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Sentinels of the Multiverse--Game 12

Started by catwhowalksbyhimself, September 07, 2017, 01:09:22 AM

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catwhowalksbyhimself

Sky-Scraper draws

Spoiler
Cortex Hyperstimulator   : Equipment, Link--Play this card in front of a target. Reduce the first damage dealt by that target each turn by 1. At the end of its turn, that target deals itself 1 lightning damage.

It is now Parse's turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
The first time each turn one of the Sentinels deals damage, you may use a power.(Sentinel Tactics)
Reduce all damage to all Sentinels by 1.(Block)
When Baron Blade would deal 3 or more damage, prevent that damage.(Rebounding Debilitator)
Whenever Parse discards a card from hand, give any Hero target +1 damage to their next damage.(Critical Multiplier)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 35/40

Deck: 15
Trash: 5
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 17/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 6
Spoiler

Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Cortex Hyperstimulator   : Equipment, Link--Play this card in front of a target. Reduce the first damage dealt by that target each turn by 1. At the end of its turn, that target deals itself 1 lightning damage.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 5
In Play: 0

Spoiler






HP: 17/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 30
Hand: 4
Spoiler

Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.
Targeting Arrow: One-Shot--Parse deals 1 Target 1 Irreducible Projectile Damage.Increase Damage dealt to that Target by 1 until the start of your turn.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.

Trash: 6
In Play: 0

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 5/14
Doctor Medico HP: 4/13
Mainstay HP: 5/14
Idealist HP: 2/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 29
Hand: 5
Spoiler

Good Hero - Bad Hero: One-Shot--Your Hero Target with the lowest HP regains 3 HP. If Mainstay is active, he may deal 1 Target 3 Melee Damage.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 5

In Play: 1
-Hippocratic Oath--Ongoing, Signature

Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.



HP: 12/28

Available Powers:
Initialize: Draw a card.

Deck: 30
Hand: 6
Spoiler

External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 4
In Play: 1

Spoiler

Grenade Launcher: Equipment, Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10
-Battalion Brute--Minion, HP:2/10

Spoiler

Battalion Brute: Minion, HP:4--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

I'm going to play Targeting Arrow, followed by Pinpoint Shot.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

You are targeting Baron with both, correct?
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

You draw
Spoiler

Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.

It is now the Sentinels turn.

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
All Damage to Baron Blade is increased by 1. (Targeting Arrow)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 31/40

Deck: 15
Trash: 5
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 17/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 6
Spoiler

Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Cortex Hyperstimulator   : Equipment, Link--Play this card in front of a target. Reduce the first damage dealt by that target each turn by 1. At the end of its turn, that target deals itself 1 lightning damage.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 5
In Play: 0

Spoiler






HP: 17/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 29
Hand: 4
Spoiler

Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.
Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.

Trash: 7
In Play: 0

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 5/14
Doctor Medico HP: 4/13
Mainstay HP: 5/14
Idealist HP: 2/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 29
Hand: 5
Spoiler

Good Hero - Bad Hero: One-Shot--Your Hero Target with the lowest HP regains 3 HP. If Mainstay is active, he may deal 1 Target 3 Melee Damage.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 5

In Play: 1
-Hippocratic Oath--Ongoing, Signature

Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.



HP: 12/28

Available Powers:
Initialize: Draw a card.

Deck: 30
Hand: 6
Spoiler

External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 4
In Play: 1

Spoiler

Grenade Launcher: Equipment, Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10
-Battalion Brute--Minion, HP:2/10

Spoiler

Battalion Brute: Minion, HP:4--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

Oh man. I forgot how almost dead I am.

The Sentinels fly back into action, folding away their picnic blanket and making sure that no plastic packaging is littering the South Downs.

I'll play Good Hero, Bad Hero. Idealist gets the heal. Blade gets the punch in the face. I'll then use telekinetic jab on the Brute. Hippocratic Oath's heal will target Medico, Mainstay and Idealist.

catwhowalksbyhimself

The Sentinels draw

Spoiler

Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.If the Idealist deals this Damage, change the type to Psychic and increase it by 2.

It is now Bunker's turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
All Damage to Baron Blade is increased by 1. (Targeting Arrow)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 28/40

Deck: 15
Trash: 5
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 17/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 6
Spoiler

Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Cortex Hyperstimulator   : Equipment, Link--Play this card in front of a target. Reduce the first damage dealt by that target each turn by 1. At the end of its turn, that target deals itself 1 lightning damage.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 5
In Play: 0

Spoiler






HP: 17/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 29
Hand: 4
Spoiler

Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.
Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.

Trash: 7
In Play: 0

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 5/14
Doctor Medico HP: 5/13
Mainstay HP: 6/14
Idealist HP: 6/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 28
Hand: 5
Spoiler

Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each. If the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 6

In Play: 1
-Hippocratic Oath--Ongoing, Signature

Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.



HP: 12/28

Available Powers:
Initialize: Draw a card.

Deck: 30
Hand: 6
Spoiler

External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 4
In Play: 1

Spoiler

Grenade Launcher: Equipment, Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.





Deck: 13
Trash: 1
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10
Spoiler

Battalion Brute: Minion, HP:4--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.

Murdock

I'll play Maintenance Unit. Then use Grenade Launcher to hit Blade once again.
Taking a break due to RL issues.

catwhowalksbyhimself

Bunker draws

Spoiler
Ammo Drop: Ongoing, Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

It is now the MDP's turn.

Start: Nothing

Play: Battalion Brute: Minion, HP:4--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.

End: The Brute deals either Parse or Sky Scraper 1 and 1 damage.  Who wants it?
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

That makes it Baron Blade's turn



Start: He deals Parse 4 damage

Play: a target, which is destroyed, then sucked under his deck by Sky Deck.

End: Nothing

It is now Skyscraper's turn

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
All Damage to Baron Blade is increased by 1. (Targeting Arrow)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 25/40

Deck: 16
Trash: 4
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 15/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 29
Hand: 6
Spoiler

Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Cortex Hyperstimulator   : Equipment, Link--Play this card in front of a target. Reduce the first damage dealt by that target each turn by 1. At the end of its turn, that target deals itself 1 lightning damage.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 5
In Play: 0

Spoiler






HP: 13/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 29
Hand: 4
Spoiler

Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.
Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.

Trash: 7
In Play: 0

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 5/14
Doctor Medico HP: 5/13
Mainstay HP: 6/14
Idealist HP: 6/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 28
Hand: 5
Spoiler

Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each. If the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 6

In Play: 1
-Hippocratic Oath--Ongoing, Signature

Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.



HP: 12/28

Available Powers:
Initialize: Draw a card.

Deck: 29
Hand: 6
Spoiler

Ammo Drop: Ongoing, Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 4
In Play: 2
-Maintenance Unit--Equipment
-Grenade Launcher--Equipment, Limited

Spoiler

Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Grenade Launcher: Equipment, Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.





Deck: 12
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10
-Battalion Brute--Minion, HP:4/4

Spoiler

Battalion Brute: Minion, HP:4--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

You draw

Spoiler

Proportionist: Ongoing, Limited--Increase sonic damage dealt by Sky-Scraper by 1. When Sky-Scraper's character card is switched to a larger size, Sky-Scraper deals each non-hero target 1 melee damage. When Sky-Scraper's character card is switched to a smaller size, draw a card.

It is now Parse's turn.

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
All Damage to Baron Blade is increased by 1. (Targeting Arrow)
Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper.(Thorathian Monolith)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 25/40

Deck: 16
Trash: 4
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 15/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 28
Hand: 6
Spoiler

Proportionist: Ongoing, Limited--Increase sonic damage dealt by Sky-Scraper by 1. When Sky-Scraper's character card is switched to a larger size, Sky-Scraper deals each non-hero target 1 melee damage. When Sky-Scraper's character card is switched to a smaller size, draw a card.
Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Cortex Hyperstimulator   : Equipment, Link--Play this card in front of a target. Reduce the first damage dealt by that target each turn by 1. At the end of its turn, that target deals itself 1 lightning damage.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 5
In Play: 1
-Thorathian Monolith--Ongoing, Huge

Spoiler

Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.





HP: 13/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 29
Hand: 4
Spoiler

Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.
Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.

Trash: 7
In Play: 0

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 5/14
Doctor Medico HP: 5/13
Mainstay HP: 6/14
Idealist HP: 6/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 28
Hand: 5
Spoiler

Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each. If the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 6

In Play: 1
-Hippocratic Oath--Ongoing, Signature

Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.



HP: 12/28

Available Powers:
Initialize: Draw a card.

Deck: 29
Hand: 6
Spoiler

Ammo Drop: Ongoing, Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 4
In Play: 2
-Maintenance Unit--Equipment
-Grenade Launcher--Equipment, Limited

Spoiler

Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Grenade Launcher: Equipment, Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.





Deck: 12
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10
-Battalion Brute--Minion, HP:4/4

Spoiler

Battalion Brute: Minion, HP:4--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Bunker, can I get you to Grenade Launch the Brute and Baron Blade for 2 each if I use Reveal Flaws?

If so, I'd like to follow that up with a pinpoint shot on the Brute, taking him out.

If not, we'll rethink this course of action.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Quote from: Glitch Girl on November 21, 2017, 03:17:14 PM
Bunker, can I get you to Grenade Launch the Brute and Baron Blade for 2 each if I use Reveal Flaws?

If so, I'd like to follow that up with a pinpoint shot on the Brute, taking him out.

If not, we'll rethink this course of action.

I think you mean Between the Lines, since that's the card that lets someone else use a power.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

I did.  Copypastaed the wrong one.  oops.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Murdock

#167
Quote from: Glitch Girl on November 21, 2017, 03:17:14 PM
Bunker, can I get you to Grenade Launch the Brute and Baron Blade for 2 each if I use Reveal Flaws?

If so, I'd like to follow that up with a pinpoint shot on the Brute, taking him out.

No problem. I'd be more than happy to help take him out for you. I think it's a good course of action as we also get to hit Baron Blade.
Taking a break due to RL issues.

Deaths Jester

Umm...we seem to be frozen here. I wonder if I hit it hard, everything will work again...hmm...
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

Quote from: Glitch Girl on November 28, 2017, 06:48:51 PM
Have you turned cat off and on again?

Not yet...I can't seem to find the switch for him....
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

No cord, just a tail that doesn't attach to a socket...
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

Ah, there's your problem.  Try plugging that into a socket.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

No tongs on the tail to fit it into a socket. Don't think it goes there...
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

Have you checked for a battery compartment?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

There's a hole there but stuff comes out of that end. I doubt that batteries go in there...
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Oathbringer came out.  I have finished it and can now return to the outside world.  Was the sun always that bright?  Coulda sworn it was a big smaller.  Or maybe it was the night sun I'm thinking about.  Can't remember what it's called.  Something with an M.

You draw
Spoiler

Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.

It is now the Sentinels' turn.

Villain Ongoing Effects
Whenever a Villain target enters play it under the villain character card and play the next card in the villain deck. Cards under the Villain character card have no text, are indestructible and are not in play.(Mad Bomber Baron Blade)


Hero Ongoing Effects
All Damage to Baron Blade is increased by 1. (Targeting Arrow)
Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper.(Thorathian Monolith)


Environment Ongoing Effects
Whenever a target is destroyed, put it under its associated deck.(Sky Deck)
If the Propulsion system is reduced to 0 or less HP, the Heroes lose.(Propulsion System)


Side: Maniacal Death Ray Wielder
HP: 23/40

Deck: 16
Trash: 4
In Play: 0

Spoiler

Mad Bomber
Whenever a Villain Target enters play, put it under this card and play the top card of the Villain deck. Cards under this card have no game text, are indestructible, and are not considered in play.At the start of the Villain turn, Baron Blade deals each non-Villain Target X Fire Damage where X = the number of cards under this card.When Baron Blade would be destroyed, flip Baron Blade's Villain Character card instead.

Maniacal Death Ray Wielder
When Baron Blade flips to this side, restore him to 40 HP. Destroy X Hero Ongoing and/or Equipment cards, where X = the number of cards under this card. Then, shuffle all cards under this card and the Villain trash into the Villain deck.At the start of the Villain turn, Baron Blade deals the Hero Target with the highest HP X Energy Damage, where X = the number of cards in the Villain trash.Whenever a Villain Target enters play, destroy it.



Size: Normal
HP: 15/33

Available Powers:
Surveillance(Normal): Draw 2 cards.
Concussive Clap(Huge): Sky-Scraper deals each non-hero target 2 sonic damage and each hero target 0 sonic damage.
Sneaking(Tiny): Play up to 2 link cards. You may move to your hand either 1 link card from play or 2 links cards from your trash.


Deck: 28
Hand: 6
Spoiler

Proportionist: Ongoing, Limited--Increase sonic damage dealt by Sky-Scraper by 1. When Sky-Scraper's character card is switched to a larger size, Sky-Scraper deals each non-hero target 1 melee damage. When Sky-Scraper's character card is switched to a smaller size, draw a card.
Catch A Ride: One-Shot, Tiny--Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
Cortex Hyperstimulator   : Equipment, Link--Play this card in front of a target. Reduce the first damage dealt by that target each turn by 1. At the end of its turn, that target deals itself 1 lightning damage.
Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
Aggression Modulator: Equipment, Link--Play this card in front of an environment target.Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to villain targets by 1.
Neutralizing Resonator: Equipment, Link--Play this card in front of a villain character card and discard the top card of that villain's deck.At the start of your turn, you may destroy 1 ongoing card.If you do, destroy this card.

Trash: 5
In Play: 1
-Thorathian Monolith--Ongoing, Huge

Spoiler

Thorathian Monolith:Ongoing, Huge--When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.





HP: 13/26

Available Powers:
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

Deck: 28
Hand: 4
Spoiler

Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.
Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Extrasensory Awareness: Ongoing--Power: Look at the top 3 cards of the villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the villain deck.

Trash: 8
In Play: 0

Spoiler

Buffer Overflow:Ongoing--When a villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the villain deck.
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.




Writhe HP: 5/14
Doctor Medico HP: 5/13
Mainstay HP: 6/14
Idealist HP: 6/11

Available Powers

M.D.(Dr. Medico): 1 Hero Target regains 3 HP.
Telekinetic Jab(Idealist)r: The Idealist deals 1 Target 2 Psychic Damage.
Block(Mainstay): Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
Extract(Writhe): Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Deck: 28
Hand: 5
Spoiler

Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each. If the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Telekinetic Wallop: One-Shot--One of your Heroes deals up to 3 Targets 1 Melee Damage each.I f the Idealist deals this Damage, change the type to Psychic and increase it by 2.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Trash: 6

In Play: 1
-Hippocratic Oath--Ongoing, Signature

Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.



HP: 12/28

Available Powers:
Initialize: Draw a card.

Deck: 29
Hand: 6
Spoiler

Ammo Drop: Ongoing, Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
External Combustion: One-Shot--Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Omni-Cannon: Equipment, Limited--At the start of your turn, you may put up to 3 cards from your hand beneath this card.Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.

Trash: 4
In Play: 2
-Maintenance Unit--Equipment
-Grenade Launcher--Equipment, Limited

Spoiler

Maintenance Unit: Equipment--Power: Bunker regains 2 HP.
Grenade Launcher: Equipment, Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.





Deck: 13
Trash: 0
In Play: 2
-Sky Deck--Level
-Propulsion Systems--Structure, HP:2/10

Spoiler

Battalion Brute: Minion, HP:4--At the end of the Environment turn, this card deals the Hero target with the highest HP 1 melee and 1 lightning damage.
Propulsion Systems: Structure, HP: 10--If this card is reduced to 0 or fewer HP, everyone dies. Game over.
Sky Deck: Level--When this card enters play, destroy any other level cards. Whenever a target is destroyed, put it under its associated deck.
I am the cat that walks by himself, all ways are alike to me.