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Author Topic: Mapping with Nifskope  (Read 121 times)

Offline BentonGrey

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Mapping with Nifskope
« on: January 05, 2019, 08:23:00 PM »
Howdy guys!  Does anyone happen to have any clue where I could look to find tutorials about what settings a map's terrain needs to have in Nifskope to be recognize as terrain.  Specifically, I want characters to be able to walk around on it and interact like regular ground.  I've imported different objects into terrain.nifs, and in the case of the Timemaster finale giant cog map, it worked reasonably well, and once I found the right way to import it, it was treated like regular ground.  However, I'm working on a big oil rig map, and the crane object I've pasted in and blown up to be the rig shows up nicely, but characters fall right through it.  I feel like if I could learn more about the settings of these things, I might be able to figure out how to get the game to read them correctly, but I don't even know where to begin to look.
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