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Author Topic: Bullet animation  (Read 231 times)

Offline oktokels

  • Newbie
  • Posts: 25
Bullet animation
« on: May 02, 2018, 12:34:30 AM »
Anybody know how to fix the position of the output of a projectile? ..i have a problem with a particular character that have a gun, but the bullet doesnt shoot from the right place  :wacko:

thx  :thumbup:

Offline Cyber Burn

  • Hero Member
  • Posts: 8303
Re: Bullet animation
« Reply #1 on: May 02, 2018, 03:43:18 PM »
I would say to check in FFEdit to see where that particular FX emanates from, if it comes from the wrong place, copy it, and then change the launch and core points to "Weapon".

IMPORTANT: BACK UP YOUR DAT FILE FIRST.

Offline Cyber Burn

  • Hero Member
  • Posts: 8303
Re: Bullet animation
« Reply #2 on: May 13, 2018, 12:57:44 AM »
Just out of curiosity, were you able to get this fixed?

Offline oktokels

  • Newbie
  • Posts: 25
Re: Bullet animation
« Reply #3 on: May 13, 2018, 02:37:03 AM »
Nope, i think the problem its the char and not the fx. I tried the same fx in other characters and no problem. ..

Offline Cyber Burn

  • Hero Member
  • Posts: 8303
Re: Bullet animation
« Reply #4 on: May 13, 2018, 03:12:48 AM »
Since different Meshes have different weapon nodes, can I ask what Mesh and what FX you are using? That would allow someone to give you better advice on this matter.

Offline spydermann93

  • Hero Member
  • Posts: 3950
Re: Bullet animation
« Reply #5 on: May 13, 2018, 03:40:44 AM »
Yeah, Cyber has it right. It has to do with how the nodes are placed on the mesh and how they are handled through the mesh's keyframes. It can be fixed, but it's a pretty tedious process.

Offline oktokels

  • Newbie
  • Posts: 25
Re: Bullet animation
« Reply #6 on: May 13, 2018, 12:23:41 PM »
Since different Meshes have different weapon nodes, can I ask what Mesh and what FX you are using? That would allow someone to give you better advice on this matter.

the char is mcu_black_widow_dm and im using a normal bullet fx, i think is nazi soldier projectile mp40. Im using a ranged 2 animation, but i tried ranged 1 too.

Offline Cyber Burn

  • Hero Member
  • Posts: 8303
Re: Bullet animation
« Reply #7 on: May 14, 2018, 05:22:48 AM »
http://www.mediafire.com/file/wcj6da728r1v4kf/MCU_Black_Widow_dm_V2.7z

This should fix the issue you're having. I gave the Mesh a new weapon node and removed the old one. I also tried it in-game with the Nazi soldier projectile mp40 FX. It appears to work alright, but a second opinion wouldn't hurt.

Offline Cyber Burn

  • Hero Member
  • Posts: 8303
Re: Bullet animation
« Reply #8 on: May 16, 2018, 03:20:03 PM »
Just out of curiosity, did this fix the issue with the FX? Or should I ditch this Link?

Offline oktokels

  • Newbie
  • Posts: 25
Re: Bullet animation
« Reply #9 on: May 16, 2018, 04:57:15 PM »
Just out of curiosity, did this fix the issue with the FX? Or should I ditch this Link?

sorry man, im away from the game right now, but maybe tonight i'll check it out. i keep you informed.

Offline oktokels

  • Newbie
  • Posts: 25
Re: Bullet animation
« Reply #10 on: May 16, 2018, 11:09:19 PM »
hey it worked perfectly, thx man !!! cheers  :thumbup: :thumbup: