--Game 12
« Reply #27 on: September 22, 2017, 10:15:39 AM »
Thanks. I'll try the Rune Scarred Stranger then.  :)

Unless you are already familiar with the game (and you very well might be) I would advise not picking any of the Cauldron stuff.  It's pretty complicated compared to the official game content and, of course, isn't official game content.

But if you really have your heart set on it, I'll allow it anyway.

I've played the game before so i am familiar with the game. If its complicated, it's ok with me to pick a less complicated character. How about Bunker? The Indestructible Bunker.
« Last Edit: September 22, 2017, 10:19:26 AM by Murdock »

Offline Glitch Girl

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Re: Sentinels of the Multiverse--Game 12
« Reply #28 on: September 22, 2017, 01:27:42 PM »
Bunker is cool and having an extra tank never hurts.  Welcome to the game!
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Murdock

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Re: Sentinels of the Multiverse--Game 12
« Reply #29 on: September 22, 2017, 02:48:14 PM »
Thanks for the warm welcome. :)