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Author Topic: heavy chars rumble room  (Read 144 times)

Offline oktokels

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  • Posts: 26
heavy chars rumble room
« on: May 12, 2018, 09:52:12 PM »
anybody know why heavy chars, like hulk, freeze forever in place after getting attacked by stasis moves? maybe the AI gets disabled, but i dont know the reason
« Last Edit: May 12, 2018, 09:58:28 PM by oktokels »

Offline BentonGrey

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    • The Greylands
Re: heavy chars rumble room
« Reply #1 on: May 13, 2018, 12:42:22 AM »
Howdy Oktokels!  This happens to me sometimes too.  I think it's a matter of the AI getting discombobulated.  I've found that sometimes giving them a wack will wake them up, but not always.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
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Offline spydermann93

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Re: heavy chars rumble room
« Reply #2 on: May 13, 2018, 03:39:16 AM »
Yeah, usually you have to knock them back to get them moving again. I haven't found a good fix to this, yet.

Offline oktokels

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  • Posts: 26
Re: heavy chars rumble room
« Reply #3 on: May 13, 2018, 09:00:36 PM »
i found that if you disable the ffx control center option "strenght vs stasis/freeze", apparently fixes the problem, but the strong characters get a normal stasis duration.

Offline BentonGrey

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    • The Greylands
Re: heavy chars rumble room
« Reply #4 on: May 13, 2018, 09:52:44 PM »
That's very interesting!  Good find, Ok.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline spydermann93

  • Hero Member
  • Posts: 3978
Re: heavy chars rumble room
« Reply #5 on: May 14, 2018, 01:25:49 AM »
i found that if you disable the ffx control center option "strenght vs stasis/freeze", apparently fixes the problem, but the strong characters get a normal stasis duration.

I think that it still happens occasionally, but I've had that option off in so long that I don't remember how often it happens with it turned on :P