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Help Update the DCUG!

Started by BentonGrey, May 15, 2018, 04:18:51 PM

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BentonGrey

Okay, here's a weird one.  So, I've been using FF1 maps for a while, and for the layout file, they always point to some crazy, nonexistent directory.
Quote\\Shodan\Project\Justice\Data\Art\level layout\23_The_Dawn_of_Time\23_The_Dawn_of_Time\level.txt
Now, whenever I have to edit one of these level layouts, obviously I've got to put the file in a directory that actually exists and point the editor towards it, right?

I've always assumed that the layout files in my main Data directory were the source for these, somehow, and updated properly to play nicely with the Map Pack.  Well, there are two LL folders, one in Data/Level Layout, and the other in Data/Art/Level Layout.  The first one is all updated with proper area_speciff1 entries for appropriate maps, but it only has a handful of FF1 maps.  The second one has all the FF1 maps (and I must have put them there sometime, though I don't remember when), but most if not all of them are not updated. 

I discovered this when I copied that second directory into the DCUG so I could have any necessary LLs for my players who might not have everything in my Frankensteined setup.  You see, that data path that I thought must have been pointing to my Data folder must not have been, because as soon as I copied the folder over, the FF1 maps I was working on suddenly went back to looking for their terrain and objects in area_specific, despite the fact that they had worked fine before.

Weird!  Anyone have any insight into this bit of weirdness?  Where are those corrected LLs stored?  Anyone know?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Deaths Jester

Only person I know that might have an answer would be Dana (Cmnderkoenig) but I haven't seen him on the boards in awhile. I think Prem/Prev might have a way to contact him. You might ask him...be worth a shot.
Avatar picture originally a Brom painting entitled Marionette.

BentonGrey

Thanks DJ, I actually just recently sent him an email.  If I hear back, I'll ask him about this.

A lot of expertise has passed out of the community.  I hope we can reclaim and preserve it.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

Howdy guys, here is a new but minor one and a question.  First, could someone do a simple object texture for me?  I need a Per Degaton flag, just a black flag with a red 'D' on it, like his costume:
https://vignette.wikia.nocookie.net/marvel_dc/images/f/f3/Per_Degaton_%28New_Earth%29_Whos_Who.png/revision/latest?cb=20100123034635
I'll use the Shadow Lair Banner object, and if someone is willing, I'll send them the texture.

Second, is there a collection of the standard FFX textures somewhere, like the utility belt, ice sheet, etc?  I'd like a simple way to add that stuff to maps that may not have it.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

Quote from: BentonGrey on May 30, 2018, 07:25:20 PMSecond, is there a collection of the standard FFX textures somewhere, like the utility belt, ice sheet, etc?  I'd like a simple way to add that stuff to maps that may not have it.

Anything like that should be in your ffx3/art/library/fx folder. And if you can't find something there, try using FFEdit to look at the FFX Resources tab. I think that's where all of the FFX FX are located.

(Man, did I type FX enough? lol)

BentonGrey

Thanks Spyder, but I'm specifically looking for a collection of textures for FFX non-character objects.  I'd prefer not to have to chase them all down individually.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

On another note, long ago, back post DCUG but pre Pulp Mod, (how I sort events here is through my own eras of creation, sorry!) someone created some EZScript code to allow for branching campaigns.  I remember that it existed, but I can't find it with searches for the life of me.  Anyone else remember this?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

Quote from: BentonGrey on June 01, 2018, 11:46:50 PM
On another note, long ago, back post DCUG but pre Pulp Mod, (how I sort events here is through my own eras of creation, sorry!) someone created some EZScript code to allow for branching campaigns.  I remember that it existed, but I can't find it with searches for the life of me.  Anyone else remember this?

I don't quite remember seeing anything like that, unfortunately

bearded

I remember. I feel like M25 wrote that.

BentonGrey

I think you're right, Bearded.

On a rather different tack, I've posted a poll asking for feedback and suggestions about how I'm handling new character recruitment in the JLA campaign and would love those that are interested it to weigh in:
http://freedomreborn.net/forums/index.php?topic=59778.0
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

Here's a new one.  Are there any keys that are compatible with Tommy's fingered meshes?  I want to switch out the run anim on those.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Deaths Jester

Tomato's "base" meshes have those seperate fingers. Maybe those keys work with Tommy's meshes? Honestly I don't know because I rarely use Tommy's meshes for stuff...
Avatar picture originally a Brom painting entitled Marionette.

detourne_me

All male_basic keys can be used with Tommy's but you might have to add some info to the run keyframes to hide any weapons or extra parts. What are you thinking about?

BentonGrey

Ahh!  That's very helpful!  Thanks! 

Well, I know there are several meshes in my mod that use the TF keys, and, while Tommy's animations have a lot of great stuff that I love, I'm not crazy about the run that comes with them.  I'd have to take inventory to see who all uses those keys and if any of them would need anything fancy.  I know at least a couple of characters that don't have any hidden weapons or anything, but I'll have to put together a list.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Jimaras8

Anything you want Benton, let me know. I will do my best to help you update the hero files of the DCUG.

BentonGrey

Thanks Jim!  Stand by for some ways you can help.  I'm getting back into it now that I'm back from my trip!

Howdy guys, I need Prev's Trident throw FX pack.  Does anyone have that? 
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

#76
Okay, I managed to find the trident FX on the Wayback machine, so that's good.  More to come!

I just added a custom Aquaman telepathy sound FX from the old cartoons, so that's fun!  Now I'm going to start working on the Aquaman campaign!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

Quote from: BentonGrey on August 07, 2018, 03:41:19 PM
Okay, I managed to find the trident FX on the Wayback machine, so that's good.  More to come!

I just added a custom Aquaman telepathy sound FX from the old cartoons, so that's fun!  Now I'm going to start working on the Aquaman campaign!

Is the new villain Jason Mamoa's aquaman?

Deaths Jester

...oh great, Aquaman stuff...great...
Avatar picture originally a Brom painting entitled Marionette.

BentonGrey

Quote from: spydermann93 on August 07, 2018, 10:16:09 PM
Is the new villain Jason Mamoa's aquaman?

Ha!  I should have thought of that.....

Quote from: Deaths Jester on August 07, 2018, 11:24:53 PM
...oh great, Aquaman stuff...great...

Hey, watch it, or I'll have you doing obscure Aquaman villains next!  ;)
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Deaths Jester

That's what I'm worried about...
Avatar picture originally a Brom painting entitled Marionette.

BentonGrey

Hah!  Muhahaha!

Well, I just ran into a weird and maddening problem.  It's driving me freaking insane, and sadly, there's probably no one around who can help me.  Still, I needed to vent a bit.  So, Unko has graciously agreed to create some more custom covers for the DCUG, which is awesome, and these things are fantastic.  I've been setting them up as loading screens, doing the same thing I did a zillion times in my Marvel and Pulp mods, and it worked fine...for the first four JLA missions...and after that, none of them are showing up, and I have NO IDEA WHY!  The files are all correct, the entries are all correct, everything should be working...but it's not.  Good freaking heavens!  I'm going to lose my mind over this.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Deaths Jester

Best person I can think of to ask is Prem/Prev. I'd ask him for you but him and I are no longer communicating after a few..."talks".
Avatar picture originally a Brom painting entitled Marionette.

BentonGrey

Thanks DJ, maybe I'll reach out to him eventually.  I sure can't figure this out.

Okay guys, I've got a fairly odd and relatively big problem.  My Jokerfixed mesh has a weird floating block of distorted texture hanging off of his hand.  If figure this is some artifact of converting him or something, but, and here is the real issue, I can't open the mesh in Nifskope.  When I do, everything seems fine, but there is no visual representation of the mesh.  Can someone help me out with this?  I have no idea what to do, and the Joker looks really weird at the moment.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

#84
Howdy guys, I've got a little bit of time, so I'm doing a bit more work, and I need some help.

First, does anyone have Jokerfixed by BeardedinLair?

What other great Joker meshes/skopes are there?  I know there's a Joker_Modern, but it's not really the style I'm after, which is the classic Joker.

Has anyone skoped TUE's Joker with Ink's Joker keys?

Now for the more complicated one.  I'm crossposting this in the HF section.  I need to tweak my Superman/Lex Luthor setup.  My original build was Supes with Vulnerability and Accidental Change, triggered by Alien Mineral and Lex Luthor's Toxic attribute.  The Change would spawn a weakened, K-Poisoned version of Supes, who would revert back after a while.  I had that because Supes' invulnerability wasn't affected by Vulnerability, ironically.  This is a little clunky and poses some major problems for using him in EZScripted missions, as, if he gets called on by the script by name while poisoned, it could crash the mission or at least break it.  I'd like to streamline the build.  Anyone have any ideas?  Anyone know enough about attributes to tweak Vulnerability to remove INvulnerability?

Small update: I finally solved some problems in my new JLA missions that had me stumped, but I ran into new ones.  Ha, two steps forward, one back.  Wish me luck!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

#85
I have JokerFixed and could probably whip up the skope for you.

Let me see what I can do.

EDIT: Sent what I have to you

BentonGrey

Thanks Spyder!  I actually mis-wrote; I'm looking for the Beardedinlair Jokerfixed, with its wonderfully goofy animations.

On a different note, I just learned something helpful and really annoying.  My current mission hasn't been working.  It ended with an interrogation of Lex Luthor, but after the CS, the mission wouldn't end.  I finally realized that EZScript apparently doesn't play nicely with characters that have Energy Shield (Passive).  When it tries to kill them off after an interrogation or something, the damage gets applied to the shield, the character doesn't die, and the mission doesn't end!  Sheesh!  What an annoying lesson to learn.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

MikeB7

I have I guess BiL's first joker (it has the head.nif included)?  It works on CTool2 but it's not called _fixed, so sounds like it's not what you're looking for.  I can send it if needed.

BentonGrey

#88
Thanks Mike!  I'm not 100% certain exactly WHICH mesh this is, but here are some pictures to help with identification:


Standard skin, complete with the weird visual glitch plane.


C6 skin


Distinctive Melee_Idle anim


Seems to be related to the gun.

Unfortunately, when I open the mesh in Nifskope, there is no model visible, so I have no idea how to fix this thing.  I think I'll just need to start from the original mesh.

I also am considering tweaking the mesh, adding other animations, or even using a different mesh with these animations.  I love C6's skin, but I also love TUE's gorgeous new(ish) Joker.  I definitely want these wacky keys, though.

God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

MikeB7

That's the mesh I have with no problems for me, where should I send it?