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Author Topic: Make a mesh fit... Keyfreame Edit  (Read 173 times)

Offline daglob

  • Shape-Shifting Silly-Putty Android
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  • Da Glob
Make a mesh fit... Keyfreame Edit
« on: December 29, 2017, 05:37:06 AM »
I'm taking a male basic type mesh and transplanting it to another male basic type, but the shoulders and neck are displaced. I can move the upper arms and the head to make it look proper in Nifscope, but when I open it in CTool, the arms slide in and the head slides down. Is there an easy way to fix this?
« Last Edit: December 30, 2017, 10:16:45 PM by daglob »

Offline Cyber Burn

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Re: Make a mesh fit...
« Reply #1 on: December 30, 2017, 12:59:17 AM »
That may be a Keyframe issue, but I could be wrong.

Offline John Jr.

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Re: Make a mesh fit...
« Reply #2 on: December 30, 2017, 03:32:27 PM »
I agree with CB, I had a similar issue and edited the bones, making them smaller. It worked just great in Nifskope, but when I checked the character with CTool it was all distorted again. I think you would have to change the KFs.