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Help Update the DCUG!

Started by BentonGrey, May 15, 2018, 04:18:51 PM

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BentonGrey

God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

Quote from: BentonGrey on November 05, 2018, 06:44:18 PM
Thanks Spyder!  I actually mis-wrote; I'm looking for the Beardedinlair Jokerfixed, with its wonderfully goofy animations.

On a different note, I just learned something helpful and really annoying.  My current mission hasn't been working.  It ended with an interrogation of Lex Luthor, but after the CS, the mission wouldn't end.  I finally realized that EZScript apparently doesn't play nicely with characters that have Energy Shield (Passive).  When it tries to kill them off after an interrogation or something, the damage gets applied to the shield, the character doesn't die, and the mission doesn't end!  Sheesh!  What an annoying lesson to learn.

Oh, my bad! :doh:

I do have the actual mesh you're looking for. If you don't have it (I think Mike is sending it to you?), let me know and I can package it up and send it on its way.

BentonGrey

No worries at all, Spyder.  Like I said, I miswrote.  Haha, you gave me exactly what I asked for!  :lol:

Mike's got me covered!  Thanks man!  I wish I had thought of just replacing my weirded out version of the mesh to begin with.  That would have saved me a lot of headaches.

So, that brings me back to the question about any other cool Joker's I should check out.  Anyone have any recommendations or custom versions they want to send my way?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

Crosspost with Mod thread:

Ooookay....I've hit a major snag.  I've come across a really weird problem, and I need some help.  I'm using the converted FF1 map of the final Timemaster battle, the giant, spinning purple Cosmic Clock level (24d), with all the little disk worlds around it.  The trouble is, the map surface is inaccessible.  It shows up perfectly fine, visually, but characters can't move on it, and if I teleport them around, they just slowly slide back to where they started.  I've got no clue what's going on or how to fix it.  Any ideas?  This is the big setpiece finale of the Key arc, and this map is perfect for it...it's rather integral.

If someone who knows something about nifs could take a look at the map file, try to suss out what the deal is and how to fix it, I'd really appreciate it.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

detourne_me

So I'm taking a look at the mission file in FFEdit for FFVTTR (The mission was included in the FFX map pack I got from somewhere)
It looks like the main playable area is atop the cog_massive template object.  Im not sure if all of the correct flags are chosen for the template itself, like standon, flyover, etc.
Also I was looking at the terrain.nif for it, and there are two layers that look like a base (they are the wavy texture I think) but I notice that they were assigned as AREA_UNPASSABLE, I'm not sure, but maybe in FFVTTR, anything over an AREA_UNPASSABLE terrain means you cannot walk on it.  I've had similar problems in my many attempts to import maps (with only one or two successes out of at least 8 attempts).
Hope that helps.

Quote from: BentonGrey on November 12, 2018, 04:46:55 AM
Crosspost with Mod thread:

Ooookay....I've hit a major snag.  I've come across a really weird problem, and I need some help.  I'm using the converted FF1 map of the final Timemaster battle, the giant, spinning purple Cosmic Clock level (24d), with all the little disk worlds around it.  The trouble is, the map surface is inaccessible.  It shows up perfectly fine, visually, but characters can't move on it, and if I teleport them around, they just slowly slide back to where they started.  I've got no clue what's going on or how to fix it.  Any ideas?  This is the big setpiece finale of the Key arc, and this map is perfect for it...it's rather integral.

If someone who knows something about nifs could take a look at the map file, try to suss out what the deal is and how to fix it, I'd really appreciate it.

BentonGrey

#95
Thanks DM, that at least gives me some clues about what I should be looking at. 

Does the map work for you? 

If not, any idea how to change an 'area_unpassable' entry?  I tried just deleting the text, but the map crashed.

I've checked the object, and it did indeed have some wrong flags, but changing them hasn't solved the problem, unfortunately.

:EDIT: Okay, partial success...maybe?  I've deleted the 'area_unpassable' entry by using 'remove branch', and now the characters can move........on the ground.  They fall right through the cog.  As far as I can tell, the cog's settings are correct, so I'm stuck again. 



See anything out of place?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

detourne_me

#96
Ok you got them walking on the terrain map, right? I dont think you need to delete area_unpassable, just rename it to a different material type. If you check other terrain.nif files they are called area_dirtpath or something like that. Im not too sure.

As for your cog template entry. I really don't know what tags it should have. Did you try looking at the same tags for a building? Since you can walk on the roofs of those?

Edit: the map has never worked for me in the rumble room before. This was the first time ive looked at it really. Since FF1 i mean.

BentonGrey

Thanks for the help, DM!

So, I made the map area_timemaster, which also worked.  I tried adding a boundingbox to the cog, but no luck.  I did look at other objects, like buildings, but nothing obvious jumped out at me.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

#98
Okay, update: I have tried everything I can think of with the object, and the heroes still fall through it.  I tried making it a building, I tried a variety of attribute settings, and I tried adding a bounding box.  No luck from anything.  I'm not sure what else to do. 

To try an alternate tack, I just copied the object itself into to terrain.nif, thinking to solve the problem by emulating the other diskworld maps.  However, it doesn't show up in game.  I'm probably not doing something right on this end.

:EDIT: Further update; I've got it working....sort of!  I added the cog object to the 'editable mesh' portion of the terrain right under the throne, the bit that I think has the images of the disk worlds on it.  That did it!  It no longer rotates, of course, but at least it is passable!

Now I've just got to get the mission to work properly... :P
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

Random question, have the original Creature Commandos been made?
https://en.wikipedia.org/wiki/Creature_Commandos

I feel like this is one of those groups that the great Daglob might have tackled at some point.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

daglob

On my list... I keep getting delayed. I'm not finished with the Shi'ar infantry or Dreadstar and Company...

BentonGrey

That figures, DG.  I thought they were probably on your radar.  :D

DJ, awesome!  I think your take on the monsters would be particularly interesting.

Either way, there's no hurry on my end.  I've got tons of work to do, and these guys aren't a choke point for anything I'm going to hit any time soon.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

#102
So, I KNOW that I once came across a FF1 map that was an oil platform, or perhaps several.  I've looked through my map pack files, but I can't find it, nor does it doesn't show up on the Wayback Machine page of FXForce.  Does anyone happen to have that sucker?  I've got plans for my Aquaman campaign that involve it.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

OrWolvie1

Quote from: BentonGrey on November 18, 2018, 03:27:02 AM
So, I KNOW that I once came across a FF1 map that was an oil platform, or perhaps several.  I've looked through my map pack files, but I can't find it, nor does it doesn't show up on the Wayback Machine page of FXForce.  Does anyone happen to have that sucker?  I've got plans for my Aquaman campaign that involve it.

I came across one that has an oil platform on it, as well as a few boats and a lot of water, if that is what you mean?

BentonGrey

That's the one!  Will you send it my way, Or?  You can mail it to username@yahoo.com
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

OrWolvie1


BentonGrey

Okay, it seems I may have once again conned DJ into tackling some obscure DC characters for me (score!  :thumbup: ), but my DCUG tweaking continues. 

What is out there for Sgt. Rock and Easy Company?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

daglob

Thee is a Sgt. Rock on the Captain America mesh that looks like a regular army uniform. Other than that, I'm not sure.

daglob

I think they had their own series. But if you are gonna run a WW II  campaign, you gotta have 'em and maybe The Blackhawks too...

...and Johnny Patches did a couple of War Wheels...

Hey, and the Haunted Tank...

BentonGrey

Hahaha!  Well, never fear, I have other obscure characters I plan to bother you about, DJ!  :lol:  Seriously man, thank you for being such a booster for my return to the DCUG.  You've been awesome!

DG, thanks for the Rock skin/skope!  I'm surprised that there aren't more versions of him.  I know he's not a superhero, but he's a relatively significant character.  I'd have thought more folks would have tackled the good Sgt. 

I am also looking for/requesting G.I. Robot.

It's possible I'm considering a brief WWII campaign, but no promises.  ;)

Gunner and Pooch were part of a different team...the Losers, IIRC.

I actually thought I had JP's War Wheels already, but apparently I was wrong.  Can someone point me in their direction?

I have thought about the Blackhawks.  I'd like to include them, but I don't think I could do anything interesting with them, as they're just guys with guns when out of their planes.  If there's a desire for them, I could be persuaded to try.

As for the Haunted Tank...well, watch for my next developer's journal!  :D
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

daglob

Quote from: BentonGrey on November 25, 2018, 06:10:05 PM
Hahaha!  Well, never fear, I have other obscure characters I plan to bother you about, DJ!  :lol:  Seriously man, thank you for being such a booster for my return to the DCUG.  You've been awesome!

DG, thanks for the Rock skin/skope!  I'm surprised that there aren't more versions of him.  I know he's not a superhero, but he's a relatively significant character.  I'd have thought more folks would have tackled the good Sgt. 

I am also looking for/requesting G.I. Robot.

It's possible I'm considering a brief WWII campaign, but no promises.  ;)

Gunner and Pooch were part of a different team...the Losers, IIRC.

I actually thought I had JP's War Wheels already, but apparently I was wrong.  Can someone point me in their direction?

I have thought about the Blackhawks.  I'd like to include them, but I don't think I could do anything interesting with them, as they're just guys with guns when out of their planes.  If there's a desire for them, I could be persuaded to try.

As for the Haunted Tank...well, watch for my next developer's journal!  :D

On their way...

BentonGrey

God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

Howdy folks!  So, I'm looking at adding a range of new characters to the mod, and I'm starting with some JSA villains and other assorted baddies that I previously neglected.

Can folks help me find what's out there for:
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

detourne_me

Hi BG, remember the skope I made of Mandrake for you a while back? Maybe he would be good for the wizard, since the mesh is basically Randy Ripoff with a cape and tophat.

BentonGrey

Good idea, DM!  He's basically exactly like Mandrake, in looks.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

daglob

I've got a version of Abra Kadabra I've never finished... wait, did the JSA fight one?

BentonGrey

Thanks DJ!

Can someone send me male_Scap and male_basic_fx?

Haha, sorry DG, that was sort of confusing!  No, I don't think the JSA ever fought Abra.  I just threw him into the list as well since he occurred to me.  I bet you'd do a nice Abra Kadabra!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

OrWolvie1

Quote from: BentonGrey on December 01, 2018, 03:50:21 AM
Thanks DJ!

Can someone send me male_Scap and male_basic_fx?

Haha, sorry DG, that was sort of confusing!  No, I don't think the JSA ever fought Abra.  I just threw him into the list as well since he occurred to me.  I bet you'd do a nice Abra Kadabra!
I've got the male_basic_effects, but never heard of the male_Scap

BentonGrey

According to the readme, it's apparently the mesh for Icicle.  I'd never heard of it either.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

daglob

It's on its' sway, including my SuperSmurf skin.