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Weapons and custom models

Started by MTpitre, June 18, 2018, 07:41:24 PM

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MTpitre

Hi everyone, my name is MTPitre. I am a hobbyist 3d modeler. I am planning to create custom models for Freedom force vs The Third Reich but unsure how to rig and animate custom weapons to the models I am in the process of making. I see in the character editor, weapons leaving the hands of the model and resting on a part of the model but, not too sure how to achieve that. I am currently using the nif tools for blender 2.49b. Do I need to use nifskope to achieve that effect? Thanks again.

MTPitre

bearded

Two ways. The most common is to have two copies of the weapon. One is shrunk out of sight. Look at the minute man max for example. Second way would be to make a node and attach the weapon. Animate the node. Much more work.

detourne_me

Bearded is right. Scaling is the easiest way to handle weapons. All of the scaling is done in the .kf keyframes file.

Im not sure about editing keyframes in Blender, but they can be easily edited in NifSkope. To create new keyframes, i believe you need to use 3DS Max.

BentonGrey

Howdy, MTpitre, and welcome to the community!  It's one of the best on the Internet!  We can definitely use a new mesher, so I'm glad to see you.  :thumbup:
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

MTpitre

Thank you everyone I appreciate the help. Going to try shrinking the weapons for my character.

Cyber Burn

If you've already created the Weapon Meshes, there is another option. Check out this thread for a link to a tutorial on switching out weapons on a Mesh:

http://freedomreborn.net/forums/index.php?topic=59117.0