UNKO REQUESTS: Capcom Style Venom

Started by UnkoMan, December 13, 2017, 03:44:23 AM

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daglob

I didn't look at the link this morning (it was 2am and the antibiotics decided to have their way with me). Blender has an Import function that gives you a list of all the formats it can use. Then when you export, same thing (more or less... still worn out).

UnkoMan

#61
Import. I was just really lost though. Didn't get bounding boxes or how pieces worked or any of that jazz. I could import it just fine, but then I was like, "What am I doing?"
That was before I totally gave up trying to use Unreal Engine, last fall.
Is there a step by step doing this for dummies tutorial?

[OOPS! Found it. http://www.freedomforce.ewzzy.com/Blender.php
I'll ask questions if I mess it up. Thanks!]

After trying this out... I can import into blender, but then I can't get into edit mode, even with the mesh selected. Can import .dae, .3ds, .obj, but then sometimes the .3ds or .obj impot dialogue just won't open for some reason?
Very confusing to me. Tried for a while, then gave up. Might try in the future but right now it's just like... I dunno. I don't get it.

daglob

Have you saved it as a .blend file? Not the answer to your problem (I think), but always a good thing to do. I suppose that you have eliminated the annoying box. Does it have to be an .obj, or can it be a .nif?

Send it to lonespaceranger@ gmail.com. It'll give me something to take my mind off my troubles.

UnkoMan

Just thought of another thing.
I think I saw one once but am not sure. Is there any mesh that acts like a Marvel Vs Capcom style Venom, with attacks like his whole body becomes a mouth or whatever. Real free flowing, shape shifting sort of stuff.
https://vignette.wikia.nocookie.net/spiderman/images/b/ba/Venom_%281%29.gif/revision/latest?cb=20150801153202
I don't care about it being venom so much as having all sorts of crazy shape shifting attacks like this.