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Author Topic: UNKO REQUESTS: Female mesh, Rope Wall Climbing  (Read 391 times)

Offline UnkoMan

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Re: UNKO REQUESTS: Yankee Soldier Involved Hex
« Reply #30 on: December 30, 2017, 10:17:41 PM »
Ooo, I'll send you a PM Cyber.
Time is not a huge issue. I'm not going to even start skinning this until quite some time from now.

Offline daglob

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Re: UNKO REQUESTS: Yankee Soldier Involved Hex
« Reply #31 on: December 30, 2017, 10:18:57 PM »
If the hair you find is almost right, I would be willing to try to "fix" it with Blender.

Also, CB: Check your mailbox.

Offline Deaths Jester

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Re: UNKO REQUESTS: Yankee Soldier Involved Hex
« Reply #32 on: December 30, 2017, 11:23:27 PM »
...or you could alpha a few pieces to make one main piece for the hair...
Avatar picture originally a Brom painting entitled Marionette.

Offline UnkoMan

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Re: UNKO REQUESTS: Yankee Soldier Involved Hex
« Reply #33 on: December 31, 2017, 08:13:13 AM »
Ahhh, yes. Cobble together from various sources, of course! Thank you, DJ.
Daglob, thank you for the offer! Hopefully it won't have to come to that, I don't want to put anybody out.
I'll be really excited if I get this character done in, like, two months. Ha ha ha. I have another skin I should be done by now but I've barely started.

I was going to work on them but got distracted with maps. I can't seem to properly add alpha to neon_signanim_a. I'm sure I will figure it out eventually, but if anybody has an idea...
I can't seem to set the NiAlphaProperty I created to the NiTriShape's BS Properties. Am I doing this right?

Offline daglob

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Re: UNKO REQUESTS: Yankee Soldier Involved Hex
« Reply #34 on: December 31, 2017, 06:09:20 PM »
I don't consider it being put out or upon. it's practice.

Of course, I really need to spend the practice time on the Animus I was working on for DJ...

Offline UnkoMan

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El Diablo original mesh or FX.
« Reply #35 on: January 11, 2018, 08:14:23 PM »
Can anybody point me to El Diablo's FF1 mesh, OR a nif version 4 mesh with the same or similar particle emitters?
I have a mesh I can't seem to convert to version 10, and I'd like to slap some fancy effects on her.
Thank you!
« Last Edit: January 11, 2018, 08:27:21 PM by UnkoMan »

Offline Cyber Burn

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Re: El Diablo original mesh or FX.
« Reply #36 on: January 12, 2018, 12:56:52 AM »
Can anybody point me to El Diablo's FF1 mesh, OR a nif version 4 mesh with the same or similar particle emitters?
I have a mesh I can't seem to convert to version 10, and I'd like to slap some fancy effects on her.
Thank you!

If you have the first FF game, have you checked your Art.ff file for this

Offline UnkoMan

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Re: UNKO REQUESTS: Original El Diablo mesh. FF1 Or just emitters.
« Reply #37 on: January 12, 2018, 09:44:44 AM »
I don't have it installed and the disc is packed away somewhere. That's why I ask.
But if anybody ELSE has the first FF game and wants to send it my way, jollyolly at hotmail dot com.

Offline Cyber Burn

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Re: UNKO REQUESTS: Original El Diablo mesh. FF1 Or just emitters.
« Reply #38 on: January 12, 2018, 05:08:04 PM »
If no one is able to get it to you, I should be able to get it to you this weekend.

As for the other Skope, Iím looking into scaling the gun during the throw animation. I just have to find my notes on it, and hope that I can figure it out. But Iím still looking for a left handed throw animation just in case.

Offline UnkoMan

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Re: UNKO REQUESTS: Original El Diablo mesh. FF1 Or just emitters.
« Reply #39 on: January 12, 2018, 06:29:01 PM »
Oh gosh, Cyber!
I forgot to say about that. I do know where are some left handed throws. My avatar even uses one. His ranged_5 animation. It's on quite a few other meshes. I can search for it if you want me to.
I was going to use M25's keyframe transfer to just see if I could copy them over, but they were incompatible versions, and EZNif Convert seems to not be working for me again. I dunno why. Annoying.
But I was also unsure if you did anything fancy to make the keys work.

Actually, while writing this I just checked and AA's Captain Britain Classic's ranged seems great. It's a modified version of that same animation.
http://heroforce.freedomforceforever.com/AfghanAnt/marvel.html
Plus some melee staff. No 360 though. Still looking for that.

Anyhow, thanks Cyber! You've been a great help.

Offline daglob

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Re: UNKO REQUESTS: Original El Diablo mesh. FF1 Or just emitters.
« Reply #40 on: January 13, 2018, 12:58:16 AM »
I sent you what I had.

Offline UnkoMan

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Re: UNKO REQUESTS: Original El Diablo mesh. FF1 Or just emitters.
« Reply #41 on: January 13, 2018, 01:11:50 AM »
Ah, I got them, Glob! Thank you.
But for some reason the standard El Diablo only shows up as a skeleton in my nifskope? In fact most of them do? Anybody know what the deal with that is?

I'll make this even easier.
http://www.mediafire.com/?tpa592d0d6ki0

If anybody can either point me to a mesh with "flaming hands" like El_Diablo or point me to a mesh that has just hand effects (where are all vertex's meshes at these days?) then I will be super grateful.
Or, if anybody can do it in a minute or so.

Thanks so much for the help! Phew! I need to actually start working on all these skins soon. Keep asking favours but not showing results.

I guess what I really need is a full nifskope emitter tutorial.
« Last Edit: January 13, 2018, 02:01:23 AM by UnkoMan »

Offline daglob

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Re: UNKO REQUESTS: FF1 Particle Emitters like El Diablo.
« Reply #42 on: January 13, 2018, 02:47:35 AM »
Most of the original meshes do not show up in Nifscope. I'll send you a couple of different meshes.

Offline UnkoMan

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Re: UNKO REQUESTS: FF1 Particle Emitters like El Diablo.
« Reply #43 on: January 14, 2018, 01:29:58 AM »
Ah, interesting.
Also, it appears this mesh DID get converted now, which is weird. It was not acting like that before.
Feels pretty silly to not be able to do something simple!

EDIT: I figured this out, and thanks everybody for all the help! Ha ha, takes me a while, but I get things eventually.
« Last Edit: January 14, 2018, 07:11:03 PM by UnkoMan »

Offline UnkoMan

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Re: UNKO REQUESTS: Female mesh, Rope Wall Climbing
« Reply #44 on: Today at 06:30:16 PM »
Hi there.
Another one. This time I'm looking for any female mesh whose wall climbing animation uses a rope. '60s Batman style.
I know they exist, I just don't happen to have one on my harddrive and can't think of one off the top of my head.
Especially useful if it can use standard female animations so I can have flip dodges and wrist mounted blasters. Hooo boy.

Thanks a bunch!
« Last Edit: Today at 07:05:19 PM by UnkoMan »

Offline Deaths Jester

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Re: UNKO REQUESTS: Female mesh, Rope Wall Climbing
« Reply #45 on: Today at 07:43:56 PM »
Wasn't the Taskmistress mesh that one?!?!?  Can't remember...
Avatar picture originally a Brom painting entitled Marionette.

Offline UnkoMan

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Re: UNKO REQUESTS: Female mesh, Rope Wall Climbing
« Reply #46 on: Today at 07:49:33 PM »
Hmmm, that sounds right. Where would I scoop it up though?

Offline Deaths Jester

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Re: UNKO REQUESTS: Female mesh, Rope Wall Climbing
« Reply #47 on: Today at 07:57:28 PM »
Right here, Unko:

HERE!
Avatar picture originally a Brom painting entitled Marionette.