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Sentinels of the Multiverse--Game 12

Started by catwhowalksbyhimself, September 07, 2017, 01:09:22 AM

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Reepicheep

I think we're agreeing in keeping on Slash and Burn, if that wasn't clear. Unless Glitchy has any objections?

catwhowalksbyhimself

Quote from: Reepicheep on October 12, 2017, 05:25:20 PM
I think we're agreeing in keeping on Slash and Burn, if that wasn't clear. Unless Glitchy has any objections?

It's her card, so the final choice is hers alone.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Sky-Scraper draws
Spoiler

Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.

It is now Parse's turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Mad Bomber
HP: 2/30

Deck: 12
Trash: 4
Under Character Card: 4
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 16/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 7
Spoiler

Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Colossal Left Hook: One-Shot, Huge--Switch to Sky-Scraper's Huge character card.Sky-Scraper deals 1 target 3 melee damage. You may discard a card. If you do, you may play a card.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 3
In Play: 1
-Rebounding Debilitator--Equipment, Link, Next to Baron Blade

Spoiler

Rebounding Debilitator: Equipment, Link--Play this card in front of a non-hero target.When that target would deal 3 or more damage, prevent that damage, then either destroy this card or put it on top of your deck.





HP: 18/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 34
Hand: 3
Spoiler

Quick Calculation: One-Shot--Reveal the top 3 cards of your deck. Put 1 on the bottom of your deck and the other 2 in your hand.
Targeting Arrow: One-Shot--Parse deals 1 Target 1 Irreducible Projectile Damage.Increase Damage dealt to that Target by 1 until the start of your turn.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.

Trash: 2
In Play: 2
-Critical Multiplier--Ongoing
-Buffer Overflow--Ongoing

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 7/14
Doctor Medico HP: 6/13
Mainstay HP: 7/14
Idealist HP: 1/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 30
Hand: 6
Spoiler

Good Hero - Bad Hero: One-Shot--Your Hero Target with the lowest HP regains 3 HP. If Mainstay is active, he may deal 1 Target 3 Melee Damage.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 3

In Play: 1
-Sentinel Tactics--Ongoing, Limited

Spoiler

Sentinel Tactics: Ongoing, Limited--The first time one of the Sentinels deals Damage each turn you may use a Power.



HP: 13/28

Available Powers:
Initialize: Draw a card.

Deck: 31
Hand: 6
Spoiler

External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 2
In Play: 1
-Grenade Launcher--Equipment, Limited

Spoiler

Grenade Launcher: Equipment, Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10

Spoiler

Battalion Mechanic: Minion, HP:2--At the end of the Environment turn, each Structure card regains 1 HP.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

I should point out that the Steam version of the game can be played for free during this weekend and is on sale everywhere.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Thanks Cat.

For my turn, I'm going to play Quick Calculation, then use Pinpoint Shot to flip the baddie.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Quick Calculation reveals

Spoiler

Exploit Vulnerability: Ongoing--Whenever a non-hero target enters play, increase damage dealt to that target by 1 until the start of the environment turn.
Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.

Choose 1 to put on the bottom of your deck.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Hrm.. toughie.

Put Exploit Vulnerability on bottom.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Baron Blade flips and destroy 4 Ongoing and Equipment cards. That is all of them!  He then reshuffled all his cards back into his deck.

Parge draws

Spoiler

Targeting Arrow: One-Shot--Parse deals 1 Target 1 Irreducible Projectile Damage.Increase Damage dealt to that Target by 1 until the start of your turn.

It is now the Sentinels' turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 40/40

Deck: 20
Trash: 0
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 16/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 7
Spoiler

Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Colossal Left Hook: One-Shot, Huge--Switch to Sky-Scraper's Huge character card.Sky-Scraper deals 1 target 3 melee damage. You may discard a card. If you do, you may play a card.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 4
In Play: 0

Spoiler






HP: 18/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 30
Hand: 5
Spoiler

Targeting Arrow: One-Shot--Parse deals 1 Target 1 Irreducible Projectile Damage.Increase Damage dealt to that Target by 1 until the start of your turn.
Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.
Targeting Arrow: One-Shot--Parse deals 1 Target 1 Irreducible Projectile Damage.Increase Damage dealt to that Target by 1 until the start of your turn.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.

Trash: 5
In Play: 0

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 7/14
Doctor Medico HP: 6/13
Mainstay HP: 7/14
Idealist HP: 1/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 30
Hand: 6
Spoiler

Good Hero - Bad Hero: One-Shot--Your Hero Target with the lowest HP regains 3 HP. If Mainstay is active, he may deal 1 Target 3 Melee Damage.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 4

In Play: 0

Spoiler




HP: 13/28

Available Powers:
Initialize: Draw a card.

Deck: 31
Hand: 6
Spoiler

External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 3
In Play: 0

Spoiler






Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10

Spoiler

Battalion Mechanic: Minion, HP:2--At the end of the Environment turn, each Structure card regains 1 HP.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

I shall put Hippocratic Oath into play, play MD to heal Idealist and then apply the healing from Hippocratic Oath to heal the non-Sentinels.

Dr Reep is in the house.

catwhowalksbyhimself

Sentinels draw

Spoiler

Human Shield:Ongoing--If Mainstay is active, you may redirect any Damage that would be dealt to a Hero Target to Mainstay.At the start of your turn, either discard 2 cards or destroy this card.

It is now Bunker's turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 40/40

Deck: 20
Trash: 0
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 17/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 7
Spoiler

Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Colossal Left Hook: One-Shot, Huge--Switch to Sky-Scraper's Huge character card.Sky-Scraper deals 1 target 3 melee damage. You may discard a card. If you do, you may play a card.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 4
In Play: 0

Spoiler






HP: 19/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 30
Hand: 5
Spoiler

Targeting Arrow: One-Shot--Parse deals 1 Target 1 Irreducible Projectile Damage.Increase Damage dealt to that Target by 1 until the start of your turn.
Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.
Targeting Arrow: One-Shot--Parse deals 1 Target 1 Irreducible Projectile Damage.Increase Damage dealt to that Target by 1 until the start of your turn.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.

Trash: 5
In Play: 0

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 7/14
Doctor Medico HP: 6/13
Mainstay HP: 7/14
Idealist HP: 4/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 29
Hand: 6
Spoiler

Human Shield:Ongoing--If Mainstay is active, you may redirect any Damage that would be dealt to a Hero Target to Mainstay.At the start of your turn, either discard 2 cards or destroy this card.
Good Hero - Bad Hero: One-Shot--Your Hero Target with the lowest HP regains 3 HP. If Mainstay is active, he may deal 1 Target 3 Melee Damage.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 4

In Play: 1
-Hippocratic Oath--Ongoing, Signature

Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.



HP: 14/28

Available Powers:
Initialize: Draw a card.

Deck: 31
Hand: 6
Spoiler

External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 3
In Play: 0

Spoiler






Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10

Spoiler

Battalion Mechanic: Minion, HP:2--At the end of the Environment turn, each Structure card regains 1 HP.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.

Murdock

I'll play Decommissioned Hardware to pickup and play my Grenade Launcher from the trash. Then target Blade once again.
Taking a break due to RL issues.

catwhowalksbyhimself

Bunker draws

Spoiler

Maintenance Unit: Equipment--Power: Bunker regains 2 HP.

It is now the Environment's turn




Start: Nothing

Play: Battalion Brute: 4 hp, Minion--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.

End: Battalion Brute hits Parse for 1 and 1 damage.

It is now Baron Blade's turn



Start: Blade hits someone for zero damage.  Won't bother figuring out who nothing happens to.

Play: "Consider the Price of Victory": One-Shot--Each player discards 1 card.Baron Blade deals each Hero Target 2 Sonic Damage.Discard X cards from the top of the Villain deck, where X = the number of Hero cards discarded this turn.

Choose which cards are you discarding
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

Is there any way we can destroy the Propulsion Level without removing its HP? Its pretty frighteningly close to ending the game.

I'll discard Human Shield.

Glitch Girl

No kidding.  Or if there was some way to heal it.

Discarding one of my Targeting Arrows.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

I'll discard one of the Monolith cards.

There is a way to get rid of the unit without destroying it but we don't have the cards yet...
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

I don't believe he has any way of dealing damage to it. His cards all specify Hero targets.  Now that he's stopped bombing things, you're probably okay.

Also, I have family in town for a couple of days, so update may get more infrequent, although they won't stop.
I am the cat that walks by himself, all ways are alike to me.

Murdock

Discarding one of my Maintenance Unit.
Taking a break due to RL issues.

Deaths Jester

When my turn comes up, I'll play Left Hook on Blade, draw one, and end turn. No power use!
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

My apologies for the delays.  My graphics card descided that it would be a good time to die and it took my Windows install with it.  Three times.  Then decided to keep crashing the system, but was kind enough to actually give me an error message so I could figure out what was happening.  I now have a shiny new graphics card, but I am still setting up the computer, including some programs I need to access the files I use for this game.  The game should resume in a few more days.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

<sneaks in and looks about> ...nobody about...<swaps Baron Blade's card with a potted sunflower and scampers off>
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Is it a menacing sunflower?

Sorry I got lazy with reinstalling things.  I should be starting soonish.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

All the Heroes take 2 damage, and Baron Blade discards 4 cards. 

It is now Sky-Scraper's turn.

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 38/40

Deck: 15
Trash: 5
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 17/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 6
Spoiler

Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Colossal Left Hook: One-Shot, Huge--Switch to Sky-Scraper's Huge character card.Sky-Scraper deals 1 target 3 melee damage. You may discard a card. If you do, you may play a card.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 5
In Play: 0

Spoiler






HP: 17/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 30
Hand: 4
Spoiler

Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.
Targeting Arrow: One-Shot--Parse deals 1 Target 1 Irreducible Projectile Damage.Increase Damage dealt to that Target by 1 until the start of your turn.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.

Trash: 6
In Play: 0

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 5/14
Doctor Medico HP: 4/13
Mainstay HP: 5/14
Idealist HP: 2/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 29
Hand: 5
Spoiler

Good Hero - Bad Hero: One-Shot--Your Hero Target with the lowest HP regains 3 HP. If Mainstay is active, he may deal 1 Target 3 Melee Damage.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 5

In Play: 1
-Hippocratic Oath--Ongoing, Signature

Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.



HP: 12/28

Available Powers:
Initialize: Draw a card.

Deck: 30
Hand: 6
Spoiler

External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 4
In Play: 1

Spoiler

Grenade Launcher: Equipment, Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10
-Battalion Brute--Minion, HP:2/10

Spoiler

Battalion Brute: Minion, HP:4--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

<points to his post before the potted plant> My turn stuff is up there already...
Avatar picture originally a Brom painting entitled Marionette.

Deaths Jester

Quote from: Deaths Jester on October 20, 2017, 12:32:13 AM
When my turn comes up, I'll play Left Hook on Blade, draw one, and end turn. No power use!
Avatar picture originally a Brom painting entitled Marionette.

Deaths Jester

<zeroes out Blade's Hp> Heroes win....<hides>
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Reepicheep

#147
The Sentinels go on a lovely walk in the British Countryside and have a nice picnic in the beautiful Surrey hills.

Deaths Jester

*ponders if everything is ok with Cat or if we need to just end this game for now*
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

I am the cat that walks by himself, all ways are alike to me.