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Author Topic: Sentinels of the Multiverse--Game 12  (Read 782 times)

Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #120 on: October 12, 2017, 05:25:20 PM »
I think we're agreeing in keeping on Slash and Burn, if that wasn't clear. Unless Glitchy has any objections?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #121 on: October 12, 2017, 07:54:36 PM »
I think we're agreeing in keeping on Slash and Burn, if that wasn't clear. Unless Glitchy has any objections?

It's her card, so the final choice is hers alone.
I am the cat that walks by himself, all ways are alike to me.

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Offline Glitch Girl

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Re: Sentinels of the Multiverse--Game 12
« Reply #122 on: October 13, 2017, 03:01:24 AM »
Keep the card for now then. 
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #123 on: October 14, 2017, 03:38:44 AM »
Sky-Scraper draws
Spoiler (click to show/hide)

It is now Parse's turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Mad Bomber
HP: 2/30

Deck: 12
Trash: 4
Under Character Card: 4
In Play: 0

Spoiler (click to show/hide)



Size: Normal
HP: 16/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 7
Spoiler (click to show/hide)

Trash: 3
In Play: 1
-Rebounding Debilitator--Equipment, Link, Next to Baron Blade

Spoiler (click to show/hide)





HP: 18/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 34
Hand: 3
Spoiler (click to show/hide)

Trash: 2
In Play: 2
-Critical Multiplier--Ongoing
-Buffer Overflow--Ongoing

Spoiler (click to show/hide)




Writhe HP: 7/14
Doctor Medico HP: 6/13
Mainstay HP: 7/14
Idealist HP: 1/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 30
Hand: 6
Spoiler (click to show/hide)
Trash: 3

In Play: 1
-Sentinel Tactics--Ongoing, Limited

Spoiler (click to show/hide)



HP: 13/28

Available Powers:
Initialize: Draw a card.

Deck: 31
Hand: 6
Spoiler (click to show/hide)

Trash: 2
In Play: 1
-Grenade Launcher--Equipment, Limited

Spoiler (click to show/hide)





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10

Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #124 on: October 14, 2017, 03:45:18 AM »
I should point out that the Steam version of the game can be played for free during this weekend and is on sale everywhere.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Glitch Girl

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Re: Sentinels of the Multiverse--Game 12
« Reply #125 on: October 14, 2017, 07:22:45 PM »
Thanks Cat.

For my turn, I'm going to play Quick Calculation, then use Pinpoint Shot to flip the baddie.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #126 on: October 14, 2017, 08:05:32 PM »
Quick Calculation reveals

Spoiler (click to show/hide)

Choose 1 to put on the bottom of your deck.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Glitch Girl

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Re: Sentinels of the Multiverse--Game 12
« Reply #127 on: October 15, 2017, 03:05:22 AM »
Hrm.. toughie.

Put Exploit Vulnerability on bottom.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #128 on: October 15, 2017, 04:02:48 AM »
Baron Blade flips and destroy 4 Ongoing and Equipment cards. That is all of them!  He then reshuffled all his cards back into his deck.

Parge draws

Spoiler (click to show/hide)

It is now the Sentinels' turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 40/40

Deck: 20
Trash: 0
In Play: 0

Spoiler (click to show/hide)



Size: Normal
HP: 16/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 7
Spoiler (click to show/hide)

Trash: 4
In Play: 0

Spoiler (click to show/hide)





HP: 18/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 30
Hand: 5
Spoiler (click to show/hide)

Trash: 5
In Play: 0

Spoiler (click to show/hide)




Writhe HP: 7/14
Doctor Medico HP: 6/13
Mainstay HP: 7/14
Idealist HP: 1/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 30
Hand: 6
Spoiler (click to show/hide)
Trash: 4

In Play: 0

Spoiler (click to show/hide)



HP: 13/28

Available Powers:
Initialize: Draw a card.

Deck: 31
Hand: 6
Spoiler (click to show/hide)

Trash: 3
In Play: 0

Spoiler (click to show/hide)





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10

Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #129 on: October 15, 2017, 09:56:50 AM »
I shall put Hippocratic Oath into play, play MD to heal Idealist and then apply the healing from Hippocratic Oath to heal the non-Sentinels.

Dr Reep is in the house.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #130 on: October 15, 2017, 06:27:11 PM »
Sentinels draw

Spoiler (click to show/hide)

It is now Bunker's turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 40/40

Deck: 20
Trash: 0
In Play: 0

Spoiler (click to show/hide)



Size: Normal
HP: 17/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 7
Spoiler (click to show/hide)

Trash: 4
In Play: 0

Spoiler (click to show/hide)





HP: 19/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 30
Hand: 5
Spoiler (click to show/hide)

Trash: 5
In Play: 0

Spoiler (click to show/hide)




Writhe HP: 7/14
Doctor Medico HP: 6/13
Mainstay HP: 7/14
Idealist HP: 4/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 29
Hand: 6
Spoiler (click to show/hide)
Trash: 4

In Play: 1
-Hippocratic Oath--Ongoing, Signature

Spoiler (click to show/hide)



HP: 14/28

Available Powers:
Initialize: Draw a card.

Deck: 31
Hand: 6
Spoiler (click to show/hide)

Trash: 3
In Play: 0

Spoiler (click to show/hide)





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10

Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Murdock

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Re: Sentinels of the Multiverse--Game 12
« Reply #131 on: October 16, 2017, 09:34:02 AM »
I'll play Decommissioned Hardware to pickup and play my Grenade Launcher from the trash. Then target Blade once again.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #132 on: October 16, 2017, 09:47:10 AM »
Bunker draws

Spoiler (click to show/hide)

It is now the Environment's turn




Start: Nothing

Play: Battalion Brute: 4 hp, Minion--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.

End: Battalion Brute hits Parse for 1 and 1 damage.

It is now Baron Blade's turn



Start: Blade hits someone for zero damage.  Won't bother figuring out who nothing happens to.

Play: "Consider the Price of Victory": One-Shot--Each player discards 1 card.Baron Blade deals each Hero Target 2 Sonic Damage.Discard X cards from the top of the Villain deck, where X = the number of Hero cards discarded this turn.

Choose which cards are you discarding
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Reepicheep

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Re: Sentinels of the Multiverse--Game 12
« Reply #133 on: October 16, 2017, 09:53:09 AM »
Is there any way we can destroy the Propulsion Level without removing its HP? Its pretty frighteningly close to ending the game.

I'll discard Human Shield.

Offline Glitch Girl

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Re: Sentinels of the Multiverse--Game 12
« Reply #134 on: October 16, 2017, 01:11:33 PM »
No kidding.  Or if there was some way to heal it.

Discarding one of my Targeting Arrows.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #135 on: October 16, 2017, 02:34:52 PM »
I'll discard one of the Monolith cards.

There is a way to get rid of the unit without destroying it but we don't have the cards yet...
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse--Game 12
« Reply #136 on: October 16, 2017, 08:44:47 PM »
I don't believe he has any way of dealing damage to it. His cards all specify Hero targets.  Now that he's stopped bombing things, you're probably okay.

Also, I have family in town for a couple of days, so update may get more infrequent, although they won't stop.
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Murdock

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Re: Sentinels of the Multiverse--Game 12
« Reply #137 on: October 16, 2017, 11:09:19 PM »
Discarding one of my Maintenance Unit.

Offline Deaths Jester

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Re: Sentinels of the Multiverse--Game 12
« Reply #138 on: October 20, 2017, 12:32:13 AM »
When my turn comes up, I'll play Left Hook on Blade, draw one, and end turn. No power use!
Avatar picture originally a Brom painting entitled Marionette.