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Author Topic: Brand new Help! Part 3-Jedipool  (Read 320 times)

Offline daglob

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Brand new Help! Part 3-Jedipool
« on: February 01, 2019, 05:01:05 AM »


As you can see, this is the Silver Age Doc Magnus. I need to work on the face some, re-do the pants cuffs, and I intend to swap the pistol out for a high-tech handgun. However, the pipe, which shows up so nice in Nifscope, doesn't show up in CTool.

Any ideas? I mean, the smoke floats up from a point slightly ahead of his face, but no pipe.

« Last Edit: May 07, 2019, 01:23:23 AM by daglob »

Offline detourne_me

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Re: Brand new Help!
« Reply #1 on: February 01, 2019, 05:36:34 AM »
The pipe isnt showing up in ctool? Weird! It worked for me when i tested it.

Offline daglob

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Re: Brand new Help!
« Reply #2 on: February 01, 2019, 02:42:16 PM »
Oops! I should have noted that this is FF1. The pipe shows up fine in FFv3R. I converted the pipe to an .obj file and imported it. Oddly enough, I haven't gotten the smoke to work in 3R yet.

Oh well, if it was easy, everyone would be doing it.

Offline detourne_me

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Re: Brand new Help!
« Reply #3 on: February 03, 2019, 07:29:52 AM »
Oh. I could reexport the pipe for ff1 if youd like? Im not sure about the FX either

Offline daglob

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Re: Brand new Help!
« Reply #4 on: February 03, 2019, 03:55:24 PM »
If you could do that, I would appreciate it. I have had some luck copying particle effects, and, when I get to it, I will use the one from The Man with No Name, which is already "head high".

Offline daglob

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Re: Brand new Help! Part 2
« Reply #5 on: April 20, 2019, 02:49:48 AM »
Looking in the "Hair" meshes (Flattop, Receding, Bald, Bangs, Wolverine, and Quicksilver), I notice that there are mustaches and beards (and an Ollie Hat) hidden in the mesh. They don't show up in Nifscope, but I tried unhiding them, and got an errormessage when I tried to save them that highlighted several lost children. How do we deal with them, again? I mean, I'd just like to look at these, and probably get ideas...

Offline Cyber Burn

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Re: Brand new Help! Part 2
« Reply #6 on: April 28, 2019, 10:31:25 PM »
Send one my way so I know that I'm looking at the same version that you are, and I'll take a look at it for you.

Offline daglob

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Re: Brand new Help! Part 3-Jedipool
« Reply #7 on: May 07, 2019, 01:30:21 AM »


I was trying to get this done by Star Wars Day, but I couldn't. Now I seem to have a problem; the one I did with Gni's lightsaber won't load into CTool (I get the same error as trying to load a FFv3R mesh, but all parts are FF1), and this one with the lightsaber from Male basic Lightsaber the swords don't show.

Suggestions?

Offline Cyber Burn

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Re: Brand new Help! Part 3-Jedipool
« Reply #8 on: May 19, 2019, 07:46:54 PM »
I know I'm still a bit behind schedule, but if you want to send that one to me as well, I'd be glad to add it to my list.

Offline SickAlice

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Re: Brand new Help! Part 3-Jedipool
« Reply #9 on: June 01, 2019, 05:31:03 PM »
Probably being obvious sorry but did you check the naming conventions? Gni's are in a different language so they don't line up with keyframes that aren't made by Gni. You have to rename the strings and/or nodes to match up in order for them to work. Also I see my name coming up around here, feel free to message me on that stuff. I have time to check in at least each weekend and will get back with whatever.

Offline daglob

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Re: Brand new Help! Part 3-Jedipool
« Reply #10 on: June 01, 2019, 06:43:20 PM »
Not obvious; I didn't think of that at all.