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Author Topic: Sentinels of the Multiverse--Game 12  (Read 1054 times)

Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #60 on: September 27, 2017, 04:36:55 AM »
Okay...so I will put the debulator on Blade, not use a power this turn, and draw a card to end my turn.
« Last Edit: September 27, 2017, 04:46:12 AM by Deaths Jester »
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Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #61 on: September 27, 2017, 04:13:30 PM »
Why not use Concussive Clap in that power move? I don't think it will do us any harm.

Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #62 on: September 27, 2017, 06:53:26 PM »
Why not use Concussive Clap in that power move? I don't think it will do us any harm.

Because I'm stuck in tiny mode if I use the debulator on Blade until I find a card that grants me another size.....
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #63 on: September 27, 2017, 07:55:08 PM »
Why not use Concussive Clap in that power move? I don't think it will do us any harm.

Because I'm stuck in tiny mode if I use the debulator on Blade until I find a card that grants me another size.....

Not sure what you are talking about here.  You are Huge.  Debilitator does not change your size.  After playing it, you are still huge and can still use Concussive Clap.  Nothing you have done so far would make you Tiny.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #64 on: September 27, 2017, 08:01:41 PM »
Why not use Concussive Clap in that power move? I don't think it will do us any harm.

Because I'm stuck in tiny mode if I use the debulator on Blade until I find a card that grants me another size.....

Not sure what you are talking about here.  You are Huge.  Debilitator does not change your size.  After playing it, you are still huge and can still use Concussive Clap.  Nothing you have done so far would make you Tiny.

To use Debilitator I would have to change to the tiny size because that's the only size those cards work at...or at least that was how I thought it worked...if it doesn't, then sure Debilitator (I almost wrote something really dirty there), clap, then draw one.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #65 on: September 27, 2017, 09:03:55 PM »
To use Debilitator I would have to change to the tiny size because that's the only size those cards work at...or at least that was how I thought it worked...if it doesn't, then sure Debilitator (I almost wrote something really dirty there), clap, then draw one.

There is nothing on that card that says you have to be Tiny.  You may always use all cards regardless of size.  Some cards change you size when you play them.  Those cards always say so.  Links are size neutral, giving you something to play if you don't want to change your size.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #66 on: September 27, 2017, 11:12:41 PM »
Ah...ok. Then the I'll use clap for my power move then.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #67 on: September 28, 2017, 02:43:56 AM »
Sky-Scraper draws
Spoiler (click to show/hide)

It is now Parse's turn
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Offline Glitch Girl

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Re: Sentinels of the Multiverse--Game 12
« Reply #68 on: September 28, 2017, 04:02:44 AM »
I'm going to play Critical Multiplier to get it on the board for later, then hit the Baron with Pinpoint Shot for 2.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #69 on: September 28, 2017, 10:07:55 AM »
Parse draws
Spoiler (click to show/hide)

It is now the Sentinels's turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)


Side: Mad Bomber
HP: 13/30

Deck: 15
Trash: 2
Under Character Card: 3
In Play: 0

Spoiler (click to show/hide)



Size: Huge
HP: 28/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 34
Hand: 3
Spoiler (click to show/hide)

Trash: 2
In Play: 1
-Rebounding Debilitator--Equipment, Link, Next to Baron Blade

Spoiler (click to show/hide)





HP: 21/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 34
Hand: 3
Spoiler (click to show/hide)

Trash: 2
In Play: 1
-Critical Multiplier--Ongoing

Spoiler (click to show/hide)




Writhe HP: 11/14
Doctor Medico HP: 10/13
Mainstay HP: 11/14
Idealist HP: 8/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 35
Hand: 3
Spoiler (click to show/hide)
Trash: 1

In Play: 1
-Sentinel Tactics--Ongoing, Limited

Spoiler (click to show/hide)



HP: 21/28

Available Powers:
Initialize: Draw a card.

Deck: 32
Hand: 6
Spoiler (click to show/hide)

Trash: 2
In Play: 0


Spoiler (click to show/hide)





Deck: 14
Trash: 0
In Play: 1
-Sky Deck--Level

Spoiler (click to show/hide)
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Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #70 on: September 28, 2017, 06:50:51 PM »
I think I'll hang on to Hippocratic Oath for until after Blade swaps sides. So I'll fire off Team Communications and see what I get.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #71 on: September 28, 2017, 07:52:42 PM »
You draw
Spoiler (click to show/hide)

You may now play an additional card.
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Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #72 on: September 28, 2017, 08:11:40 PM »
On the assumption that our first goal is to get Blade to swap sides as quickly as possible, I'll hit him with Coordinated Assault and then Block thanks to dealing damage. Then I'll fire off telekinetic jab at Baron Blade.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #73 on: September 28, 2017, 09:38:10 PM »
The Sentinels draw

Spoiler (click to show/hide)

It is now Bunker's turn.
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Offline Murdock

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Re: Sentinels of the Multiverse--Game 12
« Reply #74 on: September 28, 2017, 11:25:24 PM »
I'll play External Combustion then use Initialize to draw a card.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #75 on: September 30, 2017, 08:57:50 PM »
Bunker draws
Spoiler (click to show/hide)

It is now the MDP's turn.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #76 on: September 30, 2017, 09:01:56 PM »


Start: Nothing

Play: Propulsion SystemsStructure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.

End: Nothing.

Please note, the the Propulsion System card says nothing about being destroyed.  If you can destroy it without reducing it's HP to 0 or fewer HP, you do not lose.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #77 on: September 30, 2017, 09:05:15 PM »


Start: Blade will deal everyone 3 damage, except the Sentinels will take only two.  The first one hit with 3 will be spared, so the heroes must decide who that will be.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #78 on: September 30, 2017, 10:26:23 PM »
I say use it to protect either Parse or Bunker, I can take the damage.

Is the propulsion unit considered an ongoing?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #79 on: September 30, 2017, 11:11:10 PM »
Is the propulsion unit considered an ongoing?

No.  It has to actually have the word Ongoing on the card for it to count.  Targets are usually their own separate thing.  Any card that destroys Environment cards will work, though.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #80 on: October 01, 2017, 01:48:18 AM »
I thought so but wanted to make sure, just in case.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse--Game 12
« Reply #81 on: October 01, 2017, 04:06:18 PM »
Normally I'd volunteer to take the damage, but I think if Bunker is better for soaking damage in the long run.  If he can get his platings out he can soak a lot more later.

It's up to him though.
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Offline Murdock

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Re: Sentinels of the Multiverse--Game 12
« Reply #82 on: October 01, 2017, 05:29:59 PM »
Sure thing. I can soak up some damage for you guys.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #83 on: October 01, 2017, 09:38:05 PM »
To be clear, EVERYONE is taking damage exept one one person, because Sky-Scripers doohickey is protecting the first person he heals 3 damage to, and players decide the order, so you are picking the person who doesn't get damage.  Everyone else will.
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Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #84 on: October 02, 2017, 09:21:55 AM »
I think it'll be Parse getting rescued, since DJ and Murdock are happy to take the punch.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #85 on: October 03, 2017, 12:46:13 AM »
Very well then.

Baron puts one target under hs card, then plays Flesh-Repair Nanites: One-Shot--Baron Blade regains 10 HP.

That makes it Sky-Scraper's turn.

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Mad Bomber
HP: 13/30

Deck: 15
Trash: 2
Under Character Card: 4
In Play: 0

Spoiler (click to show/hide)



Size: Huge
HP: 25/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 34
Hand: 3
Spoiler (click to show/hide)

Trash: 2
In Play: 1
-Rebounding Debilitator--Equipment, Link, Next to Baron Blade

Spoiler (click to show/hide)





HP: 21/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 34
Hand: 3
Spoiler (click to show/hide)

Trash: 2
In Play: 1
-Critical Multiplier--Ongoing

Spoiler (click to show/hide)




Writhe HP: 9/14
Doctor Medico HP: 8/13
Mainstay HP: 9/14
Idealist HP: 6/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 30
Hand: 6
Spoiler (click to show/hide)
Trash: 3

In Play: 1
-Sentinel Tactics--Ongoing, Limited

Spoiler (click to show/hide)



HP: 16/28

Available Powers:
Initialize: Draw a card.

Deck: 32
Hand: 6
Spoiler (click to show/hide)

Trash: 2
In Play: 0


Spoiler (click to show/hide)





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:7/10

Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #86 on: October 03, 2017, 01:59:25 AM »
I'll play Rest and Recover pulling Left Hook from my pile, use the normal power which means I get four to draw in total. End turn.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #87 on: October 03, 2017, 02:51:35 AM »
Sky-Scraper draws
Spoiler (click to show/hide)

It is now Parse's turn.

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Mad Bomber
HP: 13/30

Deck: 12
Trash: 4
Under Character Card: 4
In Play: 0

Spoiler (click to show/hide)



Size: Normal
HP: 25/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 30
Hand: 7
Spoiler (click to show/hide)

Trash: 2
In Play: 1
-Rebounding Debilitator--Equipment, Link, Next to Baron Blade

Spoiler (click to show/hide)





HP: 21/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 34
Hand: 3
Spoiler (click to show/hide)

Trash: 2
In Play: 1
-Critical Multiplier--Ongoing

Spoiler (click to show/hide)




Writhe HP: 9/14
Doctor Medico HP: 8/13
Mainstay HP: 9/14
Idealist HP: 6/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 30
Hand: 6
Spoiler (click to show/hide)
Trash: 3

In Play: 1
-Sentinel Tactics--Ongoing, Limited

Spoiler (click to show/hide)



HP: 16/28

Available Powers:
Initialize: Draw a card.

Deck: 32
Hand: 6
Spoiler (click to show/hide)

Trash: 2
In Play: 0


Spoiler (click to show/hide)





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:7/10

Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #88 on: October 03, 2017, 03:00:55 AM »
You need to remove Rest and Recover from my hand Cat. Just used it...
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #89 on: October 03, 2017, 03:02:44 AM »
Fixed for next post.

Edit: I forgot to ask if you wanted the debilitator on top of your deck or in your trash?  If you put it on top of your deck, I'll have to redo your hand.
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