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Author Topic: DCUG Problem  (Read 44 times)

Offline BentonGrey

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DCUG Problem
« on: November 08, 2018, 03:23:42 AM »
Howdy folks!  I figure this is probably a lost cause, given that I'm likely the only one left active on the forums who really knows EZScript, but I need some help and there's no harm in asking.

I've got a JLA mission in which you rescue various team members, having them join you.  I am getting the characters 'joining' twice, with only one character on the map, but them taking two slots on the team.  Thus, if you free Flash, he becomes your third AND fourth characters.  He has two portraits, and there is no room for anyone else.  I'm using a custom encounter in order to have all the different factors I need, and I am stumped as to why this is happening.

Quote
Encounter: Chill1
Type: Custom
Actions: allies become controllable, allies fight villains, allies follow heroes, allies remain after encounter ends, allies frozen, allies can be freed, allies move when freed
Allies: flash
Marker: snow2
Primary Objective: "Free Flash from his frozen prison" for 1000 prestige
Next: If Ally Survives: None
Next: If Ally Lost: Final2

I thought it might be being caused by an additional 'ally thanks hero' action, as that sort of drags the encounter our, even after the villains are defeated.  When I removed that action, the problem stopped...but then it came back.  I've got no clues here, and it is making the whole mission not work properly.  Anyone know anything?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline Deaths Jester

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Re: DCUG Problem
« Reply #1 on: November 08, 2018, 03:29:51 AM »
Okay, I got no idea about EZScript or that such thing - am coming at this with just random guessing and fuzzy logic. Could the allies follow heroes and allies are controlable making the game count them as two? Just a guess but it would seem that if they were controlable they wouldn't need to follow per say.
Avatar picture originally a Brom painting entitled Marionette.

Offline BentonGrey

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Re: DCUG Problem
« Reply #2 on: November 11, 2018, 03:09:53 AM »
Hey DJ, thanks for the response man!  It's an interesting theory, and I appreciate you spitballing with me.  Unfortunately, no luck.  The follow and join commands do different things, but I tried it just in case.  Eventually I had to give up.  I created a workaround where I split things into two encounters.  I just had a normal old rescuable Flash, then killed him off and spawned an allied Flash.  Ahh well.  It looks like I'm going to have to do that a few more times too.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2