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Author Topic: Gary's mod models  (Read 111 times)

Offline Discoking090

  • Project Saturday/Impossible Features
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Gary's mod models
« on: December 23, 2017, 06:22:38 AM »
Do any of you amazing creative types know:

A. If there is a way to get freedom force meshes to work in Gary's Mod?

B. If any one on here makes models for Gary's mod?

Offline Cyber Burn

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Re: Gary's mod models
« Reply #1 on: December 23, 2017, 07:41:47 AM »
I had started to look into it for someone a couple of years ago but didn't get very far. Since the person who had been asking about it had passed away, I didn't have the need or interest in continuing my research.

I can't speak for anyone else though.

Offline Discoking090

  • Project Saturday/Impossible Features
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  • love creative collaboration join my animation coop
Re: Gary's mod models
« Reply #2 on: December 25, 2017, 10:46:50 PM »
seems like it could be worth looking into, I wonder who we could ask

Offline Cyber Burn

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Re: Gary's mod models
« Reply #3 on: December 26, 2017, 12:04:03 AM »
Unfortunately, I can't think of anyone who is currently active here who would either be knowledgeable about , or interested in, such a project, and I would have to exclude myself from this as well.

Offline bearded

  • b?rtinleger
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Re: Gary's mod models
« Reply #4 on: December 28, 2017, 09:24:20 PM »
What is the gary mod model base? I mean, what format are the models in? I can convert ff to unity, if it is a similar thing, I can at least tell you how to do it.

Offline Deaths Jester

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Re: Gary's mod models
« Reply #5 on: December 28, 2017, 11:37:10 PM »
Format on them is *.GMOD, went looking and I saw that a lot of folks are having problem even just porting them to OBJ files.
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