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Author Topic: HOW TO MAKE A BODY TRANSPLANT without getting the mesh deformed  (Read 82 times)

Offline heroidosilencio

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HOW TO MAKE A BODY TRANSPLANT without getting the mesh deformed
« on: October 22, 2018, 05:04:11 PM »
when we make a body transplant from one mesh to other, Sometimes the mesh that receive the body gets
deformed. For exemple, the mesh SPHINX (it is very tall, and even thought I reduce its size before the body transplant it gets deformed).

Is there any way to prevent that from happen???

Offline daglob

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Re: HOW TO MAKE A BODY TRANSPLANT without getting the mesh deformed
« Reply #1 on: October 22, 2018, 07:53:31 PM »
I have tried before to shrink a mesh before transplanting the body, but that doesn't work (part of the reason I'm still having trouble doing the Animus scope for DJ). The only thing I can do is suggest you look around. Tomato's last round of generic meshes all work on Male Basic or Female Basic keyframes. You can put any of his male meshes in a Male Basic based Mesh (I  created Tomato/DX_Phantom_Fat for an out of shape minion. It doesn't work exactly right, but I'm working on it). Johnny Patches has a couple of Male Heavy meshes that I believe take Male Basic Keyframes. What exactly are you trying to do?

Offline detourne_me

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Re: HOW TO MAKE A BODY TRANSPLANT without getting the mesh deformed
« Reply #2 on: October 22, 2018, 11:22:26 PM »
There is one way of doing it with Blender, which can be a bit cumbersome, but it can work for simple resizing.

First import the .nif you wish to resize.
Rightclick on the body and press H to hide it.
Press A to select everything else (Biped, bounding box, selection box, etc) and press DELETE to get rid of it.

Then press SHIFT+H to unhide the body (maybe CTRL+H, i forget).

Then import the new .nif you want to use.

Rightclick on the old body and press N, in the popup box you can adjust the size of the body and make it the same size as the new .nif.

Once it is the same size. Apply the changes in the popup window and press N again.
Then rightclick the Body and Shift+rightclick the Biped of the new mesh (it is the skeleton made of black lines)
Then press CTRL+P to make the Biped the parent armature of the body.
Choose to not create groups.
This will rig the old body to the new skeleton.

Then press A to select everything and File>Export as a .nif. call it NewBody.nif

Then you need to open up Nifskope. Copy the body from tue new nif into a character nif from the mesh you are transplanting to, and it should work without deforming the mesh.