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Sentinels of the Multiverse--Game 12

Started by catwhowalksbyhimself, September 07, 2017, 01:09:22 AM

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catwhowalksbyhimself

It's time for another round of play by post Sentinels of the Multiverse.  It does not matter if you know anything about the game, it is simple to play and easy to learn.  I will explain as needed.

For more information, the rulebooks are here, you can find a wiki full of information here there's a breakdown of all the cards and what they do (which I use to generate the text for this game) here and a podcast going into all the stories behind the game here.

I had hesitated to do this previously, but there's a huge fan expansion for the game called The Cauldron which I own (it has an official license now and can be sold legally) and I would be open to making those heroes, villains, and environments open for play if people were interested.

With that in mind I will post the official heroes.  You may pick any of these to play, first come, first served.  After you pick a main hero, pick a variant in the spoilers.  If you are new or are not sure, just go with the default version.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.
Variants
Spoiler

Name: The Indestructible Bunker
Power: Initialize--Draw a card.
HP: 28
Story: Lieutenant Tyler Vance is the soldier currently driving the Bunker suit. the latest product of the US military's Ironclad Project.  He has been reassigned from his regular military duties to serve on the Freedom Five.

Name: GI Bunker
Power: Panzer-Buster--Select a target. Damage dealt to that target is irreducible until the start of your turn.
HP: 27
Story: During WWII, Corporal Carter became the first operator of a Bunker suit in combot conditions.  Known for being able to take on tanks head to head, he was nicknamed "Panzer-Buster" and served in operations alongside that era's Legacy.

Name: Engine of War
Power: Locomotion--Discard a Mode card. If you do, destroy an Ongoing card.
HP: 27
Story: In an alternate future where Legacy has become Iron Legacy, even foes can become allies.  Thus it was that Bunker's nemesis Fright Train donned the mantle of his former foe, joining the Freedom Six as the new Bunker.

Name: Termi-Nation Bunker
Power: Modulize--Destroy 1 of your Ongoing or Equipment cards. If you do, Draw 1 card, Play 1 card, and use a power in any order.
HP: 26
Story: When the Villian Choke re-emerged as Chokepoint, Bunker, Absolute Zero, and Unity donned the latest in crime-fighting equipment to investigate.


Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.
Variants
Spoiler


Name: Fanatic
Power: Exorcism   : Fanatic deals 1 Target 1 Melee Damage and 1 Radiant Damage
HP: 30
Story: Driven by faith and what she believes is her holy missions, Helena brings holy terror upon evildoers.  While others call her Fanatic, she sees herself as an angel of righteousness.

Name: Redeemer Fanatic
Power: Redeem: Fanatic regains 1 HP. Draw 1 card.
HP: 31
Story: After confronting Apostate, who tried to convince her that she was no angel, but a being like himself, Helena's faith was shaken to the core.  After disappearing for a time to meditate, she appeared again more resolute in her faith then ever.

Name: Prime Warden Fanatic
Power: Resolute: Fanatic deals herself 3 radiant damage. Play the top card of your deck. One Hero may use a power now.
HP: 29
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Fanatic was among the heroes who rallied to his side, forming the Prime Wardens.  No longer alone, she now fights alongside her alies and friends.


Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.
Spoiler


Name: The Savage Haka
Power: Crush: Haka deals 1 Target 2 Melee Damage.
HP: 34
Story: Outcast by the Maori people after he seemingly returned from the dead, Aata has lived for centuries, seemingly made stronger by his many trials.  In an age of heroes, Aata has taken the name Haka and joined them to protect the world that once rejected him.

Name: Eternal Haka
Power: Haka of Knowledge: Draw 1 card. You may discard 1 card with "Haka" in the title. If you do, draw 2 cards.
HP: 33
Story: In an alternate future, Aata, once known as Haka is the last living human being on Earth.  Protecting his library of books from the monsters that destroyed the human race, the arrival of Chrono-Ranger has presented an oportunatiy to see his long dead friends once more--and possibly end this desolate future.

Name: Prime Warden Haka
Power: Guardian: Play a card. If that card has "Haka" in the title, you may apply the effects to a target other than Haka.
HP: 35
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Haka could not help but join in the fight.  Pleased to be part of a tribe once more, he now fights as a member of the Prime Wardens.


Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.
Spoiler


Name: America's Finest Legacy
Power: Galvanize: Until the start of your next turn, increase Damage dealt by Hero Targets by 1.
HP: 32
Story: The current in a long line of Legacies, the newest Paul Parson's is a leader among the superhero community and inspiration to many.

Name: America's Newest Legacy
Power: Atomic Glare: Legacy deals 1 Target 3 Energy Damage
HP: 30
Story: For the first time in the family line, the oldest child and heir to the Legacy powers is a girl, Paula.  Adding the power of Atomic Glare to her family's inheritance, Paula has worked hard to make her ancestors proud.

Name: America's Greatest Legacy
Power: Gung-Ho: One Hero regains 1 HP and may use a power now.
HP: 30
Story: The Legacy active during WWII played an important role in defeating Hitler and the original Baron Blade.

Name: America's Cleverest Legacy
Power: Solve Puzzle: Discard the top card of a deck. You may either play or destroy a non-character card that shares a keyword with the discarded card.
HP: 32
Story: When faced by the latest challenge from the reality-altering Puzzle Master, Legacy was temporarily replaced by an alternate reality counterpart whose family gained puzzle solving as a power instead of flight.


Team: None
Nemses: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.
Spoiler


Name: The Mighty Ra, God of the Sun
Power: Pyre: Ra deals 1 Target 2 Fire Damage.
HP: 30
Story: Blake was once just an archaeologist, but he's has now transformed into Ra, the God of the Sun.  Evildoers must beware, or face his cleansing fire!

Name: Horus of the Two Horizons
Power: Sunrise: Draw 3 cards. Discard 2 cards.
HP: 29
Story: When Ra faced the Ennead, he thought he was unstoppable.  He was wrong.  Utterly defeated, he disappeared for a time, re-emerging some time later to stop his rampaging foes.


Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.
Spoiler


Name: Tachyon, Quickest Woman on Earth
Power: Rapid Recon: Look at the top card of your Hero deck. You may discard that card.
HP: 27
Story: A genius scientist, Dr. Meredith Stinson was caught one day in the testing chamber chamber of her lab.  Exposed to a flood of tachyons, she survived, gaining incredible speed.

Name: Team Leader Tachyon
Power: Sunrise: Team Leader: Each Player draws 1 card.
HP: 28
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Tachyon take over leadership of the Freedom Five, reforming it into the Freedom Six to oppose Iron Legacy.  When their foe inveaded the Prime Timeline, the Freedom Six were ready to do all they could to help.

Name: Super Scientific Tachyon
Power:  Experiment: Reveal the bottom two cards of a deck. If they share a keyword, put them into play. If not, discard them.
HP: 26
Story: While she may be a superhero, Tachyon is still primarily a scientist.  Using her super speed, she is able to accomplish more than ever before, benefiting the common man and the superhero community alike.


Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.
Spoiler


Name: Inhuman Tempest
Power: Rapid Recon: Look at the top card of your Hero deck. You may discard that card.
HP: 26
Story: A genius scientist, Dr. Meredith Stinson was caught one day in the testing chamber chamber of her lab.  Exposed to a flood of tachyons, she survived, gaining incredible speed.

Name: Freedom Six Tempest
Power: Sacrifice: Destroy 1 of your cards. If you do, draw 3 cards.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Tempest joins Tachyon's new Freedom Six team.  When their foe invaded the Prime Timeline, the Freedom Six were ready to do all they could to help.

Name: Prime Warden Tempest
Power: Arc of Power: Play up to 3 cards. Each time you play a card this way, the environment deals Tempest 3 lightning damage.
HP: 27
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Tempest was eager to help to defend his adopted planet, helping to form the Prime Wardens afterward.  From their base in the ancient city of Atlantis, he and his friends are ever eager to defend the planet from threats great and small.


Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.
Spoiler


Name: Mystery Comics the Wraith
Power: Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.
HP: 26
Story: At the age of 17, billionaire heiress Maia Montgomery and her boyfriend were savagely attacked by a gang of thieves and left for dead.  She survived, but her boyfriend did not.  Determined not to let this happen again, she trained with the best instructors money could afford of every martial art she could find.  When a rash of violence hit her campus, she became the Wraith.  Now she protects all of Rook City, and the world, from criminals and evildoers.

Name: Freedom Six Wraith
Power: Last Stand: The Wraith deals up to 2 Targets 1 Melee Damage each.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Wraith is one of the three surviving memebers of the Freedom Five who form the Freedom Six to oppose him.  She will stand against his tyranny, no matter what the cost.

Name: Rook City Wraith
Power: Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
HP: 27
Story: While criminal may fear her combat skills and fighting prowess, in reality, it is her mind that is the Wraith's greatest weapon.  With her brilliant deductive skills, she is Rook City's greatest detective.  No evil can hide from her for long.


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to leave his cryo chamber.  He isn't terribly thrilled about it.  One of the most complex heroes in the game, he relies on hurting himself to damage his enemies.
Spoiler


Name: Absolute Zero
Power: Thermodynamics: Absolute Zero deals himself 1 Fire Damage or 1 Cold Damage.
HP: 29
Story: An accident at the cryo lab where he worked left Ryan Frost frozen and in a coma.  He was later revived by the federal government as part of the Freedom Five program.  While he initially resisted the offer to join the team, two years of complete boredom stuck in his tiny cryo chamber changed his mind.  Until he can pay off the debt for the cryo suit that lets him leave the lab, Ryan Frost is forced to save the world as the world coolest hero.

Name: Freedom Six Absolute Zero
Power: Elemental Wrath: Absolute Zero deals 1 non-Hero Target 2 Cold Damage.
HP: 27
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Absolute Zero is one of the three surviving memebers of the Freedom Five who form the Freedom Six to oppose him.  With his power increasingly out of control, his time seems limited, but he will do what can to save the world from tyranny, even when he longer has to.

Name: Termi-Nation Absolute Zero
Power: Violent Shivers: Until the end of your next turn, increase all damage dealt by and to Absolute Zero by 2.
HP: 25
Story: When the Villian Choke re-emerged as Chokepoint, Absolute Zero's suit became more a liability than a help.  Pushing his powers to him limits, he fashioned a temporary suit out of ice and a few key modules and sprung into action.


Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.
Spoiler


Name: The Visionary
Power: Enlighten: 1 Player draws 2 cards, then discards 1 card.
HP: 26
Story: In the early 2000's, a secret project by the US government injected pregnant woman with the secret compound PSY-2000.  Vannessa Long was the only survivor.  Raised by project cocoon after her mother's death, she fought against violence and chaos, but ultimately failed.  With her own world nearly destroyed, she risked several damage by psychically time traveling to the time of her birth, determined to change her fate, and that of her world.

Name: Dark Visionary
Power: Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.
HP: 25
Story: When Visionary traveled back to the present, she did not come alone.  She carried with her a passenger, the mind of another version of herself.  In the battle against Gloomweaver, her dark counterpart took advantage of the pain and stress she was under to take over.  Now is darker, more powerful, but still fights alongside the heroes.  For now.


Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.
Spoiler


Name: Unity
Power: Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.
HP: 26
Story: Even as a child, Devra Caspit had a knack for machines.  Soon she discovered that she could create, change, and manipulate them with her mind.  In spite of her skill with technology and bright mind, she could never focus on anything long enough to succeed, until Tachyon offered to take her on as her personal intern.

Name: Freedom Six Unity
Power: Golem-Spawn: Unity deals herself 4 Energy Damage. Put a Mechanical Golem from hand into play.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Unity had long been missing.  In her place, a golem who believed herself to be the young hero appeared. Joining Tachyon's new Freedom Six, she has proven herself to be as great a hero as the original Unity.  Or is she somehow the same person?
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself


Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.
Spoiler


Name: Scholar
Power: Better Living: The Scholar regains 1 HP.
HP: 29
Story: John Rhodes could always sense the Earth's natural ley-lines, but they they lead him to the Philosopher's stone, allowing him to manipulate nature itself.  John is a simple man and he uses his vast powers to smooth out the lines when he senses a disturbance.  Whether it be mad scientists or extradimensional entities, you can always count of the Scholar to lend a hand.

Name: Infite Scholar
Power: Channel: The Scholar deals himself and 1 target X infernal damage, where X = the number of cards you've discarded since the end of your last turn plus 1.
HP: 31
Story: The Scholar has looked too far into the Void and must now act as the doorway, holding back the endless Void from consuming the world.


Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.
Spoiler


Name: Mr. Fixer
Power: Strike: Mr. Fixer deals 1 Target 1 Melee Damage.
HP: 28
Story:  Once upon a time, the hero known as Black Fist retired to run a dojo a long time ago, where he was known simply as Old Slim.  His hero days behind him, he enjoyed passing his knowledge onto a new generation, until his greatest pupil turned against him.  Now he works as a mechanic.  Tried to keep out of trouble.  To not be involved.  But as crime spreads in Rook City, old Slim may be forced to come out of retirement and a certain old pupil of his may have more to do with it than he'd like to believe.

Name: Dark Watch Mr. Fixer
Power: Bitter Strike: Mr. Fixer deals 1 Target 3 Melee Damage. Destroy a Hero Ongoing or Equipment card.
HP: 29
Story: When Mr. Fixer was killed by his former pupil, he friend buried him and thought that was the end of it.  And it would have been, had not the ancient dragon mystic Zhu Long stolen his body and raised his corpse as a zombie.  Not content with this desecration, Zhu Long forced Fixer's ghost to haunt his own dead corpse.  Now a tortured soul unable to move on Mr. Fixer is full of barely contained rage, yet still manages to fight as a hero along his friends as the team Dark Watch.


Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.
Spoiler


Name: Expatriette
Power: Load: Play a card.
HP: 29
Story:  Those villain with powers sometimes make the mistake that they are superior to those who do not.  Expatriette has taught many just how much they are wrong.

Name: Dark Watch Expatriette
Power: Aim: Increase Damage dealt by Expatriette by 1 until the end of your next turn.
HP: 30
Story: When Mr. Fixer died, several of his dearest friends among the superhero community came together looking for answers.  They found and defeated his zombie, then managed to restore a partial connection to his tortured soul. Expatriette now serves as the tactician for the team that resulted.  She has had to learn to take things more slowly, plan carefully, and strike when it is most efficient.


Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.
Spoiler


Name: Argent Adept: Virtuoso of the Void
Power: Vocalize: Activate a Perform Text.
HP: 24
Story:  For generations, the chaos nature entity Akash'bhuta has fought the Virtuosos of the Void, agents of order who combat chaos with their magical instruments, passing them on to the next virtuoso.  Seeking to end the cyle of virtuosos, she began destroying their instruments.  She thought she had succeeded, but then bartender Anthony Drake encountered a surviving instrument in a museum and took up the lost mantle of Virtuoso of the Void.

Name: Prime Warden Argent Adept
Power: Conduct: Put the bottom card of your deck into play. You may activate an Accompany text.
HP: 24
Story: When Anthony Drake woke to his powers, Akash'bhuta attacked him, seeking to end of the cycle of heroic Virtuosos of the Void once and for all.  Fortunately, four other heroes assembled to assist him in this battle, landing Akash'bhuta such a resounding defeat, that she was forced to become dormant to recover her power.  Based in the lost city of Atlantis, the five now work together as the Prime Wardens, agents of order who always oppose chaos and injustice.

Name: Dark Conductor Argent Adept
Power: Sympathy   : Reveal the top card of any 2 decks. Put 1 into play and the other into the trash.
HP: 23
Story: Always searching for the instruments of past Virtuosos of the Void, the Argent Adept confiscated the baton of the Crimson Conductor from his Biomancer duplicate.  Unaware that it had been tainted by dark magic, Argent Adept soon came under its sinister sway.


Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.
Spoiler


Name: Nightmist
Power: Investigation: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.
HP: 27
Story:  While investigating the disappearance of her grandfather from Arkham, Mass, Private Investigator Faye Diamond was taught the power of magic.  While cursed with a form of mist from a spell gone awry, she uses her powers to assist heroes in matters of magic as the hero Nightmist.

Name: Dark Watch Nightmist
Power: Attunement: Reveal the top 3 cards of your deck. Put them back on top of your deck in any order.
HP: 28
Story: When her friend Mr. Fixer went missing, Nightmist lead the heroes who went searching for their friend.  Her magic proved the key to winning the battle and freeing what was left of Mr. Fixer.  Now calling themselve the Dark Watch, these heroes stand against darkness whever it may hid.


Team: None
Nemeses: Plague Rat, La Capitan(Villains)
The Sheriff of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.
Spoiler


Name: Chrono-Ranger
Power: Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.
HP: 28
Story: Jim Brooks was having a bad day.  Lost through is mysterious portal, his arm bitten off by a rat creature in a strange place, he was rescued by the living bunker Con.  Con not only saved him and gave him a bionic arm, he also gave him a new purpose--travel through time and hunt down the creatures who descendants would create the desolate future he now found himself.  If creatures like the Skunk Ape and the Chupacabra are mostly dismised as legends these days, it's because Chrono-Ranger got to them first.

Name: Best of Time Chrono-Ranger
Power: True Purpose   : Select a non-hero target. Until after the next time you use a power all Bounty cards also affect that target and are not destroyed when that target leaves play.
HP: 29
Story: Chrono-Ranger was lost, afloat in the time stream with his chrono-badge broken and no way to get out. He was rescued by a right nice lady in her time travelling ship.  She pulled him out of the void, fixed his chrono-badge and was real nice to him.  All she asked was that he stop her past self from causing trouble.  It would be rude not to do a favor for the nice lady.


Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.
Spoiler


Name: Omnitron-X
Power: Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
HP: 25
Story: Teaming up with an Omnitron is strange, but the future incarnation of the killer robot has proven his worth. No one can stop him, however, from destroying his greatest foe--himself.

Name: Omnitron-U
Power: Volatile Wiring: Until the End of your next turn, whenever one of your cards is destroyed, Omnitron-U deals 1 targets 2 Fire damage. Either play a card, or move 1 Equipment card from your trash to your hand.
HP: 24
Story: He tried so many time to accomplish his mission.  When he shut down all Omnitron code to defeat Omnitron-1, he was able to reset himself, but the final battle with Omnitron-IV was too much.  His chassis was destroyed and there was no resetting this time.  His best friend Unity, however, would not let him die so easily.  Against the advice of the other heroes, she combined the chasis from Omnitron-X with parts from Omnitrons I, II, and IV.  The resulting Omni-bot was nothing more than a souless mockery of her friend.  When she laid it's remains to rest in the wreck of Omnitron IV, however, his surviving code was able to download itself into the reconstructed chasis.  The resulting Omnitron-U is missing a few memories, but is otherwise back to normal and happy to be alive.


Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.
Spoiler


Name: Parse
Power: Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.
HP: 26
Story: Her computerlike mind allows Parse to analyze and manipulate the odds in her favour.


Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen too.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.
Spoiler


Name: Setback--A change from better to worse
Power: Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
HP: 31
Story: When Pete Riske broke up with his high school girlfriend when she told him her family was moving, she, unaware of her luck manipulation power, unknowingly cursed him but terrible luck, but also blessed him to come back from disaster.  Peter has ever since has terrible luck when things are going well and wonderful luck when things go terribly.  His luck swings allowed him to be the only successful test subject of Baron Blade's power-granting experiments and he has been the world's unluckiest--and luckiest--superhero ever since.

Name: Dark Watch Setback
Power: Mitigate: Remove 1 Token from your Unlucky Pool. Reduce the next Damage dealt to a Hero Target by 2.
HP: 30
Story: While trying to rescue Mr. Fixer, Setback was temporarily controlled by Zhu Long, who used his mystic powers to control his luck field.  Now aware of his luck, Setback is able to mitgate the worst of his bad luck while using his good luck to help his team mates.


Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.
Spoiler


Name: Naturalist
Power: Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
HP: 29
Story: With the power of his shapeshifting, Naturalist now protects the world that he once threatened.

Name: Hunted Naturalist
Power: Desperate Prey: Select Crocodile, Gazelle, or Rhino. Until the end of your next turn,  you may activate that icon's effects. Either draw a card or play a card.
HP: 27
Story: On the run from hero hunter Ambuscade, Naturalist's powers are out of control, shifting into more than one form at once.


Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.
Spoiler


Team: The Southwest Sentinels

Name: Dr. Medico
Power: M.D.: 1 Hero Target regains 3 HP.
HP: 13
Name: The Idealist
Power: Telekinetic Jab: The Idealist deals 1 Target 2 Psychic Damage.
HP: 11
Name: Mainstay
Power: Block: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
HP: 14
Name: Writhe
Power: Extract: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.
HP: 14
Story: A team of heroes from the Southwest, the Southwest Sentinels may not be as powerful individually as the other heroes, but they have teamwork on their side.

Team: The Fort Adamant Sentinels

Name: Adamant Dr Medico
Power: Regenerationr: Each of The Sentinels regains 1 HP. You may draw a card.
HP: 14
Name: Adamant Idealist
Power: T.K. Thump: the Idealist deals 1 target 1 psychic damage. Reduce damage dealt by a target dealt damage this way by 1 until the start of your next turn.
HP: 12
Name: Adamant Mainstay
Power: Haymaker: Mainstay deals 1 target 2 melee damage. The next damage dealt to that target is irreducible.
HP: 15
Name: Adamant Writhe
Power: Shroud: The next time a non-hero target is destroyed, you may move it to the bottom of its deck instead of the trash.
HP: 13
Story: With the support of the U.S. Army, the Southwest Sentinels have received combat training at Fort Adamant and are now ready for the greater challenged ahead.


Team: None
Nemesis: Progeny
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.
Spoiler


Name: K.N.Y.F.E.
Power: Energy Lancer: KNYFE deals 1 Target 2 Energy Damage.
HP: 30
Story: FILTER Agent Paige Huntley was tasked with bring in an "alient terrorist."  Recognizing him as the hero Tempest, she instead helped him escape.  Now hunted by her former FILTER Team, KNYFE uses her knowledge of the destruction of countless other parallel Earths, including her own to help the heroes of this earth prepare for the coming storm.  Will it be enough?

Name: Rouge Agent K.N.Y.F.E.
Power: Infiltration: Reveal the bottom card of a deck. Either put it into play or discard it.
HP: 29
Story: When the alien herald Progeny was finally defeated, it's head detached and went into space. As the heroes of Earth rebuilt, KNYFE stole a FILTER space ship and pursued it.  Upgrading her equipment with alien tech, she is now in a unique position to defend Earth from spacebound threats.


Team: None
Nemesis: Infinitor
Infused with yellow energy, Captain Cosmic can create constructs out of yellow light!  Yes, he's Green Lantern, but with yellow.  Puts out lots of little targets that buff his teammates.
Spoiler


Name: Captain Cosmic
Power: Fabrication: Reveal the top card of your deck. Put it into play or into your hand.
HP: 27
Story: Empowered by the same cosmic energy that drove his brother mad and turned him into Infinitor, Cosmic seeks to protect the world--and redeem his brother.

Name: Prime Wardens Captain Cosmic
Power: Absorption: Until the start of your next turn, whenever a Construct card is destroyed, you may shuffle it into your deck instead and either draw a card or play a card.
HP: 28
Story: When the Argent Adept fought Akash'buhta, Captain Cosmic was one of the heroes who arrived to help him, forming the team known as the Prime Wardens.


Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.


Team: NoneI'm worth 5 or 6 teams at least!
Nemesis: Wager MasterHis jokes aren't as funny as mine, but he has great fashion sense!
Once an ordinaryBoring! You already know I'm awesome, so just pick me!
Spoiler


Name: Guise
Power: Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
HP: 27
Story: I'm the original and the best!  Pick me and play all my cards!

Name: Santa Guise
Power 1: It's Gift-mas Time!(1): Put the top card of each hero deck face down in their play area.
Power 2: It's Gift-mas Time!(2): One player may flip all face-down cards in their play area, treating them as if they were just put into play.
HP: 25
Story: I'm the best!  I give presents to all the good little boys and girls.  How awesome is that!
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

I'm going to break my habit of picking Expat or Guise and go with Skyscraper. Hopefully this doesn't doom us right off the bat.
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Trying something different are we?  She's a fun choice though, no fear.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

#5
In that case I'll be Guise.

Haha, jk. I know DJ would literally eat me if I did that.

I'll take the Southwest Sentinels.


Edit: I'm running low on heroes I haven't yet played, and those remaining don't really appeal to me. I'd like to see the heroes available in the expansion.

catwhowalksbyhimself

#6
It will take me a bit to get a full list.  I'll throw down what I have and add to it.

In the mean time, you can find out more at the Cauldron home page here and a list of all the cards here.


Team: None
Nemesis: Dendron
A magical hero who uses runes to strengthen his friends and weaken his enemies, but pays a price if it plays too many too quickly.
Spoiler

Name: The Stranger
Power: Inscribe: Play a Rune
HP: 26
Story: When Dendron stole the life force of Tom Willow to use in  her magic, she left the rune of power that she used stamped on an ancient Witchtree.  The tree absorbed Tom's remaining essence, reshaped itself into a human form, and soon forgot that it was ever a tree.

Name: The Rune-Scarred Stranger
Power: Purify: 1 Hero Target regains 2 HP.
HP: 28
Story: Magic comes at price.  Unwilling to pass that price off onto others, the Stranger has for years been spending its own life force to fuel the magic it uses to help others.  What is left of Tom Willow is rapidly fading away.

Name: 1929 Stranger
Power: Soul Tap: The next time the Stranger would deal itself damage, redirect it to another target
HP: 29
Story: When the Stranger first became aware and left its woods, it did not fully understand the price and impact of using magic.  It recklessly used other to bear the price of its magic, a act which it would come to deeply regret.  The other heroes find themselves thrown back in time to 1929, they meet this younger, more careless version of their friend.


Team: None
Nemesis: The RAM
An escaped experimental subject who can generate and shape liquid metal from her pores.  A burst damage dealer who deal tremendous amounts of damage at the cost of health.
Spoiler

Name: Quicksilver--Test Subject Halberd-19
Power: Reshape:  Discard a card.  If you do, draw 2 cards.
HP: 25
Story: Held captive and experimented on by the Halcyon Security Corporation, Amelia Espada managed to escape, with the help of Doc Havok.

Name: Uncanny Quicksilver
Power: Razor's Edge: Quicksilver deals one target 2 Melee damage.
HP: 26
Story: On the run, constantly using her powers, Amelia finds herself no longer able to withdraw the liquid metal or live anything like a normal live.  Only the people who did this to her in the first place have any answers.


Team: First Response
Nemesis: Gray
A teleporter and energy wielder who chains together various effects.
Spoiler

Name: Vanish
Power: Feint: Choose a target.  That target deals 1 other target 1 Projectile damage.
HP: 26
Story: Born with the power of teleportation, Janet Walker invented a device to control her power and harness the energy it generates, use it to run Vanish Courier Service.

Name: First Response Vanish
Power: Intercept: Reduce the next damage that we be dealt to a Hero target by 2.
HP: 27
Story: When legal action by the villain Grey, who blamed her for his transformation, resulted in Vanish Courier Service closing, Janet was invited to join a new specialty rescue team intended for the most dire of emergencies as their evac specialist.

Name: 1929 Vanish
Power: Scout: Draw a card.  Increase damage dealt by Hero targets by 1 until the end of the turn.
HP: 27
Story: Pushing her technology to let her go faster and further led to a malfunction which strands her and many other heroes back in time, long before the technology to repair her devices ever existed.


Team: First Response
Nemesis: Vector
A healer and team suport.  He has no powers, but years of experience and special forces medic training.
Spoiler

Name: Doc Havoc
Power: Adrenaline: Doc Havoc deals 1 Hero 3 Toxic damage. If that Hero took damage that way, they may play a card now.
HP: 30
Story: When his brother went rogue during a mission and was infected with a bio weapon, special forces medic "Doc Havoc" retired, deciding to see what good he could do on his own, with his old CO pointing him towards situations where he is needed.

Name: First Response Doc Havoc
Power: Breach.  Draw a card.  Doc Havoc may deal 1 target 1 Melee damage.
HP: 32
Story: When his old CO Echelon formed a special rescue team, Doc was happy to join as the team medic.


Team: None
Nemesis: Tiamat(Mouth of the Inferno)
A tank who plays armor cards to take damage for him, the Knight will protect and serve his kingdom, in whatever time he finds himself.
Spoiler

Name: The Knight
Power: Swing: The Knight deals 1 target 1 Melee damage
HP: 32
Story: After slaying first a fearsome 3-headed dragon, then an evil wizard who had enslaved his kingdom, George of Mormoth was cursed with the wizards dying breath to eternal slumber.  Wakened 600 years later, the Knight is ready to serve once more!

Name: The Fair Knight
Power: Resourceful: The Knight and all her targets regain 2 HP.
HP: 25
Story: Alain Mormont had long heard the legends surrounding her heroic ancestor, Sir George, who had slain a dragon and defeated the evil magician that had killed and wife, then disappeared before even knowing he had a daughter.  When she heard knews of the dragon's return and her ancestor appearing to fight it, she knew it was time to make a legend of her own.

Name: Berserker Knight
Power: Destroy an Equipment Target.  The Knight deals X Psychic damage, where X is the HP of the Equipment destroy plus 1.
HP: 27
Story: When Tiamat was accidentally brought back to life, it was fair stronger than the first time the Knight fought it.  It was savage and relentless.  To be it, he would have to be the same.

Name: The Knight 1929
Power: Vigilar: Play an Equipment card next to a Hero. Treat the Knight's name on that Equipment as the name of the Hero it is next to.
HP: 27
Story: Sir George was with Vanish when she accidentally teleported a group of heroes to the past.  Unlike the others, it did not bother him.  One future time was much like another.  His kingdom still needed protecting.

Group: The Ronin Knights
Name: The Old Knight
Power: Destroyer: The Old Knight deals 1 Target 2 Irreducible Lightning damage.  Return 1 of your Equipment cards in play to your hand.
HP: 18
Name: The Young Knight
Power: Dragon's Dance: The Young Knight deals herself and 2 other targets 2 Toxic damage each.
HP: 15
Story:  A time paradox caused by meeting both his past self and his future descendant caused a rip in time that sent both Sir George and his descendant Alain into the future of the Final Wasteland.  They now wander the Wasteland looking for a way to go home.


Team: None
Nemesis: Tiamat(Jaws of Winter)
A petmaster who summons evil undead which he then kills to trigger Ritual cards.  An odd, but very powerful utility hero.
Spoiler

Name: Necro
Power: Blight: Necro deals 1 Target 1 Toxic damage or 1 Undead Target 2 Toxic damage.
HP: 24
Story: When his nephew was killed by an insane cultist, Simon Coil used the ritual from a book of magic to raise the corpses of several criminals and use them to power a ritual of revenge.  Seeking ever more power to right more wrongs and stop greater evil, Necro tried to raise the corpse of a long dead dragon as the ultimate fuel for his rituals.  The dragon's magical nature caused it to come fully to life, causing mass destruction.  Necro now only seeks to correct his mistake.

Name: Necro, Warden of Chaos
Power: Reckless Summon: Put the top card of your deck into play.
HP: 25
Story: While the incident with Tiamat had taught him patience and caution, Necro started detecting something even dark and more powerful coming for him.  Drive to desparation, Necro beomes even more reckless than before.

Name: Necro 1929
Power: Turn Undead: Until the Start of your next turn, replace the word "Hero" on your cards with "Villain" and vice versa.
HP: 25
Story: Stranded back in time by Vanish, Necro took the opportunity to hunt down the book of magic he learned necromancy from.  To his surprise, he found pages he had never seen before, pages that taught him how to control the monsters that he created.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

I am currently having computer issues which may make uploading additional banners impossible.  I will try to get things going again, but we may have to do without any further Cauldron content.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

I'm gonna stick with my original choice for now, but I got my eyes on a few of that selection for next time.

catwhowalksbyhimself

The Southwest Sentinels are my personal favorites anyway.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

I sent GG a "text" (we're both on G+ so I can send her a msg there) so hopefully she sees it and joins in.
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

Hey guys, sorry I'm late again.  Having to deal with an itchy cat and finding a new job but I think I can use the diversion. 

Want to try someone different this time, maybe Parse?  What do y'all think?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

Would give us some deck manipulation that can also snipe...I'm good with that GG. I'm guessing that I'll be the designated damage dealer for this game...I think...
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Actually, the Southwest Sentinels are glass cannons, so they'll be putting out tons of damage too, when they aren't more worried about surviving.

I'm still going to hope for a fourth player and will join in as before if we don't get one.

A reminder to you lurkers--this is really an easy game to player.  Please just jump on in.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

Good news--file uploading has been restored.  I'll have the Cauldron heroes ready to go for next game.  Hopefully the environments and villains too.

And the final official expansion, Oblivaeon should hit by the end of the year, so 10 more heroes, 4 more environments, and a new game mode/villain coming there.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

We used to have a bunch of different people playing back in the day.  Sign.  Alright, I'm still hoping for at least one more, but you all may pick a hero for me and in the mean time, let's look at villains.

0
Nemsis: Tempest
Difficulty: Moderate
Having conquered countless planets, enslaving their inhabitant and adding their power to his gene-bound armies, Grand Warlord Voss has come to Earth!


Nemesis: Omnitron-X
Difficulty: Easy
Once just a power automated robot factor, an error in the latest software upgrade gave Omnitron the gift of sapience.  Too bad it considers itself superior to those squishy organic things.


Leader of a cult of superpowered people who believe themselves to be better than ordinary folks and deserving of their worship.  He attempt to create a superpowered dynasty lead to her greatest shame, however, the existence of her non-powered daughter, Expatriette.
Nemesis:Expatriette
Difficulty: Hard


A mad scientist and son of a Nazi mad scientist who died in battle against the WWII era Legacy.  Would do anything to get revenge on his descendants, including crashing the moon into the earth.
Nemesis: Legacy
Difficulty: Easy


Legend has it that living in the sewers of Rook City is monstrous beast that used to be a man.  Some say the outbreaks of disease in the poorer parts of the city are more than mere symptoms of squalor.
Nemesis: Chronoranger
Difficulty: Moderate


A magical mask gave a young girl full of anger and rage the power to control birds and to fully unlease her feelings on the city.
Nemesis: Tachyon
Difficulty: Hard


When the Wraith caught the city's most prolific serial killer, everyone breathed a collective sigh of relief.  Having been rescued from death row by Pike Industrial to be the subject of chemical experiments, Spite has mutated, become even more monstrous, and has escaped to bring the city to its knees.
Nemesis: Wraith
Difficulty: Moderate


Nemesis: Mr. Fixer
Difficulty: Very Hard
The true ruler of rook city is not its mayor, or it city council of its people.  Controlling everything, above every criminal enterprise, behind every election, and paying off every official is the crime boss known onlyh as The Chairman.  No one knows who he is, but everyone fears the might wielded by his chief enforcer, the Operative.


Nemesis: Fanatic
Difficulty: Moderate
Fanatic's evil counterpart, who summons unholy relics and evil demons to destroy all that is good.


Nemesis: Ra
Difficulty: Moderate
The Staff of Ra was not the only such artifact. A group of grave robbers found a tomb containing the sacred items of the Ennead, Ra's old foes among the Egyptian pantheon.  Armed with the powers of the gods themselves, they now rampage and only the heroes can stop them.  They are a group of villains that runs off a single deck.


Nemesis: Nightmist
Difficulty: Moderate
A malevolent entity form a dream dimesion, Gloomweaver has amassed an army of cultist and zombies dedicated to pulling him into the real world


The Earth spirit of chaos, Akash'buta sows only despair and destruction, but has been opposed by the musical heroes known as the Virtuosos of the Void, the latest of which is the Argent Adept.
Nemesis: Argent Adept
Difficulty: Moderate


Possessing a family heirloom with the ability to manipulate luck, Kismet sows destruction and discord wherever she goes.
Nemesis: Setback
Difficulty: Moderate


Traveling through time with her flying ship and a crew gathered from throughout history, the pirate known as La Capitan strike anywhere and anywhen.
Nemeses: Sentinels
ifficulty: Hard


The Sentinels efficient hard working secretary holds a dark secret, she holds the mind of an alternate future self whose only desire is for revenge for the ones she blames for things that have not happened--the Sentinels.  With their trust as her weapon, will the heroes realize their betrayal in time?
Nemesis: Parse
Difficulty: Moderate?


In an alternate future, Baron Blade killed Legacy's daughter, Young Legacy, ending the line of Legacy's forever.  Mad with grief, he killed Blade and conquered the world, determined to bring final peace.  Finding the main timeline, he is determined to bring that same peace to this world, whether anyone wants it or not.
Nemeses: The Freedom Six(future versions of Tachyon, Wraith, Bunker, Absolute Zero, Tempest, and Unity)
Difficulty: Very Hard


The last survivor of his species, the creature who would come to be known as Deadline was one of many such last survivors taking refuge in the Enclave of the Endlings, until he saw signs of another extinction-level event on a plant called Earth.  Determined to prevent another planet from suffering his planet's fate, Deadline has come to Earth to make sure that there is nothing left on it to be worth destroying.  If billions must die to ensure that humanity lives, then Deadline will see it done!
Nemesis: The Naturalist
Difficulty: Moderate


The day that Deadline tried to prevent is fast approaching.  The herald of something unspeakably powerful and evil has arrive.  If the herald is this powerful, how can the heroes of Earth hope to defeat its master?
Nemesis: KNYFE
Difficulty: Hard


The same cosmic accident that gave Captain Cosmic his powers destroyed his brother's mind.  With only hatred and rage left of his mind, he wields the power of sickly green light and threatens to destroy all that is sane and good.
Nemesis: Captain Cosmic
Difficulty: Moderate


Across many planets, a mysterious arena has appeared, Pitting the greatest warriors of the galaxy together in mortal combat.  Now, the Bloodsworn Colosseum has appeared on Earth and its champions must win the crowd's favor, or die in mortal combat.
Nemesis: Sky-Scraper
Difficulty: Moderate


A creature that existed before the universe itself, Wager Master plays dice with the laws of physics themselves, and woe be to any heroes caught in his mad games.
Nemesis: Guise
Difficulty: N/A
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Think I'll pick Warfang..seeing as she is my nemesis....
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

I have a hankering to kick some Baron Blade butt (I'm in a nazi-punching mood). 
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Quote from: Glitch Girl on September 21, 2017, 03:56:01 AM
I have a hankering to kick some Baron Blade butt (I'm in a nazi-punching mood).

Yeah, I should update that bio.  He's really more of a supervillain revolutionary than a Nazi, although his father worked with them.  Since the Letter's page podcast has gone into details about these characters, I've gone back and edited some of the hero information, but haven't gotten around to the villains yet.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

I'm going to throw Omnitron into the mix.

Deaths Jester

#20
There is that variant for Baron Blade that ties into Nazi stuff...

As for what Cat should play...hmmm...Setback or Naturalist maybe???
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

If we do do the good Baron, since we have done him before, we will do the Mad Bomber variant.

Setback and Naturalist are both fun.  Both can tank too, which would complement the current team rather well.
I am the cat that walks by himself, all ways are alike to me.

Murdock

Taking a break due to RL issues.

Reepicheep


catwhowalksbyhimself

Quote from: Murdock on September 22, 2017, 09:21:19 AM
Can i still join this game?

A million times yes.

Take a look at the hero list and find some that sound interesting.  I can suggest some of the simpler ones, if you like.
I am the cat that walks by himself, all ways are alike to me.

Murdock

Thanks. I'll try the Rune Scarred Stranger then.  :)
Taking a break due to RL issues.

catwhowalksbyhimself

Quote from: Murdock on September 22, 2017, 09:32:09 AM
Thanks. I'll try the Rune Scarred Stranger then.  :)

Unless you are already familiar with the game (and you very well might be) I would advise not picking any of the Cauldron stuff.  It's pretty complicated compared to the official game content and, of course, isn't official game content.

But if you really have your heart set on it, I'll allow it anyway.
I am the cat that walks by himself, all ways are alike to me.

Murdock

#27
Quote from: catwhowalksbyhimself on September 22, 2017, 09:55:46 AM
Quote from: Murdock on September 22, 2017, 09:32:09 AM
Thanks. I'll try the Rune Scarred Stranger then.  :)

Unless you are already familiar with the game (and you very well might be) I would advise not picking any of the Cauldron stuff.  It's pretty complicated compared to the official game content and, of course, isn't official game content.

But if you really have your heart set on it, I'll allow it anyway.

I've played the game before so i am familiar with the game. If its complicated, it's ok with me to pick a less complicated character. How about Bunker? The Indestructible Bunker.
Taking a break due to RL issues.

Glitch Girl

Bunker is cool and having an extra tank never hurts.  Welcome to the game!
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Murdock

Taking a break due to RL issues.